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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.cocoon.components.elementprocessor.impl.poi.hssf.elements;
/**
* Style shading codes
*
* @author Marc Johnson (marc_johnson27591@hotmail.com)
* @version CVS $Id$
*/
public class StyleShading {
public static final int STYLE_SHADING_NONE = 0;
public static final int STYLE_SHADING_SOLID = 1;
public static final int STYLE_SHADING_PERCENT75 = 2;
public static final int STYLE_SHADING_PERCENT50 = 3;
public static final int STYLE_SHADING_PERCENT25 = 4;
public static final int STYLE_SHADING_PERCENT12PT5 = 5;
public static final int STYLE_SHADING_PERCENT6PT25 = 6;
public static final int STYLE_SHADING_HORIZONTAL_STRIPE = 7;
public static final int STYLE_SHADING_VERTICAL_STRIPE = 8;
public static final int STYLE_SHADING_REVERSE_DIAGONAL_STRIPE = 9;
public static final int STYLE_SHADING_DIAGONAL_STRIPE = 10;
public static final int STYLE_SHADING_DIAGONAL_CROSSHATCH = 11;
public static final int STYLE_SHADING_THICK_DIAGONAL_CROSSHATCH = 12;
public static final int STYLE_SHADING_THIN_HORIZONTAL_STRIPE = 13;
public static final int STYLE_SHADING_THIN_VERTICAL_STRIPE = 14;
public static final int STYLE_SHADING_THIN_REVERSE_DIAGONAL_STRIPE = 15;
public static final int STYLE_SHADING_THIN_DIAGONAL_STRIPE = 16;
public static final int STYLE_SHADING_THIN_CROSSHATCH = 17;
public static final int STYLE_SHADING_THIN_DIAGONAL_CROSSHATCH = 18;
public static final int STYLE_SHADING_APPLIX_SMALL_CIRCLE = 19;
public static final int STYLE_SHADING_APPLIX_SEMICIRCLE = 20;
public static final int STYLE_SHADING_APPLIX_SMALL_THATCH = 21;
public static final int STYLE_SHADING_APPLIX_ROUND_THATCH = 22;
public static final int STYLE_SHADING_APPLIX_BRICK = 23;
public static final int STYLE_SHADING_PERCENT100 = 24;
public static final int STYLE_SHADING_PERCENT87PT5 = 25;
private StyleShading() {}
/**
* Is this a valid style shading?
* @param val value to be checked
* @return true if valid, false otherwise
*/
public static boolean isValid(int val) {
return (val >= STYLE_SHADING_NONE && val <= STYLE_SHADING_PERCENT87PT5);
}
} // end public class StyleShading