| // Licensed to the Apache Software Foundation (ASF) under one | |
| // or more contributor license agreements. See the NOTICE file | |
| // distributed with this work for additional information | |
| // regarding copyright ownership. The ASF licenses this file | |
| // to you under the Apache License, Version 2.0 (the | |
| // "License"); you may not use this file except in compliance | |
| // with the License. You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, | |
| // software distributed under the License is distributed on an | |
| // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | |
| // KIND, either express or implied. See the License for the | |
| // specific language governing permissions and limitations | |
| // under the License. | |
| .bezierEasingMixin() { | |
| @functions: ~`(function() { | |
| var NEWTON_ITERATIONS = 4; | |
| var NEWTON_MIN_SLOPE = 0.001; | |
| var SUBDIVISION_PRECISION = 0.0000001; | |
| var SUBDIVISION_MAX_ITERATIONS = 10; | |
| var kSplineTableSize = 11; | |
| var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0); | |
| var float32ArraySupported = typeof Float32Array === 'function'; | |
| function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; } | |
| function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; } | |
| function C (aA1) { return 3.0 * aA1; } | |
| // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2. | |
| function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; } | |
| // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2. | |
| function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); } | |
| function binarySubdivide (aX, aA, aB, mX1, mX2) { | |
| var currentX, currentT, i = 0; | |
| do { | |
| currentT = aA + (aB - aA) / 2.0; | |
| currentX = calcBezier(currentT, mX1, mX2) - aX; | |
| if (currentX > 0.0) { | |
| aB = currentT; | |
| } else { | |
| aA = currentT; | |
| } | |
| } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS); | |
| return currentT; | |
| } | |
| function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) { | |
| for (var i = 0; i < NEWTON_ITERATIONS; ++i) { | |
| var currentSlope = getSlope(aGuessT, mX1, mX2); | |
| if (currentSlope === 0.0) { | |
| return aGuessT; | |
| } | |
| var currentX = calcBezier(aGuessT, mX1, mX2) - aX; | |
| aGuessT -= currentX / currentSlope; | |
| } | |
| return aGuessT; | |
| } | |
| var BezierEasing = function (mX1, mY1, mX2, mY2) { | |
| if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { | |
| throw new Error('bezier x values must be in [0, 1] range'); | |
| } | |
| // Precompute samples table | |
| var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize); | |
| if (mX1 !== mY1 || mX2 !== mY2) { | |
| for (var i = 0; i < kSplineTableSize; ++i) { | |
| sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2); | |
| } | |
| } | |
| function getTForX (aX) { | |
| var intervalStart = 0.0; | |
| var currentSample = 1; | |
| var lastSample = kSplineTableSize - 1; | |
| for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) { | |
| intervalStart += kSampleStepSize; | |
| } | |
| --currentSample; | |
| // Interpolate to provide an initial guess for t | |
| var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]); | |
| var guessForT = intervalStart + dist * kSampleStepSize; | |
| var initialSlope = getSlope(guessForT, mX1, mX2); | |
| if (initialSlope >= NEWTON_MIN_SLOPE) { | |
| return newtonRaphsonIterate(aX, guessForT, mX1, mX2); | |
| } else if (initialSlope === 0.0) { | |
| return guessForT; | |
| } else { | |
| return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); | |
| } | |
| } | |
| return function BezierEasing (x) { | |
| if (mX1 === mY1 && mX2 === mY2) { | |
| return x; // linear | |
| } | |
| // Because JavaScript number are imprecise, we should guarantee the extremes are right. | |
| if (x === 0) { | |
| return 0; | |
| } | |
| if (x === 1) { | |
| return 1; | |
| } | |
| return calcBezier(getTForX(x), mY1, mY2); | |
| }; | |
| }; | |
| this.colorEasing = BezierEasing(0.26, 0.09, 0.37, 0.18); | |
| // less 3 requires a return | |
| return ''; | |
| })()`; | |
| } | |
| // It is hacky way to make this function will be compiled preferentially by less | |
| // resolve error: `ReferenceError: colorPalette is not defined` | |
| // https://github.com/ant-design/ant-motion/issues/44 | |
| .bezierEasingMixin(); | |
| /* stylelint-disable declaration-bang-space-before,no-duplicate-selectors,string-no-newline */ | |
| .tinyColorMixin() { | |
| @functions: ~`(function() { | |
| // TinyColor v1.4.1 | |
| // https://github.com/bgrins/TinyColor | |
| // 2016-07-07, Brian Grinstead, MIT License | |
| var trimLeft = /^\s+/, | |
| trimRight = /\s+$/, | |
| tinyCounter = 0, | |
| mathRound = Math.round, | |
| mathMin = Math.min, | |
| mathMax = Math.max, | |
| mathRandom = Math.random; | |
| function tinycolor (color, opts) { | |
| color = (color) ? color : ''; | |
| opts = opts || { }; | |
| // If input is already a tinycolor, return itself | |
| if (color instanceof tinycolor) { | |
| return color; | |
| } | |
| // If we are called as a function, call using new instead | |
| if (!(this instanceof tinycolor)) { | |
| return new tinycolor(color, opts); | |
| } | |
| var rgb = inputToRGB(color); | |
| this._originalInput = color, | |
| this._r = rgb.r, | |
| this._g = rgb.g, | |
| this._b = rgb.b, | |
| this._a = rgb.a, | |
| this._roundA = mathRound(100*this._a) / 100, | |
| this._format = opts.format || rgb.format; | |
| this._gradientType = opts.gradientType; | |
| // Don't let the range of [0,255] come back in [0,1]. | |
| // Potentially lose a little bit of precision here, but will fix issues where | |
| // .5 gets interpreted as half of the total, instead of half of 1 | |
| // If it was supposed to be 128, this was already taken care of by inputToRgb | |
| if (this._r < 1) { this._r = mathRound(this._r); } | |
| if (this._g < 1) { this._g = mathRound(this._g); } | |
| if (this._b < 1) { this._b = mathRound(this._b); } | |
| this._ok = rgb.ok; | |
| this._tc_id = tinyCounter++; | |
| } | |
| tinycolor.prototype = { | |
| isDark: function() { | |
| return this.getBrightness() < 128; | |
| }, | |
| isLight: function() { | |
| return !this.isDark(); | |
| }, | |
| isValid: function() { | |
| return this._ok; | |
| }, | |
| getOriginalInput: function() { | |
| return this._originalInput; | |
| }, | |
| getFormat: function() { | |
| return this._format; | |
| }, | |
| getAlpha: function() { | |
| return this._a; | |
| }, | |
| getBrightness: function() { | |
| //http://www.w3.org/TR/AERT#color-contrast | |
| var rgb = this.toRgb(); | |
| return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000; | |
| }, | |
| getLuminance: function() { | |
| //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef | |
| var rgb = this.toRgb(); | |
| var RsRGB, GsRGB, BsRGB, R, G, B; | |
| RsRGB = rgb.r/255; | |
| GsRGB = rgb.g/255; | |
| BsRGB = rgb.b/255; | |
| if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);} | |
| if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);} | |
| if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);} | |
| return (0.2126 * R) + (0.7152 * G) + (0.0722 * B); | |
| }, | |
| setAlpha: function(value) { | |
| this._a = boundAlpha(value); | |
| this._roundA = mathRound(100*this._a) / 100; | |
| return this; | |
| }, | |
| toHsv: function() { | |
| var hsv = rgbToHsv(this._r, this._g, this._b); | |
| return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a }; | |
| }, | |
| toHsvString: function() { | |
| var hsv = rgbToHsv(this._r, this._g, this._b); | |
| var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100); | |
| return (this._a == 1) ? | |
| "hsv(" + h + ", " + s + "%, " + v + "%)" : | |
| "hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")"; | |
| }, | |
| toHsl: function() { | |
| var hsl = rgbToHsl(this._r, this._g, this._b); | |
| return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a }; | |
| }, | |
| toHslString: function() { | |
| var hsl = rgbToHsl(this._r, this._g, this._b); | |
| var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100); | |
| return (this._a == 1) ? | |
| "hsl(" + h + ", " + s + "%, " + l + "%)" : | |
| "hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")"; | |
| }, | |
| toHex: function(allow3Char) { | |
| return rgbToHex(this._r, this._g, this._b, allow3Char); | |
| }, | |
| toHexString: function(allow3Char) { | |
| return '#' + this.toHex(allow3Char); | |
| }, | |
| toHex8: function(allow4Char) { | |
| return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char); | |
| }, | |
| toHex8String: function(allow4Char) { | |
| return '#' + this.toHex8(allow4Char); | |
| }, | |
| toRgb: function() { | |
| return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a }; | |
| }, | |
| toRgbString: function() { | |
| return (this._a == 1) ? | |
| "rgb(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" : | |
| "rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")"; | |
| }, | |
| toPercentageRgb: function() { | |
| return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a }; | |
| }, | |
| toPercentageRgbString: function() { | |
| return (this._a == 1) ? | |
| "rgb(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" : | |
| "rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")"; | |
| }, | |
| toName: function() { | |
| if (this._a === 0) { | |
| return "transparent"; | |
| } | |
| if (this._a < 1) { | |
| return false; | |
| } | |
| return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false; | |
| }, | |
| toFilter: function(secondColor) { | |
| var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a); | |
| var secondHex8String = hex8String; | |
| var gradientType = this._gradientType ? "GradientType = 1, " : ""; | |
| if (secondColor) { | |
| var s = tinycolor(secondColor); | |
| secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a); | |
| } | |
| return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")"; | |
| }, | |
| toString: function(format) { | |
| var formatSet = !!format; | |
| format = format || this._format; | |
| var formattedString = false; | |
| var hasAlpha = this._a < 1 && this._a >= 0; | |
| var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name"); | |
| if (needsAlphaFormat) { | |
| // Special case for "transparent", all other non-alpha formats | |
| // will return rgba when there is transparency. | |
| if (format === "name" && this._a === 0) { | |
| return this.toName(); | |
| } | |
| return this.toRgbString(); | |
| } | |
| if (format === "rgb") { | |
| formattedString = this.toRgbString(); | |
| } | |
| if (format === "prgb") { | |
| formattedString = this.toPercentageRgbString(); | |
| } | |
| if (format === "hex" || format === "hex6") { | |
| formattedString = this.toHexString(); | |
| } | |
| if (format === "hex3") { | |
| formattedString = this.toHexString(true); | |
| } | |
| if (format === "hex4") { | |
| formattedString = this.toHex8String(true); | |
| } | |
| if (format === "hex8") { | |
| formattedString = this.toHex8String(); | |
| } | |
| if (format === "name") { | |
| formattedString = this.toName(); | |
| } | |
| if (format === "hsl") { | |
| formattedString = this.toHslString(); | |
| } | |
| if (format === "hsv") { | |
| formattedString = this.toHsvString(); | |
| } | |
| return formattedString || this.toHexString(); | |
| }, | |
| clone: function() { | |
| return tinycolor(this.toString()); | |
| }, | |
| _applyModification: function(fn, args) { | |
| var color = fn.apply(null, [this].concat([].slice.call(args))); | |
| this._r = color._r; | |
| this._g = color._g; | |
| this._b = color._b; | |
| this.setAlpha(color._a); | |
| return this; | |
| }, | |
| lighten: function() { | |
| return this._applyModification(lighten, arguments); | |
| }, | |
| brighten: function() { | |
| return this._applyModification(brighten, arguments); | |
| }, | |
| darken: function() { | |
| return this._applyModification(darken, arguments); | |
| }, | |
| desaturate: function() { | |
| return this._applyModification(desaturate, arguments); | |
| }, | |
| saturate: function() { | |
| return this._applyModification(saturate, arguments); | |
| }, | |
| greyscale: function() { | |
| return this._applyModification(greyscale, arguments); | |
| }, | |
| spin: function() { | |
| return this._applyModification(spin, arguments); | |
| }, | |
| _applyCombination: function(fn, args) { | |
| return fn.apply(null, [this].concat([].slice.call(args))); | |
| }, | |
| analogous: function() { | |
| return this._applyCombination(analogous, arguments); | |
| }, | |
| complement: function() { | |
| return this._applyCombination(complement, arguments); | |
| }, | |
| monochromatic: function() { | |
| return this._applyCombination(monochromatic, arguments); | |
| }, | |
| splitcomplement: function() { | |
| return this._applyCombination(splitcomplement, arguments); | |
| }, | |
| triad: function() { | |
| return this._applyCombination(triad, arguments); | |
| }, | |
| tetrad: function() { | |
| return this._applyCombination(tetrad, arguments); | |
| } | |
| }; | |
| // If input is an object, force 1 into "1.0" to handle ratios properly | |
| // String input requires "1.0" as input, so 1 will be treated as 1 | |
| tinycolor.fromRatio = function(color, opts) { | |
| if (typeof color == "object") { | |
| var newColor = {}; | |
| for (var i in color) { | |
| if (color.hasOwnProperty(i)) { | |
| if (i === "a") { | |
| newColor[i] = color[i]; | |
| } | |
| else { | |
| newColor[i] = convertToPercentage(color[i]); | |
| } | |
| } | |
| } | |
| color = newColor; | |
| } | |
| return tinycolor(color, opts); | |
| }; | |
| // Given a string or object, convert that input to RGB | |
| // Possible string inputs: | |
| // | |
| // "red" | |
| // "#f00" or "f00" | |
| // "#ff0000" or "ff0000" | |
| // "#ff000000" or "ff000000" | |
| // "rgb 255 0 0" or "rgb (255, 0, 0)" | |
| // "rgb 1.0 0 0" or "rgb (1, 0, 0)" | |
| // "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1" | |
| // "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1" | |
| // "hsl(0, 100%, 50%)" or "hsl 0 100% 50%" | |
| // "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1" | |
| // "hsv(0, 100%, 100%)" or "hsv 0 100% 100%" | |
| // | |
| function inputToRGB(color) { | |
| var rgb = { r: 0, g: 0, b: 0 }; | |
| var a = 1; | |
| var s = null; | |
| var v = null; | |
| var l = null; | |
| var ok = false; | |
| var format = false; | |
| if (typeof color == "string") { | |
| color = stringInputToObject(color); | |
| } | |
| if (typeof color == "object") { | |
| if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) { | |
| rgb = rgbToRgb(color.r, color.g, color.b); | |
| ok = true; | |
| format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb"; | |
| } | |
| else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) { | |
| s = convertToPercentage(color.s); | |
| v = convertToPercentage(color.v); | |
| rgb = hsvToRgb(color.h, s, v); | |
| ok = true; | |
| format = "hsv"; | |
| } | |
| else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) { | |
| s = convertToPercentage(color.s); | |
| l = convertToPercentage(color.l); | |
| rgb = hslToRgb(color.h, s, l); | |
| ok = true; | |
| format = "hsl"; | |
| } | |
| if (color.hasOwnProperty("a")) { | |
| a = color.a; | |
| } | |
| } | |
| a = boundAlpha(a); | |
| return { | |
| ok: ok, | |
| format: color.format || format, | |
| r: mathMin(255, mathMax(rgb.r, 0)), | |
| g: mathMin(255, mathMax(rgb.g, 0)), | |
| b: mathMin(255, mathMax(rgb.b, 0)), | |
| a: a | |
| }; | |
| } | |
| // Conversion Functions | |
| // -------------------- | |
| // rgbToHsl, rgbToHsv, hslToRgb, hsvToRgb modified from: | |
| // <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript> | |
| // rgbToRgb | |
| // Handle bounds / percentage checking to conform to CSS color spec | |
| // <http://www.w3.org/TR/css3-color/> | |
| // *Assumes:* r, g, b in [0, 255] or [0, 1] | |
| // *Returns:* { r, g, b } in [0, 255] | |
| function rgbToRgb(r, g, b){ | |
| return { | |
| r: bound01(r, 255) * 255, | |
| g: bound01(g, 255) * 255, | |
| b: bound01(b, 255) * 255 | |
| }; | |
| } | |
| // rgbToHsl | |
| // Converts an RGB color value to HSL. | |
| // *Assumes:* r, g, and b are contained in [0, 255] or [0, 1] | |
| // *Returns:* { h, s, l } in [0,1] | |
| function rgbToHsl(r, g, b) { | |
| r = bound01(r, 255); | |
| g = bound01(g, 255); | |
| b = bound01(b, 255); | |
| var max = mathMax(r, g, b), min = mathMin(r, g, b); | |
| var h, s, l = (max + min) / 2; | |
| if(max == min) { | |
| h = s = 0; // achromatic | |
| } | |
| else { | |
| var d = max - min; | |
| s = l > 0.5 ? d / (2 - max - min) : d / (max + min); | |
| switch(max) { | |
| case r: h = (g - b) / d + (g < b ? 6 : 0); break; | |
| case g: h = (b - r) / d + 2; break; | |
| case b: h = (r - g) / d + 4; break; | |
| } | |
| h /= 6; | |
| } | |
| return { h: h, s: s, l: l }; | |
| } | |
| // hslToRgb | |
| // Converts an HSL color value to RGB. | |
| // *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] | |
| // *Returns:* { r, g, b } in the set [0, 255] | |
| function hslToRgb(h, s, l) { | |
| var r, g, b; | |
| h = bound01(h, 360); | |
| s = bound01(s, 100); | |
| l = bound01(l, 100); | |
| function hue2rgb(p, q, t) { | |
| if(t < 0) t += 1; | |
| if(t > 1) t -= 1; | |
| if(t < 1/6) return p + (q - p) * 6 * t; | |
| if(t < 1/2) return q; | |
| if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; | |
| return p; | |
| } | |
| if(s === 0) { | |
| r = g = b = l; // achromatic | |
| } | |
| else { | |
| var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
| var p = 2 * l - q; | |
| r = hue2rgb(p, q, h + 1/3); | |
| g = hue2rgb(p, q, h); | |
| b = hue2rgb(p, q, h - 1/3); | |
| } | |
| return { r: r * 255, g: g * 255, b: b * 255 }; | |
| } | |
| // rgbToHsv | |
| // Converts an RGB color value to HSV | |
| // *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1] | |
| // *Returns:* { h, s, v } in [0,1] | |
| function rgbToHsv(r, g, b) { | |
| r = bound01(r, 255); | |
| g = bound01(g, 255); | |
| b = bound01(b, 255); | |
| var max = mathMax(r, g, b), min = mathMin(r, g, b); | |
| var h, s, v = max; | |
| var d = max - min; | |
| s = max === 0 ? 0 : d / max; | |
| if(max == min) { | |
| h = 0; // achromatic | |
| } | |
| else { | |
| switch(max) { | |
| case r: h = (g - b) / d + (g < b ? 6 : 0); break; | |
| case g: h = (b - r) / d + 2; break; | |
| case b: h = (r - g) / d + 4; break; | |
| } | |
| h /= 6; | |
| } | |
| return { h: h, s: s, v: v }; | |
| } | |
| // hsvToRgb | |
| // Converts an HSV color value to RGB. | |
| // *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] | |
| // *Returns:* { r, g, b } in the set [0, 255] | |
| function hsvToRgb(h, s, v) { | |
| h = bound01(h, 360) * 6; | |
| s = bound01(s, 100); | |
| v = bound01(v, 100); | |
| var i = Math.floor(h), | |
| f = h - i, | |
| p = v * (1 - s), | |
| q = v * (1 - f * s), | |
| t = v * (1 - (1 - f) * s), | |
| mod = i % 6, | |
| r = [v, q, p, p, t, v][mod], | |
| g = [t, v, v, q, p, p][mod], | |
| b = [p, p, t, v, v, q][mod]; | |
| return { r: r * 255, g: g * 255, b: b * 255 }; | |
| } | |
| // rgbToHex | |
| // Converts an RGB color to hex | |
| // Assumes r, g, and b are contained in the set [0, 255] | |
| // Returns a 3 or 6 character hex | |
| function rgbToHex(r, g, b, allow3Char) { | |
| var hex = [ | |
| pad2(mathRound(r).toString(16)), | |
| pad2(mathRound(g).toString(16)), | |
| pad2(mathRound(b).toString(16)) | |
| ]; | |
| // Return a 3 character hex if possible | |
| if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) { | |
| return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0); | |
| } | |
| return hex.join(""); | |
| } | |
| // rgbaToHex | |
| // Converts an RGBA color plus alpha transparency to hex | |
| // Assumes r, g, b are contained in the set [0, 255] and | |
| // a in [0, 1]. Returns a 4 or 8 character rgba hex | |
| function rgbaToHex(r, g, b, a, allow4Char) { | |
| var hex = [ | |
| pad2(mathRound(r).toString(16)), | |
| pad2(mathRound(g).toString(16)), | |
| pad2(mathRound(b).toString(16)), | |
| pad2(convertDecimalToHex(a)) | |
| ]; | |
| // Return a 4 character hex if possible | |
| if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) { | |
| return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0); | |
| } | |
| return hex.join(""); | |
| } | |
| // rgbaToArgbHex | |
| // Converts an RGBA color to an ARGB Hex8 string | |
| // Rarely used, but required for "toFilter()" | |
| function rgbaToArgbHex(r, g, b, a) { | |
| var hex = [ | |
| pad2(convertDecimalToHex(a)), | |
| pad2(mathRound(r).toString(16)), | |
| pad2(mathRound(g).toString(16)), | |
| pad2(mathRound(b).toString(16)) | |
| ]; | |
| return hex.join(""); | |
| } | |
| // equals | |
| // Can be called with any tinycolor input | |
| tinycolor.equals = function (color1, color2) { | |
| if (!color1 || !color2) { return false; } | |
| return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString(); | |
| }; | |
| tinycolor.random = function() { | |
| return tinycolor.fromRatio({ | |
| r: mathRandom(), | |
| g: mathRandom(), | |
| b: mathRandom() | |
| }); | |
| }; | |
| // Modification Functions | |
| // ---------------------- | |
| // Thanks to less.js for some of the basics here | |
| // <https://github.com/cloudhead/less.js/blob/master/lib/less/functions.js> | |
| function desaturate(color, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 10); | |
| var hsl = tinycolor(color).toHsl(); | |
| hsl.s -= amount / 100; | |
| hsl.s = clamp01(hsl.s); | |
| return tinycolor(hsl); | |
| } | |
| function saturate(color, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 10); | |
| var hsl = tinycolor(color).toHsl(); | |
| hsl.s += amount / 100; | |
| hsl.s = clamp01(hsl.s); | |
| return tinycolor(hsl); | |
| } | |
| function greyscale(color) { | |
| return tinycolor(color).desaturate(100); | |
| } | |
| function lighten (color, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 10); | |
| var hsl = tinycolor(color).toHsl(); | |
| hsl.l += amount / 100; | |
| hsl.l = clamp01(hsl.l); | |
| return tinycolor(hsl); | |
| } | |
| function brighten(color, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 10); | |
| var rgb = tinycolor(color).toRgb(); | |
| rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100)))); | |
| rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100)))); | |
| rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100)))); | |
| return tinycolor(rgb); | |
| } | |
| function darken (color, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 10); | |
| var hsl = tinycolor(color).toHsl(); | |
| hsl.l -= amount / 100; | |
| hsl.l = clamp01(hsl.l); | |
| return tinycolor(hsl); | |
| } | |
| // Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. | |
| // Values outside of this range will be wrapped into this range. | |
| function spin(color, amount) { | |
| var hsl = tinycolor(color).toHsl(); | |
| var hue = (hsl.h + amount) % 360; | |
| hsl.h = hue < 0 ? 360 + hue : hue; | |
| return tinycolor(hsl); | |
| } | |
| // Combination Functions | |
| // --------------------- | |
| // Thanks to jQuery xColor for some of the ideas behind these | |
| // <https://github.com/infusion/jQuery-xcolor/blob/master/jquery.xcolor.js> | |
| function complement(color) { | |
| var hsl = tinycolor(color).toHsl(); | |
| hsl.h = (hsl.h + 180) % 360; | |
| return tinycolor(hsl); | |
| } | |
| function triad(color) { | |
| var hsl = tinycolor(color).toHsl(); | |
| var h = hsl.h; | |
| return [ | |
| tinycolor(color), | |
| tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }), | |
| tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l }) | |
| ]; | |
| } | |
| function tetrad(color) { | |
| var hsl = tinycolor(color).toHsl(); | |
| var h = hsl.h; | |
| return [ | |
| tinycolor(color), | |
| tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }), | |
| tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }), | |
| tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l }) | |
| ]; | |
| } | |
| function splitcomplement(color) { | |
| var hsl = tinycolor(color).toHsl(); | |
| var h = hsl.h; | |
| return [ | |
| tinycolor(color), | |
| tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}), | |
| tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l}) | |
| ]; | |
| } | |
| function analogous(color, results, slices) { | |
| results = results || 6; | |
| slices = slices || 30; | |
| var hsl = tinycolor(color).toHsl(); | |
| var part = 360 / slices; | |
| var ret = [tinycolor(color)]; | |
| for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) { | |
| hsl.h = (hsl.h + part) % 360; | |
| ret.push(tinycolor(hsl)); | |
| } | |
| return ret; | |
| } | |
| function monochromatic(color, results) { | |
| results = results || 6; | |
| var hsv = tinycolor(color).toHsv(); | |
| var h = hsv.h, s = hsv.s, v = hsv.v; | |
| var ret = []; | |
| var modification = 1 / results; | |
| while (results--) { | |
| ret.push(tinycolor({ h: h, s: s, v: v})); | |
| v = (v + modification) % 1; | |
| } | |
| return ret; | |
| } | |
| // Utility Functions | |
| // --------------------- | |
| tinycolor.mix = function(color1, color2, amount) { | |
| amount = (amount === 0) ? 0 : (amount || 50); | |
| var rgb1 = tinycolor(color1).toRgb(); | |
| var rgb2 = tinycolor(color2).toRgb(); | |
| var p = amount / 100; | |
| var rgba = { | |
| r: ((rgb2.r - rgb1.r) * p) + rgb1.r, | |
| g: ((rgb2.g - rgb1.g) * p) + rgb1.g, | |
| b: ((rgb2.b - rgb1.b) * p) + rgb1.b, | |
| a: ((rgb2.a - rgb1.a) * p) + rgb1.a | |
| }; | |
| return tinycolor(rgba); | |
| }; | |
| // Readability Functions | |
| // --------------------- | |
| // <http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef (WCAG Version 2) | |
| // contrast | |
| // Analyze the 2 colors and returns the color contrast defined by (WCAG Version 2) | |
| tinycolor.readability = function(color1, color2) { | |
| var c1 = tinycolor(color1); | |
| var c2 = tinycolor(color2); | |
| return (Math.max(c1.getLuminance(),c2.getLuminance())+0.05) / (Math.min(c1.getLuminance(),c2.getLuminance())+0.05); | |
| }; | |
| // isReadable | |
| // Ensure that foreground and background color combinations meet WCAG2 guidelines. | |
| // The third argument is an optional Object. | |
| // the 'level' property states 'AA' or 'AAA' - if missing or invalid, it defaults to 'AA'; | |
| // the 'size' property states 'large' or 'small' - if missing or invalid, it defaults to 'small'. | |
| // If the entire object is absent, isReadable defaults to {level:"AA",size:"small"}. | |
| // *Example* | |
| // tinycolor.isReadable("#000", "#111") => false | |
| // tinycolor.isReadable("#000", "#111",{level:"AA",size:"large"}) => false | |
| tinycolor.isReadable = function(color1, color2, wcag2) { | |
| var readability = tinycolor.readability(color1, color2); | |
| var wcag2Parms, out; | |
| out = false; | |
| wcag2Parms = validateWCAG2Parms(wcag2); | |
| switch (wcag2Parms.level + wcag2Parms.size) { | |
| case "AAsmall": | |
| case "AAAlarge": | |
| out = readability >= 4.5; | |
| break; | |
| case "AAlarge": | |
| out = readability >= 3; | |
| break; | |
| case "AAAsmall": | |
| out = readability >= 7; | |
| break; | |
| } | |
| return out; | |
| }; | |
| // mostReadable | |
| // Given a base color and a list of possible foreground or background | |
| // colors for that base, returns the most readable color. | |
| // Optionally returns Black or White if the most readable color is unreadable. | |
| // *Example* | |
| // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" | |
| // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" | |
| // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString(); // "#faf3f3" | |
| // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString(); // "#ffffff" | |
| tinycolor.mostReadable = function(baseColor, colorList, args) { | |
| var bestColor = null; | |
| var bestScore = 0; | |
| var readability; | |
| var includeFallbackColors, level, size ; | |
| args = args || {}; | |
| includeFallbackColors = args.includeFallbackColors ; | |
| level = args.level; | |
| size = args.size; | |
| for (var i= 0; i < colorList.length ; i++) { | |
| readability = tinycolor.readability(baseColor, colorList[i]); | |
| if (readability > bestScore) { | |
| bestScore = readability; | |
| bestColor = tinycolor(colorList[i]); | |
| } | |
| } | |
| if (tinycolor.isReadable(baseColor, bestColor, {"level":level,"size":size}) || !includeFallbackColors) { | |
| return bestColor; | |
| } | |
| else { | |
| args.includeFallbackColors=false; | |
| return tinycolor.mostReadable(baseColor,["#fff", "#000"],args); | |
| } | |
| }; | |
| // Big List of Colors | |
| // ------------------ | |
| // <http://www.w3.org/TR/css3-color/#svg-color> | |
| var names = tinycolor.names = { | |
| aliceblue: "f0f8ff", | |
| antiquewhite: "faebd7", | |
| aqua: "0ff", | |
| aquamarine: "7fffd4", | |
| azure: "f0ffff", | |
| beige: "f5f5dc", | |
| bisque: "ffe4c4", | |
| black: "000", | |
| blanchedalmond: "ffebcd", | |
| blue: "00f", | |
| blueviolet: "8a2be2", | |
| brown: "a52a2a", | |
| burlywood: "deb887", | |
| burntsienna: "ea7e5d", | |
| cadetblue: "5f9ea0", | |
| chartreuse: "7fff00", | |
| chocolate: "d2691e", | |
| coral: "ff7f50", | |
| cornflowerblue: "6495ed", | |
| cornsilk: "fff8dc", | |
| crimson: "dc143c", | |
| cyan: "0ff", | |
| darkblue: "00008b", | |
| darkcyan: "008b8b", | |
| darkgoldenrod: "b8860b", | |
| darkgray: "a9a9a9", | |
| darkgreen: "006400", | |
| darkgrey: "a9a9a9", | |
| darkkhaki: "bdb76b", | |
| darkmagenta: "8b008b", | |
| darkolivegreen: "556b2f", | |
| darkorange: "ff8c00", | |
| darkorchid: "9932cc", | |
| darkred: "8b0000", | |
| darksalmon: "e9967a", | |
| darkseagreen: "8fbc8f", | |
| darkslateblue: "483d8b", | |
| darkslategray: "2f4f4f", | |
| darkslategrey: "2f4f4f", | |
| darkturquoise: "00ced1", | |
| darkviolet: "9400d3", | |
| deeppink: "ff1493", | |
| deepskyblue: "00bfff", | |
| dimgray: "696969", | |
| dimgrey: "696969", | |
| dodgerblue: "1e90ff", | |
| firebrick: "b22222", | |
| floralwhite: "fffaf0", | |
| forestgreen: "228b22", | |
| fuchsia: "f0f", | |
| gainsboro: "dcdcdc", | |
| ghostwhite: "f8f8ff", | |
| gold: "ffd700", | |
| goldenrod: "daa520", | |
| gray: "808080", | |
| green: "008000", | |
| greenyellow: "adff2f", | |
| grey: "808080", | |
| honeydew: "f0fff0", | |
| hotpink: "ff69b4", | |
| indianred: "cd5c5c", | |
| indigo: "4b0082", | |
| ivory: "fffff0", | |
| khaki: "f0e68c", | |
| lavender: "e6e6fa", | |
| lavenderblush: "fff0f5", | |
| lawngreen: "7cfc00", | |
| lemonchiffon: "fffacd", | |
| lightblue: "add8e6", | |
| lightcoral: "f08080", | |
| lightcyan: "e0ffff", | |
| lightgoldenrodyellow: "fafad2", | |
| lightgray: "d3d3d3", | |
| lightgreen: "90ee90", | |
| lightgrey: "d3d3d3", | |
| lightpink: "ffb6c1", | |
| lightsalmon: "ffa07a", | |
| lightseagreen: "20b2aa", | |
| lightskyblue: "87cefa", | |
| lightslategray: "789", | |
| lightslategrey: "789", | |
| lightsteelblue: "b0c4de", | |
| lightyellow: "ffffe0", | |
| lime: "0f0", | |
| limegreen: "32cd32", | |
| linen: "faf0e6", | |
| magenta: "f0f", | |
| maroon: "800000", | |
| mediumaquamarine: "66cdaa", | |
| mediumblue: "0000cd", | |
| mediumorchid: "ba55d3", | |
| mediumpurple: "9370db", | |
| mediumseagreen: "3cb371", | |
| mediumslateblue: "7b68ee", | |
| mediumspringgreen: "00fa9a", | |
| mediumturquoise: "48d1cc", | |
| mediumvioletred: "c71585", | |
| midnightblue: "191970", | |
| mintcream: "f5fffa", | |
| mistyrose: "ffe4e1", | |
| moccasin: "ffe4b5", | |
| navajowhite: "ffdead", | |
| navy: "000080", | |
| oldlace: "fdf5e6", | |
| olive: "808000", | |
| olivedrab: "6b8e23", | |
| orange: "ffa500", | |
| orangered: "ff4500", | |
| orchid: "da70d6", | |
| palegoldenrod: "eee8aa", | |
| palegreen: "98fb98", | |
| paleturquoise: "afeeee", | |
| palevioletred: "db7093", | |
| papayawhip: "ffefd5", | |
| peachpuff: "ffdab9", | |
| peru: "cd853f", | |
| pink: "ffc0cb", | |
| plum: "dda0dd", | |
| powderblue: "b0e0e6", | |
| purple: "800080", | |
| rebeccapurple: "663399", | |
| red: "f00", | |
| rosybrown: "bc8f8f", | |
| royalblue: "4169e1", | |
| saddlebrown: "8b4513", | |
| salmon: "fa8072", | |
| sandybrown: "f4a460", | |
| seagreen: "2e8b57", | |
| seashell: "fff5ee", | |
| sienna: "a0522d", | |
| silver: "c0c0c0", | |
| skyblue: "87ceeb", | |
| slateblue: "6a5acd", | |
| slategray: "708090", | |
| slategrey: "708090", | |
| snow: "fffafa", | |
| springgreen: "00ff7f", | |
| steelblue: "4682b4", | |
| tan: "d2b48c", | |
| teal: "008080", | |
| thistle: "d8bfd8", | |
| tomato: "ff6347", | |
| turquoise: "40e0d0", | |
| violet: "ee82ee", | |
| wheat: "f5deb3", | |
| white: "fff", | |
| whitesmoke: "f5f5f5", | |
| yellow: "ff0", | |
| yellowgreen: "9acd32" | |
| }; | |
| // Make it easy to access colors via hexNames[hex] | |
| var hexNames = tinycolor.hexNames = flip(names); | |
| // Utilities | |
| // --------- | |
| // { 'name1': 'val1' } becomes { 'val1': 'name1' } | |
| function flip(o) { | |
| var flipped = { }; | |
| for (var i in o) { | |
| if (o.hasOwnProperty(i)) { | |
| flipped[o[i]] = i; | |
| } | |
| } | |
| return flipped; | |
| } | |
| // Return a valid alpha value [0,1] with all invalid values being set to 1 | |
| function boundAlpha(a) { | |
| a = parseFloat(a); | |
| if (isNaN(a) || a < 0 || a > 1) { | |
| a = 1; | |
| } | |
| return a; | |
| } | |
| // Take input from [0, n] and return it as [0, 1] | |
| function bound01(n, max) { | |
| if (isOnePointZero(n)) { n = "100%"; } | |
| var processPercent = isPercentage(n); | |
| n = mathMin(max, mathMax(0, parseFloat(n))); | |
| // Automatically convert percentage into number | |
| if (processPercent) { | |
| n = parseInt(n * max, 10) / 100; | |
| } | |
| // Handle floating point rounding errors | |
| if ((Math.abs(n - max) < 0.000001)) { | |
| return 1; | |
| } | |
| // Convert into [0, 1] range if it isn't already | |
| return (n % max) / parseFloat(max); | |
| } | |
| // Force a number between 0 and 1 | |
| function clamp01(val) { | |
| return mathMin(1, mathMax(0, val)); | |
| } | |
| // Parse a base-16 hex value into a base-10 integer | |
| function parseIntFromHex(val) { | |
| return parseInt(val, 16); | |
| } | |
| // Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 | |
| // <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0> | |
| function isOnePointZero(n) { | |
| return typeof n == "string" && n.indexOf('.') != -1 && parseFloat(n) === 1; | |
| } | |
| // Check to see if string passed in is a percentage | |
| function isPercentage(n) { | |
| return typeof n === "string" && n.indexOf('%') != -1; | |
| } | |
| // Force a hex value to have 2 characters | |
| function pad2(c) { | |
| return c.length == 1 ? '0' + c : '' + c; | |
| } | |
| // Replace a decimal with it's percentage value | |
| function convertToPercentage(n) { | |
| if (n <= 1) { | |
| n = (n * 100) + "%"; | |
| } | |
| return n; | |
| } | |
| // Converts a decimal to a hex value | |
| function convertDecimalToHex(d) { | |
| return Math.round(parseFloat(d) * 255).toString(16); | |
| } | |
| // Converts a hex value to a decimal | |
| function convertHexToDecimal(h) { | |
| return (parseIntFromHex(h) / 255); | |
| } | |
| var matchers = (function() { | |
| // <http://www.w3.org/TR/css3-values/#integers> | |
| var CSS_INTEGER = "[-\\+]?\\d+%?"; | |
| // <http://www.w3.org/TR/css3-values/#number-value> | |
| var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?"; | |
| // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. | |
| var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")"; | |
| // Actual matching. | |
| // Parentheses and commas are optional, but not required. | |
| // Whitespace can take the place of commas or opening paren | |
| var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; | |
| var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; | |
| return { | |
| CSS_UNIT: new RegExp(CSS_UNIT), | |
| rgb: new RegExp("rgb" + PERMISSIVE_MATCH3), | |
| rgba: new RegExp("rgba" + PERMISSIVE_MATCH4), | |
| hsl: new RegExp("hsl" + PERMISSIVE_MATCH3), | |
| hsla: new RegExp("hsla" + PERMISSIVE_MATCH4), | |
| hsv: new RegExp("hsv" + PERMISSIVE_MATCH3), | |
| hsva: new RegExp("hsva" + PERMISSIVE_MATCH4), | |
| hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, | |
| hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/, | |
| hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, | |
| hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/ | |
| }; | |
| })(); | |
| // isValidCSSUnit | |
| // Take in a single string / number and check to see if it looks like a CSS unit | |
| // (see matchers above for definition). | |
| function isValidCSSUnit(color) { | |
| return !!matchers.CSS_UNIT.exec(color); | |
| } | |
| // stringInputToObject | |
| // Permissive string parsing. Take in a number of formats, and output an object | |
| // based on detected format. Returns { r, g, b } or { h, s, l } or { h, s, v} | |
| function stringInputToObject(color) { | |
| color = color.replace(trimLeft, '').replace(trimRight, '').toLowerCase(); | |
| var named = false; | |
| if (names[color]) { | |
| color = names[color]; | |
| named = true; | |
| } | |
| else if (color == 'transparent') { | |
| return { r: 0, g: 0, b: 0, a: 0, format: "name" }; | |
| } | |
| // Try to match string input using regular expressions. | |
| // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] | |
| // Just return an object and let the conversion functions handle that. | |
| // This way the result will be the same whether the tinycolor is initialized with string or object. | |
| var match; | |
| if ((match = matchers.rgb.exec(color))) { | |
| return { r: match[1], g: match[2], b: match[3] }; | |
| } | |
| if ((match = matchers.rgba.exec(color))) { | |
| return { r: match[1], g: match[2], b: match[3], a: match[4] }; | |
| } | |
| if ((match = matchers.hsl.exec(color))) { | |
| return { h: match[1], s: match[2], l: match[3] }; | |
| } | |
| if ((match = matchers.hsla.exec(color))) { | |
| return { h: match[1], s: match[2], l: match[3], a: match[4] }; | |
| } | |
| if ((match = matchers.hsv.exec(color))) { | |
| return { h: match[1], s: match[2], v: match[3] }; | |
| } | |
| if ((match = matchers.hsva.exec(color))) { | |
| return { h: match[1], s: match[2], v: match[3], a: match[4] }; | |
| } | |
| if ((match = matchers.hex8.exec(color))) { | |
| return { | |
| r: parseIntFromHex(match[1]), | |
| g: parseIntFromHex(match[2]), | |
| b: parseIntFromHex(match[3]), | |
| a: convertHexToDecimal(match[4]), | |
| format: named ? "name" : "hex8" | |
| }; | |
| } | |
| if ((match = matchers.hex6.exec(color))) { | |
| return { | |
| r: parseIntFromHex(match[1]), | |
| g: parseIntFromHex(match[2]), | |
| b: parseIntFromHex(match[3]), | |
| format: named ? "name" : "hex" | |
| }; | |
| } | |
| if ((match = matchers.hex4.exec(color))) { | |
| return { | |
| r: parseIntFromHex(match[1] + '' + match[1]), | |
| g: parseIntFromHex(match[2] + '' + match[2]), | |
| b: parseIntFromHex(match[3] + '' + match[3]), | |
| a: convertHexToDecimal(match[4] + '' + match[4]), | |
| format: named ? "name" : "hex8" | |
| }; | |
| } | |
| if ((match = matchers.hex3.exec(color))) { | |
| return { | |
| r: parseIntFromHex(match[1] + '' + match[1]), | |
| g: parseIntFromHex(match[2] + '' + match[2]), | |
| b: parseIntFromHex(match[3] + '' + match[3]), | |
| format: named ? "name" : "hex" | |
| }; | |
| } | |
| return false; | |
| } | |
| function validateWCAG2Parms(parms) { | |
| // return valid WCAG2 parms for isReadable. | |
| // If input parms are invalid, return {"level":"AA", "size":"small"} | |
| var level, size; | |
| parms = parms || {"level":"AA", "size":"small"}; | |
| level = (parms.level || "AA").toUpperCase(); | |
| size = (parms.size || "small").toLowerCase(); | |
| if (level !== "AA" && level !== "AAA") { | |
| level = "AA"; | |
| } | |
| if (size !== "small" && size !== "large") { | |
| size = "small"; | |
| } | |
| return {"level":level, "size":size}; | |
| } | |
| this.tinycolor = tinycolor; | |
| })()`; | |
| } | |
| // It is hacky way to make this function will be compiled preferentially by less | |
| // resolve error: `ReferenceError: colorPalette is not defined` | |
| // https://github.com/ant-design/ant-motion/issues/44 | |
| .tinyColorMixin(); | |
| // We create a very complex algorithm which take the place of original tint/shade color system | |
| // to make sure no one can understand it 👻 | |
| // and create an entire color palette magicly by inputing just a single primary color. | |
| // We are using bezier-curve easing function and some color manipulations like tint/shade/darken/spin | |
| .colorPaletteMixin() { | |
| @functions: ~`(function() { | |
| var hueStep = 2; | |
| var saturationStep = 16; | |
| var saturationStep2 = 5; | |
| var brightnessStep1 = 5; | |
| var brightnessStep2 = 15; | |
| var lightColorCount = 5; | |
| var darkColorCount = 4; | |
| var getHue = function(hsv, i, isLight) { | |
| var hue; | |
| if (hsv.h >= 60 && hsv.h <= 240) { | |
| hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i; | |
| } else { | |
| hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i; | |
| } | |
| if (hue < 0) { | |
| hue += 360; | |
| } else if (hue >= 360) { | |
| hue -= 360; | |
| } | |
| return Math.round(hue); | |
| }; | |
| var getSaturation = function(hsv, i, isLight) { | |
| var saturation; | |
| if (isLight) { | |
| saturation = Math.round(hsv.s * 100) - saturationStep * i; | |
| } else if (i == darkColorCount) { | |
| saturation = Math.round(hsv.s * 100) + saturationStep; | |
| } else { | |
| saturation = Math.round(hsv.s * 100) + saturationStep2 * i; | |
| } | |
| if (saturation > 100) { | |
| saturation = 100; | |
| } | |
| if (isLight && i === lightColorCount && saturation > 10) { | |
| saturation = 10; | |
| } | |
| if (saturation < 6) { | |
| saturation = 6; | |
| } | |
| return Math.round(saturation); | |
| }; | |
| var getValue = function(hsv, i, isLight) { | |
| if (isLight) { | |
| return Math.round(hsv.v * 100) + brightnessStep1 * i; | |
| } | |
| return Math.round(hsv.v * 100) - brightnessStep2 * i; | |
| }; | |
| this.colorPalette = function(color, index) { | |
| var isLight = index <= 6; | |
| var hsv = tinycolor(color).toHsv(); | |
| var i = isLight ? lightColorCount + 1 - index : index - lightColorCount - 1; | |
| return tinycolor({ | |
| h: getHue(hsv, i, isLight), | |
| s: getSaturation(hsv, i, isLight), | |
| v: getValue(hsv, i, isLight), | |
| }).toHexString(); | |
| }; | |
| })()`; | |
| } | |
| // It is hacky way to make this function will be compiled preferentially by less | |
| // resolve error: `ReferenceError: colorPalette is not defined` | |
| // https://github.com/ant-design/ant-motion/issues/44 | |
| .colorPaletteMixin(); |