blob: 88a839664c1df75c9f0fc08b47ef3d1f77533ccb [file] [log] [blame]
package resource
import (
"log"
"time"
)
var refreshGracePeriod = 30 * time.Second
// StateRefreshFunc is a function type used for StateChangeConf that is
// responsible for refreshing the item being watched for a state change.
//
// It returns three results. `result` is any object that will be returned
// as the final object after waiting for state change. This allows you to
// return the final updated object, for example an EC2 instance after refreshing
// it.
//
// `state` is the latest state of that object. And `err` is any error that
// may have happened while refreshing the state.
type StateRefreshFunc func() (result interface{}, state string, err error)
// StateChangeConf is the configuration struct used for `WaitForState`.
type StateChangeConf struct {
Delay time.Duration // Wait this time before starting checks
Pending []string // States that are "allowed" and will continue trying
Refresh StateRefreshFunc // Refreshes the current state
Target []string // Target state
Timeout time.Duration // The amount of time to wait before timeout
MinTimeout time.Duration // Smallest time to wait before refreshes
PollInterval time.Duration // Override MinTimeout/backoff and only poll this often
NotFoundChecks int // Number of times to allow not found
// This is to work around inconsistent APIs
ContinuousTargetOccurence int // Number of times the Target state has to occur continuously
}
// WaitForState watches an object and waits for it to achieve the state
// specified in the configuration using the specified Refresh() func,
// waiting the number of seconds specified in the timeout configuration.
//
// If the Refresh function returns an error, exit immediately with that error.
//
// If the Refresh function returns a state other than the Target state or one
// listed in Pending, return immediately with an error.
//
// If the Timeout is exceeded before reaching the Target state, return an
// error.
//
// Otherwise, the result is the result of the first call to the Refresh function to
// reach the target state.
func (conf *StateChangeConf) WaitForState() (interface{}, error) {
log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target)
notfoundTick := 0
targetOccurence := 0
// Set a default for times to check for not found
if conf.NotFoundChecks == 0 {
conf.NotFoundChecks = 20
}
if conf.ContinuousTargetOccurence == 0 {
conf.ContinuousTargetOccurence = 1
}
type Result struct {
Result interface{}
State string
Error error
Done bool
}
// Read every result from the refresh loop, waiting for a positive result.Done.
resCh := make(chan Result, 1)
// cancellation channel for the refresh loop
cancelCh := make(chan struct{})
result := Result{}
go func() {
defer close(resCh)
time.Sleep(conf.Delay)
// start with 0 delay for the first loop
var wait time.Duration
for {
// store the last result
resCh <- result
// wait and watch for cancellation
select {
case <-cancelCh:
return
case <-time.After(wait):
// first round had no wait
if wait == 0 {
wait = 100 * time.Millisecond
}
}
res, currentState, err := conf.Refresh()
result = Result{
Result: res,
State: currentState,
Error: err,
}
if err != nil {
resCh <- result
return
}
// If we're waiting for the absence of a thing, then return
if res == nil && len(conf.Target) == 0 {
targetOccurence++
if conf.ContinuousTargetOccurence == targetOccurence {
result.Done = true
resCh <- result
return
}
continue
}
if res == nil {
// If we didn't find the resource, check if we have been
// not finding it for awhile, and if so, report an error.
notfoundTick++
if notfoundTick > conf.NotFoundChecks {
result.Error = &NotFoundError{
LastError: err,
Retries: notfoundTick,
}
resCh <- result
return
}
} else {
// Reset the counter for when a resource isn't found
notfoundTick = 0
found := false
for _, allowed := range conf.Target {
if currentState == allowed {
found = true
targetOccurence++
if conf.ContinuousTargetOccurence == targetOccurence {
result.Done = true
resCh <- result
return
}
continue
}
}
for _, allowed := range conf.Pending {
if currentState == allowed {
found = true
targetOccurence = 0
break
}
}
if !found && len(conf.Pending) > 0 {
result.Error = &UnexpectedStateError{
LastError: err,
State: result.State,
ExpectedState: conf.Target,
}
resCh <- result
return
}
}
// Wait between refreshes using exponential backoff, except when
// waiting for the target state to reoccur.
if targetOccurence == 0 {
wait *= 2
}
// If a poll interval has been specified, choose that interval.
// Otherwise bound the default value.
if conf.PollInterval > 0 && conf.PollInterval < 180*time.Second {
wait = conf.PollInterval
} else {
if wait < conf.MinTimeout {
wait = conf.MinTimeout
} else if wait > 10*time.Second {
wait = 10 * time.Second
}
}
log.Printf("[TRACE] Waiting %s before next try", wait)
}
}()
// store the last value result from the refresh loop
lastResult := Result{}
timeout := time.After(conf.Timeout)
for {
select {
case r, ok := <-resCh:
// channel closed, so return the last result
if !ok {
return lastResult.Result, lastResult.Error
}
// we reached the intended state
if r.Done {
return r.Result, r.Error
}
// still waiting, store the last result
lastResult = r
case <-timeout:
log.Printf("[WARN] WaitForState timeout after %s", conf.Timeout)
log.Printf("[WARN] WaitForState starting %s refresh grace period", refreshGracePeriod)
// cancel the goroutine and start our grace period timer
close(cancelCh)
timeout := time.After(refreshGracePeriod)
// we need a for loop and a label to break on, because we may have
// an extra response value to read, but still want to wait for the
// channel to close.
forSelect:
for {
select {
case r, ok := <-resCh:
if r.Done {
// the last refresh loop reached the desired state
return r.Result, r.Error
}
if !ok {
// the goroutine returned
break forSelect
}
// target state not reached, save the result for the
// TimeoutError and wait for the channel to close
lastResult = r
case <-timeout:
log.Println("[ERROR] WaitForState exceeded refresh grace period")
break forSelect
}
}
return nil, &TimeoutError{
LastError: lastResult.Error,
LastState: lastResult.State,
Timeout: conf.Timeout,
ExpectedState: conf.Target,
}
}
}
}