| /* |
| * simplehash.h |
| * |
| * When included this file generates a "templated" (by way of macros) |
| * open-addressing hash table implementation specialized to user-defined |
| * types. |
| * |
| * It's probably not worthwhile to generate such a specialized implementation |
| * for hash tables that aren't performance or space sensitive. |
| * |
| * Compared to dynahash, simplehash has the following benefits: |
| * |
| * - Due to the "templated" code generation has known structure sizes and no |
| * indirect function calls (which show up substantially in dynahash |
| * profiles). These features considerably increase speed for small |
| * entries. |
| * - Open addressing has better CPU cache behavior than dynahash's chained |
| * hashtables. |
| * - The generated interface is type-safe and easier to use than dynahash, |
| * though at the cost of more complex setup. |
| * - Allocates memory in a MemoryContext or another allocator with a |
| * malloc/free style interface (which isn't easily usable in a shared |
| * memory context) |
| * - Does not require the overhead of a separate memory context. |
| * |
| * Usage notes: |
| * |
| * To generate a hash-table and associated functions for a use case several |
| * macros have to be #define'ed before this file is included. Including |
| * the file #undef's all those, so a new hash table can be generated |
| * afterwards. |
| * The relevant parameters are: |
| * - SH_PREFIX - prefix for all symbol names generated. A prefix of 'foo' |
| * will result in hash table type 'foo_hash' and functions like |
| * 'foo_insert'/'foo_lookup' and so forth. |
| * - SH_ELEMENT_TYPE - type of the contained elements |
| * - SH_KEY_TYPE - type of the hashtable's key |
| * - SH_DECLARE - if defined function prototypes and type declarations are |
| * generated |
| * - SH_DEFINE - if defined function definitions are generated |
| * - SH_SCOPE - in which scope (e.g. extern, static inline) do function |
| * declarations reside |
| * - SH_RAW_ALLOCATOR - if defined, memory contexts are not used; instead, |
| * use this to allocate bytes |
| * - SH_USE_NONDEFAULT_ALLOCATOR - if defined no element allocator functions |
| * are defined, so you can supply your own |
| * The following parameters are only relevant when SH_DEFINE is defined: |
| * - SH_KEY - name of the element in SH_ELEMENT_TYPE containing the hash key |
| * - SH_EQUAL(table, a, b) - compare two table keys |
| * - SH_HASH_KEY(table, key) - generate hash for the key |
| * - SH_STORE_HASH - if defined the hash is stored in the elements |
| * - SH_GET_HASH(tb, a) - return the field to store the hash in |
| * |
| * The element type is required to contain a "status" member that can store |
| * the range of values defined in the SH_STATUS enum. |
| * |
| * While SH_STORE_HASH (and subsequently SH_GET_HASH) are optional, because |
| * the hash table implementation needs to compare hashes to move elements |
| * (particularly when growing the hash), it's preferable, if possible, to |
| * store the element's hash in the element's data type. If the hash is so |
| * stored, the hash table will also compare hashes before calling SH_EQUAL |
| * when comparing two keys. |
| * |
| * For convenience the hash table create functions accept a void pointer |
| * that will be stored in the hash table type's member private_data. This |
| * allows callbacks to reference caller provided data. |
| * |
| * For examples of usage look at tidbitmap.c (file local definition) and |
| * execnodes.h/execGrouping.c (exposed declaration, file local |
| * implementation). |
| * |
| * Hash table design: |
| * |
| * The hash table design chosen is a variant of linear open-addressing. The |
| * reason for doing so is that linear addressing is CPU cache & pipeline |
| * friendly. The biggest disadvantage of simple linear addressing schemes |
| * are highly variable lookup times due to clustering, and deletions |
| * leaving a lot of tombstones around. To address these issues a variant |
| * of "robin hood" hashing is employed. Robin hood hashing optimizes |
| * chaining lengths by moving elements close to their optimal bucket |
| * ("rich" elements), out of the way if a to-be-inserted element is further |
| * away from its optimal position (i.e. it's "poor"). While that can make |
| * insertions slower, the average lookup performance is a lot better, and |
| * higher fill factors can be used in a still performant manner. To avoid |
| * tombstones - which normally solve the issue that a deleted node's |
| * presence is relevant to determine whether a lookup needs to continue |
| * looking or is done - buckets following a deleted element are shifted |
| * backwards, unless they're empty or already at their optimal position. |
| * |
| * Portions Copyright (c) 1996-2021, PostgreSQL Global Development Group |
| * Portions Copyright (c) 1994, Regents of the University of California |
| * |
| * src/include/lib/simplehash.h |
| */ |
| |
| #include "port/pg_bitutils.h" |
| |
| /* helpers */ |
| #define SH_MAKE_PREFIX(a) CppConcat(a,_) |
| #define SH_MAKE_NAME(name) SH_MAKE_NAME_(SH_MAKE_PREFIX(SH_PREFIX),name) |
| #define SH_MAKE_NAME_(a,b) CppConcat(a,b) |
| |
| /* name macros for: */ |
| |
| /* type declarations */ |
| #define SH_TYPE SH_MAKE_NAME(hash) |
| #define SH_STATUS SH_MAKE_NAME(status) |
| #define SH_STATUS_EMPTY SH_MAKE_NAME(SH_EMPTY) |
| #define SH_STATUS_IN_USE SH_MAKE_NAME(SH_IN_USE) |
| #define SH_ITERATOR SH_MAKE_NAME(iterator) |
| |
| /* function declarations */ |
| #define SH_CREATE SH_MAKE_NAME(create) |
| #define SH_DESTROY SH_MAKE_NAME(destroy) |
| #define SH_RESET SH_MAKE_NAME(reset) |
| #define SH_INSERT SH_MAKE_NAME(insert) |
| #define SH_INSERT_HASH SH_MAKE_NAME(insert_hash) |
| #define SH_DELETE_ITEM SH_MAKE_NAME(delete_item) |
| #define SH_DELETE SH_MAKE_NAME(delete) |
| #define SH_LOOKUP SH_MAKE_NAME(lookup) |
| #define SH_LOOKUP_HASH SH_MAKE_NAME(lookup_hash) |
| #define SH_GROW SH_MAKE_NAME(grow) |
| #define SH_START_ITERATE SH_MAKE_NAME(start_iterate) |
| #define SH_START_ITERATE_AT SH_MAKE_NAME(start_iterate_at) |
| #define SH_ITERATE SH_MAKE_NAME(iterate) |
| #define SH_ALLOCATE SH_MAKE_NAME(allocate) |
| #define SH_FREE SH_MAKE_NAME(free) |
| #define SH_STAT SH_MAKE_NAME(stat) |
| #define SH_COLL_STAT SH_MAKE_NAME(coll_stat) |
| |
| /* internal helper functions (no externally visible prototypes) */ |
| #define SH_COMPUTE_PARAMETERS SH_MAKE_NAME(compute_parameters) |
| #define SH_NEXT SH_MAKE_NAME(next) |
| #define SH_PREV SH_MAKE_NAME(prev) |
| #define SH_DISTANCE_FROM_OPTIMAL SH_MAKE_NAME(distance) |
| #define SH_INITIAL_BUCKET SH_MAKE_NAME(initial_bucket) |
| #define SH_ENTRY_HASH SH_MAKE_NAME(entry_hash) |
| #define SH_INSERT_HASH_INTERNAL SH_MAKE_NAME(insert_hash_internal) |
| #define SH_LOOKUP_HASH_INTERNAL SH_MAKE_NAME(lookup_hash_internal) |
| |
| /* generate forward declarations necessary to use the hash table */ |
| #ifdef SH_DECLARE |
| |
| /* type definitions */ |
| typedef struct SH_TYPE |
| { |
| /* |
| * Size of data / bucket array, 64 bits to handle UINT32_MAX sized hash |
| * tables. Note that the maximum number of elements is lower |
| * (SH_MAX_FILLFACTOR) |
| */ |
| uint64 size; |
| |
| /* how many elements have valid contents */ |
| uint32 members; |
| |
| /* mask for bucket and size calculations, based on size */ |
| uint32 sizemask; |
| |
| /* boundary after which to grow hashtable */ |
| uint32 grow_threshold; |
| |
| /* hash buckets */ |
| SH_ELEMENT_TYPE *data; |
| |
| #ifndef SH_RAW_ALLOCATOR |
| /* memory context to use for allocations */ |
| MemoryContext ctx; |
| #endif |
| |
| /* user defined data, useful for callbacks */ |
| void *private_data; |
| |
| /* |
| * number of times hash table is expanded |
| * |
| * Since the max size of hash table is UINT32_MAX, uint32 is good |
| * enough for the number of expanded times. |
| */ |
| uint32 num_expansions; |
| } SH_TYPE; |
| |
| typedef enum SH_STATUS |
| { |
| SH_STATUS_EMPTY = 0x00, |
| SH_STATUS_IN_USE = 0x01 |
| } SH_STATUS; |
| |
| typedef struct SH_ITERATOR |
| { |
| uint32 cur; /* current element */ |
| uint32 end; |
| bool done; /* iterator exhausted? */ |
| } SH_ITERATOR; |
| |
| /* externally visible function prototypes */ |
| #ifdef SH_RAW_ALLOCATOR |
| /* <prefix>_hash <prefix>_create(uint32 nelements, void *private_data) */ |
| SH_SCOPE SH_TYPE *SH_CREATE(uint32 nelements, void *private_data); |
| #else |
| /* |
| * <prefix>_hash <prefix>_create(MemoryContext ctx, uint32 nelements, |
| * void *private_data) |
| */ |
| SH_SCOPE SH_TYPE *SH_CREATE(MemoryContext ctx, uint32 nelements, |
| void *private_data); |
| #endif |
| |
| /* void <prefix>_destroy(<prefix>_hash *tb) */ |
| SH_SCOPE void SH_DESTROY(SH_TYPE * tb); |
| |
| /* void <prefix>_reset(<prefix>_hash *tb) */ |
| SH_SCOPE void SH_RESET(SH_TYPE * tb); |
| |
| /* void <prefix>_grow(<prefix>_hash *tb, uint64 newsize) */ |
| SH_SCOPE void SH_GROW(SH_TYPE * tb, uint64 newsize); |
| |
| /* <element> *<prefix>_insert(<prefix>_hash *tb, <key> key, bool *found) */ |
| SH_SCOPE SH_ELEMENT_TYPE *SH_INSERT(SH_TYPE * tb, SH_KEY_TYPE key, bool *found); |
| |
| /* |
| * <element> *<prefix>_insert_hash(<prefix>_hash *tb, <key> key, uint32 hash, |
| * bool *found) |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE *SH_INSERT_HASH(SH_TYPE * tb, SH_KEY_TYPE key, |
| uint32 hash, bool *found); |
| |
| /* <element> *<prefix>_lookup(<prefix>_hash *tb, <key> key) */ |
| SH_SCOPE SH_ELEMENT_TYPE *SH_LOOKUP(SH_TYPE * tb, SH_KEY_TYPE key); |
| |
| /* <element> *<prefix>_lookup_hash(<prefix>_hash *tb, <key> key, uint32 hash) */ |
| SH_SCOPE SH_ELEMENT_TYPE *SH_LOOKUP_HASH(SH_TYPE * tb, SH_KEY_TYPE key, |
| uint32 hash); |
| |
| /* void <prefix>_delete_item(<prefix>_hash *tb, <element> *entry) */ |
| SH_SCOPE void SH_DELETE_ITEM(SH_TYPE * tb, SH_ELEMENT_TYPE * entry); |
| |
| /* bool <prefix>_delete(<prefix>_hash *tb, <key> key) */ |
| SH_SCOPE bool SH_DELETE(SH_TYPE * tb, SH_KEY_TYPE key); |
| |
| /* void <prefix>_start_iterate(<prefix>_hash *tb, <prefix>_iterator *iter) */ |
| SH_SCOPE void SH_START_ITERATE(SH_TYPE * tb, SH_ITERATOR * iter); |
| |
| /* |
| * void <prefix>_start_iterate_at(<prefix>_hash *tb, <prefix>_iterator *iter, |
| * uint32 at) |
| */ |
| SH_SCOPE void SH_START_ITERATE_AT(SH_TYPE * tb, SH_ITERATOR * iter, uint32 at); |
| |
| /* <element> *<prefix>_iterate(<prefix>_hash *tb, <prefix>_iterator *iter) */ |
| SH_SCOPE SH_ELEMENT_TYPE *SH_ITERATE(SH_TYPE * tb, SH_ITERATOR * iter); |
| |
| /* void <prefix>_stat(<prefix>_hash *tb */ |
| SH_SCOPE void SH_STAT(SH_TYPE * tb); |
| |
| SH_SCOPE void |
| SH_COLL_STAT(SH_TYPE * tb, |
| uint32 * max_chain_length, |
| uint32 * total_chain_length, |
| uint32 * chain_count); |
| |
| #endif /* SH_DECLARE */ |
| |
| |
| /* generate implementation of the hash table */ |
| #ifdef SH_DEFINE |
| |
| #ifndef SH_RAW_ALLOCATOR |
| #include "utils/memutils.h" |
| #endif |
| |
| /* max data array size,we allow up to PG_UINT32_MAX buckets, including 0 */ |
| #define SH_MAX_SIZE (((uint64) PG_UINT32_MAX) + 1) |
| |
| /* normal fillfactor, unless already close to maximum */ |
| #ifndef SH_FILLFACTOR |
| #define SH_FILLFACTOR (0.9) |
| #endif |
| /* increase fillfactor if we otherwise would error out */ |
| #define SH_MAX_FILLFACTOR (0.98) |
| /* grow if actual and optimal location bigger than */ |
| #ifndef SH_GROW_MAX_DIB |
| #define SH_GROW_MAX_DIB 25 |
| #endif |
| /* grow if more than elements to move when inserting */ |
| #ifndef SH_GROW_MAX_MOVE |
| #define SH_GROW_MAX_MOVE 150 |
| #endif |
| #ifndef SH_GROW_MIN_FILLFACTOR |
| /* but do not grow due to SH_GROW_MAX_* if below */ |
| #define SH_GROW_MIN_FILLFACTOR 0.1 |
| #endif |
| |
| #ifdef SH_STORE_HASH |
| #define SH_COMPARE_KEYS(tb, ahash, akey, b) (ahash == SH_GET_HASH(tb, b) && SH_EQUAL(tb, b->SH_KEY, akey)) |
| #else |
| #define SH_COMPARE_KEYS(tb, ahash, akey, b) (SH_EQUAL(tb, b->SH_KEY, akey)) |
| #endif |
| |
| /* |
| * Wrap the following definitions in include guards, to avoid multiple |
| * definition errors if this header is included more than once. The rest of |
| * the file deliberately has no include guards, because it can be included |
| * with different parameters to define functions and types with non-colliding |
| * names. |
| */ |
| #ifndef SIMPLEHASH_H |
| #define SIMPLEHASH_H |
| |
| #ifdef FRONTEND |
| #define sh_error(...) \ |
| do { pg_log_fatal(__VA_ARGS__); exit(1); } while(0) |
| #define sh_log(...) pg_log_info(__VA_ARGS__) |
| #else |
| #define sh_error(...) elog(ERROR, __VA_ARGS__) |
| #define sh_log(...) elog(LOG, __VA_ARGS__) |
| #endif |
| |
| #endif |
| |
| /* |
| * Compute sizing parameters for hashtable. Called when creating and growing |
| * the hashtable. |
| */ |
| static inline void |
| SH_COMPUTE_PARAMETERS(SH_TYPE * tb, uint64 newsize) |
| { |
| uint64 size; |
| |
| /* supporting zero sized hashes would complicate matters */ |
| size = Max(newsize, 2); |
| |
| /* round up size to the next power of 2, that's how bucketing works */ |
| size = pg_nextpower2_64(size); |
| Assert(size <= SH_MAX_SIZE); |
| |
| /* |
| * Verify that allocation of ->data is possible on this platform, without |
| * overflowing Size. |
| */ |
| if (unlikely((((uint64) sizeof(SH_ELEMENT_TYPE)) * size) >= SIZE_MAX / 2)) |
| sh_error("hash table too large"); |
| |
| /* now set size */ |
| tb->size = size; |
| tb->sizemask = (uint32) (size - 1); |
| |
| /* |
| * Compute the next threshold at which we need to grow the hash table |
| * again. |
| */ |
| if (tb->size == SH_MAX_SIZE) |
| tb->grow_threshold = ((double) tb->size) * SH_MAX_FILLFACTOR; |
| else |
| tb->grow_threshold = ((double) tb->size) * SH_FILLFACTOR; |
| } |
| |
| /* return the optimal bucket for the hash */ |
| static inline uint32 |
| SH_INITIAL_BUCKET(SH_TYPE * tb, uint32 hash) |
| { |
| return hash & tb->sizemask; |
| } |
| |
| /* return next bucket after the current, handling wraparound */ |
| static inline uint32 |
| SH_NEXT(SH_TYPE * tb, uint32 curelem, uint32 startelem) |
| { |
| curelem = (curelem + 1) & tb->sizemask; |
| |
| Assert(curelem != startelem); |
| |
| return curelem; |
| } |
| |
| /* return bucket before the current, handling wraparound */ |
| static inline uint32 |
| SH_PREV(SH_TYPE * tb, uint32 curelem, uint32 startelem) |
| { |
| curelem = (curelem - 1) & tb->sizemask; |
| |
| Assert(curelem != startelem); |
| |
| return curelem; |
| } |
| |
| /* return distance between bucket and its optimal position */ |
| static inline uint32 |
| SH_DISTANCE_FROM_OPTIMAL(SH_TYPE * tb, uint32 optimal, uint32 bucket) |
| { |
| if (optimal <= bucket) |
| return bucket - optimal; |
| else |
| return (tb->size + bucket) - optimal; |
| } |
| |
| static inline uint32 |
| SH_ENTRY_HASH(SH_TYPE * tb, SH_ELEMENT_TYPE * entry) |
| { |
| #ifdef SH_STORE_HASH |
| return SH_GET_HASH(tb, entry); |
| #else |
| return SH_HASH_KEY(tb, entry->SH_KEY); |
| #endif |
| } |
| |
| /* default memory allocator function */ |
| static inline void *SH_ALLOCATE(SH_TYPE * type, Size size); |
| static inline void SH_FREE(SH_TYPE * type, void *pointer); |
| |
| #ifndef SH_USE_NONDEFAULT_ALLOCATOR |
| |
| /* default memory allocator function */ |
| static inline void * |
| SH_ALLOCATE(SH_TYPE * type, Size size) |
| { |
| #ifdef SH_RAW_ALLOCATOR |
| return SH_RAW_ALLOCATOR(size); |
| #else |
| return MemoryContextAllocExtended(type->ctx, size, |
| MCXT_ALLOC_HUGE | MCXT_ALLOC_ZERO); |
| #endif |
| } |
| |
| /* default memory free function */ |
| static inline void |
| SH_FREE(SH_TYPE * type, void *pointer) |
| { |
| pfree(pointer); |
| } |
| |
| #endif |
| |
| /* |
| * Create a hash table with enough space for `nelements` distinct members. |
| * Memory for the hash table is allocated from the passed-in context. If |
| * desired, the array of elements can be allocated using a passed-in allocator; |
| * this could be useful in order to place the array of elements in a shared |
| * memory, or in a context that will outlive the rest of the hash table. |
| * Memory other than for the array of elements will still be allocated from |
| * the passed-in context. |
| */ |
| #ifdef SH_RAW_ALLOCATOR |
| SH_SCOPE SH_TYPE * |
| SH_CREATE(uint32 nelements, void *private_data) |
| #else |
| SH_SCOPE SH_TYPE * |
| SH_CREATE(MemoryContext ctx, uint32 nelements, void *private_data) |
| #endif |
| { |
| SH_TYPE *tb; |
| uint64 size; |
| |
| #ifdef SH_RAW_ALLOCATOR |
| tb = SH_RAW_ALLOCATOR(sizeof(SH_TYPE)); |
| #else |
| tb = MemoryContextAllocZero(ctx, sizeof(SH_TYPE)); |
| tb->ctx = ctx; |
| #endif |
| tb->private_data = private_data; |
| |
| /* increase nelements by fillfactor, want to store nelements elements */ |
| size = Min((double) SH_MAX_SIZE, ((double) nelements) / SH_FILLFACTOR); |
| |
| SH_COMPUTE_PARAMETERS(tb, size); |
| |
| tb->data = SH_ALLOCATE(tb, sizeof(SH_ELEMENT_TYPE) * tb->size); |
| tb->num_expansions = 0; |
| |
| return tb; |
| } |
| |
| /* destroy a previously created hash table */ |
| SH_SCOPE void |
| SH_DESTROY(SH_TYPE * tb) |
| { |
| SH_FREE(tb, tb->data); |
| pfree(tb); |
| } |
| |
| /* reset the contents of a previously created hash table */ |
| SH_SCOPE void |
| SH_RESET(SH_TYPE * tb) |
| { |
| memset(tb->data, 0, sizeof(SH_ELEMENT_TYPE) * tb->size); |
| tb->members = 0; |
| tb->num_expansions = 0; |
| } |
| |
| /* |
| * Grow a hash table to at least `newsize` buckets. |
| * |
| * Usually this will automatically be called by insertions/deletions, when |
| * necessary. But resizing to the exact input size can be advantageous |
| * performance-wise, when known at some point. |
| */ |
| SH_SCOPE void |
| SH_GROW(SH_TYPE * tb, uint64 newsize) |
| { |
| uint64 oldsize = tb->size; |
| SH_ELEMENT_TYPE *olddata = tb->data; |
| SH_ELEMENT_TYPE *newdata; |
| uint32 i; |
| uint32 startelem = 0; |
| uint32 copyelem; |
| |
| Assert(oldsize == pg_nextpower2_64(oldsize)); |
| Assert(oldsize != SH_MAX_SIZE); |
| Assert(oldsize < newsize); |
| |
| /* compute parameters for new table */ |
| SH_COMPUTE_PARAMETERS(tb, newsize); |
| |
| tb->data = SH_ALLOCATE(tb, sizeof(SH_ELEMENT_TYPE) * tb->size); |
| |
| newdata = tb->data; |
| |
| /* |
| * Copy entries from the old data to newdata. We theoretically could use |
| * SH_INSERT here, to avoid code duplication, but that's more general than |
| * we need. We neither want tb->members increased, nor do we need to do |
| * deal with deleted elements, nor do we need to compare keys. So a |
| * special-cased implementation is lot faster. As resizing can be time |
| * consuming and frequent, that's worthwhile to optimize. |
| * |
| * To be able to simply move entries over, we have to start not at the |
| * first bucket (i.e olddata[0]), but find the first bucket that's either |
| * empty, or is occupied by an entry at its optimal position. Such a |
| * bucket has to exist in any table with a load factor under 1, as not all |
| * buckets are occupied, i.e. there always has to be an empty bucket. By |
| * starting at such a bucket we can move the entries to the larger table, |
| * without having to deal with conflicts. |
| */ |
| |
| /* search for the first element in the hash that's not wrapped around */ |
| for (i = 0; i < oldsize; i++) |
| { |
| SH_ELEMENT_TYPE *oldentry = &olddata[i]; |
| uint32 hash; |
| uint32 optimal; |
| |
| if (oldentry->status != SH_STATUS_IN_USE) |
| { |
| startelem = i; |
| break; |
| } |
| |
| hash = SH_ENTRY_HASH(tb, oldentry); |
| optimal = SH_INITIAL_BUCKET(tb, hash); |
| |
| if (optimal == i) |
| { |
| startelem = i; |
| break; |
| } |
| } |
| |
| /* and copy all elements in the old table */ |
| copyelem = startelem; |
| for (i = 0; i < oldsize; i++) |
| { |
| SH_ELEMENT_TYPE *oldentry = &olddata[copyelem]; |
| |
| if (oldentry->status == SH_STATUS_IN_USE) |
| { |
| uint32 hash; |
| uint32 startelem; |
| uint32 curelem; |
| SH_ELEMENT_TYPE *newentry; |
| |
| hash = SH_ENTRY_HASH(tb, oldentry); |
| startelem = SH_INITIAL_BUCKET(tb, hash); |
| curelem = startelem; |
| |
| /* find empty element to put data into */ |
| while (true) |
| { |
| newentry = &newdata[curelem]; |
| |
| if (newentry->status == SH_STATUS_EMPTY) |
| { |
| break; |
| } |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| } |
| |
| /* copy entry to new slot */ |
| memcpy(newentry, oldentry, sizeof(SH_ELEMENT_TYPE)); |
| } |
| |
| /* can't use SH_NEXT here, would use new size */ |
| copyelem++; |
| if (copyelem >= oldsize) |
| { |
| copyelem = 0; |
| } |
| } |
| |
| (tb->num_expansions)++; |
| SH_FREE(tb, olddata); |
| } |
| |
| /* |
| * This is a separate static inline function, so it can be reliably be inlined |
| * into its wrapper functions even if SH_SCOPE is extern. |
| */ |
| static inline SH_ELEMENT_TYPE * |
| SH_INSERT_HASH_INTERNAL(SH_TYPE * tb, SH_KEY_TYPE key, uint32 hash, bool *found) |
| { |
| uint32 startelem; |
| uint32 curelem; |
| SH_ELEMENT_TYPE *data; |
| uint32 insertdist; |
| |
| restart: |
| insertdist = 0; |
| |
| /* |
| * We do the grow check even if the key is actually present, to avoid |
| * doing the check inside the loop. This also lets us avoid having to |
| * re-find our position in the hashtable after resizing. |
| * |
| * Note that this also reached when resizing the table due to |
| * SH_GROW_MAX_DIB / SH_GROW_MAX_MOVE. |
| */ |
| if (unlikely(tb->members >= tb->grow_threshold)) |
| { |
| if (unlikely(tb->size == SH_MAX_SIZE)) |
| sh_error("hash table size exceeded"); |
| |
| /* |
| * When optimizing, it can be very useful to print these out. |
| */ |
| /* SH_STAT(tb); */ |
| SH_GROW(tb, tb->size * 2); |
| /* SH_STAT(tb); */ |
| } |
| |
| /* perform insert, start bucket search at optimal location */ |
| data = tb->data; |
| startelem = SH_INITIAL_BUCKET(tb, hash); |
| curelem = startelem; |
| while (true) |
| { |
| uint32 curdist; |
| uint32 curhash; |
| uint32 curoptimal; |
| SH_ELEMENT_TYPE *entry = &data[curelem]; |
| |
| /* any empty bucket can directly be used */ |
| if (entry->status == SH_STATUS_EMPTY) |
| { |
| tb->members++; |
| entry->SH_KEY = key; |
| #ifdef SH_STORE_HASH |
| SH_GET_HASH(tb, entry) = hash; |
| #endif |
| entry->status = SH_STATUS_IN_USE; |
| *found = false; |
| return entry; |
| } |
| |
| /* |
| * If the bucket is not empty, we either found a match (in which case |
| * we're done), or we have to decide whether to skip over or move the |
| * colliding entry. When the colliding element's distance to its |
| * optimal position is smaller than the to-be-inserted entry's, we |
| * shift the colliding entry (and its followers) forward by one. |
| */ |
| |
| if (SH_COMPARE_KEYS(tb, hash, key, entry)) |
| { |
| Assert(entry->status == SH_STATUS_IN_USE); |
| *found = true; |
| return entry; |
| } |
| |
| curhash = SH_ENTRY_HASH(tb, entry); |
| curoptimal = SH_INITIAL_BUCKET(tb, curhash); |
| curdist = SH_DISTANCE_FROM_OPTIMAL(tb, curoptimal, curelem); |
| |
| if (insertdist > curdist) |
| { |
| SH_ELEMENT_TYPE *lastentry = entry; |
| uint32 emptyelem = curelem; |
| uint32 moveelem; |
| int32 emptydist = 0; |
| |
| /* find next empty bucket */ |
| while (true) |
| { |
| SH_ELEMENT_TYPE *emptyentry; |
| |
| emptyelem = SH_NEXT(tb, emptyelem, startelem); |
| emptyentry = &data[emptyelem]; |
| |
| if (emptyentry->status == SH_STATUS_EMPTY) |
| { |
| lastentry = emptyentry; |
| break; |
| } |
| |
| /* |
| * To avoid negative consequences from overly imbalanced |
| * hashtables, grow the hashtable if collisions would require |
| * us to move a lot of entries. The most likely cause of such |
| * imbalance is filling a (currently) small table, from a |
| * currently big one, in hash-table order. Don't grow if the |
| * hashtable would be too empty, to prevent quick space |
| * explosion for some weird edge cases. |
| */ |
| if (unlikely(++emptydist > SH_GROW_MAX_MOVE) && |
| ((double) tb->members / tb->size) >= SH_GROW_MIN_FILLFACTOR) |
| { |
| tb->grow_threshold = 0; |
| goto restart; |
| } |
| } |
| |
| /* shift forward, starting at last occupied element */ |
| |
| /* |
| * TODO: This could be optimized to be one memcpy in many cases, |
| * excepting wrapping around at the end of ->data. Hasn't shown up |
| * in profiles so far though. |
| */ |
| moveelem = emptyelem; |
| while (moveelem != curelem) |
| { |
| SH_ELEMENT_TYPE *moveentry; |
| |
| moveelem = SH_PREV(tb, moveelem, startelem); |
| moveentry = &data[moveelem]; |
| |
| memcpy(lastentry, moveentry, sizeof(SH_ELEMENT_TYPE)); |
| lastentry = moveentry; |
| } |
| |
| /* and fill the now empty spot */ |
| tb->members++; |
| |
| entry->SH_KEY = key; |
| #ifdef SH_STORE_HASH |
| SH_GET_HASH(tb, entry) = hash; |
| #endif |
| entry->status = SH_STATUS_IN_USE; |
| *found = false; |
| return entry; |
| } |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| insertdist++; |
| |
| /* |
| * To avoid negative consequences from overly imbalanced hashtables, |
| * grow the hashtable if collisions lead to large runs. The most |
| * likely cause of such imbalance is filling a (currently) small |
| * table, from a currently big one, in hash-table order. Don't grow |
| * if the hashtable would be too empty, to prevent quick space |
| * explosion for some weird edge cases. |
| */ |
| if (unlikely(insertdist > SH_GROW_MAX_DIB) && |
| ((double) tb->members / tb->size) >= SH_GROW_MIN_FILLFACTOR) |
| { |
| tb->grow_threshold = 0; |
| goto restart; |
| } |
| } |
| } |
| |
| /* |
| * Insert the key key into the hash-table, set *found to true if the key |
| * already exists, false otherwise. Returns the hash-table entry in either |
| * case. |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE * |
| SH_INSERT(SH_TYPE * tb, SH_KEY_TYPE key, bool *found) |
| { |
| uint32 hash = SH_HASH_KEY(tb, key); |
| |
| return SH_INSERT_HASH_INTERNAL(tb, key, hash, found); |
| } |
| |
| /* |
| * Insert the key key into the hash-table using an already-calculated |
| * hash. Set *found to true if the key already exists, false |
| * otherwise. Returns the hash-table entry in either case. |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE * |
| SH_INSERT_HASH(SH_TYPE * tb, SH_KEY_TYPE key, uint32 hash, bool *found) |
| { |
| return SH_INSERT_HASH_INTERNAL(tb, key, hash, found); |
| } |
| |
| /* |
| * This is a separate static inline function, so it can be reliably be inlined |
| * into its wrapper functions even if SH_SCOPE is extern. |
| */ |
| static inline SH_ELEMENT_TYPE * |
| SH_LOOKUP_HASH_INTERNAL(SH_TYPE * tb, SH_KEY_TYPE key, uint32 hash) |
| { |
| const uint32 startelem = SH_INITIAL_BUCKET(tb, hash); |
| uint32 curelem = startelem; |
| |
| while (true) |
| { |
| SH_ELEMENT_TYPE *entry = &tb->data[curelem]; |
| |
| if (entry->status == SH_STATUS_EMPTY) |
| { |
| return NULL; |
| } |
| |
| Assert(entry->status == SH_STATUS_IN_USE); |
| |
| if (SH_COMPARE_KEYS(tb, hash, key, entry)) |
| return entry; |
| |
| /* |
| * TODO: we could stop search based on distance. If the current |
| * buckets's distance-from-optimal is smaller than what we've skipped |
| * already, the entry doesn't exist. Probably only do so if |
| * SH_STORE_HASH is defined, to avoid re-computing hashes? |
| */ |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| } |
| } |
| |
| /* |
| * Lookup up entry in hash table. Returns NULL if key not present. |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE * |
| SH_LOOKUP(SH_TYPE * tb, SH_KEY_TYPE key) |
| { |
| uint32 hash = SH_HASH_KEY(tb, key); |
| |
| return SH_LOOKUP_HASH_INTERNAL(tb, key, hash); |
| } |
| |
| /* |
| * Lookup up entry in hash table using an already-calculated hash. |
| * |
| * Returns NULL if key not present. |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE * |
| SH_LOOKUP_HASH(SH_TYPE * tb, SH_KEY_TYPE key, uint32 hash) |
| { |
| return SH_LOOKUP_HASH_INTERNAL(tb, key, hash); |
| } |
| |
| /* |
| * Delete entry from hash table by key. Returns whether to-be-deleted key was |
| * present. |
| */ |
| SH_SCOPE bool |
| SH_DELETE(SH_TYPE * tb, SH_KEY_TYPE key) |
| { |
| uint32 hash = SH_HASH_KEY(tb, key); |
| uint32 startelem = SH_INITIAL_BUCKET(tb, hash); |
| uint32 curelem = startelem; |
| |
| while (true) |
| { |
| SH_ELEMENT_TYPE *entry = &tb->data[curelem]; |
| |
| if (entry->status == SH_STATUS_EMPTY) |
| return false; |
| |
| if (entry->status == SH_STATUS_IN_USE && |
| SH_COMPARE_KEYS(tb, hash, key, entry)) |
| { |
| SH_ELEMENT_TYPE *lastentry = entry; |
| |
| tb->members--; |
| |
| /* |
| * Backward shift following elements till either an empty element |
| * or an element at its optimal position is encountered. |
| * |
| * While that sounds expensive, the average chain length is short, |
| * and deletions would otherwise require tombstones. |
| */ |
| while (true) |
| { |
| SH_ELEMENT_TYPE *curentry; |
| uint32 curhash; |
| uint32 curoptimal; |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| curentry = &tb->data[curelem]; |
| |
| if (curentry->status != SH_STATUS_IN_USE) |
| { |
| lastentry->status = SH_STATUS_EMPTY; |
| break; |
| } |
| |
| curhash = SH_ENTRY_HASH(tb, curentry); |
| curoptimal = SH_INITIAL_BUCKET(tb, curhash); |
| |
| /* current is at optimal position, done */ |
| if (curoptimal == curelem) |
| { |
| lastentry->status = SH_STATUS_EMPTY; |
| break; |
| } |
| |
| /* shift */ |
| memcpy(lastentry, curentry, sizeof(SH_ELEMENT_TYPE)); |
| |
| lastentry = curentry; |
| } |
| |
| return true; |
| } |
| |
| /* TODO: return false; if distance too big */ |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| } |
| } |
| |
| /* |
| * Delete entry from hash table by entry pointer |
| */ |
| SH_SCOPE void |
| SH_DELETE_ITEM(SH_TYPE * tb, SH_ELEMENT_TYPE * entry) |
| { |
| SH_ELEMENT_TYPE *lastentry = entry; |
| uint32 hash = SH_ENTRY_HASH(tb, entry); |
| uint32 startelem = SH_INITIAL_BUCKET(tb, hash); |
| uint32 curelem; |
| |
| /* Calculate the index of 'entry' */ |
| curelem = entry - &tb->data[0]; |
| |
| tb->members--; |
| |
| /* |
| * Backward shift following elements till either an empty element or an |
| * element at its optimal position is encountered. |
| * |
| * While that sounds expensive, the average chain length is short, and |
| * deletions would otherwise require tombstones. |
| */ |
| while (true) |
| { |
| SH_ELEMENT_TYPE *curentry; |
| uint32 curhash; |
| uint32 curoptimal; |
| |
| curelem = SH_NEXT(tb, curelem, startelem); |
| curentry = &tb->data[curelem]; |
| |
| if (curentry->status != SH_STATUS_IN_USE) |
| { |
| lastentry->status = SH_STATUS_EMPTY; |
| break; |
| } |
| |
| curhash = SH_ENTRY_HASH(tb, curentry); |
| curoptimal = SH_INITIAL_BUCKET(tb, curhash); |
| |
| /* current is at optimal position, done */ |
| if (curoptimal == curelem) |
| { |
| lastentry->status = SH_STATUS_EMPTY; |
| break; |
| } |
| |
| /* shift */ |
| memcpy(lastentry, curentry, sizeof(SH_ELEMENT_TYPE)); |
| |
| lastentry = curentry; |
| } |
| } |
| |
| /* |
| * Initialize iterator. |
| */ |
| SH_SCOPE void |
| SH_START_ITERATE(SH_TYPE * tb, SH_ITERATOR * iter) |
| { |
| int i; |
| uint64 startelem = PG_UINT64_MAX; |
| |
| /* |
| * Search for the first empty element. As deletions during iterations are |
| * supported, we want to start/end at an element that cannot be affected |
| * by elements being shifted. |
| */ |
| for (i = 0; i < tb->size; i++) |
| { |
| SH_ELEMENT_TYPE *entry = &tb->data[i]; |
| |
| if (entry->status != SH_STATUS_IN_USE) |
| { |
| startelem = i; |
| break; |
| } |
| } |
| |
| Assert(startelem < SH_MAX_SIZE); |
| |
| /* |
| * Iterate backwards, that allows the current element to be deleted, even |
| * if there are backward shifts |
| */ |
| iter->cur = startelem; |
| iter->end = iter->cur; |
| iter->done = false; |
| } |
| |
| /* |
| * Initialize iterator to a specific bucket. That's really only useful for |
| * cases where callers are partially iterating over the hashspace, and that |
| * iteration deletes and inserts elements based on visited entries. Doing that |
| * repeatedly could lead to an unbalanced keyspace when always starting at the |
| * same position. |
| */ |
| SH_SCOPE void |
| SH_START_ITERATE_AT(SH_TYPE * tb, SH_ITERATOR * iter, uint32 at) |
| { |
| /* |
| * Iterate backwards, that allows the current element to be deleted, even |
| * if there are backward shifts. |
| */ |
| iter->cur = at & tb->sizemask; /* ensure at is within a valid range */ |
| iter->end = iter->cur; |
| iter->done = false; |
| } |
| |
| /* |
| * Iterate over all entries in the hash-table. Return the next occupied entry, |
| * or NULL if done. |
| * |
| * During iteration the current entry in the hash table may be deleted, |
| * without leading to elements being skipped or returned twice. Additionally |
| * the rest of the table may be modified (i.e. there can be insertions or |
| * deletions), but if so, there's neither a guarantee that all nodes are |
| * visited at least once, nor a guarantee that a node is visited at most once. |
| */ |
| SH_SCOPE SH_ELEMENT_TYPE * |
| SH_ITERATE(SH_TYPE * tb, SH_ITERATOR * iter) |
| { |
| while (!iter->done) |
| { |
| SH_ELEMENT_TYPE *elem; |
| |
| elem = &tb->data[iter->cur]; |
| |
| /* next element in backward direction */ |
| iter->cur = (iter->cur - 1) & tb->sizemask; |
| |
| if ((iter->cur & tb->sizemask) == (iter->end & tb->sizemask)) |
| iter->done = true; |
| if (elem->status == SH_STATUS_IN_USE) |
| { |
| return elem; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| /* |
| * Report some statistics about the state of the hashtable. For |
| * debugging/profiling purposes only. |
| */ |
| SH_SCOPE void |
| SH_STAT(SH_TYPE * tb) |
| { |
| uint32 max_chain_length = 0; |
| uint32 total_chain_length = 0; |
| double avg_chain_length; |
| double fillfactor; |
| uint32 i; |
| |
| uint32 *collisions = palloc0(tb->size * sizeof(uint32)); |
| uint32 total_collisions = 0; |
| uint32 max_collisions = 0; |
| double avg_collisions; |
| |
| for (i = 0; i < tb->size; i++) |
| { |
| uint32 hash; |
| uint32 optimal; |
| uint32 dist; |
| SH_ELEMENT_TYPE *elem; |
| |
| elem = &tb->data[i]; |
| |
| if (elem->status != SH_STATUS_IN_USE) |
| continue; |
| |
| hash = SH_ENTRY_HASH(tb, elem); |
| optimal = SH_INITIAL_BUCKET(tb, hash); |
| dist = SH_DISTANCE_FROM_OPTIMAL(tb, optimal, i); |
| |
| if (dist > max_chain_length) |
| max_chain_length = dist; |
| total_chain_length += dist; |
| |
| collisions[optimal]++; |
| } |
| |
| for (i = 0; i < tb->size; i++) |
| { |
| uint32 curcoll = collisions[i]; |
| |
| if (curcoll == 0) |
| continue; |
| |
| /* single contained element is not a collision */ |
| curcoll--; |
| total_collisions += curcoll; |
| if (curcoll > max_collisions) |
| max_collisions = curcoll; |
| } |
| |
| if (tb->members > 0) |
| { |
| fillfactor = tb->members / ((double) tb->size); |
| avg_chain_length = ((double) total_chain_length) / tb->members; |
| avg_collisions = ((double) total_collisions) / tb->members; |
| } |
| else |
| { |
| fillfactor = 0; |
| avg_chain_length = 0; |
| avg_collisions = 0; |
| } |
| |
| sh_log("size: " UINT64_FORMAT ", members: %u, filled: %f, total chain: %u, max chain: %u, avg chain: %f, total_collisions: %u, max_collisions: %i, avg_collisions: %f", |
| tb->size, tb->members, fillfactor, total_chain_length, max_chain_length, avg_chain_length, |
| total_collisions, max_collisions, avg_collisions); |
| } |
| |
| /* |
| * Greenplum specific |
| * |
| * Collect some statistics about the state of the hashtable. Major code was |
| * copied from SH_STAT() with some modifications to keep consistent with GPDB6. |
| */ |
| SH_SCOPE void |
| SH_COLL_STAT(SH_TYPE * tb, |
| uint32 * max_chain_length, |
| uint32 * total_chain_length, |
| uint32 * chain_count) |
| { |
| *total_chain_length = 0; |
| *chain_count = 0; |
| uint32 last_dist = 0; |
| |
| for (int i = 0; i < tb->size; i++) |
| { |
| uint32 hash; |
| uint32 optimal; |
| uint32 dist; |
| SH_ELEMENT_TYPE *elem; |
| |
| elem = &tb->data[i]; |
| |
| if (elem->status != SH_STATUS_IN_USE) |
| continue; |
| |
| hash = SH_ENTRY_HASH(tb, elem); |
| optimal = SH_INITIAL_BUCKET(tb, hash); |
| dist = SH_DISTANCE_FROM_OPTIMAL(tb, optimal, i); |
| |
| /* |
| * Different from SH_STAT(), always calculate chain length from 1 but |
| * not 0, e.g. when there is only one element in bucket, the length |
| * is 1. |
| */ |
| dist++; |
| |
| /* |
| * In same chain, dist must be always increasing. If dist < last_dist, |
| * we must hit a new chain; take the length of old chain into account. |
| */ |
| if (dist < last_dist) |
| { |
| if (last_dist > *max_chain_length) |
| *max_chain_length = last_dist; |
| *total_chain_length += last_dist; |
| (*chain_count)++; |
| } |
| last_dist = dist; |
| } |
| |
| /* Count the last chain. */ |
| if (last_dist != 0) |
| { |
| if (last_dist > *max_chain_length) |
| *max_chain_length = last_dist; |
| *total_chain_length += last_dist; |
| (*chain_count)++; |
| } |
| } |
| |
| #endif /* SH_DEFINE */ |
| |
| |
| /* undefine external parameters, so next hash table can be defined */ |
| #undef SH_PREFIX |
| #undef SH_KEY_TYPE |
| #undef SH_KEY |
| #undef SH_ELEMENT_TYPE |
| #undef SH_HASH_KEY |
| #undef SH_SCOPE |
| #undef SH_DECLARE |
| #undef SH_DEFINE |
| #undef SH_GET_HASH |
| #undef SH_STORE_HASH |
| #undef SH_USE_NONDEFAULT_ALLOCATOR |
| #undef SH_EQUAL |
| |
| /* undefine locally declared macros */ |
| #undef SH_MAKE_PREFIX |
| #undef SH_MAKE_NAME |
| #undef SH_MAKE_NAME_ |
| #undef SH_FILLFACTOR |
| #undef SH_MAX_FILLFACTOR |
| #undef SH_GROW_MAX_DIB |
| #undef SH_GROW_MAX_MOVE |
| #undef SH_GROW_MIN_FILLFACTOR |
| #undef SH_MAX_SIZE |
| |
| /* types */ |
| #undef SH_TYPE |
| #undef SH_STATUS |
| #undef SH_STATUS_EMPTY |
| #undef SH_STATUS_IN_USE |
| #undef SH_ITERATOR |
| |
| /* external function names */ |
| #undef SH_CREATE |
| #undef SH_DESTROY |
| #undef SH_RESET |
| #undef SH_INSERT |
| #undef SH_INSERT_HASH |
| #undef SH_DELETE_ITEM |
| #undef SH_DELETE |
| #undef SH_LOOKUP |
| #undef SH_LOOKUP_HASH |
| #undef SH_GROW |
| #undef SH_START_ITERATE |
| #undef SH_START_ITERATE_AT |
| #undef SH_ITERATE |
| #undef SH_ALLOCATE |
| #undef SH_FREE |
| #undef SH_STAT |
| |
| /* internal function names */ |
| #undef SH_COMPUTE_PARAMETERS |
| #undef SH_COMPARE_KEYS |
| #undef SH_INITIAL_BUCKET |
| #undef SH_NEXT |
| #undef SH_PREV |
| #undef SH_DISTANCE_FROM_OPTIMAL |
| #undef SH_ENTRY_HASH |
| #undef SH_INSERT_HASH_INTERNAL |
| #undef SH_LOOKUP_HASH_INTERNAL |