| /*------------------------------------------------------------------------- |
| * |
| * latch.h |
| * Routines for interprocess latches |
| * |
| * A latch is a boolean variable, with operations that let processes sleep |
| * until it is set. A latch can be set from another process, or a signal |
| * handler within the same process. |
| * |
| * The latch interface is a reliable replacement for the common pattern of |
| * using pg_usleep() or select() to wait until a signal arrives, where the |
| * signal handler sets a flag variable. Because on some platforms an |
| * incoming signal doesn't interrupt sleep, and even on platforms where it |
| * does there is a race condition if the signal arrives just before |
| * entering the sleep, the common pattern must periodically wake up and |
| * poll the flag variable. The pselect() system call was invented to solve |
| * this problem, but it is not portable enough. Latches are designed to |
| * overcome these limitations, allowing you to sleep without polling and |
| * ensuring quick response to signals from other processes. |
| * |
| * There are two kinds of latches: local and shared. A local latch is |
| * initialized by InitLatch, and can only be set from the same process. |
| * A local latch can be used to wait for a signal to arrive, by calling |
| * SetLatch in the signal handler. A shared latch resides in shared memory, |
| * and must be initialized at postmaster startup by InitSharedLatch. Before |
| * a shared latch can be waited on, it must be associated with a process |
| * with OwnLatch. Only the process owning the latch can wait on it, but any |
| * process can set it. |
| * |
| * There are three basic operations on a latch: |
| * |
| * SetLatch - Sets the latch |
| * ResetLatch - Clears the latch, allowing it to be set again |
| * WaitLatch - Waits for the latch to become set |
| * |
| * WaitLatch includes a provision for timeouts (which should be avoided |
| * when possible, as they incur extra overhead) and a provision for |
| * postmaster child processes to wake up immediately on postmaster death. |
| * See latch.c for detailed specifications for the exported functions. |
| * |
| * The correct pattern to wait for event(s) is: |
| * |
| * for (;;) |
| * { |
| * ResetLatch(); |
| * if (work to do) |
| * Do Stuff(); |
| * WaitLatch(); |
| * } |
| * |
| * It's important to reset the latch *before* checking if there's work to |
| * do. Otherwise, if someone sets the latch between the check and the |
| * ResetLatch call, you will miss it and Wait will incorrectly block. |
| * |
| * Another valid coding pattern looks like: |
| * |
| * for (;;) |
| * { |
| * if (work to do) |
| * Do Stuff(); // in particular, exit loop if some condition satisfied |
| * WaitLatch(); |
| * ResetLatch(); |
| * } |
| * |
| * This is useful to reduce latch traffic if it's expected that the loop's |
| * termination condition will often be satisfied in the first iteration; |
| * the cost is an extra loop iteration before blocking when it is not. |
| * What must be avoided is placing any checks for asynchronous events after |
| * WaitLatch and before ResetLatch, as that creates a race condition. |
| * |
| * To wake up the waiter, you must first set a global flag or something |
| * else that the wait loop tests in the "if (work to do)" part, and call |
| * SetLatch *after* that. SetLatch is designed to return quickly if the |
| * latch is already set. |
| * |
| * On some platforms, signals will not interrupt the latch wait primitive |
| * by themselves. Therefore, it is critical that any signal handler that |
| * is meant to terminate a WaitLatch wait calls SetLatch. |
| * |
| * Note that use of the process latch (PGPROC.procLatch) is generally better |
| * than an ad-hoc shared latch for signaling auxiliary processes. This is |
| * because generic signal handlers will call SetLatch on the process latch |
| * only, so using any latch other than the process latch effectively precludes |
| * use of any generic handler. |
| * |
| * |
| * WaitEventSets allow to wait for latches being set and additional events - |
| * postmaster dying and socket readiness of several sockets currently - at the |
| * same time. On many platforms using a long lived event set is more |
| * efficient than using WaitLatch or WaitLatchOrSocket. |
| * |
| * |
| * Portions Copyright (c) 1996-2021, PostgreSQL Global Development Group |
| * Portions Copyright (c) 1994, Regents of the University of California |
| * |
| * src/include/storage/latch.h |
| * |
| *------------------------------------------------------------------------- |
| */ |
| #ifndef LATCH_H |
| #define LATCH_H |
| |
| #include <signal.h> |
| |
| /* |
| * Latch structure should be treated as opaque and only accessed through |
| * the public functions. It is defined here to allow embedding Latches as |
| * part of bigger structs. |
| */ |
| typedef struct Latch |
| { |
| sig_atomic_t is_set; |
| sig_atomic_t maybe_sleeping; |
| bool is_shared; |
| int owner_pid; |
| #ifdef WIN32 |
| HANDLE event; |
| #endif |
| } Latch; |
| |
| /* |
| * Bitmasks for events that may wake-up WaitLatch(), WaitLatchOrSocket(), or |
| * WaitEventSetWait(). |
| */ |
| #define WL_LATCH_SET (1 << 0) |
| #define WL_SOCKET_READABLE (1 << 1) |
| #define WL_SOCKET_WRITEABLE (1 << 2) |
| #define WL_TIMEOUT (1 << 3) /* not for WaitEventSetWait() */ |
| #define WL_POSTMASTER_DEATH (1 << 4) |
| #define WL_EXIT_ON_PM_DEATH (1 << 5) |
| #ifdef WIN32 |
| #define WL_SOCKET_CONNECTED (1 << 6) |
| #else |
| /* avoid having to deal with case on platforms not requiring it */ |
| #define WL_SOCKET_CONNECTED WL_SOCKET_WRITEABLE |
| #endif |
| |
| #define WL_SOCKET_MASK (WL_SOCKET_READABLE | \ |
| WL_SOCKET_WRITEABLE | \ |
| WL_SOCKET_CONNECTED) |
| |
| typedef struct WaitEvent |
| { |
| int pos; /* position in the event data structure */ |
| uint32 events; /* triggered events */ |
| pgsocket fd; /* socket fd associated with event */ |
| void *user_data; /* pointer provided in AddWaitEventToSet */ |
| #ifdef WIN32 |
| bool reset; /* Is reset of the event required? */ |
| #endif |
| } WaitEvent; |
| |
| /* forward declaration to avoid exposing latch.c implementation details */ |
| typedef struct WaitEventSet WaitEventSet; |
| |
| /* |
| * prototypes for functions in latch.c |
| */ |
| extern void InitializeLatchSupport(void); |
| extern void InitLatch(Latch *latch); |
| extern void InitSharedLatch(Latch *latch); |
| extern void OwnLatch(Latch *latch); |
| extern void DisownLatch(Latch *latch); |
| extern void SetLatch(Latch *latch); |
| extern void ResetLatch(Latch *latch); |
| extern void ShutdownLatchSupport(void); |
| |
| extern WaitEventSet *CreateWaitEventSet(MemoryContext context, int nevents); |
| extern void FreeWaitEventSet(WaitEventSet *set); |
| extern int AddWaitEventToSet(WaitEventSet *set, uint32 events, pgsocket fd, |
| Latch *latch, void *user_data); |
| extern void ModifyWaitEvent(WaitEventSet *set, int pos, uint32 events, Latch *latch); |
| |
| extern int WaitEventSetWait(WaitEventSet *set, long timeout, |
| WaitEvent *occurred_events, int nevents, |
| uint32 wait_event_info); |
| extern int WaitLatch(Latch *latch, int wakeEvents, long timeout, |
| uint32 wait_event_info); |
| extern int WaitLatchOrSocket(Latch *latch, int wakeEvents, |
| pgsocket sock, long timeout, uint32 wait_event_info); |
| extern void InitializeLatchWaitSet(void); |
| extern int GetNumRegisteredWaitEvents(WaitEventSet *set); |
| /* specifial function for gpdb */ |
| extern void ResetWaitEventSet(WaitEventSet **pset, MemoryContext context, int nevents); |
| |
| |
| #endif /* LATCH_H */ |