| /*------------------------------------------------------------------------- |
| * |
| * int128.h |
| * Roll-our-own 128-bit integer arithmetic. |
| * |
| * We make use of the native int128 type if there is one, otherwise |
| * implement things the hard way based on two int64 halves. |
| * |
| * See src/tools/testint128.c for a simple test harness for this file. |
| * |
| * Copyright (c) 2017-2021, PostgreSQL Global Development Group |
| * |
| * src/include/common/int128.h |
| * |
| *------------------------------------------------------------------------- |
| */ |
| #ifndef INT128_H |
| #define INT128_H |
| |
| /* |
| * For testing purposes, use of native int128 can be switched on/off by |
| * predefining USE_NATIVE_INT128. |
| */ |
| #ifndef USE_NATIVE_INT128 |
| #ifdef HAVE_INT128 |
| #define USE_NATIVE_INT128 1 |
| #else |
| #define USE_NATIVE_INT128 0 |
| #endif |
| #endif |
| |
| |
| #if USE_NATIVE_INT128 |
| |
| typedef int128 INT128; |
| |
| /* |
| * Add an unsigned int64 value into an INT128 variable. |
| */ |
| static inline void |
| int128_add_uint64(INT128 *i128, uint64 v) |
| { |
| *i128 += v; |
| } |
| |
| /* |
| * Add a signed int64 value into an INT128 variable. |
| */ |
| static inline void |
| int128_add_int64(INT128 *i128, int64 v) |
| { |
| *i128 += v; |
| } |
| |
| /* |
| * Add the 128-bit product of two int64 values into an INT128 variable. |
| * |
| * XXX with a stupid compiler, this could actually be less efficient than |
| * the other implementation; maybe we should do it by hand always? |
| */ |
| static inline void |
| int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y) |
| { |
| *i128 += (int128) x * (int128) y; |
| } |
| |
| /* |
| * Compare two INT128 values, return -1, 0, or +1. |
| */ |
| static inline int |
| int128_compare(INT128 x, INT128 y) |
| { |
| if (x < y) |
| return -1; |
| if (x > y) |
| return 1; |
| return 0; |
| } |
| |
| /* |
| * Widen int64 to INT128. |
| */ |
| static inline INT128 |
| int64_to_int128(int64 v) |
| { |
| return (INT128) v; |
| } |
| |
| /* |
| * Convert INT128 to int64 (losing any high-order bits). |
| * This also works fine for casting down to uint64. |
| */ |
| static inline int64 |
| int128_to_int64(INT128 val) |
| { |
| return (int64) val; |
| } |
| |
| #else /* !USE_NATIVE_INT128 */ |
| |
| /* |
| * We lay out the INT128 structure with the same content and byte ordering |
| * that a native int128 type would (probably) have. This makes no difference |
| * for ordinary use of INT128, but allows union'ing INT128 with int128 for |
| * testing purposes. |
| */ |
| typedef struct |
| { |
| #ifdef WORDS_BIGENDIAN |
| int64 hi; /* most significant 64 bits, including sign */ |
| uint64 lo; /* least significant 64 bits, without sign */ |
| #else |
| uint64 lo; /* least significant 64 bits, without sign */ |
| int64 hi; /* most significant 64 bits, including sign */ |
| #endif |
| } INT128; |
| |
| /* |
| * Add an unsigned int64 value into an INT128 variable. |
| */ |
| static inline void |
| int128_add_uint64(INT128 *i128, uint64 v) |
| { |
| /* |
| * First add the value to the .lo part, then check to see if a carry needs |
| * to be propagated into the .hi part. A carry is needed if both inputs |
| * have high bits set, or if just one input has high bit set while the new |
| * .lo part doesn't. Remember that .lo part is unsigned; we cast to |
| * signed here just as a cheap way to check the high bit. |
| */ |
| uint64 oldlo = i128->lo; |
| |
| i128->lo += v; |
| if (((int64) v < 0 && (int64) oldlo < 0) || |
| (((int64) v < 0 || (int64) oldlo < 0) && (int64) i128->lo >= 0)) |
| i128->hi++; |
| } |
| |
| /* |
| * Add a signed int64 value into an INT128 variable. |
| */ |
| static inline void |
| int128_add_int64(INT128 *i128, int64 v) |
| { |
| /* |
| * This is much like the above except that the carry logic differs for |
| * negative v. Ordinarily we'd need to subtract 1 from the .hi part |
| * (corresponding to adding the sign-extended bits of v to it); but if |
| * there is a carry out of the .lo part, that cancels and we do nothing. |
| */ |
| uint64 oldlo = i128->lo; |
| |
| i128->lo += v; |
| if (v >= 0) |
| { |
| if ((int64) oldlo < 0 && (int64) i128->lo >= 0) |
| i128->hi++; |
| } |
| else |
| { |
| if (!((int64) oldlo < 0 || (int64) i128->lo >= 0)) |
| i128->hi--; |
| } |
| } |
| |
| /* |
| * INT64_AU32 extracts the most significant 32 bits of int64 as int64, while |
| * INT64_AL32 extracts the least significant 32 bits as uint64. |
| */ |
| #define INT64_AU32(i64) ((i64) >> 32) |
| #define INT64_AL32(i64) ((i64) & UINT64CONST(0xFFFFFFFF)) |
| |
| /* |
| * Add the 128-bit product of two int64 values into an INT128 variable. |
| */ |
| static inline void |
| int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y) |
| { |
| /* INT64_AU32 must use arithmetic right shift */ |
| StaticAssertStmt(((int64) -1 >> 1) == (int64) -1, |
| "arithmetic right shift is needed"); |
| |
| /*---------- |
| * Form the 128-bit product x * y using 64-bit arithmetic. |
| * Considering each 64-bit input as having 32-bit high and low parts, |
| * we can compute |
| * |
| * x * y = ((x.hi << 32) + x.lo) * (((y.hi << 32) + y.lo) |
| * = (x.hi * y.hi) << 64 + |
| * (x.hi * y.lo) << 32 + |
| * (x.lo * y.hi) << 32 + |
| * x.lo * y.lo |
| * |
| * Each individual product is of 32-bit terms so it won't overflow when |
| * computed in 64-bit arithmetic. Then we just have to shift it to the |
| * correct position while adding into the 128-bit result. We must also |
| * keep in mind that the "lo" parts must be treated as unsigned. |
| *---------- |
| */ |
| |
| /* No need to work hard if product must be zero */ |
| if (x != 0 && y != 0) |
| { |
| int64 x_u32 = INT64_AU32(x); |
| uint64 x_l32 = INT64_AL32(x); |
| int64 y_u32 = INT64_AU32(y); |
| uint64 y_l32 = INT64_AL32(y); |
| int64 tmp; |
| |
| /* the first term */ |
| i128->hi += x_u32 * y_u32; |
| |
| /* the second term: sign-extend it only if x is negative */ |
| tmp = x_u32 * y_l32; |
| if (x < 0) |
| i128->hi += INT64_AU32(tmp); |
| else |
| i128->hi += ((uint64) tmp) >> 32; |
| int128_add_uint64(i128, ((uint64) INT64_AL32(tmp)) << 32); |
| |
| /* the third term: sign-extend it only if y is negative */ |
| tmp = x_l32 * y_u32; |
| if (y < 0) |
| i128->hi += INT64_AU32(tmp); |
| else |
| i128->hi += ((uint64) tmp) >> 32; |
| int128_add_uint64(i128, ((uint64) INT64_AL32(tmp)) << 32); |
| |
| /* the fourth term: always unsigned */ |
| int128_add_uint64(i128, x_l32 * y_l32); |
| } |
| } |
| |
| /* |
| * Compare two INT128 values, return -1, 0, or +1. |
| */ |
| static inline int |
| int128_compare(INT128 x, INT128 y) |
| { |
| if (x.hi < y.hi) |
| return -1; |
| if (x.hi > y.hi) |
| return 1; |
| if (x.lo < y.lo) |
| return -1; |
| if (x.lo > y.lo) |
| return 1; |
| return 0; |
| } |
| |
| /* |
| * Widen int64 to INT128. |
| */ |
| static inline INT128 |
| int64_to_int128(int64 v) |
| { |
| INT128 val; |
| |
| val.lo = (uint64) v; |
| val.hi = (v < 0) ? -INT64CONST(1) : INT64CONST(0); |
| return val; |
| } |
| |
| /* |
| * Convert INT128 to int64 (losing any high-order bits). |
| * This also works fine for casting down to uint64. |
| */ |
| static inline int64 |
| int128_to_int64(INT128 val) |
| { |
| return (int64) val.lo; |
| } |
| |
| #endif /* USE_NATIVE_INT128 */ |
| |
| #endif /* INT128_H */ |