blob: b94d097b6031b00cbee1777d5e3e8feaf4b54f27 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.cassandra.io.util;
import java.io.DataOutput;
import java.io.IOException;
import java.nio.ByteBuffer;
import org.apache.cassandra.utils.vint.VIntCoding;
/**
* Extension to DataOutput that provides for writing ByteBuffer and Memory, potentially with an efficient
* implementation that is zero copy or at least has reduced bounds checking overhead.
*/
public interface DataOutputPlus extends DataOutput
{
// write the buffer without modifying its position
void write(ByteBuffer buffer) throws IOException;
default void write(Memory memory, long offset, long length) throws IOException
{
for (ByteBuffer buffer : memory.asByteBuffers(offset, length))
write(buffer);
}
default void writeVInt(long i) throws IOException
{
VIntCoding.writeVInt(i, this);
}
/**
* This is more efficient for storing unsigned values, both in storage and CPU burden.
*
* Note that it is still possible to store negative values, they just take up more space.
* So this method doesn't forbid e.g. negative sentinel values in future, if they need to be snuck in.
* A protocol version bump can then be introduced to improve efficiency.
*/
default void writeUnsignedVInt(long i) throws IOException
{
VIntCoding.writeUnsignedVInt(i, this);
}
/**
* Returns the current position of the underlying target like a file-pointer
* or the position withing a buffer. Not every implementation may support this
* functionality. Whether or not this functionality is supported can be checked
* via the {@link #hasPosition()}.
*
* @throws UnsupportedOperationException if the implementation does not support
* position
*/
default long position()
{
throw new UnsupportedOperationException();
}
/**
* If the implementation supports providing a position, this method returns
* {@code true}, otherwise {@code false}.
*/
default boolean hasPosition()
{
return false;
}
}