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* Licensed to the Apache Software Foundation (ASF) under one
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* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.cassandra.utils.concurrent;
import java.util.Iterator;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
import java.util.concurrent.locks.LockSupport;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
import org.apache.cassandra.utils.Intercept;
import org.apache.cassandra.utils.Shared;
import org.apache.cassandra.utils.concurrent.Awaitable.AbstractAwaitable;
import static org.apache.cassandra.utils.Clock.Global.nanoTime;
import static org.apache.cassandra.utils.Shared.Recursive.INTERFACES;
import static org.apache.cassandra.utils.Shared.Scope.SIMULATION;
/**
* <p>A relatively easy to use utility for general purpose thread signalling.</p>
* <p>Usage on a thread awaiting a state change using a WaitQueue q is:</p>
* <pre>
* {@code
* while (!conditionMet())
* Signal s = q.register();
* if (!conditionMet()) // or, perhaps more correctly, !conditionChanged()
* s.await();
* else
* s.cancel();
* }
* </pre>
* A signalling thread, AFTER changing the state, then calls q.signal() to wake up one, or q.signalAll()
* to wake up all, waiting threads.
* <p>To understand intuitively how this class works, the idea is simply that a thread, once it considers itself
* incapable of making progress, registers to be awoken once that changes. Since this could have changed between
* checking and registering (in which case the thread that made this change would have been unable to signal it),
* it checks the condition again, sleeping only if it hasn't changed/still is not met.</p>
* <p>This thread synchronisation scheme has some advantages over Condition objects and Object.wait/notify in that no monitor
* acquisition is necessary and, in fact, besides the actual waiting on a signal, all operations are non-blocking.
* As a result consumers can never block producers, nor each other, or vice versa, from making progress.
* Threads that are signalled are also put into a RUNNABLE state almost simultaneously, so they can all immediately make
* progress without having to serially acquire the monitor/lock, reducing scheduler delay incurred.</p>
*
* <p>A few notes on utilisation:</p>
* <p>1. A thread will only exit await() when it has been signalled, but this does not guarantee the condition has not
* been altered since it was signalled, and depending on your design it is likely the outer condition will need to be
* checked in a loop, though this is not always the case.</p>
* <p>2. Each signal is single use, so must be re-registered after each await(). This is true even if it times out.</p>
* <p>3. If you choose not to wait on the signal (because the condition has been met before you waited on it)
* you must cancel() the signal if the signalling thread uses signal() to awake waiters; otherwise signals will be
* lost. If signalAll() is used but infrequent, and register() is frequent, cancel() should still be used to prevent the
* queue growing unboundedly. Similarly, if you provide a TimerContext, cancel should be used to ensure it is not erroneously
* counted towards wait time.</p>
* <p>4. Care must be taken when selecting conditionMet() to ensure we are waiting on the condition that actually
* indicates progress is possible. In some complex cases it may be tempting to wait on a condition that is only indicative
* of local progress, not progress on the task we are aiming to complete, and a race may leave us waiting for a condition
* to be met that we no longer need.
* <p>5. This scheme is not fair</p>
* <p>6. Only the thread that calls register() may call await()</p>
*
* TODO: this class should not be backed by CLQ (should use an intrusive linked-list with lower overhead)
*/
@Shared(scope = SIMULATION, inner = INTERFACES)
public interface WaitQueue
{
/**
* A Signal is a one-time-use mechanism for a thread to wait for notification that some condition
* state has transitioned that it may be interested in (and hence should check if it is).
* It is potentially transient, i.e. the state can change in the meantime, it only indicates
* that it should be checked, not necessarily anything about what the expected state should be.
*
* Signal implementations should never wake up spuriously, they are always woken up by a
* signal() or signalAll().
*
* This abstract definition of Signal does not need to be tied to a WaitQueue.
* Whilst RegisteredSignal is the main building block of Signals, this abstract
* definition allows us to compose Signals in useful ways. The Signal is 'owned' by the
* thread that registered itself with WaitQueue(s) to obtain the underlying RegisteredSignal(s);
* only the owning thread should use a Signal.
*/
public static interface Signal extends Condition
{
/**
* @return true if cancelled; once cancelled, must be discarded by the owning thread.
*/
public boolean isCancelled();
/**
* @return isSignalled() || isCancelled(). Once true, the state is fixed and the Signal should be discarded
* by the owning thread.
*/
public boolean isSet();
/**
* atomically: cancels the Signal if !isSet(), or returns true if isSignalled()
*
* @return true if isSignalled()
*/
public boolean checkAndClear();
/**
* Should only be called by the owning thread. Indicates the signal can be retired,
* and if signalled propagates the signal to another waiting thread
*/
public abstract void cancel();
}
/**
* The calling thread MUST be the thread that uses the signal
*/
public Signal register();
/**
* The calling thread MUST be the thread that uses the signal.
* If the Signal is waited on, context.stop() will be called when the wait times out, the Signal is signalled,
* or the waiting thread is interrupted.
*/
public <V> Signal register(V supplyOnDone, Consumer<V> receiveOnDone);
/**
* Signal one waiting thread
*/
public boolean signal();
/**
* Signal all waiting threads
*/
public void signalAll();
/** getWaiting() > 0 */
public boolean hasWaiters();
/** Return how many threads are waiting */
public int getWaiting();
/**
* Factory method used to capture and redirect instantiations for simulation
*/
@Intercept
public static WaitQueue newWaitQueue()
{
return new Standard();
}
class Standard implements WaitQueue
{
private static final int CANCELLED = -1;
private static final int SIGNALLED = 1;
private static final int NOT_SET = 0;
private static final AtomicIntegerFieldUpdater<RegisteredSignal> signalledUpdater = AtomicIntegerFieldUpdater.newUpdater(RegisteredSignal.class, "state");
// the waiting signals
private final ConcurrentLinkedQueue<RegisteredSignal> queue = new ConcurrentLinkedQueue<>();
protected Standard() {}
/**
* The calling thread MUST be the thread that uses the signal
* @return x
*/
public Signal register()
{
RegisteredSignal signal = new RegisteredSignal();
queue.add(signal);
return signal;
}
/**
* The calling thread MUST be the thread that uses the signal.
* If the Signal is waited on, context.stop() will be called when the wait times out, the Signal is signalled,
* or the waiting thread is interrupted.
*/
public <V> Signal register(V supplyOnDone, Consumer<V> receiveOnDone)
{
RegisteredSignal signal = new SignalWithListener<>(supplyOnDone, receiveOnDone);
queue.add(signal);
return signal;
}
/**
* Signal one waiting thread
*/
public boolean signal()
{
while (true)
{
RegisteredSignal s = queue.poll();
if (s == null || s.doSignal() != null)
return s != null;
}
}
/**
* Signal all waiting threads
*/
public void signalAll()
{
if (!hasWaiters())
return;
// to avoid a race where the condition is not met and the woken thread managed to wait on the queue before
// we finish signalling it all, we pick a random thread we have woken-up and hold onto it, so that if we encounter
// it again we know we're looping. We reselect a random thread periodically, progressively less often.
// the "correct" solution to this problem is to use a queue that permits snapshot iteration, but this solution is sufficient
// TODO: this is only necessary because we use CLQ - which is only for historical any-NIH reasons
int i = 0, s = 5;
Thread randomThread = null;
Iterator<RegisteredSignal> iter = queue.iterator();
while (iter.hasNext())
{
RegisteredSignal signal = iter.next();
Thread signalled = signal.doSignal();
if (signalled != null)
{
if (signalled == randomThread)
break;
if (++i == s)
{
randomThread = signalled;
s <<= 1;
}
}
iter.remove();
}
}
private void cleanUpCancelled()
{
// TODO: attempt to remove the cancelled from the beginning only (need atomic cas of head)
queue.removeIf(RegisteredSignal::isCancelled);
}
public boolean hasWaiters()
{
return !queue.isEmpty();
}
/**
* @return how many threads are waiting
*/
public int getWaiting()
{
if (!hasWaiters())
return 0;
Iterator<RegisteredSignal> iter = queue.iterator();
int count = 0;
while (iter.hasNext())
{
Signal next = iter.next();
if (!next.isCancelled())
count++;
}
return count;
}
/**
* An abstract signal implementation
*
* TODO: use intrusive linked list
*/
public static abstract class AbstractSignal extends AbstractAwaitable implements Signal
{
public Signal await() throws InterruptedException
{
while (!isSignalled())
{
checkInterrupted();
LockSupport.park();
}
checkAndClear();
return this;
}
public boolean awaitUntil(long nanoTimeDeadline) throws InterruptedException
{
long now;
while (nanoTimeDeadline > (now = nanoTime()) && !isSignalled())
{
checkInterrupted();
long delta = nanoTimeDeadline - now;
LockSupport.parkNanos(delta);
}
return checkAndClear();
}
private void checkInterrupted() throws InterruptedException
{
if (Thread.interrupted())
{
cancel();
throw new InterruptedException();
}
}
}
/**
* A signal registered with this WaitQueue
*/
private class RegisteredSignal extends AbstractSignal
{
private volatile Thread thread = Thread.currentThread();
volatile int state;
public boolean isSignalled()
{
return state == SIGNALLED;
}
public boolean isCancelled()
{
return state == CANCELLED;
}
public boolean isSet()
{
return state != NOT_SET;
}
private Thread doSignal()
{
if (!isSet() && signalledUpdater.compareAndSet(this, NOT_SET, SIGNALLED))
{
Thread thread = this.thread;
LockSupport.unpark(thread);
this.thread = null;
return thread;
}
return null;
}
public void signal()
{
doSignal();
}
public boolean checkAndClear()
{
if (!isSet() && signalledUpdater.compareAndSet(this, NOT_SET, CANCELLED))
{
thread = null;
cleanUpCancelled();
return false;
}
// must now be signalled assuming correct API usage
return true;
}
/**
* Should only be called by the registered thread. Indicates the signal can be retired,
* and if signalled propagates the signal to another waiting thread
*/
public void cancel()
{
if (isCancelled())
return;
if (!signalledUpdater.compareAndSet(this, NOT_SET, CANCELLED))
{
// must already be signalled - switch to cancelled and
state = CANCELLED;
// propagate the signal
WaitQueue.Standard.this.signal();
}
thread = null;
cleanUpCancelled();
}
}
/**
* A RegisteredSignal that stores a TimerContext, and stops the timer when either cancelled or
* finished waiting. i.e. if the timer is started when the signal is registered it tracks the
* time in between registering and invalidating the signal.
*/
private final class SignalWithListener<V> extends RegisteredSignal
{
private final V supplyOnDone;
private final Consumer<V> receiveOnDone;
private SignalWithListener(V supplyOnDone, Consumer<V> receiveOnDone)
{
this.receiveOnDone = receiveOnDone;
this.supplyOnDone = supplyOnDone;
}
@Override
public boolean checkAndClear()
{
receiveOnDone.accept(supplyOnDone);
return super.checkAndClear();
}
@Override
public void cancel()
{
if (!isCancelled())
{
receiveOnDone.accept(supplyOnDone);
super.cancel();
}
}
}
}
/**
* Loops waiting on the supplied condition and WaitQueue and will not return until the condition is true
*/
public static void waitOnCondition(BooleanSupplier condition, WaitQueue queue) throws InterruptedException
{
while (!condition.getAsBoolean())
{
Signal s = queue.register();
if (!condition.getAsBoolean()) s.await();
else s.cancel();
}
}
}