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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package accord.impl;
import accord.local.*;
import accord.api.Agent;
import accord.api.DataStore;
import accord.api.ProgressLog;
import accord.local.CommandStore;
import accord.utils.RandomSource;
public class InMemoryCommandStores
{
public static class Synchronized extends CommandStores
{
public Synchronized(NodeTimeService time, Agent agent, DataStore store, RandomSource random, ShardDistributor shardDistributor, ProgressLog.Factory progressLogFactory)
{
super(time, agent, store, random, shardDistributor, progressLogFactory, InMemoryCommandStore.Synchronized::new);
}
}
public static class SingleThread extends CommandStores
{
public SingleThread(NodeTimeService time, Agent agent, DataStore store, RandomSource random, ShardDistributor shardDistributor, ProgressLog.Factory progressLogFactory)
{
super(time, agent, store, random, shardDistributor, progressLogFactory, InMemoryCommandStore.SingleThread::new);
}
public SingleThread(NodeTimeService time, Agent agent, DataStore store, RandomSource random, ShardDistributor shardDistributor, ProgressLog.Factory progressLogFactory, CommandStore.Factory shardFactory)
{
super(time, agent, store, random, shardDistributor, progressLogFactory, shardFactory);
}
}
public static class Debug extends InMemoryCommandStores.SingleThread
{
public Debug(NodeTimeService time, Agent agent, DataStore store, RandomSource random, ShardDistributor shardDistributor, ProgressLog.Factory progressLogFactory)
{
super(time, agent, store, random, shardDistributor, progressLogFactory, InMemoryCommandStore.Debug::new);
}
}
}