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#
# Copyright (C) 2016 Codethink Limited
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library. If not, see <http://www.gnu.org/licenses/>.
#
# Authors:
# Tristan Van Berkom <tristan.vanberkom@codethink.co.uk>
# Jürg Billeter <juerg.billeter@codethink.co.uk>
# System imports
import os
import asyncio
import enum
from itertools import chain
import signal
import datetime
from contextlib import contextmanager
import time
# Local imports
from .resources import Resources, ResourceType
from .jobs import JobStatus, CacheSizeJob, CleanupJob
from .._profile import Topics, PROFILER
# A decent return code for Scheduler.run()
class SchedStatus():
SUCCESS = 0
ERROR = -1
TERMINATED = 1
# Some action names for the internal jobs we launch
#
_ACTION_NAME_CLEANUP = 'clean'
_ACTION_NAME_CACHE_SIZE = 'size'
@enum.unique
class NotificationType(enum.Enum):
INTERRUPT = "interrupt"
JOB_START = "job_start"
JOB_COMPLETE = "job_complete"
TICK = "tick"
class Notification:
def __init__(self,
notification_type,
*,
full_name=None,
job_action=None,
job_status=None,
elapsed_time=None,
element=None):
self.notification_type = notification_type
self.full_name = full_name
self.job_action = job_action
self.job_status = job_status
self.elapsed_time = elapsed_time
self.element = element
# Scheduler()
#
# The scheduler operates on a list queues, each of which is meant to accomplish
# a specific task. Elements enter the first queue when Scheduler.run() is called
# and into the next queue when complete. Scheduler.run() returns when all of the
# elements have been traversed or when an error occurs.
#
# Using the scheduler is a matter of:
# a.) Deriving the Queue class and implementing its abstract methods
# b.) Instantiating a Scheduler with one or more queues
# c.) Calling Scheduler.run(elements) with a list of elements
# d.) Fetching results from your queues
#
# Args:
# context: The Context in the parent scheduling process
# start_time: The time at which the session started
# state: The state that can be made available to the frontend
# interrupt_callback: A callback to handle ^C
# ticker_callback: A callback call once per second
#
class Scheduler():
def __init__(self, context,
start_time, state, notification_queue, notifier,
interrupt_callback=None,
ticker_callback=None):
#
# Public members
#
self.queues = None # Exposed for the frontend to print summaries
self.context = context # The Context object shared with Queues
self.terminated = False # Whether the scheduler was asked to terminate or has terminated
self.suspended = False # Whether the scheduler is currently suspended
# These are shared with the Job, but should probably be removed or made private in some way.
self.loop = None # Shared for Job access to observe the message queue
self.internal_stops = 0 # Amount of SIGSTP signals we've introduced, this is shared with job.py
#
# Private members
#
self._active_jobs = [] # Jobs currently being run in the scheduler
self._starttime = start_time # Initial application start time
self._suspendtime = None # Session time compensation for suspended state
self._queue_jobs = True # Whether we should continue to queue jobs
self._state = state
# State of cache management related jobs
self._cache_size_scheduled = False # Whether we have a cache size job scheduled
self._cache_size_running = None # A running CacheSizeJob, or None
self._cleanup_scheduled = False # Whether we have a cleanup job scheduled
self._cleanup_running = None # A running CleanupJob, or None
# Message to send notifications back to the Scheduler's owner
self._notification_queue = notification_queue
self._notifier = notifier
# Whether our exclusive jobs, like 'cleanup' are currently already
# waiting or active.
#
# This is just a bit quicker than scanning the wait queue and active
# queue and comparing job action names.
#
self._exclusive_waiting = set()
self._exclusive_active = set()
self.resources = Resources(context.sched_builders,
context.sched_fetchers,
context.sched_pushers)
# run()
#
# Args:
# queues (list): A list of Queue objects
#
# Returns:
# (SchedStatus): How the scheduling terminated
#
# Elements in the 'plan' will be processed by each
# queue in order. Processing will complete when all
# elements have been processed by each queue or when
# an error arises
#
def run(self, queues):
# Hold on to the queues to process
self.queues = queues
# Ensure that we have a fresh new event loop, in case we want
# to run another test in this thread.
self.loop = asyncio.new_event_loop()
asyncio.set_event_loop(self.loop)
# Add timeouts
self.loop.call_later(1, self._tick)
# Handle unix signals while running
self._connect_signals()
# Check if we need to start with some cache maintenance
self._check_cache_management()
# Start the profiler
with PROFILER.profile(Topics.SCHEDULER, "_".join(queue.action_name for queue in self.queues)):
# Run the queues
self._sched()
self.loop.run_forever()
self.loop.close()
# Stop handling unix signals
self._disconnect_signals()
failed = any(queue.any_failed_elements() for queue in self.queues)
self.loop = None
if failed:
status = SchedStatus.ERROR
elif self.terminated:
status = SchedStatus.TERMINATED
else:
status = SchedStatus.SUCCESS
return status
# clear_queues()
#
# Forcibly destroys all the scheduler's queues
# This is needed because Queues register TaskGroups with State,
# which must be unique. As there is not yet any reason to have multiple
# Queues of the same type, old ones should be deleted.
#
def clear_queues(self):
if self.queues:
for queue in self.queues:
queue.destroy()
self.queues.clear()
# terminate_jobs()
#
# Forcefully terminates all ongoing jobs.
#
# For this to be effective, one needs to return to
# the scheduler loop first and allow the scheduler
# to complete gracefully.
#
# NOTE: This will block SIGINT so that graceful process
# termination is not interrupted, and SIGINT will
# remain blocked after Scheduler.run() returns.
#
def terminate_jobs(self):
# Set this right away, the frontend will check this
# attribute to decide whether or not to print status info
# etc and the following code block will trigger some callbacks.
self.terminated = True
self.loop.call_soon(self._terminate_jobs_real)
# Block this until we're finished terminating jobs,
# this will remain blocked forever.
signal.pthread_sigmask(signal.SIG_BLOCK, [signal.SIGINT])
# jobs_suspended()
#
# A context manager for running with jobs suspended
#
@contextmanager
def jobs_suspended(self):
self._disconnect_signals()
self._suspend_jobs()
yield
self._resume_jobs()
self._connect_signals()
# stop_queueing()
#
# Stop queueing additional jobs, causes Scheduler.run()
# to return once all currently processing jobs are finished.
#
def stop_queueing(self):
self._queue_jobs = False
# elapsed_time()
#
# Fetches the current session elapsed time
#
# Returns:
# (timedelta): The amount of time since the start of the session,
# discounting any time spent while jobs were suspended.
#
def elapsed_time(self):
timenow = datetime.datetime.now()
starttime = self._starttime
if not starttime:
starttime = timenow
return timenow - starttime
# job_completed():
#
# Called when a Job completes
#
# Args:
# queue (Queue): The Queue holding a complete job
# job (Job): The completed Job
# status (JobStatus): The status of the completed job
#
def job_completed(self, job, status):
self._active_jobs.remove(job)
element = None
if status == JobStatus.FAIL:
# If it's an elementjob, we want to compare against the failure messages
# and send the Element() instance. Note this will change if the frontend
# is run in a separate process for pickling
element = job.get_element()
notification = Notification(NotificationType.JOB_COMPLETE,
full_name=job.name,
job_action=job.action_name,
job_status=status,
element=element)
self._notify(notification)
self._sched()
# check_cache_size():
#
# Queues a cache size calculation job, after the cache
# size is calculated, a cleanup job will be run automatically
# if needed.
#
def check_cache_size(self):
# Here we assume we are called in response to a job
# completion callback, or before entering the scheduler.
#
# As such there is no need to call `_sched()` from here,
# and we prefer to run it once at the last moment.
#
self._cache_size_scheduled = True
#######################################################
# Local Private Methods #
#######################################################
# _check_cache_management()
#
# Run an initial check if we need to lock the cache
# resource and check the size and possibly launch
# a cleanup.
#
# Sessions which do not add to the cache are not affected.
#
def _check_cache_management(self):
# Only trigger the check for a scheduler run which has
# queues which require the CACHE resource.
if not any(q for q in self.queues
if ResourceType.CACHE in q.resources):
return
# If the estimated size outgrows the quota, queue a job to
# actually check the real cache size initially, this one
# should have exclusive access to the cache to ensure nothing
# starts while we are checking the cache.
#
artifacts = self.context.artifactcache
if artifacts.full():
self._sched_cache_size_job(exclusive=True)
# _start_job()
#
# Spanws a job
#
# Args:
# job (Job): The job to start
#
def _start_job(self, job):
self._active_jobs.append(job)
notification = Notification(NotificationType.JOB_START,
full_name=job.name,
job_action=job.action_name,
elapsed_time=self.elapsed_time())
self._notify(notification)
job.start()
# Callback for the cache size job
def _cache_size_job_complete(self, status, cache_size):
# Deallocate cache size job resources
self._cache_size_running = None
self.resources.release([ResourceType.CACHE, ResourceType.PROCESS])
# Unregister the exclusive interest if there was any
self.resources.unregister_exclusive_interest(
[ResourceType.CACHE], 'cache-size'
)
# Schedule a cleanup job if we've hit the threshold
if status is not JobStatus.OK:
return
context = self.context
artifacts = context.artifactcache
if artifacts.full():
self._cleanup_scheduled = True
# Callback for the cleanup job
def _cleanup_job_complete(self, status, cache_size):
# Deallocate cleanup job resources
self._cleanup_running = None
self.resources.release([ResourceType.CACHE, ResourceType.PROCESS])
# Unregister the exclusive interest when we're done with it
if not self._cleanup_scheduled:
self.resources.unregister_exclusive_interest(
[ResourceType.CACHE], 'cache-cleanup'
)
# _sched_cleanup_job()
#
# Runs a cleanup job if one is scheduled to run now and
# sufficient recources are available.
#
def _sched_cleanup_job(self):
if self._cleanup_scheduled and self._cleanup_running is None:
# Ensure we have an exclusive interest in the resources
self.resources.register_exclusive_interest(
[ResourceType.CACHE], 'cache-cleanup'
)
if self.resources.reserve([ResourceType.CACHE, ResourceType.PROCESS],
[ResourceType.CACHE]):
# Update state and launch
self._cleanup_scheduled = False
self._cleanup_running = \
CleanupJob(self, _ACTION_NAME_CLEANUP, 'cleanup/cleanup',
complete_cb=self._cleanup_job_complete)
self._start_job(self._cleanup_running)
# _sched_cache_size_job()
#
# Runs a cache size job if one is scheduled to run now and
# sufficient recources are available.
#
# Args:
# exclusive (bool): Run a cache size job immediately and
# hold the ResourceType.CACHE resource
# exclusively (used at startup).
#
def _sched_cache_size_job(self, *, exclusive=False):
# The exclusive argument is not intended (or safe) for arbitrary use.
if exclusive:
assert not self._cache_size_scheduled
assert not self._cache_size_running
assert not self._active_jobs
self._cache_size_scheduled = True
if self._cache_size_scheduled and not self._cache_size_running:
# Handle the exclusive launch
exclusive_resources = set()
if exclusive:
exclusive_resources.add(ResourceType.CACHE)
self.resources.register_exclusive_interest(
exclusive_resources, 'cache-size'
)
# Reserve the resources (with the possible exclusive cache resource)
if self.resources.reserve([ResourceType.CACHE, ResourceType.PROCESS],
exclusive_resources):
# Update state and launch
self._cache_size_scheduled = False
self._cache_size_running = \
CacheSizeJob(self, _ACTION_NAME_CACHE_SIZE,
'cache_size/cache_size',
complete_cb=self._cache_size_job_complete)
self._start_job(self._cache_size_running)
# _sched_queue_jobs()
#
# Ask the queues what jobs they want to schedule and schedule
# them. This is done here so we can ask for new jobs when jobs
# from previous queues become available.
#
# This will process the Queues, pull elements through the Queues
# and process anything that is ready.
#
def _sched_queue_jobs(self):
ready = []
process_queues = True
while self._queue_jobs and process_queues:
# Pull elements forward through queues
elements = []
for queue in self.queues:
queue.enqueue(elements)
elements = list(queue.dequeue())
# Kickoff whatever processes can be processed at this time
#
# We start by queuing from the last queue first, because
# we want to give priority to queues later in the
# scheduling process in the case that multiple queues
# share the same token type.
#
# This avoids starvation situations where we dont move on
# to fetch tasks for elements which failed to pull, and
# thus need all the pulls to complete before ever starting
# a build
ready.extend(chain.from_iterable(
q.harvest_jobs() for q in reversed(self.queues)
))
# harvest_jobs() may have decided to skip some jobs, making
# them eligible for promotion to the next queue as a side effect.
#
# If that happens, do another round.
process_queues = any(q.dequeue_ready() for q in self.queues)
# Start the jobs
#
for job in ready:
self._start_job(job)
# _sched()
#
# Run any jobs which are ready to run, or quit the main loop
# when nothing is running or is ready to run.
#
# This is the main driving function of the scheduler, it is called
# initially when we enter Scheduler.run(), and at the end of whenever
# any job completes, after any bussiness logic has occurred and before
# going back to sleep.
#
def _sched(self):
if not self.terminated:
#
# Try the cache management jobs
#
self._sched_cleanup_job()
self._sched_cache_size_job()
#
# Run as many jobs as the queues can handle for the
# available resources
#
self._sched_queue_jobs()
#
# If nothing is ticking then bail out
#
if not self._active_jobs:
self.loop.stop()
# _suspend_jobs()
#
# Suspend all ongoing jobs.
#
def _suspend_jobs(self):
if not self.suspended:
self._suspendtime = datetime.datetime.now()
self.suspended = True
for job in self._active_jobs:
job.suspend()
# _resume_jobs()
#
# Resume suspended jobs.
#
def _resume_jobs(self):
if self.suspended:
for job in self._active_jobs:
job.resume()
self.suspended = False
self._starttime += (datetime.datetime.now() - self._suspendtime)
self._suspendtime = None
# _interrupt_event():
#
# A loop registered event callback for keyboard interrupts
#
def _interrupt_event(self):
# FIXME: This should not be needed, but for some reason we receive an
# additional SIGINT event when the user hits ^C a second time
# to inform us that they really intend to terminate; even though
# we have disconnected our handlers at this time.
#
if self.terminated:
return
notification = Notification(NotificationType.INTERRUPT)
self._notify(notification)
# _terminate_event():
#
# A loop registered event callback for SIGTERM
#
def _terminate_event(self):
self.terminate_jobs()
# _suspend_event():
#
# A loop registered event callback for SIGTSTP
#
def _suspend_event(self):
# Ignore the feedback signals from Job.suspend()
if self.internal_stops:
self.internal_stops -= 1
return
# No need to care if jobs were suspended or not, we _only_ handle this
# while we know jobs are not suspended.
self._suspend_jobs()
os.kill(os.getpid(), signal.SIGSTOP)
self._resume_jobs()
# _connect_signals():
#
# Connects our signal handler event callbacks to the mainloop
#
def _connect_signals(self):
self.loop.add_signal_handler(signal.SIGINT, self._interrupt_event)
self.loop.add_signal_handler(signal.SIGTERM, self._terminate_event)
self.loop.add_signal_handler(signal.SIGTSTP, self._suspend_event)
def _disconnect_signals(self):
self.loop.remove_signal_handler(signal.SIGINT)
self.loop.remove_signal_handler(signal.SIGTSTP)
self.loop.remove_signal_handler(signal.SIGTERM)
def _terminate_jobs_real(self):
# 20 seconds is a long time, it can take a while and sometimes
# we still fail, need to look deeper into this again.
wait_start = datetime.datetime.now()
wait_limit = 20.0
# First tell all jobs to terminate
for job in self._active_jobs:
job.terminate()
# Now wait for them to really terminate
for job in self._active_jobs:
elapsed = datetime.datetime.now() - wait_start
timeout = max(wait_limit - elapsed.total_seconds(), 0.0)
if not job.terminate_wait(timeout):
job.kill()
# Regular timeout for driving status in the UI
def _tick(self):
notification = Notification(NotificationType.TICK)
self._notify(notification)
self.loop.call_later(1, self._tick)
def _notify(self, notification):
self._notification_queue.put(notification)
x = 0
while self._notification_queue.empty():
time.sleep(0.1)
x = x +1
if x == 10:
raise ValueError("queue still empty")
self._notifier()
def __getstate__(self):
# The only use-cases for pickling in BuildStream at the time of writing
# are enabling the 'spawn' method of starting child processes, and
# saving jobs to disk for replays.
#
# In both of these use-cases, a common mistake is that something being
# pickled indirectly holds a reference to the Scheduler, which in turn
# holds lots of things that are not pickleable.
#
# Make this situation easier to debug by failing early, in the
# Scheduler itself. Pickling this is almost certainly a mistake, unless
# a new use-case arises.
#
raise TypeError("Scheduler objects should not be pickled.")