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#
# Copyright (C) 2017 Codethink Limited
# Copyright (C) 2018 Bloomberg Finance LP
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library. If not, see <http://www.gnu.org/licenses/>.
#
# Authors:
# Andrew Leeming <andrew.leeming@codethink.co.uk>
# Tristan Van Berkom <tristan.vanberkom@codethink.co.uk>
"""
Sandbox - The build sandbox
===========================
:class:`.Element` plugins which want to interface with the sandbox
need only understand this interface, while it may be given a different
sandbox implementation, any sandbox implementation it is given will
conform to this interface.
See also: :ref:`sandboxing`.
"""
import os
import shlex
import contextlib
from contextlib import contextmanager
from .._exceptions import ImplError, BstError, SandboxError
from .._message import Message, MessageType
from ..storage._filebaseddirectory import FileBasedDirectory
from ..storage._casbaseddirectory import CasBasedDirectory
class SandboxFlags():
"""Flags indicating how the sandbox should be run.
"""
NONE = 0
"""Use default sandbox configuration.
"""
ROOT_READ_ONLY = 0x01
"""The root filesystem is read only.
This is normally true except when running integration commands
on staged dependencies, where we have to update caches and run
things such as ldconfig.
"""
NETWORK_ENABLED = 0x02
"""Whether to expose host network.
This should not be set when running builds, but can
be allowed for running a shell in a sandbox.
"""
INTERACTIVE = 0x04
"""Whether to run the sandbox interactively
This determines if the sandbox should attempt to connect
the terminal through to the calling process, or detach
the terminal entirely.
"""
INHERIT_UID = 0x08
"""Whether to use the user id and group id from the host environment
This determines if processes in the sandbox should run with the
same user id and group id as BuildStream itself. By default,
processes run with user id and group id 0, protected by a user
namespace where available.
"""
class SandboxCommandError(SandboxError):
"""Raised by :class:`.Sandbox` implementations when a command fails.
Args:
message (str): The error message to report to the user
collect (str): An optional directory containing partial install contents
"""
def __init__(self, message, *, collect=None):
super().__init__(message, reason='command-failed')
self.collect = collect
class Sandbox():
"""Sandbox()
Sandbox programming interface for :class:`.Element` plugins.
"""
# Minimal set of devices for the sandbox
DEVICES = [
'/dev/urandom',
'/dev/random',
'/dev/zero',
'/dev/null'
]
def __init__(self, context, project, directory, **kwargs):
self.__context = context
self.__project = project
self.__directories = []
self.__cwd = None
self.__env = None
self.__mount_sources = {}
self.__allow_real_directory = kwargs['allow_real_directory']
# Plugin ID for logging
plugin = kwargs.get('plugin', None)
if plugin:
self.__plugin_id = plugin._get_unique_id()
else:
self.__plugin_id = None
# Configuration from kwargs common to all subclasses
self.__config = kwargs['config']
self.__stdout = kwargs['stdout']
self.__stderr = kwargs['stderr']
self.__bare_directory = kwargs['bare_directory']
# Setup the directories. Root and output_directory should be
# available to subclasses, hence being single-underscore. The
# others are private to this class.
# If the directory is bare, it probably doesn't need scratch
if self.__bare_directory:
self._root = directory
self.__scratch = None
os.makedirs(self._root, exist_ok=True)
else:
self._root = os.path.join(directory, 'root')
self.__scratch = os.path.join(directory, 'scratch')
for directory_ in [self._root, self.__scratch]:
os.makedirs(directory_, exist_ok=True)
self._output_directory = None
self._vdir = None
self._usebuildtree = False
# This is set if anyone requests access to the underlying
# directory via get_directory.
self._never_cache_vdirs = False
# Pending command batch
self.__batch = None
def get_directory(self):
"""Fetches the sandbox root directory
The root directory is where artifacts for the base
runtime environment should be staged. Only works if
BST_VIRTUAL_DIRECTORY is not set.
Returns:
(str): The sandbox root directory
"""
if self.__allow_real_directory:
self._never_cache_vdirs = True
return self._root
else:
raise BstError("You can't use get_directory")
def get_virtual_directory(self):
"""Fetches the sandbox root directory as a virtual Directory.
The root directory is where artifacts for the base
runtime environment should be staged.
Use caution if you use get_directory and
get_virtual_directory. If you alter the contents of the
directory returned by get_directory, all objects returned by
get_virtual_directory or derived from them are invalid and you
must call get_virtual_directory again to get a new copy.
Returns:
(Directory): The sandbox root directory
"""
if self._vdir is None or self._never_cache_vdirs:
if 'BST_CAS_DIRECTORIES' in os.environ:
self._vdir = CasBasedDirectory(self.__context.artifactcache.cas, ref=None)
else:
self._vdir = FileBasedDirectory(self._root)
return self._vdir
def _set_virtual_directory(self, virtual_directory):
""" Sets virtual directory. Useful after remote execution
has rewritten the working directory.
"""
self._vdir = virtual_directory
def set_environment(self, environment):
"""Sets the environment variables for the sandbox
Args:
environment (dict): The environment variables to use in the sandbox
"""
self.__env = environment
def set_work_directory(self, directory):
"""Sets the work directory for commands run in the sandbox
Args:
directory (str): An absolute path within the sandbox
"""
self.__cwd = directory
def set_output_directory(self, directory):
"""Sets the output directory - the directory which is preserved
as an artifact after assembly.
Args:
directory (str): An absolute path within the sandbox
"""
self._output_directory = directory
def mark_directory(self, directory, *, artifact=False):
"""Marks a sandbox directory and ensures it will exist
Args:
directory (str): An absolute path within the sandbox to mark
artifact (bool): Whether the content staged at this location
contains artifacts
.. note::
Any marked directories will be read-write in the sandboxed
environment, only the root directory is allowed to be readonly.
"""
self.__directories.append({
'directory': directory,
'artifact': artifact
})
def run(self, command, flags, *, cwd=None, env=None, label=None):
"""Run a command in the sandbox.
If this is called outside a batch context, the command is immediately
executed.
If this is called in a batch context, the command is added to the batch
for later execution. If the command fails, later commands will not be
executed. Command flags must match batch flags.
Args:
command (list): The command to run in the sandboxed environment, as a list
of strings starting with the binary to run.
flags (:class:`.SandboxFlags`): The flags for running this command.
cwd (str): The sandbox relative working directory in which to run the command.
env (dict): A dictionary of string key, value pairs to set as environment
variables inside the sandbox environment.
label (str): An optional label for the command, used for logging. (*Since: 1.4*)
Returns:
(int|None): The program exit code, or None if running in batch context.
Raises:
(:class:`.ProgramNotFoundError`): If a host tool which the given sandbox
implementation requires is not found.
.. note::
The optional *cwd* argument will default to the value set with
:func:`~buildstream.sandbox.Sandbox.set_work_directory` and this
function must make sure the directory will be created if it does
not exist yet, even if a workspace is being used.
"""
# Fallback to the sandbox default settings for
# the cwd and env.
#
cwd = self._get_work_directory(cwd=cwd)
env = self._get_environment(cwd=cwd, env=env)
# Convert single-string argument to a list
if isinstance(command, str):
command = [command]
if self.__batch:
if flags != self.__batch.flags:
raise SandboxError("Inconsistent sandbox flags in single command batch")
batch_command = _SandboxBatchCommand(command, cwd=cwd, env=env, label=label)
current_group = self.__batch.current_group
current_group.append(batch_command)
return None
else:
return self._run(command, flags, cwd=cwd, env=env)
@contextmanager
def batch(self, flags, *, label=None, collect=None):
"""Context manager for command batching
This provides a batch context that defers execution of commands until
the end of the context. If a command fails, the batch will be aborted
and subsequent commands will not be executed.
Command batches may be nested. Execution will start only when the top
level batch context ends.
Args:
flags (:class:`.SandboxFlags`): The flags for this command batch.
label (str): An optional label for the batch group, used for logging.
collect (str): An optional directory containing partial install contents
on command failure.
Raises:
(:class:`.SandboxCommandError`): If a command fails.
*Since: 1.4*
"""
group = _SandboxBatchGroup(label=label)
if self.__batch:
# Nested batch
if flags != self.__batch.flags:
raise SandboxError("Inconsistent sandbox flags in single command batch")
parent_group = self.__batch.current_group
parent_group.append(group)
self.__batch.current_group = group
try:
yield
finally:
self.__batch.current_group = parent_group
else:
# Top-level batch
batch = self._create_batch(group, flags, collect=collect)
self.__batch = batch
try:
yield
finally:
self.__batch = None
batch.execute()
#####################################################
# Abstract Methods for Sandbox implementations #
#####################################################
# _run()
#
# Abstract method for running a single command
#
# Args:
# command (list): The command to run in the sandboxed environment, as a list
# of strings starting with the binary to run.
# flags (:class:`.SandboxFlags`): The flags for running this command.
# cwd (str): The sandbox relative working directory in which to run the command.
# env (dict): A dictionary of string key, value pairs to set as environment
# variables inside the sandbox environment.
#
# Returns:
# (int): The program exit code.
#
def _run(self, command, flags, *, cwd, env):
raise ImplError("Sandbox of type '{}' does not implement _run()"
.format(type(self).__name__))
# _create_batch()
#
# Abstract method for creating a batch object. Subclasses can override
# this method to instantiate a subclass of _SandboxBatch.
#
# Args:
# main_group (:class:`_SandboxBatchGroup`): The top level batch group.
# flags (:class:`.SandboxFlags`): The flags for commands in this batch.
# collect (str): An optional directory containing partial install contents
# on command failure.
#
def _create_batch(self, main_group, flags, *, collect=None):
return _SandboxBatch(self, main_group, flags, collect=collect)
################################################
# Private methods #
################################################
# _get_context()
#
# Fetches the context BuildStream was launched with.
#
# Returns:
# (Context): The context of this BuildStream invocation
def _get_context(self):
return self.__context
# _get_project()
#
# Fetches the Project this sandbox was created to build for.
#
# Returns:
# (Project): The project this sandbox was created for.
def _get_project(self):
return self.__project
# _get_marked_directories()
#
# Fetches the marked directories in the sandbox
#
# Returns:
# (list): A list of directory mark objects.
#
# The returned objects are dictionaries with the following attributes:
# directory: The absolute path within the sandbox
# artifact: Whether the path will contain artifacts or not
#
def _get_marked_directories(self):
return self.__directories
# _get_mount_source()
#
# Fetches the list of mount sources
#
# Returns:
# (dict): A dictionary where keys are mount points and values are the mount sources
def _get_mount_sources(self):
return self.__mount_sources
# _set_mount_source()
#
# Sets the mount source for a given mountpoint
#
# Args:
# mountpoint (str): The absolute mountpoint path inside the sandbox
# mount_source (str): the host path to be mounted at the mount point
def _set_mount_source(self, mountpoint, mount_source):
self.__mount_sources[mountpoint] = mount_source
# _get_environment()
#
# Fetches the environment variables for running commands
# in the sandbox.
#
# Args:
# cwd (str): The working directory the command has been requested to run in, if any.
# env (str): The environment the command has been requested to run in, if any.
#
# Returns:
# (str): The sandbox work directory
def _get_environment(self, *, cwd=None, env=None):
cwd = self._get_work_directory(cwd=cwd)
if env is None:
env = self.__env
# Naive getcwd implementations can break when bind-mounts to different
# paths on the same filesystem are present. Letting the command know
# what directory it is in makes it unnecessary to call the faulty
# getcwd.
env = dict(env)
env['PWD'] = cwd
return env
# _get_work_directory()
#
# Fetches the working directory for running commands
# in the sandbox.
#
# Args:
# cwd (str): The working directory the command has been requested to run in, if any.
#
# Returns:
# (str): The sandbox work directory
def _get_work_directory(self, *, cwd=None):
return cwd or self.__cwd or '/'
# _get_scratch_directory()
#
# Fetches the sandbox scratch directory, this directory can
# be used by the sandbox implementation to cache things or
# redirect temporary fuse mounts.
#
# The scratch directory is guaranteed to be on the same
# filesystem as the root directory.
#
# Returns:
# (str): The sandbox scratch directory
def _get_scratch_directory(self):
assert not self.__bare_directory, "Scratch is not going to work with bare directories"
return self.__scratch
# _get_output()
#
# Fetches the stdout & stderr
#
# Returns:
# (file): The stdout, or None to inherit
# (file): The stderr, or None to inherit
def _get_output(self):
return (self.__stdout, self.__stderr)
# _get_config()
#
# Fetches the sandbox configuration object.
#
# Returns:
# (SandboxConfig): An object containing the configuration
# data passed in during construction.
def _get_config(self):
return self.__config
# _has_command()
#
# Tests whether a command exists inside the sandbox
#
# Args:
# command (list): The command to test.
# env (dict): A dictionary of string key, value pairs to set as environment
# variables inside the sandbox environment.
# Returns:
# (bool): Whether a command exists inside the sandbox.
def _has_command(self, command, env=None):
if os.path.isabs(command):
return os.path.exists(os.path.join(
self._root, command.lstrip(os.sep)))
for path in env.get('PATH').split(':'):
if os.path.exists(os.path.join(
self._root, path.lstrip(os.sep), command)):
return True
return False
# _get_plugin_id()
#
# Get the plugin's unique identifier
#
def _get_plugin_id(self):
return self.__plugin_id
# _callback()
#
# If this is called outside a batch context, the specified function is
# invoked immediately.
#
# If this is called in a batch context, the function is added to the batch
# for later invocation.
#
# Args:
# callback (callable): The function to invoke
#
def _callback(self, callback):
if self.__batch:
batch_call = _SandboxBatchCall(callback)
current_group = self.__batch.current_group
current_group.append(batch_call)
else:
callback()
# _SandboxBatch()
#
# A batch of sandbox commands.
#
class _SandboxBatch():
def __init__(self, sandbox, main_group, flags, *, collect=None):
self.sandbox = sandbox
self.main_group = main_group
self.current_group = main_group
self.flags = flags
self.collect = collect
def execute(self):
self.main_group.execute(self)
def execute_group(self, group):
if group.label:
context = self.sandbox._get_context()
cm = context.timed_activity(group.label, unique_id=self.sandbox._get_plugin_id())
else:
cm = contextlib.suppress()
with cm:
group.execute_children(self)
def execute_command(self, command):
if command.label:
context = self.sandbox._get_context()
message = Message(self.sandbox._get_plugin_id(), MessageType.STATUS,
'Running {}'.format(command.label))
context.message(message)
exitcode = self.sandbox._run(command.command, self.flags, cwd=command.cwd, env=command.env)
if exitcode != 0:
cmdline = ' '.join(shlex.quote(cmd) for cmd in command.command)
label = command.label or cmdline
raise SandboxCommandError("Command '{}' failed with exitcode {}".format(label, exitcode),
collect=self.collect)
def execute_call(self, call):
call.callback()
# _SandboxBatchItem()
#
# An item in a command batch.
#
class _SandboxBatchItem():
def __init__(self, *, label=None):
self.label = label
# _SandboxBatchCommand()
#
# A command item in a command batch.
#
class _SandboxBatchCommand(_SandboxBatchItem):
def __init__(self, command, *, cwd, env, label=None):
super().__init__(label=label)
self.command = command
self.cwd = cwd
self.env = env
def execute(self, batch):
batch.execute_command(self)
# _SandboxBatchGroup()
#
# A group in a command batch.
#
class _SandboxBatchGroup(_SandboxBatchItem):
def __init__(self, *, label=None):
super().__init__(label=label)
self.children = []
def append(self, item):
self.children.append(item)
def execute(self, batch):
batch.execute_group(self)
def execute_children(self, batch):
for item in self.children:
item.execute(batch)
# _SandboxBatchCall()
#
# A call item in a command batch.
#
class _SandboxBatchCall(_SandboxBatchItem):
def __init__(self, callback):
super().__init__()
self.callback = callback
def execute(self, batch):
batch.execute_call(self)