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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#ifndef BRPC_SERVER_ID_H
#define BRPC_SERVER_ID_H
// To brpc developers: This is a header included by user, don't depend
// on internal structures, use opaque pointers instead.
#include <vector>
#include "butil/containers/hash_tables.h" // hash
#include "butil/containers/flat_map.h"
#include "brpc/socket_id.h"
namespace brpc {
// Representing a server inside LoadBalancer.
struct ServerId {
ServerId() : id(0) {}
explicit ServerId(SocketId id_in) : id(id_in) {}
ServerId(SocketId id_in, const std::string& tag_in)
: id(id_in), tag(tag_in) {}
SocketId id;
std::string tag;
};
inline bool operator==(const ServerId& id1, const ServerId& id2)
{ return id1.id == id2.id && id1.tag == id2.tag; }
inline bool operator!=(const ServerId& id1, const ServerId& id2)
{ return !(id1 == id2); }
inline bool operator<(const ServerId& id1, const ServerId& id2)
{ return id1.id != id2.id ? (id1.id < id2.id) : (id1.tag < id2.tag); }
inline std::ostream& operator<<(std::ostream& os, const ServerId& tsid) {
os << tsid.id;
if (!tsid.tag.empty()) {
os << "(tag=" << tsid.tag << ')';
}
return os;
}
// Statefully map ServerId to SocketId.
class ServerId2SocketIdMapper {
public:
ServerId2SocketIdMapper();
~ServerId2SocketIdMapper();
// Remember duplicated count of server.id
// Returns true if server.id does not exist before.
bool AddServer(const ServerId& server);
// Remove 1 duplication of server.id.
// Returns true if server.id does not exist after.
bool RemoveServer(const ServerId& server);
// Remember duplicated counts of all SocketId in servers.
// Returns list of SocketId that do not exist before.
std::vector<SocketId>& AddServers(const std::vector<ServerId>& servers);
// Remove 1 duplication of all SocketId in servers respectively.
// Returns list of SocketId that do not exist after.
std::vector<SocketId>& RemoveServers(const std::vector<ServerId>& servers);
private:
butil::FlatMap<SocketId, int> _nref_map;
std::vector<SocketId> _tmp;
};
} // namespace brpc
namespace BUTIL_HASH_NAMESPACE {
#if defined(COMPILER_GCC)
template<>
struct hash<brpc::ServerId> {
std::size_t operator()(const ::brpc::ServerId& tagged_id) const {
return hash<std::string>()(tagged_id.tag) * 101 + tagged_id.id;
}
};
#elif defined(COMPILER_MSVC)
inline size_t hash_value(const ::brpc::ServerId& tagged_id) {
return hash_value(tagged_id.tag) * 101 + tagged_id.id;
}
#endif // COMPILER
}
#endif // BRPC_SERVER_ID_H