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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.beam.runners.core;
import java.io.Serializable;
import org.apache.beam.sdk.state.ReadableState;
import org.apache.beam.sdk.state.Timers;
import org.apache.beam.sdk.transforms.windowing.BoundedWindow;
import org.apache.beam.sdk.transforms.windowing.PaneInfo;
import org.apache.beam.sdk.values.WindowingStrategy;
import org.joda.time.Instant;
/**
* Specification for processing to happen after elements have been grouped by key.
*
* @param <K> The type of key being processed.
* @param <InputT> The type of input values associated with the key.
* @param <OutputT> The output type that will be produced for each key.
* @param <W> The type of windows this operates on.
*/
public abstract class ReduceFn<K, InputT, OutputT, W extends BoundedWindow>
implements Serializable {
/** Information accessible to all the processing methods in this {@code ReduceFn}. */
public abstract class Context {
/** Return the key that is being processed. */
public abstract K key();
/** The window that is being processed. */
public abstract W window();
/** Access the current {@link WindowingStrategy}. */
public abstract WindowingStrategy<?, W> windowingStrategy();
/** Return the interface for accessing state. */
public abstract StateAccessor<K> state();
/** Return the interface for accessing timers. */
public abstract Timers timers();
}
/** Information accessible within {@link #processValue}. */
public abstract class ProcessValueContext extends Context {
/** Return the actual value being processed. */
public abstract InputT value();
/** Return the timestamp associated with the value. */
public abstract Instant timestamp();
}
/** Information accessible within {@link #onMerge}. */
public abstract class OnMergeContext extends Context {
/** Return the interface for accessing state. */
@Override
public abstract MergingStateAccessor<K, W> state();
}
/** Information accessible within {@link #onTrigger}. */
public abstract class OnTriggerContext extends Context {
/** Returns the {@link PaneInfo} for the trigger firing being processed. */
public abstract PaneInfo paneInfo();
/** Output the given value in the current window. */
public abstract void output(OutputT value);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
/** Called for each value of type {@code InputT} associated with the current key. */
public abstract void processValue(ProcessValueContext c) throws Exception;
/** Called when windows are merged. */
public abstract void onMerge(OnMergeContext context) throws Exception;
/**
* Called when triggers fire.
*
* <p>Implementations of {@link ReduceFn} should call {@link OnTriggerContext#output} to emit any
* results that should be included in the pane produced by this trigger firing.
*/
public abstract void onTrigger(OnTriggerContext context) throws Exception;
/**
* Called before {@link #onMerge} is invoked to provide an opportunity to prefetch any needed
* state.
*
* @param c Context to use prefetch from.
*/
public void prefetchOnMerge(MergingStateAccessor<K, W> c) throws Exception {}
/**
* Called before {@link #onTrigger} is invoked to provide an opportunity to prefetch any needed
* state.
*
* @param context Context to use prefetch from.
*/
public void prefetchOnTrigger(StateAccessor<K> context) {}
/**
* Called to clear any persisted state that the {@link ReduceFn} may be holding. This will be
* called when the windowing is closing and will receive no future interactions.
*/
public abstract void clearState(Context context) throws Exception;
/** Returns true if the there is no buffered state. */
public abstract ReadableState<Boolean> isEmpty(StateAccessor<K> context);
}