blob: 3c8a2f693c9eadd9f7302525cfdfca5c6a21d58f [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:flutter/material.dart';
import 'package:flutter_svg/svg.dart';
import '../assets/assets.gen.dart';
import '../playground_components.dart';
class DragHandle extends StatelessWidget {
final Axis direction;
const DragHandle({
required this.direction,
super.key,
});
@override
Widget build(BuildContext context) {
// TODO: Use a single file and just rotate it if needed.
// Currently a rotated widget gets blurred in HTML renderer. Find a fix.
return SvgPicture.asset(
direction == Axis.horizontal
? Assets.svg.dragHorizontal
: Assets.svg.dragVertical,
package: PlaygroundComponents.packageName,
);
}
}