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* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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*/
package org.apache.beam.runners.core;
import java.util.Collection;
import java.util.Set;
import org.apache.beam.sdk.transforms.windowing.BoundedWindow;
import org.apache.beam.sdk.transforms.windowing.WindowFn;
import org.apache.beam.vendor.guava.v20_0.com.google.common.annotations.VisibleForTesting;
/**
* Track which windows are <i>active</i>, and the <i>state address window(s)</i> under which their
* state is stored. Also help with the multi-step process of merging windows and their associated
* state.
*
* <p>When windows are merged we must also merge their state. For example, we may need to
* concatenate buffered elements, sum a count of elements, or find a new minimum timestamp. If we
* start with two windows {@code Wa} and {@code Wb} and later discover they should be merged into
* window {@code Wab} then, naively, we must copy and merge the states of {@code Wa} and {@code Wab}
* into {@code Wab}.
*
* <p>However, the common case for merging windows is for a new window to be merged into an existing
* window. Thus, if {@code Wa} is the existing window and {@code Wb} the new window it is more
* efficient to leave the state for {@code Wa} where it is, and simply redirect {@code Wab} to it.
* In this case we say {@code Wab} has a state address window of {@code Wa}.
*
* <p>Even if windows {@code Wa} and {@code Wb} already have state, it can still be more efficient
* to append the state of {@code Wb} onto {@code Wa} rather than copy the state from {@code Wa} and
* {@code Wb} into {@code Wab}.
*
* <p>We use the following terminology for windows:
*
* <ol>
* <li><b>ACTIVE</b>: A window that has state associated with it and has not itself been merged
* away. The window may have one (or more) state address windows under which its non-empty
* state is stored. A state value for an ACTIVE window must be derived by reading the state in
* (all of) its state address windows. Note that only pre 1.4 pipelines use multiple state
* address windows per active window. From 1.4 onwards we eagerly merge window state into a
* single state address window.
* <li><b>NEW</b>: The initial state for a window of an incoming element which is not already
* ACTIVE. We have not yet called {@link WindowFn#mergeWindows}, and so don't yet know whether
* the window will be be merged into another NEW or ACTIVE window, or will become an ACTIVE
* window in its own right.
* </ol>
*
* <p>If no windows will ever be merged we can use the trivial implementation {@link
* NonMergingActiveWindowSet}. Otherwise, the actual implementation of this data structure is in
* {@link MergingActiveWindowSet}.
*
* @param <W> the type of window being managed
*/
public interface ActiveWindowSet<W extends BoundedWindow> {
/** Callback for {@link #merge}. */
public interface MergeCallback<W extends BoundedWindow> {
/**
* Called when windows are about to be merged, but before any {@link #onMerge} callback has been
* made.
*
* @param toBeMerged the windows about to be merged.
* @param mergeResult the result window, either a member of {@code toBeMerged} or new.
*/
void prefetchOnMerge(Collection<W> toBeMerged, W mergeResult) throws Exception;
/**
* Called when windows are about to be merged, after all {@link #prefetchOnMerge} calls have
* been made, but before the active window set has been updated to reflect the merge.
*
* @param toBeMerged the windows about to be merged.
* @param mergeResult the result window, either a member of {@code toBeMerged} or new.
*/
void onMerge(Collection<W> toBeMerged, W mergeResult) throws Exception;
}
/**
* Remove any remaining NEW windows since they were not promoted to being ACTIVE by {@link
* #ensureWindowIsActive} and we don't need to record anything about them.
*/
void cleanupTemporaryWindows();
/** Save any state changes needed. */
void persist();
/** Return (a view of) the set of currently ACTIVE and NEW windows. */
Set<W> getActiveAndNewWindows();
/** Return {@code true} if {@code window} is ACTIVE. */
boolean isActive(W window);
/** Return {@code true} if {@code window} is ACTIVE or NEW. */
boolean isActiveOrNew(W window);
/**
* Called when an incoming element indicates it is a member of {@code window}, but before we have
* started processing that element. If {@code window} is not already known to be ACTIVE, then add
* it as NEW.
*/
void ensureWindowExists(W window);
/**
* Called when a NEW or ACTIVE window is now known to be ACTIVE. Ensure that if it is NEW then it
* becomes ACTIVE (with itself as its only state address window).
*/
void ensureWindowIsActive(W window);
/**
* If {@code window} is not already known to be ACTIVE then add it as ACTIVE. For testing only.
*/
@VisibleForTesting
void addActiveForTesting(W window);
/** Remove {@code window} from the set. */
void remove(W window);
/**
* Invoke {@link WindowFn#mergeWindows} on the {@code WindowFn} associated with this window set,
* merging as many of the NEW and ACTIVE windows as possible. {@code mergeCallback} will be
* invoked for each group of windows that are merged. After this all merge result windows will be
* ACTIVE, and all windows which have been merged away will be neither ACTIVE nor NEW.
*/
void merge(MergeCallback<W> mergeCallback) throws Exception;
/**
* Signal that all state in {@link #readStateAddresses} for {@code window} has been merged into
* the {@link #writeStateAddress} for {@code window}.
*/
void merged(W window);
/**
* Return the state address windows for ACTIVE {@code window} from which all state associated
* should be read and merged.
*/
Set<W> readStateAddresses(W window);
/**
* Return the state address window of ACTIVE {@code window} into which all new state should be
* written. Always one of the results of {@link #readStateAddresses}.
*/
W writeStateAddress(W window);
/**
* Return the state address window into which all new state should be written after ACTIVE windows
* {@code toBeMerged} have been merged into {@code mergeResult}.
*/
W mergedWriteStateAddress(Collection<W> toBeMerged, W mergeResult);
}