| /* |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef BEAM_CROSSPLATFORM_UNISTD_H |
| #define BEAM_CROSSPLATFORM_UNISTD_H |
| |
| #ifdef _WIN32 |
| #include <windows.h> |
| |
| /** |
| * Alternative to POSIX usleep that may be run on Windows platform. |
| */ |
| void usleep(__int64 usec) { |
| HANDLE timer; |
| LARGE_INTEGER timerDueTime; |
| |
| // Timer is measuring in 100 of nanoseconds, negative means relative |
| timerDueTime.QuadPart = -(10 * usec); |
| |
| timer = CreateWaitableTimer(NULL, TRUE, NULL); |
| SetWaitableTimer(timer, &timerDueTime, 0, NULL, NULL, 0); |
| WaitForSingleObject(timer, INFINITE); |
| CloseHandle(timer); |
| } |
| |
| #else |
| #include "unistd.h" |
| #endif |
| |
| #endif //BEAM_CROSSPLATFORM_UNISTD_H |