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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.beam.runners.fnexecution.state;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
import org.apache.beam.runners.core.InMemoryStateInternals;
import org.apache.beam.runners.core.StateInternals;
import org.apache.beam.runners.core.StateNamespace;
import org.apache.beam.runners.core.StateNamespaces;
import org.apache.beam.runners.core.StateTag;
import org.apache.beam.runners.core.StateTags;
import org.apache.beam.sdk.coders.Coder;
import org.apache.beam.sdk.state.BagState;
import org.apache.beam.sdk.transforms.windowing.BoundedWindow;
import org.apache.beam.vendor.grpc.v1p21p0.com.google.protobuf.ByteString;
import org.apache.beam.vendor.guava.v26_0_jre.com.google.common.base.Charsets;
/**
* Holds user state in memory. Only one key is active at a time due to the GroupReduceFunction being
* called once per key. Needs to be reset via {@code resetForNewKey()} before processing a new key.
*/
public class InMemoryBagUserStateFactory<K, V, W extends BoundedWindow>
implements StateRequestHandlers.BagUserStateHandlerFactory<K, V, W> {
private List<InMemorySingleKeyBagState> handlers;
public InMemoryBagUserStateFactory() {
handlers = new ArrayList<>();
}
@Override
public StateRequestHandlers.BagUserStateHandler<K, V, W> forUserState(
String pTransformId,
String userStateId,
Coder<K> keyCoder,
Coder<V> valueCoder,
Coder<W> windowCoder) {
InMemorySingleKeyBagState<K, V, W> bagUserStateHandler =
new InMemorySingleKeyBagState<>(userStateId, valueCoder, windowCoder);
handlers.add(bagUserStateHandler);
return bagUserStateHandler;
}
/** Prepares previous emitted state handlers for processing a new key. */
public void resetForNewKey() {
for (InMemorySingleKeyBagState stateBags : handlers) {
stateBags.reset();
}
}
static class InMemorySingleKeyBagState<K, V, W extends BoundedWindow>
implements StateRequestHandlers.BagUserStateHandler<K, V, W> {
private final StateTag<BagState<V>> stateTag;
private final Coder<W> windowCoder;
private final ByteString cacheToken;
/* Lazily initialized state internals upon first access */
private volatile StateInternals stateInternals;
InMemorySingleKeyBagState(String userStateId, Coder<V> valueCoder, Coder<W> windowCoder) {
this.windowCoder = windowCoder;
this.stateTag = StateTags.bag(userStateId, valueCoder);
this.cacheToken = ByteString.copyFrom(UUID.randomUUID().toString().getBytes(Charsets.UTF_8));
}
@Override
public Iterable<V> get(K key, W window) {
initStateInternals(key);
StateNamespace namespace = StateNamespaces.window(windowCoder, window);
BagState<V> bagState = stateInternals.state(namespace, stateTag);
return bagState.read();
}
@Override
public void append(K key, W window, Iterator<V> values) {
initStateInternals(key);
StateNamespace namespace = StateNamespaces.window(windowCoder, window);
BagState<V> bagState = stateInternals.state(namespace, stateTag);
while (values.hasNext()) {
bagState.add(values.next());
}
}
@Override
public void clear(K key, W window) {
initStateInternals(key);
StateNamespace namespace = StateNamespaces.window(windowCoder, window);
BagState<V> bagState = stateInternals.state(namespace, stateTag);
bagState.clear();
}
@Override
public Optional<ByteString> getCacheToken() {
return Optional.of(cacheToken);
}
private void initStateInternals(K key) {
if (stateInternals == null) {
stateInternals = InMemoryStateInternals.forKey(key);
}
}
void reset() {
stateInternals = null;
}
}
}