| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace Apache.Arrow.Flatbuf |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| /// A data header describing the shared memory layout of a "record" or "row" |
| /// batch. Some systems call this a "row batch" internally and others a "record |
| /// batch". |
| internal struct RecordBatch : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static RecordBatch GetRootAsRecordBatch(ByteBuffer _bb) { return GetRootAsRecordBatch(_bb, new RecordBatch()); } |
| public static RecordBatch GetRootAsRecordBatch(ByteBuffer _bb, RecordBatch obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } |
| public RecordBatch __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| /// number of records / rows. The arrays in the batch should all have this |
| /// length |
| public long Length { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } |
| /// Nodes correspond to the pre-ordered flattened logical schema |
| public FieldNode? Nodes(int j) { int o = __p.__offset(6); return o != 0 ? (FieldNode?)(new FieldNode()).__assign(__p.__vector(o) + j * 16, __p.bb) : null; } |
| public int NodesLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } } |
| /// Buffers correspond to the pre-ordered flattened buffer tree |
| /// |
| /// The number of buffers appended to this list depends on the schema. For |
| /// example, most primitive arrays will have 2 buffers, 1 for the validity |
| /// bitmap and 1 for the values. For struct arrays, there will only be a |
| /// single buffer for the validity (nulls) bitmap |
| public Buffer? Buffers(int j) { int o = __p.__offset(8); return o != 0 ? (Buffer?)(new Buffer()).__assign(__p.__vector(o) + j * 16, __p.bb) : null; } |
| public int BuffersLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } |
| |
| public static Offset<RecordBatch> CreateRecordBatch(FlatBufferBuilder builder, |
| long length = 0, |
| VectorOffset nodesOffset = default(VectorOffset), |
| VectorOffset buffersOffset = default(VectorOffset)) { |
| builder.StartObject(3); |
| RecordBatch.AddLength(builder, length); |
| RecordBatch.AddBuffers(builder, buffersOffset); |
| RecordBatch.AddNodes(builder, nodesOffset); |
| return RecordBatch.EndRecordBatch(builder); |
| } |
| |
| public static void StartRecordBatch(FlatBufferBuilder builder) { builder.StartObject(3); } |
| public static void AddLength(FlatBufferBuilder builder, long length) { builder.AddLong(0, length, 0); } |
| public static void AddNodes(FlatBufferBuilder builder, VectorOffset nodesOffset) { builder.AddOffset(1, nodesOffset.Value, 0); } |
| public static void StartNodesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(16, numElems, 8); } |
| public static void AddBuffers(FlatBufferBuilder builder, VectorOffset buffersOffset) { builder.AddOffset(2, buffersOffset.Value, 0); } |
| public static void StartBuffersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(16, numElems, 8); } |
| public static Offset<RecordBatch> EndRecordBatch(FlatBufferBuilder builder) { |
| int o = builder.EndObject(); |
| return new Offset<RecordBatch>(o); |
| } |
| }; |
| |
| |
| } |