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// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Buffers;
using System.Runtime.InteropServices;
namespace Apache.Arrow.Memory
{
public class NativeMemoryAllocator : MemoryAllocator
{
public NativeMemoryAllocator(int alignment = DefaultAlignment)
: base(alignment) { }
protected override IMemoryOwner<byte> AllocateInternal(int length, out int bytesAllocated)
{
// TODO: Ensure memory is released if exception occurs.
// TODO: Optimize storage overhead; native memory manager stores a pointer
// to allocated memory, offset, and the allocation size.
// TODO: Should the allocation be moved to NativeMemory?
int size = length + Alignment;
IntPtr ptr = Marshal.AllocHGlobal(size);
int offset = (int)(Alignment - (ptr.ToInt64() & (Alignment - 1)));
var manager = new NativeMemoryManager(ptr, offset, length);
bytesAllocated = (length + Alignment);
GC.AddMemoryPressure(bytesAllocated);
// Ensure all allocated memory is zeroed.
manager.Memory.Span.Fill(0);
return manager;
}
}
}