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.. _developers-cpp-windows:
=====================
Developing on Windows
=====================
Like Linux and macOS, we have worked to enable builds to work "out of the box"
with CMake for a reasonably large subset of the project.
System Setup
============
Microsoft provides the free Visual Studio Community edition. When doing
development in the shell, you must initialize the development
environment.
For Visual Studio 2015, execute the following batch script:
.. code-block:: shell
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64
For Visual Studio 2017, the script is:
.. code-block:: shell
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=amd64
One can configure a console emulator like `cmder <https://cmder.net/>`_ to
automatically launch this when starting a new development console.
Using conda-forge for build dependencies
========================================
`Miniconda <https://conda.io/miniconda.html>`_ is a minimal Python distribution
including the `conda <https://conda.io>`_ package manager. Some memers of the
Apache Arrow community participate in the maintenance of `conda-forge
<https://conda-forge.org/>`_, a community-maintained cross-platform package
repository for conda.
To use ``conda-forge`` for your C++ build dependencies on Windows, first
download and install a 64-bit distribution from the `Miniconda homepage
<https://conda.io/miniconda.html>`_
To configure ``conda`` to use the ``conda-forge`` channel by default, launch a
command prompt (``cmd.exe``) and run the command:
.. code-block:: shell
conda config --add channels conda-forge
Now, you can bootstrap a build environment (call from the root directory of the
Arrow codebase):
.. code-block:: shell
conda create -y -n arrow-dev --file=ci\conda_env_cpp.yml
Then "activate" this conda environment with:
.. code-block:: shell
activate arrow-dev
If the environment has been activated, the Arrow build system will
automatically see the ``%CONDA_PREFIX%`` environment variable and use that for
resolving the build dependencies. This is equivalent to setting
.. code-block:: shell
-DARROW_DEPENDENCY_SOURCE=SYSTEM ^
-DARROW_PACKAGE_PREFIX=%CONDA_PREFIX%\Library
Note that these packages are only supported for release builds. If you intend
to use ``-DCMAKE_BUILD_TYPE=debug`` then you must build the packages from
source.
.. note::
If you run into any problems using conda packages for dependencies, a very
common problem is mixing packages from the ``defaults`` channel with those
from ``conda-forge``. You can examine the installed packages in your
environment (and their origin) with ``conda list``
Building using Visual Studio (MSVC) Solution Files
==================================================
Change working directory in ``cmd.exe`` to the root directory of Arrow and do
an out of source build by generating a MSVC solution:
.. code-block:: shell
cd cpp
mkdir build
cd build
cmake .. -G "Visual Studio 14 2015 Win64" ^
-DARROW_BUILD_TESTS=ON
cmake --build . --config Release
Building with Ninja and clcache
===============================
The `Ninja <https://ninja-build.org/>`_ build system offsets better build
parallelization, and the optional `clcache
<https://github.com/frerich/clcache/>`_ compiler cache which keeps track of
past compilations to avoid running them over and over again (in a way similar
to the Unix-specific ``ccache``).
Activate your conda build environment to first install those utilities:
.. code-block:: shell
activate arrow-dev
conda install -c conda-forge ninja
pip install git+https://github.com/frerich/clcache.git
Change working directory in ``cmd.exe`` to the root directory of Arrow and
do an out of source build by generating Ninja files:
.. code-block:: shell
cd cpp
mkdir build
cd build
cmake -G "Ninja" ^
-DCMAKE_C_COMPILER=clcache ^
-DCMAKE_CXX_COMPILER=clcache ^
-DARROW_BUILD_TESTS=ON ^
-DGTest_SOURCE=BUNDLED ..
cmake --build . --config Release
Setting ``CMAKE_C_COMPILER`` and ``CMAKE_CXX_COMPILER`` in the command line
of ``cmake`` is the preferred method of using ``clcache``. Alternatively, you
can set ``CC`` and ``CXX`` environment variables before calling ``cmake``:
.. code-block:: shell
...
set CC=clcache
set CXX=clcache
cmake -G "Ninja" ^
...
Building with NMake
===================
Change working directory in ``cmd.exe`` to the root directory of Arrow and
do an out of source build using ``nmake``:
.. code-block:: shell
cd cpp
mkdir build
cd build
cmake -G "NMake Makefiles" ..
nmake
Building on MSYS2
=================
You can build on MSYS2 terminal, ``cmd.exe`` or PowerShell terminal.
On MSYS2 terminal:
.. code-block:: shell
cd cpp
mkdir build
cd build
cmake -G "MSYS Makefiles" ..
make
On ``cmd.exe`` or PowerShell terminal, you can use the following batch
file:
.. code-block:: batch
setlocal
REM For 64bit
set MINGW_PACKAGE_PREFIX=mingw-w64-x86_64
set MINGW_PREFIX=c:\msys64\mingw64
set MSYSTEM=MINGW64
set PATH=%MINGW_PREFIX%\bin;c:\msys64\usr\bin;%PATH%
rmdir /S /Q cpp\build
mkdir cpp\build
pushd cpp\build
cmake -G "MSYS Makefiles" .. || exit /B
make || exit /B
popd
Debug builds
============
To build a Debug version of Arrow, you should have pre-installed a Debug
version of Boost. It's recommended to configure cmake build with the
following variables for Debug build:
* ``-DARROW_BOOST_USE_SHARED=OFF``: enables static linking with boost debug
libs and simplifies run-time loading of 3rd parties
* ``-DBOOST_ROOT``: sets the root directory of boost libs. (Optional)
* ``-DBOOST_LIBRARYDIR``: sets the directory with boost lib files. (Optional)
The command line to build Arrow in Debug mode will look something like this:
.. code-block:: shell
cd cpp
mkdir build
cd build
cmake .. -G "Visual Studio 14 2015 Win64" ^
-DARROW_BOOST_USE_SHARED=OFF ^
-DCMAKE_BUILD_TYPE=Debug ^
-DBOOST_ROOT=C:/local/boost_1_63_0 ^
-DBOOST_LIBRARYDIR=C:/local/boost_1_63_0/lib64-msvc-14.0
cmake --build . --config Debug
Windows dependency resolution issues
====================================
Because Windows uses ``.lib`` files for both static and dynamic linking of
dependencies, the static library sometimes may be named something different
like ``%PACKAGE%_static.lib`` to distinguish itself. If you are statically
linking some dependencies, we provide some options
* ``-DBROTLI_MSVC_STATIC_LIB_SUFFIX=%BROTLI_SUFFIX%``
* ``-DSNAPPY_MSVC_STATIC_LIB_SUFFIX=%SNAPPY_SUFFIX%``
* ``-LZ4_MSVC_STATIC_LIB_SUFFIX=%LZ4_SUFFIX%``
* ``-ZSTD_MSVC_STATIC_LIB_SUFFIX=%ZSTD_SUFFIX%``
To get the latest build instructions, you can reference `ci/appveyor-built.bat
<https://github.com/apache/arrow/blob/master/ci/appveyor-cpp-build.bat>`_,
which is used by automated Appveyor builds.
Statically linking to Arrow on Windows
======================================
The Arrow headers on Windows static library builds (enabled by the CMake
option ``ARROW_BUILD_STATIC``) use the preprocessor macro ``ARROW_STATIC`` to
suppress dllimport/dllexport marking of symbols. Projects that statically link
against Arrow on Windows additionally need this definition. The Unix builds do
not use the macro.
Replicating Appveyor Builds
===========================
For people more familiar with linux development but need to replicate a failing
appveyor build, here are some rough notes from replicating the
``Static_Crt_Build`` (make unittest will probably still fail but many unit
tests can be made with there individual make targets).
1. Microsoft offers trial VMs for `Windows with Microsoft Visual Studio
<https://developer.microsoft.com/en-us/windows/downloads/virtual-machines>`_.
Download and install a version.
2. Run the VM and install CMake and Miniconda or Anaconda (these instructions
assume Anaconda).
3. Download `pre-built Boost debug binaries
<https://sourceforge.net/projects/boost/files/boost-binaries/>`_ and install
it (run from command prompt opened by "Developer Command Prompt for MSVC
2017"):
.. code-block:: shell
cd $EXTRACT_BOOST_DIRECTORY
.\bootstrap.bat
@rem This is for static libraries needed for static_crt_build in appveyor
.\b2 link=static -with-filesystem -with-regex -with-system install
@rem this should put libraries and headers in c:\Boost
4. Activate anaconda/miniconda:
.. code-block:: shell
@rem this might differ for miniconda
C:\Users\User\Anaconda3\Scripts\activate
5. Clone and change directories to the arrow source code (you might need to
install git).
6. Setup environment variables:
.. code-block:: shell
@rem Change the build type based on which appveyor job you want.
SET JOB=Static_Crt_Build
SET GENERATOR=Ninja
SET APPVEYOR_BUILD_WORKER_IMAGE=Visual Studio 2017
SET USE_CLCACHE=false
SET ARROW_BUILD_GANDIVA=OFF
SET ARROW_LLVM_VERSION=7.0.*
SET PYTHON=3.6
SET ARCH=64
SET PATH=C:\Users\User\Anaconda3;C:\Users\User\Anaconda3\Scripts;C:\Users\User\Anaconda3\Library\bin;%PATH%
SET BOOST_LIBRARYDIR=C:\Boost\lib
SET BOOST_ROOT=C:\Boost
7. Run appveyor scripts:
.. code-block:: shell
.\ci\appveyor-install.bat
@rem this might fail but at this point most unit tests should be buildable by there individual targets
@rem see next line for example.
.\ci\appveyor-build.bat
cmake --build . --config Release --target arrow-compute-hash-test