blob: b70d9539a488d4a744477b7de32dd0ced6c8f55a [file] [log] [blame]
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package array
import (
"fmt"
"strings"
"sync/atomic"
"github.com/apache/arrow/go/arrow"
"github.com/apache/arrow/go/arrow/internal/bitutil"
"github.com/apache/arrow/go/arrow/internal/debug"
"github.com/apache/arrow/go/arrow/memory"
)
// Struct represents an ordered sequence of relative types.
type Struct struct {
array
fields []Interface
}
// NewStructData returns a new Struct array value from data.
func NewStructData(data *Data) *Struct {
a := &Struct{}
a.refCount = 1
a.setData(data)
return a
}
func (a *Struct) NumField() int { return len(a.fields) }
func (a *Struct) Field(i int) Interface { return a.fields[i] }
func (a *Struct) String() string {
o := new(strings.Builder)
o.WriteString("{")
for i, v := range a.fields {
if i > 0 {
o.WriteString(" ")
}
fmt.Fprintf(o, "%v", v)
}
o.WriteString("}")
return o.String()
}
func (a *Struct) setData(data *Data) {
a.array.setData(data)
a.fields = make([]Interface, len(data.childData))
for i, child := range data.childData {
a.fields[i] = MakeFromData(child)
}
}
func arrayEqualStruct(left, right *Struct) bool {
for i, lf := range left.fields {
rf := right.fields[i]
if !ArrayEqual(lf, rf) {
return false
}
}
return true
}
func (a *Struct) Retain() {
a.array.Retain()
for _, f := range a.fields {
f.Retain()
}
}
func (a *Struct) Release() {
a.array.Release()
for _, f := range a.fields {
f.Release()
}
}
type StructBuilder struct {
builder
dtype arrow.DataType
fields []Builder
}
// NewStructBuilder returns a builder, using the provided memory allocator.
func NewStructBuilder(mem memory.Allocator, dtype *arrow.StructType) *StructBuilder {
b := &StructBuilder{
builder: builder{refCount: 1, mem: mem},
dtype: dtype,
fields: make([]Builder, len(dtype.Fields())),
}
for i, f := range dtype.Fields() {
b.fields[i] = newBuilder(b.mem, f.Type)
}
return b
}
// Release decreases the reference count by 1.
// When the reference count goes to zero, the memory is freed.
func (b *StructBuilder) Release() {
debug.Assert(atomic.LoadInt64(&b.refCount) > 0, "too many releases")
if atomic.AddInt64(&b.refCount, -1) == 0 {
if b.nullBitmap != nil {
b.nullBitmap.Release()
b.nullBitmap = nil
}
}
for _, f := range b.fields {
f.Release()
}
}
func (b *StructBuilder) Append(v bool) {
b.Reserve(1)
b.unsafeAppendBoolToBitmap(v)
if !v {
for _, f := range b.fields {
f.AppendNull()
}
}
}
func (b *StructBuilder) AppendValues(valids []bool) {
b.Reserve(len(valids))
b.builder.unsafeAppendBoolsToBitmap(valids, len(valids))
}
func (b *StructBuilder) AppendNull() { b.Append(false) }
func (b *StructBuilder) unsafeAppend(v bool) {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
b.length++
}
func (b *StructBuilder) unsafeAppendBoolToBitmap(isValid bool) {
if isValid {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
} else {
b.nulls++
}
b.length++
}
func (b *StructBuilder) init(capacity int) {
b.builder.init(capacity)
for _, f := range b.fields {
f.init(capacity)
}
}
// Reserve ensures there is enough space for appending n elements
// by checking the capacity and calling Resize if necessary.
func (b *StructBuilder) Reserve(n int) {
b.builder.reserve(n, b.Resize)
}
// Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(),
// additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (b *StructBuilder) Resize(n int) {
if n < minBuilderCapacity {
n = minBuilderCapacity
}
if b.capacity == 0 {
b.init(n)
} else {
b.builder.resize(n, b.builder.init)
for _, f := range b.fields {
f.resize(n, f.init)
}
}
}
func (b *StructBuilder) NumField() int { return len(b.fields) }
func (b *StructBuilder) FieldBuilder(i int) Builder { return b.fields[i] }
// NewArray creates a Struct array from the memory buffers used by the builder and resets the StructBuilder
// so it can be used to build a new array.
func (b *StructBuilder) NewArray() Interface {
return b.NewStructArray()
}
// NewStructArray creates a Struct array from the memory buffers used by the builder and resets the StructBuilder
// so it can be used to build a new array.
func (b *StructBuilder) NewStructArray() (a *Struct) {
data := b.newData()
a = NewStructData(data)
data.Release()
return
}
func (b *StructBuilder) newData() (data *Data) {
fields := make([]*Data, len(b.fields))
for i, f := range b.fields {
arr := f.NewArray()
defer arr.Release()
fields[i] = arr.Data()
}
data = NewData(
b.dtype, b.length,
[]*memory.Buffer{
b.nullBitmap,
nil, // FIXME(sbinet)
},
fields,
b.nulls,
0,
)
b.reset()
return
}
var (
_ Interface = (*Struct)(nil)
_ Builder = (*StructBuilder)(nil)
)