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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package array // import "github.com/apache/arrow/go/arrow/array"
import (
"fmt"
"strings"
"sync/atomic"
"github.com/apache/arrow/go/arrow"
"github.com/apache/arrow/go/arrow/internal/bitutil"
"github.com/apache/arrow/go/arrow/internal/debug"
"github.com/apache/arrow/go/arrow/memory"
"github.com/pkg/errors"
)
func NewIntervalData(data *Data) Interface {
switch data.dtype.(type) {
case *arrow.MonthIntervalType:
return NewMonthIntervalData(data)
case *arrow.DayTimeIntervalType:
return NewDayTimeIntervalData(data)
default:
panic(errors.Errorf("arrow/array: unknown interval data type %T", data.dtype))
}
}
// A type which represents an immutable sequence of arrow.MonthInterval values.
type MonthInterval struct {
array
values []arrow.MonthInterval
}
func NewMonthIntervalData(data *Data) *MonthInterval {
a := &MonthInterval{}
a.refCount = 1
a.setData(data)
return a
}
func (a *MonthInterval) Value(i int) arrow.MonthInterval { return a.values[i] }
func (a *MonthInterval) MonthIntervalValues() []arrow.MonthInterval { return a.values }
func (a *MonthInterval) String() string {
o := new(strings.Builder)
o.WriteString("[")
for i, v := range a.values {
if i > 0 {
fmt.Fprintf(o, " ")
}
switch {
case a.IsNull(i):
o.WriteString("(null)")
default:
fmt.Fprintf(o, "%v", v)
}
}
o.WriteString("]")
return o.String()
}
func (a *MonthInterval) setData(data *Data) {
a.array.setData(data)
vals := data.buffers[1]
if vals != nil {
a.values = arrow.MonthIntervalTraits.CastFromBytes(vals.Bytes())
beg := a.array.data.offset
end := beg + a.array.data.length
a.values = a.values[beg:end]
}
}
func arrayEqualMonthInterval(left, right *MonthInterval) bool {
for i := 0; i < left.Len(); i++ {
if left.IsNull(i) {
continue
}
if left.Value(i) != right.Value(i) {
return false
}
}
return true
}
type MonthIntervalBuilder struct {
builder
data *memory.Buffer
rawData []arrow.MonthInterval
}
func NewMonthIntervalBuilder(mem memory.Allocator) *MonthIntervalBuilder {
return &MonthIntervalBuilder{builder: builder{refCount: 1, mem: mem}}
}
// Release decreases the reference count by 1.
// When the reference count goes to zero, the memory is freed.
func (b *MonthIntervalBuilder) Release() {
debug.Assert(atomic.LoadInt64(&b.refCount) > 0, "too many releases")
if atomic.AddInt64(&b.refCount, -1) == 0 {
if b.nullBitmap != nil {
b.nullBitmap.Release()
b.nullBitmap = nil
}
if b.data != nil {
b.data.Release()
b.data = nil
b.rawData = nil
}
}
}
func (b *MonthIntervalBuilder) Append(v arrow.MonthInterval) {
b.Reserve(1)
b.UnsafeAppend(v)
}
func (b *MonthIntervalBuilder) AppendNull() {
b.Reserve(1)
b.UnsafeAppendBoolToBitmap(false)
}
func (b *MonthIntervalBuilder) UnsafeAppend(v arrow.MonthInterval) {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
b.rawData[b.length] = v
b.length++
}
func (b *MonthIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool) {
if isValid {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
} else {
b.nulls++
}
b.length++
}
// AppendValues will append the values in the v slice. The valid slice determines which values
// in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty,
// all values in v are appended and considered valid.
func (b *MonthIntervalBuilder) AppendValues(v []arrow.MonthInterval, valid []bool) {
if len(v) != len(valid) && len(valid) != 0 {
panic("len(v) != len(valid) && len(valid) != 0")
}
if len(v) == 0 {
return
}
b.Reserve(len(v))
arrow.MonthIntervalTraits.Copy(b.rawData[b.length:], v)
b.builder.unsafeAppendBoolsToBitmap(valid, len(v))
}
func (b *MonthIntervalBuilder) init(capacity int) {
b.builder.init(capacity)
b.data = memory.NewResizableBuffer(b.mem)
bytesN := arrow.MonthIntervalTraits.BytesRequired(capacity)
b.data.Resize(bytesN)
b.rawData = arrow.MonthIntervalTraits.CastFromBytes(b.data.Bytes())
}
// Reserve ensures there is enough space for appending n elements
// by checking the capacity and calling Resize if necessary.
func (b *MonthIntervalBuilder) Reserve(n int) {
b.builder.reserve(n, b.Resize)
}
// Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(),
// additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (b *MonthIntervalBuilder) Resize(n int) {
nBuilder := n
if n < minBuilderCapacity {
n = minBuilderCapacity
}
if b.capacity == 0 {
b.init(n)
} else {
b.builder.resize(nBuilder, b.init)
b.data.Resize(arrow.MonthIntervalTraits.BytesRequired(n))
b.rawData = arrow.MonthIntervalTraits.CastFromBytes(b.data.Bytes())
}
}
// NewArray creates a MonthInterval array from the memory buffers used by the builder and resets the MonthIntervalBuilder
// so it can be used to build a new array.
func (b *MonthIntervalBuilder) NewArray() Interface {
return b.NewMonthIntervalArray()
}
// NewMonthIntervalArray creates a MonthInterval array from the memory buffers used by the builder and resets the MonthIntervalBuilder
// so it can be used to build a new array.
func (b *MonthIntervalBuilder) NewMonthIntervalArray() (a *MonthInterval) {
data := b.newData()
a = NewMonthIntervalData(data)
data.Release()
return
}
func (b *MonthIntervalBuilder) newData() (data *Data) {
bytesRequired := arrow.MonthIntervalTraits.BytesRequired(b.length)
if bytesRequired > 0 && bytesRequired < b.data.Len() {
// trim buffers
b.data.Resize(bytesRequired)
}
data = NewData(arrow.FixedWidthTypes.MonthInterval, b.length, []*memory.Buffer{b.nullBitmap, b.data}, nil, b.nulls, 0)
b.reset()
if b.data != nil {
b.data.Release()
b.data = nil
b.rawData = nil
}
return
}
// A type which represents an immutable sequence of arrow.DayTimeInterval values.
type DayTimeInterval struct {
array
values []arrow.DayTimeInterval
}
func NewDayTimeIntervalData(data *Data) *DayTimeInterval {
a := &DayTimeInterval{}
a.refCount = 1
a.setData(data)
return a
}
func (a *DayTimeInterval) Value(i int) arrow.DayTimeInterval { return a.values[i] }
func (a *DayTimeInterval) DayTimeIntervalValues() []arrow.DayTimeInterval { return a.values }
func (a *DayTimeInterval) String() string {
o := new(strings.Builder)
o.WriteString("[")
for i, v := range a.values {
if i > 0 {
fmt.Fprintf(o, " ")
}
switch {
case a.IsNull(i):
o.WriteString("(null)")
default:
fmt.Fprintf(o, "%v", v)
}
}
o.WriteString("]")
return o.String()
}
func (a *DayTimeInterval) setData(data *Data) {
a.array.setData(data)
vals := data.buffers[1]
if vals != nil {
a.values = arrow.DayTimeIntervalTraits.CastFromBytes(vals.Bytes())
beg := a.array.data.offset
end := beg + a.array.data.length
a.values = a.values[beg:end]
}
}
func arrayEqualDayTimeInterval(left, right *DayTimeInterval) bool {
for i := 0; i < left.Len(); i++ {
if left.IsNull(i) {
continue
}
if left.Value(i) != right.Value(i) {
return false
}
}
return true
}
type DayTimeIntervalBuilder struct {
builder
data *memory.Buffer
rawData []arrow.DayTimeInterval
}
func NewDayTimeIntervalBuilder(mem memory.Allocator) *DayTimeIntervalBuilder {
return &DayTimeIntervalBuilder{builder: builder{refCount: 1, mem: mem}}
}
// Release decreases the reference count by 1.
// When the reference count goes to zero, the memory is freed.
func (b *DayTimeIntervalBuilder) Release() {
debug.Assert(atomic.LoadInt64(&b.refCount) > 0, "too many releases")
if atomic.AddInt64(&b.refCount, -1) == 0 {
if b.nullBitmap != nil {
b.nullBitmap.Release()
b.nullBitmap = nil
}
if b.data != nil {
b.data.Release()
b.data = nil
b.rawData = nil
}
}
}
func (b *DayTimeIntervalBuilder) Append(v arrow.DayTimeInterval) {
b.Reserve(1)
b.UnsafeAppend(v)
}
func (b *DayTimeIntervalBuilder) AppendNull() {
b.Reserve(1)
b.UnsafeAppendBoolToBitmap(false)
}
func (b *DayTimeIntervalBuilder) UnsafeAppend(v arrow.DayTimeInterval) {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
b.rawData[b.length] = v
b.length++
}
func (b *DayTimeIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool) {
if isValid {
bitutil.SetBit(b.nullBitmap.Bytes(), b.length)
} else {
b.nulls++
}
b.length++
}
// AppendValues will append the values in the v slice. The valid slice determines which values
// in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty,
// all values in v are appended and considered valid.
func (b *DayTimeIntervalBuilder) AppendValues(v []arrow.DayTimeInterval, valid []bool) {
if len(v) != len(valid) && len(valid) != 0 {
panic("len(v) != len(valid) && len(valid) != 0")
}
if len(v) == 0 {
return
}
b.Reserve(len(v))
arrow.DayTimeIntervalTraits.Copy(b.rawData[b.length:], v)
b.builder.unsafeAppendBoolsToBitmap(valid, len(v))
}
func (b *DayTimeIntervalBuilder) init(capacity int) {
b.builder.init(capacity)
b.data = memory.NewResizableBuffer(b.mem)
bytesN := arrow.DayTimeIntervalTraits.BytesRequired(capacity)
b.data.Resize(bytesN)
b.rawData = arrow.DayTimeIntervalTraits.CastFromBytes(b.data.Bytes())
}
// Reserve ensures there is enough space for appending n elements
// by checking the capacity and calling Resize if necessary.
func (b *DayTimeIntervalBuilder) Reserve(n int) {
b.builder.reserve(n, b.Resize)
}
// Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(),
// additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (b *DayTimeIntervalBuilder) Resize(n int) {
nBuilder := n
if n < minBuilderCapacity {
n = minBuilderCapacity
}
if b.capacity == 0 {
b.init(n)
} else {
b.builder.resize(nBuilder, b.init)
b.data.Resize(arrow.DayTimeIntervalTraits.BytesRequired(n))
b.rawData = arrow.DayTimeIntervalTraits.CastFromBytes(b.data.Bytes())
}
}
// NewArray creates a DayTimeInterval array from the memory buffers used by the builder and resets the DayTimeIntervalBuilder
// so it can be used to build a new array.
func (b *DayTimeIntervalBuilder) NewArray() Interface {
return b.NewDayTimeIntervalArray()
}
// NewDayTimeIntervalArray creates a DayTimeInterval array from the memory buffers used by the builder and resets the DayTimeIntervalBuilder
// so it can be used to build a new array.
func (b *DayTimeIntervalBuilder) NewDayTimeIntervalArray() (a *DayTimeInterval) {
data := b.newData()
a = NewDayTimeIntervalData(data)
data.Release()
return
}
func (b *DayTimeIntervalBuilder) newData() (data *Data) {
bytesRequired := arrow.DayTimeIntervalTraits.BytesRequired(b.length)
if bytesRequired > 0 && bytesRequired < b.data.Len() {
// trim buffers
b.data.Resize(bytesRequired)
}
data = NewData(arrow.FixedWidthTypes.DayTimeInterval, b.length, []*memory.Buffer{b.nullBitmap, b.data}, nil, b.nulls, 0)
b.reset()
if b.data != nil {
b.data.Release()
b.data = nil
b.rawData = nil
}
return
}
var (
_ Interface = (*MonthInterval)(nil)
_ Interface = (*DayTimeInterval)(nil)
_ Builder = (*MonthIntervalBuilder)(nil)
_ Builder = (*DayTimeIntervalBuilder)(nil)
)