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// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Apache.Arrow
{
public static class BitUtility
{
private static ReadOnlySpan<byte> PopcountTable => new byte[] {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8,
};
private static ReadOnlySpan<byte> BitMask => new byte[] {
1, 2, 4, 8, 16, 32, 64, 128
};
public static bool GetBit(byte data, int index) =>
((data >> index) & 1) != 0;
public static bool GetBit(ReadOnlySpan<byte> data, int index) =>
(data[index / 8] & BitMask[index % 8]) != 0;
public static void ClearBit(Span<byte> data, int index)
{
data[index / 8] &= (byte) ~BitMask[index % 8];
}
public static void SetBit(Span<byte> data, int index)
{
data[index / 8] |= BitMask[index % 8];
}
public static void SetBit(Span<byte> data, int index, bool value)
{
int idx = index / 8;
int mod = index % 8;
data[idx] = value
? (byte)(data[idx] | BitMask[mod])
: (byte)(data[idx] & ~BitMask[mod]);
}
/// <summary>
/// Set the number of bits in a span of bytes starting
/// at a specific index, and limiting to length.
/// </summary>
/// <param name="data">Span to set bits value.</param>
/// <param name="index">Bit index to start counting from.</param>
/// <param name="length">Maximum of bits in the span to consider.</param>
internal static void SetBits(Span<byte> data, int index, int length, bool value)
{
if (length == 0)
return;
int endBitIndex = checked(index + length - 1);
// Use simpler method if there aren't many values
if (length < 20)
{
for (int i = index; i <= endBitIndex; i++)
{
SetBit(data, i, value);
}
return;
}
// Otherwise do the work to figure out how to copy whole bytes
int startByteIndex = index / 8;
int startBitOffset = index % 8;
int endByteIndex = endBitIndex / 8;
int endBitOffset = endBitIndex % 8;
// If the starting index and ending index are not byte-aligned,
// we'll need to set bits the slow way. If they are
// byte-aligned, and for all other bytes in the 'middle', we
// can use a faster byte-aligned set.
int fullByteStartIndex = startBitOffset == 0 ? startByteIndex : startByteIndex + 1;
int fullByteEndIndex = endBitOffset == 7 ? endByteIndex : endByteIndex - 1;
// Bits we will be using to finish up the first byte
if (startBitOffset != 0)
{
Span<byte> slice = data.Slice(startByteIndex, 1);
for (int i = startBitOffset; i <= 7; i++)
SetBit(slice, i, value);
}
if (fullByteEndIndex >= fullByteStartIndex)
{
Span<byte> slice = data.Slice(fullByteStartIndex, fullByteEndIndex - fullByteStartIndex + 1);
byte fill = (byte)(value ? 0xFF : 0x00);
slice.Fill(fill);
}
if (endBitOffset != 7)
{
Span<byte> slice = data.Slice(endByteIndex, 1);
for (int i = 0; i <= endBitOffset; i++)
SetBit(slice, i, value);
}
}
public static void ToggleBit(Span<byte> data, int index)
{
data[index / 8] ^= BitMask[index % 8];
}
/// <summary>
/// Counts the number of set bits in a span of bytes starting
/// at a specific bit index.
/// </summary>
/// <param name="data">Span to count bits.</param>
/// <param name="index">Bit index to start counting from.</param>
/// <returns>Count of set (one) bits.</returns>
public static int CountBits(ReadOnlySpan<byte> data, int index) =>
CountBits(data, index, data.Length * 8 - index);
/// <summary>
/// Counts the number of set bits in a span of bytes starting
/// at a specific bit index, and limiting to a certain number of bits
/// in the span.
/// </summary>
/// <param name="data">Span to count bits.</param>
/// <param name="index">Bit index to start counting from.</param>
/// <param name="length">Maximum of bits in the span to consider.</param>
/// <returns>Count of set (one) bits.</returns>
public static int CountBits(ReadOnlySpan<byte> data, int index, int length)
{
int startByteIndex = index / 8;
int startBitOffset = index % 8;
int endBitIndex = index + length - 1;
int endByteIndex = endBitIndex / 8;
int endBitOffset = endBitIndex % 8;
if (startBitOffset < 0)
return 0;
int count = 0;
if (startByteIndex == endByteIndex)
{
// Range starts and ends within the same byte.
ReadOnlySpan<byte> slice = data.Slice(startByteIndex, 1);
for (int i = startBitOffset; i <= endBitOffset; i++)
count += GetBit(slice, i) ? 1 : 0;
return count;
}
// If the starting index and ending index are not byte-aligned,
// we'll need to count bits the slow way. If they are
// byte-aligned, and for all other bytes in the 'middle', we
// can use a faster byte-aligned count.
int fullByteStartIndex = startBitOffset == 0 ? startByteIndex : startByteIndex + 1;
int fullByteEndIndex = endBitOffset == 7 ? endByteIndex : endByteIndex - 1;
if (startBitOffset != 0)
{
ReadOnlySpan<byte> slice = data.Slice(startByteIndex, 1);
for (int i = startBitOffset; i <= 7; i++)
count += GetBit(slice, i) ? 1 : 0;
}
if (fullByteEndIndex >= fullByteStartIndex)
{
ReadOnlySpan<byte> slice = data.Slice(fullByteStartIndex, fullByteEndIndex - fullByteStartIndex + 1);
count += CountBits(slice);
}
if (endBitOffset != 7)
{
ReadOnlySpan<byte> slice = data.Slice(endByteIndex, 1);
for (int i = 0; i <= endBitOffset; i++)
count += GetBit(slice, i) ? 1 : 0;
}
return count;
}
/// <summary>
/// Counts the number of set bits in a span of bytes.
/// </summary>
/// <param name="data">Span to count bits.</param>
/// <returns>Count of set (one) bits.</returns>
public static int CountBits(ReadOnlySpan<byte> data)
{
int count = 0;
foreach (byte t in data)
count += PopcountTable[t];
return count;
}
/// <summary>
/// Rounds an integer to the nearest multiple of 64.
/// </summary>
/// <param name="n">Integer to round.</param>
/// <returns>Integer rounded to the nearest multiple of 64.</returns>
public static long RoundUpToMultipleOf64(long n) =>
RoundUpToMultiplePowerOfTwo(n, 64);
/// <summary>
/// Rounds an integer to the nearest multiple of 8.
/// </summary>
/// <param name="n">Integer to round.</param>
/// <returns>Integer rounded to the nearest multiple of 8.</returns>
public static long RoundUpToMultipleOf8(long n) =>
RoundUpToMultiplePowerOfTwo(n, 8);
/// <summary>
/// Rounds an integer up to the nearest multiple of factor, where
/// factor must be a power of two.
///
/// This function does not throw when the factor is not a power of two.
/// </summary>
/// <param name="n">Integer to round up.</param>
/// <param name="factor">Power of two factor to round up to.</param>
/// <returns>Integer rounded up to the nearest power of two.</returns>
public static long RoundUpToMultiplePowerOfTwo(long n, int factor)
{
// Assert that factor is a power of two.
Debug.Assert(factor > 0 && (factor & (factor - 1)) == 0);
return (n + (factor - 1)) & ~(factor - 1);
}
internal static bool IsMultipleOf8(long n) => n % 8 == 0;
/// <summary>
/// Calculates the number of bytes required to store n bits.
/// </summary>
/// <param name="n">Number of bits</param>
/// <returns>Number of bytes</returns>
public static int ByteCount(int n)
{
Debug.Assert(n >= 0);
return n / 8 + (n % 8 != 0 ? 1 : 0); // ceil(n / 8)
}
internal static int ReadInt32(ReadOnlyMemory<byte> value)
{
Debug.Assert(value.Length >= sizeof(int));
return Unsafe.ReadUnaligned<int>(ref MemoryMarshal.GetReference(value.Span));
}
}
}