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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#pragma once
#include <cstdint>
#include <cstring>
#include "arrow/util/bit_util.h"
#include "arrow/util/endian.h"
#include "arrow/util/macros.h"
namespace arrow {
namespace internal {
class BitmapWriter {
// A sequential bitwise writer that preserves surrounding bit values.
public:
BitmapWriter(uint8_t* bitmap, int64_t start_offset, int64_t length)
: bitmap_(bitmap), position_(0), length_(length) {
byte_offset_ = start_offset / 8;
bit_mask_ = BitUtil::kBitmask[start_offset % 8];
if (length > 0) {
current_byte_ = bitmap[byte_offset_];
} else {
current_byte_ = 0;
}
}
void Set() { current_byte_ |= bit_mask_; }
void Clear() { current_byte_ &= bit_mask_ ^ 0xFF; }
void Next() {
bit_mask_ = static_cast<uint8_t>(bit_mask_ << 1);
++position_;
if (bit_mask_ == 0) {
// Finished this byte, need advancing
bit_mask_ = 0x01;
bitmap_[byte_offset_++] = current_byte_;
if (ARROW_PREDICT_TRUE(position_ < length_)) {
current_byte_ = bitmap_[byte_offset_];
}
}
}
void Finish() {
// Store current byte if we didn't went past bitmap storage
if (length_ > 0 && (bit_mask_ != 0x01 || position_ < length_)) {
bitmap_[byte_offset_] = current_byte_;
}
}
int64_t position() const { return position_; }
private:
uint8_t* bitmap_;
int64_t position_;
int64_t length_;
uint8_t current_byte_;
uint8_t bit_mask_;
int64_t byte_offset_;
};
class FirstTimeBitmapWriter {
// Like BitmapWriter, but any bit values *following* the bits written
// might be clobbered. It is hence faster than BitmapWriter, and can
// also avoid false positives with Valgrind.
public:
FirstTimeBitmapWriter(uint8_t* bitmap, int64_t start_offset, int64_t length)
: bitmap_(bitmap), position_(0), length_(length) {
current_byte_ = 0;
byte_offset_ = start_offset / 8;
bit_mask_ = BitUtil::kBitmask[start_offset % 8];
if (length > 0) {
current_byte_ = bitmap[byte_offset_] & BitUtil::kPrecedingBitmask[start_offset % 8];
} else {
current_byte_ = 0;
}
}
/// Appends number_of_bits from word to valid_bits and valid_bits_offset.
///
/// \param[in] word The LSB bitmap to append. Any bits past number_of_bits are assumed
/// to be unset (i.e. 0).
/// \param[in] number_of_bits The number of bits to append from word.
void AppendWord(uint64_t word, int64_t number_of_bits) {
if (ARROW_PREDICT_FALSE(number_of_bits == 0)) {
return;
}
// Location that the first byte needs to be written to.
uint8_t* append_position = bitmap_ + byte_offset_;
// Update state variables except for current_byte_ here.
position_ += number_of_bits;
int64_t bit_offset = BitUtil::CountTrailingZeros(static_cast<uint32_t>(bit_mask_));
bit_mask_ = BitUtil::kBitmask[(bit_offset + number_of_bits) % 8];
byte_offset_ += (bit_offset + number_of_bits) / 8;
if (bit_offset != 0) {
// We are in the middle of the byte. This code updates the byte and shifts
// bits appropriately within word so it can be memcpy'd below.
int64_t bits_to_carry = 8 - bit_offset;
// Carry over bits from word to current_byte_. We assume any extra bits in word
// unset so no additional accounting is needed for when number_of_bits <
// bits_to_carry.
current_byte_ |= (word & BitUtil::kPrecedingBitmask[bits_to_carry]) << bit_offset;
// Check if everything is transfered into current_byte_.
if (ARROW_PREDICT_FALSE(number_of_bits < bits_to_carry)) {
return;
}
*append_position = current_byte_;
append_position++;
// Move the carry bits off of word.
word = word >> bits_to_carry;
number_of_bits -= bits_to_carry;
}
word = BitUtil::ToLittleEndian(word);
int64_t bytes_for_word = ::arrow::BitUtil::BytesForBits(number_of_bits);
std::memcpy(append_position, &word, bytes_for_word);
// At this point, the previous current_byte_ has been written to bitmap_.
// The new current_byte_ is either the last relevant byte in 'word'
// or cleared if the new position is byte aligned (i.e. a fresh byte).
if (bit_mask_ == 0x1) {
current_byte_ = 0;
} else {
current_byte_ = *(append_position + bytes_for_word - 1);
}
}
void Set() { current_byte_ |= bit_mask_; }
void Clear() {}
void Next() {
bit_mask_ = static_cast<uint8_t>(bit_mask_ << 1);
++position_;
if (bit_mask_ == 0) {
// Finished this byte, need advancing
bit_mask_ = 0x01;
bitmap_[byte_offset_++] = current_byte_;
current_byte_ = 0;
}
}
void Finish() {
// Store current byte if we didn't went go bitmap storage
if (length_ > 0 && (bit_mask_ != 0x01 || position_ < length_)) {
bitmap_[byte_offset_] = current_byte_;
}
}
int64_t position() const { return position_; }
private:
uint8_t* bitmap_;
int64_t position_;
int64_t length_;
uint8_t current_byte_;
uint8_t bit_mask_;
int64_t byte_offset_;
};
template <typename Word, bool may_have_byte_offset = true>
class BitmapWordWriter {
public:
BitmapWordWriter() = default;
BitmapWordWriter(uint8_t* bitmap, int64_t offset, int64_t length)
: offset_(static_cast<int64_t>(may_have_byte_offset) * (offset % 8)),
bitmap_(bitmap + offset / 8),
bitmap_end_(bitmap_ + BitUtil::BytesForBits(offset_ + length)),
mask_((1U << offset_) - 1) {
if (offset_) {
if (length >= static_cast<int>(sizeof(Word) * 8)) {
current_data.word_ = load<Word>(bitmap_);
} else if (length > 0) {
current_data.epi.byte_ = load<uint8_t>(bitmap_);
}
}
}
void PutNextWord(Word word) {
if (may_have_byte_offset && offset_) {
// split one word into two adjacent words, don't touch unused bits
// |<------ word ----->|
// +-----+-------------+
// | A | B |
// +-----+-------------+
// | |
// v v offset
// +-------------+-----+-------------+-----+
// | --- | A | B | --- |
// +-------------+-----+-------------+-----+
// |<------ next ----->|<---- current ---->|
word = (word << offset_) | (word >> (sizeof(Word) * 8 - offset_));
Word next_word = load<Word>(bitmap_ + sizeof(Word));
current_data.word_ = (current_data.word_ & mask_) | (word & ~mask_);
next_word = (next_word & ~mask_) | (word & mask_);
store<Word>(bitmap_, current_data.word_);
store<Word>(bitmap_ + sizeof(Word), next_word);
current_data.word_ = next_word;
} else {
store<Word>(bitmap_, word);
}
bitmap_ += sizeof(Word);
}
void PutNextTrailingByte(uint8_t byte, int valid_bits) {
if (valid_bits == 8) {
if (may_have_byte_offset && offset_) {
byte = (byte << offset_) | (byte >> (8 - offset_));
uint8_t next_byte = load<uint8_t>(bitmap_ + 1);
current_data.epi.byte_ = (current_data.epi.byte_ & mask_) | (byte & ~mask_);
next_byte = (next_byte & ~mask_) | (byte & mask_);
store<uint8_t>(bitmap_, current_data.epi.byte_);
store<uint8_t>(bitmap_ + 1, next_byte);
current_data.epi.byte_ = next_byte;
} else {
store<uint8_t>(bitmap_, byte);
}
++bitmap_;
} else {
assert(valid_bits > 0);
assert(valid_bits < 8);
assert(bitmap_ + BitUtil::BytesForBits(offset_ + valid_bits) <= bitmap_end_);
internal::BitmapWriter writer(bitmap_, offset_, valid_bits);
for (int i = 0; i < valid_bits; ++i) {
(byte & 0x01) ? writer.Set() : writer.Clear();
writer.Next();
byte >>= 1;
}
writer.Finish();
}
}
private:
int64_t offset_;
uint8_t* bitmap_;
const uint8_t* bitmap_end_;
uint64_t mask_;
union {
Word word_;
struct {
#if ARROW_LITTLE_ENDIAN == 0
uint8_t padding_bytes_[sizeof(Word) - 1];
#endif
uint8_t byte_;
} epi;
} current_data;
template <typename DType>
DType load(const uint8_t* bitmap) {
assert(bitmap + sizeof(DType) <= bitmap_end_);
return BitUtil::ToLittleEndian(util::SafeLoadAs<DType>(bitmap));
}
template <typename DType>
void store(uint8_t* bitmap, DType data) {
assert(bitmap + sizeof(DType) <= bitmap_end_);
util::SafeStore(bitmap, BitUtil::FromLittleEndian(data));
}
};
} // namespace internal
} // namespace arrow