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.. default-domain:: cpp
.. highlight:: cpp
=================
Memory Management
=================
.. seealso::
:doc:`Memory management API reference <api/memory>`
Buffers
=======
To avoid passing around raw data pointers with varying and non-obvious
lifetime rules, Arrow provides a generic abstraction called :class:`arrow::Buffer`.
A Buffer encapsulates a pointer and data size, and generally also ties its
lifetime to that of an underlying provider (in other words, a Buffer should
*always* point to valid memory till its destruction). Buffers are untyped:
they simply denote a physical memory area regardless of its intended meaning
or interpretation.
Buffers may be allocated by Arrow itself , or by third-party routines.
For example, it is possible to pass the data of a Python bytestring as a Arrow
buffer, keeping the Python object alive as necessary.
In addition, buffers come in various flavours: mutable or not, resizable or
not. Generally, you will hold a mutable buffer when building up a piece
of data, then it will be frozen as an immutable container such as an
:doc:`array <arrays>`.
.. note::
Some buffers may point to non-CPU memory, such as GPU-backed memory
provided by a CUDA context. If you're writing a GPU-aware application,
you will need to be careful not to interpret a GPU memory pointer as
a CPU-reachable pointer, or vice-versa.
Accessing Buffer Memory
-----------------------
Buffers provide fast access to the underlying memory using the
:func:`~arrow::Buffer::size` and :func:`~arrow::Buffer::data` accessors
(or :func:`~arrow::Buffer::mutable_data` for writable access to a mutable
buffer).
Slicing
-------
It is possible to make zero-copy slices of buffers, to obtain a buffer
referring to some contiguous subset of the underlying data. This is done
by calling the :func:`arrow::SliceBuffer` and :func:`arrow::SliceMutableBuffer`
functions.
Allocating a Buffer
-------------------
You can allocate a buffer yourself by calling one of the
:func:`arrow::AllocateBuffer` or :func:`arrow::AllocateResizableBuffer`
overloads::
arrow::Result<std::unique_ptr<Buffer>> maybe_buffer = arrow::AllocateBuffer(4096);
if (!maybe_buffer.ok()) {
// ... handle allocation error
}
std::shared_ptr<arrow::Buffer> buffer = *std::move(maybe_buffer);
uint8_t* buffer_data = buffer->mutable_data();
memcpy(buffer_data, "hello world", 11);
Allocating a buffer this way ensures it is 64-bytes aligned and padded
as recommended by the :doc:`Arrow memory specification <../format/Layout>`.
Building a Buffer
-----------------
You can also allocate *and* build a Buffer incrementally, using the
:class:`arrow::BufferBuilder` API::
BufferBuilder builder;
builder.Resize(11);
builder.Append("hello ", 6);
builder.Append("world", 5);
std::shared_ptr<arrow::Buffer> buffer;
if (!builder.Finish(&buffer).ok()) {
// ... handle buffer allocation error
}
Memory Pools
============
When allocating a Buffer using the Arrow C++ API, the buffer's underlying
memory is allocated by a :class:`arrow::MemoryPool` instance. Usually this
will be the process-wide *default memory pool*, but many Arrow APIs allow
you to pass another MemoryPool instance for their internal allocations.
Memory pools are used for large long-lived data such as array buffers.
Other data, such as small C++ objects and temporary workspaces, usually
goes through the regular C++ allocators.
Default Memory Pool
-------------------
The default memory pool depends on how Arrow C++ was compiled:
- if enabled at compile time, a `jemalloc <http://jemalloc.net/>`_ heap;
- otherwise, if enabled at compile time, a
`mimalloc <https://github.com/microsoft/mimalloc>`_ heap;
- otherwise, the C library ``malloc`` heap.
Overriding the Default Memory Pool
----------------------------------
One can override the above selection algorithm by setting the
``ARROW_DEFAULT_MEMORY_POOL`` environment variable to one of the following
values: ``jemalloc``, ``mimalloc`` or ``system``. This variable is inspected
once when Arrow C++ is loaded in memory (for example when the Arrow C++ DLL
is loaded).
STL Integration
---------------
If you wish to use a Arrow memory pool to allocate the data of STL containers,
you can do so using the :class:`arrow::stl::allocator` wrapper.
Conversely, you can also use a STL allocator to allocate Arrow memory,
using the :class:`arrow::stl::STLMemoryPool` class. However, this may be less
performant, as STL allocators don't provide a resizing operation.
Devices
=======
Many Arrow applications only access host (CPU) memory. However, in some cases
it is desirable to handle on-device memory (such as on-board memory on a GPU)
as well as host memory.
Arrow represents the CPU and other devices using the
:class:`arrow::Device` abstraction. The associated class :class:`arrow::MemoryManager`
specifies how to allocate on a given device. Each device has a default memory manager, but
additional instances may be constructed (for example, wrapping a custom
:class:`arrow::MemoryPool` the CPU).
:class:`arrow::MemoryManager` instances which specify how to allocate
memory on a given device (for example, using a particular
:class:`arrow::MemoryPool` on the CPU).
Device-Agnostic Programming
---------------------------
If you receive a Buffer from third-party code, you can query whether it is
CPU-readable by calling its :func:`~arrow::Buffer::is_cpu` method.
You can also view the Buffer on a given device, in a generic way, by calling
:func:`arrow::Buffer::View` or :func:`arrow::Buffer::ViewOrCopy`. This will
be a no-operation if the source and destination devices are identical.
Otherwise, a device-dependent mechanism will attempt to construct a memory
address for the destination device that gives access to the buffer contents.
Actual device-to-device transfer may happen lazily, when reading the buffer
contents.
Similarly, if you want to do I/O on a buffer without assuming a CPU-readable
buffer, you can call :func:`arrow::Buffer::GetReader` and
:func:`arrow::Buffer::GetWriter`.
For example, to get an on-CPU view or copy of an arbitrary buffer, you can
simply do::
std::shared_ptr<arrow::Buffer> arbitrary_buffer = ... ;
std::shared_ptr<arrow::Buffer> cpu_buffer = arrow::Buffer::ViewOrCopy(
arbitrary_buffer, arrow::default_cpu_memory_manager());