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.. to you under the Apache License, Version 2.0 (the
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.. Unless required by applicable law or agreed to in writing,
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.. default-domain:: cpp
.. highlight:: cpp
================
Arrow Flight RPC
================
Arrow Flight is an RPC framework for efficient transfer of Flight data
over the network. See :doc:`../format/Flight` for full details on
the protocol, or :doc:`./api/flight` for API docs.
Writing a Flight Service
========================
Servers are subclasses of :class:`arrow::flight::FlightServerBase`. To
implement individual RPCs, override the RPC methods on this class.
.. code-block:: cpp
class MyFlightServer : public FlightServerBase {
Status ListFlights(const ServerCallContext& context, const Criteria* criteria,
std::unique_ptr<FlightListing>* listings) override {
std::vector<FlightInfo> flights = ...;
*listings = std::unique_ptr<FlightListing>(new SimpleFlightListing(flights));
return Status::OK();
}
};
Each RPC method always takes a
:class:`arrow::flight::ServerCallContext` for common parameters and
returns a :class:`arrow::Status` to indicate success or
failure. Flight-specific error codes can be returned via
:func:`arrow::flight::MakeFlightError`.
RPC methods that return a value in addition to a status will use an
out parameter, as shown above. Often, there are helper classes
providing basic implementations of these out parameters. For instance,
above, :class:`arrow::flight::SimpleFlightListing` uses a vector of
:class:`arrow::flight::FlightInfo` objects as the result of a
``ListFlights`` RPC.
To start a server, create a :class:`arrow::flight::Location` to
specify where to listen, and call
:func:`arrow::flight::FlightServerBase::Init`. This will start the
server, but won't block the rest of the program. Use
:func:`arrow::flight::FlightServerBase::SetShutdownOnSignals` to
enable stopping the server if an interrupt signal is received, then
call :func:`arrow::flight::FlightServerBase::Serve` to block until the
server stops.
.. code-block:: cpp
std::unique_ptr<arrow::flight::FlightServerBase> server;
// Initialize server
arrow::flight::Location location;
// Listen to all interfaces on a free port
ARROW_CHECK_OK(arrow::flight::Location::ForGrpcTcp("0.0.0.0", 0, &location));
arrow::flight::FlightServerOptions options(location);
// Start the server
ARROW_CHECK_OK(server->Init(options));
// Exit with a clean error code (0) on SIGTERM
ARROW_CHECK_OK(server->SetShutdownOnSignals({SIGTERM}));
std::cout << "Server listening on localhost:" << server->port() << std::endl;
ARROW_CHECK_OK(server->Serve());
Enabling TLS and Authentication
-------------------------------
TLS can be enabled by providing a certificate and key pair to
:func:`FlightServerBase::Init
<arrow::flight::FlightServerBase::Init>`. Additionally, use
:func:`Location::ForGrpcTls <arrow::flight::Location::ForGrpcTls>` to
construct the :class:`arrow::flight::Location` to listen on.
Similarly, authentication can be enabled by providing an
implementation of :class:`ServerAuthHandler
<arrow::flight::ServerAuthHandler>`. Authentication consists of two
parts: on initial client connection, the server and client
authentication implementations can perform any negotiation needed;
then, on each RPC thereafter, the client provides a token. The server
authentication handler validates the token and provides the identity
of the client. This identity can be obtained from the
:class:`arrow::flight::ServerCallContext`.
Using the Flight Client
=======================
To connect to a Flight service, create an instance of
:class:`arrow::flight::FlightClient` by calling :func:`Connect
<arrow::flight::FlightClient::Connect>`. This takes a Location and
returns the client through an out parameter. To authenticate, call
:func:`Authenticate <arrow::flight::FlightClient::Authenticate>` with
the desired client authentication implementation.
Each RPC method returns :class:`arrow::Status` to indicate the
success/failure of the request. Any other return values are specified
through out parameters. They also take an optional :class:`options
<arrow::flight::FlightCallOptions>` parameter that allows specifying a
timeout for the call.