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// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Apache.Arrow.Types;
namespace Apache.Arrow
{
public class FloatArray : PrimitiveArray<float>
{
public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder>
{
protected override FloatArray Build(
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer,
int length, int nullCount, int offset) =>
new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset);
}
public FloatArray(
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer,
int length, int nullCount, int offset)
: this(new ArrayData(FloatType.Default, length, nullCount, offset,
new[] { nullBitmapBuffer, valueBuffer }))
{ }
public FloatArray(ArrayData data)
: base(data)
{
data.EnsureDataType(ArrowTypeId.Float);
}
public override void Accept(IArrowArrayVisitor visitor) => Accept(this, visitor);
}
}