| // Code generated by array/bufferbuilder_numeric.gen.go.tmpl. DO NOT EDIT. |
| |
| // Licensed to the Apache Software Foundation (ASF) under one |
| // or more contributor license agreements. See the NOTICE file |
| // distributed with this work for additional information |
| // regarding copyright ownership. The ASF licenses this file |
| // to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance |
| // with the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package array |
| |
| import ( |
| "github.com/apache/arrow-go/v18/arrow" |
| "github.com/apache/arrow-go/v18/arrow/bitutil" |
| "github.com/apache/arrow-go/v18/arrow/memory" |
| ) |
| |
| type int64BufferBuilder struct { |
| bufferBuilder |
| } |
| |
| func newInt64BufferBuilder(mem memory.Allocator) *int64BufferBuilder { |
| b := &int64BufferBuilder{bufferBuilder: bufferBuilder{mem: mem}} |
| b.refCount.Add(1) |
| return b |
| } |
| |
| // AppendValues appends the contents of v to the buffer, growing the buffer as needed. |
| func (b *int64BufferBuilder) AppendValues(v []int64) { b.Append(arrow.Int64Traits.CastToBytes(v)) } |
| |
| // Values returns a slice of length b.Len(). |
| // The slice is only valid for use until the next buffer modification. That is, until the next call |
| // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next |
| // buffer modification. |
| func (b *int64BufferBuilder) Values() []int64 { return arrow.Int64Traits.CastFromBytes(b.Bytes()) } |
| |
| // Value returns the int64 element at the index i. Value will panic if i is negative or ≥ Len. |
| func (b *int64BufferBuilder) Value(i int) int64 { return b.Values()[i] } |
| |
| // Len returns the number of int64 elements in the buffer. |
| func (b *int64BufferBuilder) Len() int { return b.length / arrow.Int64SizeBytes } |
| |
| // AppendValue appends v to the buffer, growing the buffer as needed. |
| func (b *int64BufferBuilder) AppendValue(v int64) { |
| if b.capacity < b.length+arrow.Int64SizeBytes { |
| newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int64SizeBytes) |
| b.resize(newCapacity) |
| } |
| arrow.Int64Traits.PutValue(b.bytes[b.length:], v) |
| b.length += arrow.Int64SizeBytes |
| } |
| |
| type int32BufferBuilder struct { |
| bufferBuilder |
| } |
| |
| func newInt32BufferBuilder(mem memory.Allocator) *int32BufferBuilder { |
| b := &int32BufferBuilder{bufferBuilder: bufferBuilder{mem: mem}} |
| b.refCount.Add(1) |
| return b |
| } |
| |
| // AppendValues appends the contents of v to the buffer, growing the buffer as needed. |
| func (b *int32BufferBuilder) AppendValues(v []int32) { b.Append(arrow.Int32Traits.CastToBytes(v)) } |
| |
| // Values returns a slice of length b.Len(). |
| // The slice is only valid for use until the next buffer modification. That is, until the next call |
| // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next |
| // buffer modification. |
| func (b *int32BufferBuilder) Values() []int32 { return arrow.Int32Traits.CastFromBytes(b.Bytes()) } |
| |
| // Value returns the int32 element at the index i. Value will panic if i is negative or ≥ Len. |
| func (b *int32BufferBuilder) Value(i int) int32 { return b.Values()[i] } |
| |
| // Len returns the number of int32 elements in the buffer. |
| func (b *int32BufferBuilder) Len() int { return b.length / arrow.Int32SizeBytes } |
| |
| // AppendValue appends v to the buffer, growing the buffer as needed. |
| func (b *int32BufferBuilder) AppendValue(v int32) { |
| if b.capacity < b.length+arrow.Int32SizeBytes { |
| newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int32SizeBytes) |
| b.resize(newCapacity) |
| } |
| arrow.Int32Traits.PutValue(b.bytes[b.length:], v) |
| b.length += arrow.Int32SizeBytes |
| } |
| |
| type int8BufferBuilder struct { |
| bufferBuilder |
| } |
| |
| func newInt8BufferBuilder(mem memory.Allocator) *int8BufferBuilder { |
| b := &int8BufferBuilder{bufferBuilder: bufferBuilder{mem: mem}} |
| b.refCount.Add(1) |
| return b |
| } |
| |
| // AppendValues appends the contents of v to the buffer, growing the buffer as needed. |
| func (b *int8BufferBuilder) AppendValues(v []int8) { b.Append(arrow.Int8Traits.CastToBytes(v)) } |
| |
| // Values returns a slice of length b.Len(). |
| // The slice is only valid for use until the next buffer modification. That is, until the next call |
| // to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next |
| // buffer modification. |
| func (b *int8BufferBuilder) Values() []int8 { return arrow.Int8Traits.CastFromBytes(b.Bytes()) } |
| |
| // Value returns the int8 element at the index i. Value will panic if i is negative or ≥ Len. |
| func (b *int8BufferBuilder) Value(i int) int8 { return b.Values()[i] } |
| |
| // Len returns the number of int8 elements in the buffer. |
| func (b *int8BufferBuilder) Len() int { return b.length / arrow.Int8SizeBytes } |
| |
| // AppendValue appends v to the buffer, growing the buffer as needed. |
| func (b *int8BufferBuilder) AppendValue(v int8) { |
| if b.capacity < b.length+arrow.Int8SizeBytes { |
| newCapacity := bitutil.NextPowerOf2(b.length + arrow.Int8SizeBytes) |
| b.resize(newCapacity) |
| } |
| arrow.Int8Traits.PutValue(b.bytes[b.length:], v) |
| b.length += arrow.Int8SizeBytes |
| } |