| /* Copyright 2000-2005 The Apache Software Foundation or its licensors, as |
| * applicable. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "win32/apr_arch_threadproc.h" |
| #include "win32/apr_arch_file_io.h" |
| #include "apr_thread_proc.h" |
| #include "apr_file_io.h" |
| #include "apr_general.h" |
| #if APR_HAVE_SIGNAL_H |
| #include <signal.h> |
| #endif |
| #include <string.h> |
| #if APR_HAVE_SYS_WAIT |
| #include <sys/wait.h> |
| #endif |
| |
| /* Windows only really support killing process, but that will do for now. |
| * |
| * ### Actually, closing the input handle to the proc should also do fine |
| * for most console apps. This definately needs improvement... |
| */ |
| APR_DECLARE(apr_status_t) apr_proc_kill(apr_proc_t *proc, int signal) |
| { |
| if (proc->hproc != NULL) { |
| if (TerminateProcess(proc->hproc, signal) == 0) { |
| return apr_get_os_error(); |
| } |
| /* On unix, SIGKILL leaves a apr_proc_wait()able pid lying around, |
| * so we will leave hproc alone until the app calls apr_proc_wait(). |
| */ |
| return APR_SUCCESS; |
| } |
| return APR_EPROC_UNKNOWN; |
| } |
| |
| void apr_signal_init(apr_pool_t *pglobal) |
| { |
| } |
| |
| const char *apr_signal_description_get(int signum) |
| { |
| return "unknown signal (not supported)"; |
| } |
| |
| APR_DECLARE(apr_status_t) apr_signal_block(int signum) |
| { |
| return APR_ENOTIMPL; |
| } |
| |
| APR_DECLARE(apr_status_t) apr_signal_unblock(int signum) |
| { |
| return APR_ENOTIMPL; |
| } |