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* The Apache Software License, Version 1.1
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* reserved.
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* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
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*
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* 3. The end-user documentation included with the redistribution, if
* any, must include the following acknowlegement:
* "This product includes software developed by the
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*
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package org.apache.tools.ant.taskdefs.optional.sound;
import org.apache.tools.ant.Task;
import org.apache.tools.ant.Project;
import org.apache.tools.ant.BuildException;
import java.io.File;
import java.util.Random;
import java.util.Vector;
/**
* This is an example of an AntTask that makes of use of the AntSoundPlayer.
*
* There are three attributes to be set:
*
* <code>source</code>: the location of the audio file to be played
* <code>duration</code>: play the sound file continuously until "duration" milliseconds has expired
* <code>loops</code>: the number of times the sound file should be played until stopped
*
* I have only tested this with .WAV and .AIFF sound file formats. Both seem
* to work fine.
*
* plans for the future:
* - use the midi api to define sounds (or drum beat etc) in xml and have
* Ant play them back
*
* @author Nick Pellow
* @version $Revision$, $Date$
*/
public class SoundTask extends Task {
private BuildAlert success = null;
private BuildAlert fail = null;
public BuildAlert createSuccess() {
success = new BuildAlert();
return success;
}
public BuildAlert createFail() {
fail = new BuildAlert();
return fail;
}
public SoundTask() {
}
public void init(){
}
public void execute() {
AntSoundPlayer soundPlayer = new AntSoundPlayer();
if ( success == null ) {
log("No nested success element found.", Project.MSG_WARN);
} else {
soundPlayer.addBuildSuccessfulSound(success.getSource(),
success.getLoops(), success.getDuration());
}
if (fail == null) {
log("No nested failure element found.", Project.MSG_WARN);
} else {
soundPlayer.addBuildFailedSound(fail.getSource(),
fail.getLoops(), fail.getDuration());
}
getProject().addBuildListener(soundPlayer);
}
/**
* A class to be extended by any BuildAlert's that require the output
* of sound.
*/
public class BuildAlert {
private File source = null;
private int loops = 0;
private Long duration = null;
/**
* Sets the duration in milliseconds the file should be played.
*/
public void setDuration(Long duration) {
this.duration = duration;
}
/**
* Sets the location of the file to get the audio.
*
* @param source the name of a sound-file directory or of the audio file
*/
public void setSource(File source) {
this.source = source;
}
/**
* Sets the number of times the source file should be played.
*
* @param loops the number of loops to play the source file
*/
public void setLoops(int loops) {
this.loops = loops;
}
/**
* Gets the location of the file to get the audio.
*/
public File getSource() {
File nofile = null ;
// Check if source is a directory
if( source.exists() ) {
if( source.isDirectory() ) {
// get the list of files in the dir
String[] entries = source.list() ;
Vector files = new Vector() ;
for (int i=0 ; i < entries.length ; i++) {
File f = new File(source, entries[i]) ;
if (f.isFile()) {
files.addElement(f) ;
}
}
if ( files.size() < 1 ) {
throw new BuildException("No files found in directory " + source);
}
int numfiles = files.size() ;
// get a random number between 0 and the number of files
Random rn = new Random() ;
int x = rn.nextInt(numfiles) ;
// set the source to the file at that location
this.source = (File)files.elementAt(x) ;
}
} else {
log(source + ": invalid path.", Project.MSG_WARN) ;
this.source = nofile ;
}
return this.source ;
}
/**
* Sets the number of times the source file should be played.
*
* @return the number of loops to play the source file
*/
public int getLoops() {
return this.loops;
}
/**
* Gets the duration in milliseconds the file should be played.
*/
public Long getDuration() {
return this.duration;
}
}
}