| /* | |
| * Licensed to the Apache Software Foundation (ASF) under one or more | |
| * contributor license agreements. See the NOTICE file distributed with | |
| * this work for additional information regarding copyright ownership. | |
| * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| * (the "License"); you may not use this file except in compliance with | |
| * the License. You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| using System; | |
| using System.Threading; | |
| namespace Apache.NMS.ActiveMQ.Threads | |
| { | |
| class PooledTaskRunner : TaskRunner | |
| { | |
| private readonly int maxIterationsPerRun; | |
| private readonly Task task; | |
| private readonly Object runable = new Object(); | |
| private bool queued; | |
| private bool _shutdown; | |
| private bool iterating; | |
| private volatile System.Threading.Thread runningThread; | |
| public void Run(Object o) | |
| { | |
| PooledTaskRunner p = o as PooledTaskRunner; | |
| p.runningThread = System.Threading.Thread.CurrentThread; | |
| try | |
| { | |
| p.RunTask(); | |
| } | |
| finally | |
| { | |
| p.runningThread = null; | |
| } | |
| } | |
| public PooledTaskRunner(Task task, int maxIterationsPerRun) | |
| { | |
| this.maxIterationsPerRun = maxIterationsPerRun; | |
| this.task = task; | |
| this._shutdown = false; | |
| this.iterating = false; | |
| this.queued = true; | |
| ThreadPool.QueueUserWorkItem(new WaitCallback(Run), this); | |
| } | |
| /// <summary> | |
| /// We Expect MANY wakeup calls on the same TaskRunner. | |
| /// </summary> | |
| public void Wakeup() | |
| { | |
| lock(runable) | |
| { | |
| // When we get in here, we make some assumptions of state: | |
| // queued=false, iterating=false: wakeup() has not be called and | |
| // therefore task is not executing. | |
| // queued=true, iterating=false: wakeup() was called but, task | |
| // execution has not started yet | |
| // queued=false, iterating=true : wakeup() was called, which caused | |
| // task execution to start. | |
| // queued=true, iterating=true : wakeup() called after task | |
| // execution was started. | |
| if(queued || _shutdown) | |
| { | |
| return; | |
| } | |
| queued = true; | |
| // The runTask() method will do this for me once we are done | |
| // iterating. | |
| if(!iterating) | |
| { | |
| ThreadPool.QueueUserWorkItem(new WaitCallback(Run), this); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// shut down the task | |
| /// </summary> | |
| /// <param name="timeout"></param> | |
| public void Shutdown(TimeSpan timeout) | |
| { | |
| lock(runable) | |
| { | |
| _shutdown = true; | |
| // the check on the thread is done | |
| // because a call to iterate can result in | |
| // shutDown() being called, which would wait forever | |
| // waiting for iterating to finish | |
| if(runningThread != System.Threading.Thread.CurrentThread) | |
| { | |
| if(iterating) | |
| { | |
| System.Threading.Thread.Sleep(timeout); | |
| } | |
| } | |
| } | |
| } | |
| public void ShutdownWithAbort(TimeSpan timeout) | |
| { | |
| lock(runable) | |
| { | |
| _shutdown = true; | |
| if(runningThread != System.Threading.Thread.CurrentThread) | |
| { | |
| if(iterating) | |
| { | |
| System.Threading.Thread.Sleep(timeout); | |
| } | |
| if(iterating) | |
| { | |
| runningThread.Abort(); | |
| } | |
| } | |
| } | |
| } | |
| public void Shutdown() | |
| { | |
| Shutdown(new TimeSpan(Timeout.Infinite)); | |
| } | |
| internal void RunTask() | |
| { | |
| lock(runable) | |
| { | |
| queued = false; | |
| if(_shutdown) | |
| { | |
| iterating = false; | |
| return; | |
| } | |
| iterating = true; | |
| } | |
| // Don't synchronize while we are iterating so that | |
| // multiple wakeup() calls can be executed concurrently. | |
| bool done = false; | |
| try | |
| { | |
| for(int i = 0; i < maxIterationsPerRun; i++) | |
| { | |
| if(!task.Iterate()) | |
| { | |
| done = true; | |
| break; | |
| } | |
| } | |
| } | |
| finally | |
| { | |
| lock(runable) | |
| { | |
| iterating = false; | |
| if(_shutdown) | |
| { | |
| queued = false; | |
| } | |
| else | |
| { | |
| // If we could not iterate all the items | |
| // then we need to re-queue. | |
| if(!done) | |
| { | |
| queued = true; | |
| } | |
| if(queued) | |
| { | |
| ThreadPool.QueueUserWorkItem(new WaitCallback(Run), this); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } |