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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Threading.Tasks;
namespace Apache.NMS
{
/// <summary>
/// A delegate that is notified whenever a Transational evemt occurs for
/// the specified session such as TX started, committed or rolled back.
/// </summary>
public delegate void SessionTxEventDelegate(ISession session);
/// <summary>
/// Represents a single unit of work on an IConnection.
/// So the ISession can be used to perform transactional receive and sends
/// </summary>
public interface ISession : IDisposable
{
/// <summary>
/// Creates a producer of messages
/// </summary>
IMessageProducer CreateProducer();
/// <summary>
/// Creates a producer of messages
/// </summary>
Task<IMessageProducer> CreateProducerAsync();
/// <summary>
/// Creates a producer of messages on a given destination
/// </summary>
IMessageProducer CreateProducer(IDestination destination);
/// <summary>
/// Creates a producer of messages on a given destination
/// </summary>
Task<IMessageProducer> CreateProducerAsync(IDestination destination);
/// <summary>
/// Creates a consumer of messages on a given destination
/// </summary>
IMessageConsumer CreateConsumer(IDestination destination);
/// <summary>
/// Creates a consumer of messages on a given destination
/// </summary>
Task<IMessageConsumer> CreateConsumerAsync(IDestination destination);
/// <summary>
/// Creates a consumer of messages on a given destination with a selector
/// </summary>
IMessageConsumer CreateConsumer(IDestination destination, string selector);
/// <summary>
/// Creates a consumer of messages on a given destination with a selector
/// </summary>
Task<IMessageConsumer> CreateConsumerAsync(IDestination destination, string selector);
/// <summary>
/// Creates a consumer of messages on a given destination with a selector
/// </summary>
IMessageConsumer CreateConsumer(IDestination destination, string selector, bool noLocal);
/// <summary>
/// Creates a consumer of messages on a given destination with a selector
/// </summary>
Task<IMessageConsumer> CreateConsumerAsync(IDestination destination, string selector, bool noLocal);
IMessageConsumer CreateDurableConsumer(ITopic destination, string name);
Task<IMessageConsumer> CreateDurableConsumerAsync(ITopic destination, string name);
IMessageConsumer CreateDurableConsumer(ITopic destination, string name, string selector);
Task<IMessageConsumer> CreateDurableConsumerAsync(ITopic destination, string name, string selector);
/// <summary>
/// Creates a named durable consumer of messages on a given destination with a selector
/// </summary>
IMessageConsumer CreateDurableConsumer(ITopic destination, string name, string selector, bool noLocal);
/// <summary>
/// Creates a named durable consumer of messages on a given destination with a selector
/// </summary>
Task<IMessageConsumer> CreateDurableConsumerAsync(ITopic destination, string name, string selector, bool noLocal);
IMessageConsumer CreateSharedConsumer(ITopic destination, string name);
Task<IMessageConsumer> CreateSharedConsumerAsync(ITopic destination, string name);
IMessageConsumer CreateSharedConsumer(ITopic destination, string name, string selector);
Task<IMessageConsumer> CreateSharedConsumerAsync(ITopic destination, string name, string selector);
IMessageConsumer CreateSharedDurableConsumer(ITopic destination, string name);
Task<IMessageConsumer> CreateSharedDurableConsumerAsync(ITopic destination, string name);
IMessageConsumer CreateSharedDurableConsumer(ITopic destination, string name, string selector);
Task<IMessageConsumer> CreateSharedDurableConsumerAsync(ITopic destination, string name, string selector);
/// <summary>
/// Deletes a durable consumer created with CreateDurableConsumer().
/// </summary>
/// <param name="name">Name of the durable consumer</param>
[Obsolete("should use unsubscribe instead")]
void DeleteDurableConsumer(string name);
void Unsubscribe(string name);
Task UnsubscribeAsync(string name);
/// <summary>
/// Creates a QueueBrowser object to peek at the messages on the specified queue.
/// </summary>
/// <param name="queue">
/// A <see cref="IQueue"/>
/// </param>
/// <returns>
/// A <see cref="IQueueBrowser"/>
/// </returns>
/// <exception cref="System.NotSupportedException">
/// If the Prodiver does not support creation of Queue Browsers.
/// </exception>
IQueueBrowser CreateBrowser(IQueue queue);
/// <summary>
/// Creates a QueueBrowser object to peek at the messages on the specified queue.
/// </summary>
/// <param name="queue">
/// A <see cref="IQueue"/>
/// </param>
/// <returns>
/// A <see cref="IQueueBrowser"/>
/// </returns>
/// <exception cref="System.NotSupportedException">
/// If the Prodiver does not support creation of Queue Browsers.
/// </exception>
Task<IQueueBrowser> CreateBrowserAsync(IQueue queue);
/// <summary>
/// Creates a QueueBrowser object to peek at the messages on the specified queue
/// using a message selector.
/// </summary>
/// <param name="queue">
/// A <see cref="IQueue"/>
/// </param>
/// <param name="selector">
/// A <see cref="System.String"/>
/// </param>
/// <returns>
/// A <see cref="IQueueBrowser"/>
/// </returns>
/// <exception cref="System.NotSupportedException">
/// If the Prodiver does not support creation of Queue Browsers.
/// </exception>
IQueueBrowser CreateBrowser(IQueue queue, string selector);
/// <summary>
/// Creates a QueueBrowser object to peek at the messages on the specified queue
/// using a message selector.
/// </summary>
/// <param name="queue">
/// A <see cref="IQueue"/>
/// </param>
/// <param name="selector">
/// A <see cref="System.String"/>
/// </param>
/// <returns>
/// A <see cref="IQueueBrowser"/>
/// </returns>
/// <exception cref="System.NotSupportedException">
/// If the Prodiver does not support creation of Queue Browsers.
/// </exception>
Task<IQueueBrowser> CreateBrowserAsync(IQueue queue, string selector);
/// <summary>
/// Returns the queue for the given name
/// </summary>
IQueue GetQueue(string name);
/// <summary>
/// Returns the queue for the given name
/// </summary>
Task<IQueue> GetQueueAsync(string name);
/// <summary>
/// Returns the topic for the given name
/// </summary>
ITopic GetTopic(string name);
/// <summary>
/// Returns the topic for the given name
/// </summary>
Task<ITopic> GetTopicAsync(string name);
/// <summary>
/// Creates a temporary queue
/// </summary>
ITemporaryQueue CreateTemporaryQueue();
/// <summary>
/// Creates a temporary queue
/// </summary>
Task<ITemporaryQueue> CreateTemporaryQueueAsync();
/// <summary>
/// Creates a temporary topic
/// </summary>
ITemporaryTopic CreateTemporaryTopic();
/// <summary>
/// Creates a temporary topic
/// </summary>
Task<ITemporaryTopic> CreateTemporaryTopicAsync();
/// <summary>
/// Delete a destination (Queue, Topic, Temp Queue, Temp Topic).
/// </summary>
void DeleteDestination(IDestination destination);
/// <summary>
/// Delete a destination (Queue, Topic, Temp Queue, Temp Topic).
/// </summary>
Task DeleteDestinationAsync(IDestination destination);
// Factory methods to create messages
/// <summary>
/// Creates a new message with an empty body
/// </summary>
IMessage CreateMessage();
/// <summary>
/// Creates a new message with an empty body
/// </summary>
Task<IMessage> CreateMessageAsync();
/// <summary>
/// Creates a new text message with an empty body
/// </summary>
ITextMessage CreateTextMessage();
/// <summary>
/// Creates a new text message with an empty body
/// </summary>
Task<ITextMessage> CreateTextMessageAsync();
/// <summary>
/// Creates a new text message with the given body
/// </summary>
ITextMessage CreateTextMessage(string text);
/// <summary>
/// Creates a new text message with the given body
/// </summary>
Task<ITextMessage> CreateTextMessageAsync(string text);
/// <summary>
/// Creates a new Map message which contains primitive key and value pairs
/// </summary>
IMapMessage CreateMapMessage();
/// <summary>
/// Creates a new Map message which contains primitive key and value pairs
/// </summary>
Task<IMapMessage> CreateMapMessageAsync();
/// <summary>
/// Creates a new Object message containing the given .NET object as the body
/// </summary>
IObjectMessage CreateObjectMessage(object body);
/// <summary>
/// Creates a new Object message containing the given .NET object as the body
/// </summary>
Task<IObjectMessage> CreateObjectMessageAsync(object body);
/// <summary>
/// Creates a new binary message
/// </summary>
IBytesMessage CreateBytesMessage();
/// <summary>
/// Creates a new binary message
/// </summary>
Task<IBytesMessage> CreateBytesMessageAsync();
/// <summary>
/// Creates a new binary message with the given body
/// </summary>
IBytesMessage CreateBytesMessage(byte[] body);
/// <summary>
/// Creates a new binary message with the given body
/// </summary>
Task<IBytesMessage> CreateBytesMessageAsync(byte[] body);
/// <summary>
/// Creates a new stream message
/// </summary>
IStreamMessage CreateStreamMessage();
/// <summary>
/// Creates a new stream message
/// </summary>
Task<IStreamMessage> CreateStreamMessageAsync();
/// <summary>
/// Closes the session. There is no need to close the producers and consumers
/// of a closed session.
/// </summary>
void Close();
Task CloseAsync();
/// <summary>
/// A Delegate that is called each time a Message is dispatched to allow the client to do
/// any necessary transformations on the received message before it is delivered.
/// The Session instance sets the delegate on each Consumer it creates.
/// </summary>
ConsumerTransformerDelegate ConsumerTransformer { get; set; }
/// <summary>
/// A delegate that is called each time a Message is sent from this Producer which allows
/// the application to perform any needed transformations on the Message before it is sent.
/// The Session instance sets the delegate on each Producer it creates.
/// </summary>
ProducerTransformerDelegate ProducerTransformer { get; set; }
/// <summary>
/// Stops all Message delivery in this session and restarts it again
/// with the oldest unacknowledged message. Messages that were delivered
/// but not acknowledge should have their redelivered property set.
/// This is an optional method that may not by implemented by all NMS
/// providers, if not implemented an Exception will be thrown.
/// Message redelivery is not requried to be performed in the original
/// order. It is not valid to call this method on a Transacted Session.
/// </summary>
void Recover();
/// <summary>
/// Stops all Message delivery in this session and restarts it again
/// with the oldest unacknowledged message. Messages that were delivered
/// but not acknowledge should have their redelivered property set.
/// This is an optional method that may not by implemented by all NMS
/// providers, if not implemented an Exception will be thrown.
/// Message redelivery is not requried to be performed in the original
/// order. It is not valid to call this method on a Transacted Session.
/// </summary>
Task RecoverAsync();
void Acknowledge();
Task AcknowledgeAsync();
#region Transaction methods
/// <summary>
/// If this is a transactional session then commit all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
void Commit();
/// <summary>
/// If this is a transactional session then commit all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
Task CommitAsync();
/// <summary>
/// If this is a transactional session then rollback all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
void Rollback();
/// <summary>
/// If this is a transactional session then rollback all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
Task RollbackAsync();
#endregion
#region Session Events
event SessionTxEventDelegate TransactionStartedListener;
event SessionTxEventDelegate TransactionCommittedListener;
event SessionTxEventDelegate TransactionRolledBackListener;
#endregion
#region Attributes
TimeSpan RequestTimeout { get; set; }
bool Transacted { get; }
AcknowledgementMode AcknowledgementMode { get; }
#endregion
}
}