| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| using System; |
| using System.Threading; |
| |
| namespace Apache.NMS |
| { |
| /// <summary> |
| /// Define an enumerated array of message priorities. |
| /// </summary> |
| public enum MsgPriority |
| { |
| Lowest = 0, |
| VeryLow = 1, |
| Low = 2, |
| AboveLow = 3, |
| BelowNormal = 4, |
| Normal = 5, |
| AboveNormal = 6, |
| High = 7, |
| VeryHigh = 8, |
| Highest = 9 |
| } |
| |
| /// <summary> |
| /// Define an enumerated array of message delivery modes. Provider-specific |
| /// values can be used to extend this enumerated mode. TIBCO is known to |
| /// provide a third value of ReliableDelivery. At minimum, a provider must |
| /// support Persistent and NonPersistent. |
| /// </summary> |
| public enum MsgDeliveryMode |
| { |
| Persistent, |
| NonPersistent |
| } |
| |
| /// <summary> |
| /// Defines a number of constants |
| /// </summary> |
| public class NMSConstants |
| { |
| public const MsgPriority defaultPriority = MsgPriority.Normal; |
| public const MsgDeliveryMode defaultDeliveryMode = MsgDeliveryMode.Persistent; |
| public static readonly TimeSpan defaultTimeToLive = TimeSpan.Zero; |
| public static readonly TimeSpan defaultRequestTimeout = TimeSpan.FromMilliseconds(Timeout.Infinite); |
| } |
| } |
| |
| |