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// Copyright 2012 Cloudera Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef IMPALA_UTIL_BIT_STREAM_UTILS_H
#define IMPALA_UTIL_BIT_STREAM_UTILS_H
#include <boost/cstdint.hpp>
#include <string.h>
#include "impala/compiler-util.h"
#include "impala/bit-util.h"
#include "impala/logging.h"
namespace impala {
// Utility class to write bit/byte streams. This class can write data to either be
// bit packed or byte aligned (and a single stream that has a mix of both).
// This class does not allocate memory.
class BitWriter {
public:
// buffer: buffer to write bits to. Buffer should be preallocated with
// 'buffer_len' bytes.
BitWriter(uint8_t* buffer, int buffer_len) :
buffer_(buffer),
max_bytes_(buffer_len) {
Clear();
}
void Clear() {
buffered_values_ = 0;
byte_offset_ = 0;
bit_offset_ = 0;
}
// The number of current bytes written, including the current byte (i.e. may include a
// fraction of a byte). Includes buffered values.
int bytes_written() const { return byte_offset_ + BitUtil::Ceil(bit_offset_, 8); }
uint8_t* buffer() const { return buffer_; }
int buffer_len() const { return max_bytes_; }
// Writes a value to buffered_values_, flushing to buffer_ if necessary. This is bit
// packed. Returns false if there was not enough space. num_bits must be <= 32.
bool PutValue(uint64_t v, int num_bits);
// Writes v to the next aligned byte using num_bytes. If T is larger than num_bytes, the
// extra high-order bytes will be ignored. Returns false if there was not enough space.
template<typename T>
bool PutAligned(T v, int num_bytes);
// Write a Vlq encoded int to the buffer. Returns false if there was not enough
// room. The value is written byte aligned.
// For more details on vlq:
// en.wikipedia.org/wiki/Variable-length_quantity
bool PutVlqInt(uint32_t v);
bool PutZigZagVlqInt(int32_t v);
// Get a pointer to the next aligned byte and advance the underlying buffer
// by num_bytes.
// Returns NULL if there was not enough space.
uint8_t* GetNextBytePtr(int num_bytes = 1);
// Flushes all buffered values to the buffer. Call this when done writing to the buffer.
// If 'align' is true, buffered_values_ is reset and any future writes will be written
// to the next byte boundary.
void Flush(bool align=false);
private:
uint8_t* buffer_;
int max_bytes_;
// Bit-packed values are initially written to this variable before being memcpy'd to
// buffer_. This is faster than writing values byte by byte directly to buffer_.
uint64_t buffered_values_;
int byte_offset_; // Offset in buffer_
int bit_offset_; // Offset in buffered_values_
};
// Utility class to read bit/byte stream. This class can read bits or bytes
// that are either byte aligned or not. It also has utilities to read multiple
// bytes in one read (e.g. encoded int).
class BitReader {
public:
// 'buffer' is the buffer to read from. The buffer's length is 'buffer_len'.
BitReader(const uint8_t* buffer, int buffer_len) :
buffer_(buffer),
max_bytes_(buffer_len),
byte_offset_(0),
bit_offset_(0) {
int num_bytes = std::min(8, max_bytes_ - byte_offset_);
memcpy(&buffered_values_, buffer_ + byte_offset_, num_bytes);
}
BitReader() : buffer_(NULL), max_bytes_(0) {}
// Gets the next value from the buffer. Returns true if 'v' could be read or false if
// there are not enough bytes left. num_bits must be <= 32.
template<typename T>
bool GetValue(int num_bits, T* v);
// Reads a 'num_bytes'-sized value from the buffer and stores it in 'v'. T needs to be a
// little-endian native type and big enough to store 'num_bytes'. The value is assumed
// to be byte-aligned so the stream will be advanced to the start of the next byte
// before 'v' is read. Returns false if there are not enough bytes left.
template<typename T>
bool GetAligned(int num_bytes, T* v);
// Reads a vlq encoded int from the stream. The encoded int must start at the
// beginning of a byte. Return false if there were not enough bytes in the buffer.
bool GetVlqInt(uint64_t* v);
bool GetZigZagVlqInt(int64_t* v);
// Returns the number of bytes left in the stream, not including the current byte (i.e.,
// there may be an additional fraction of a byte).
int bytes_left() { return max_bytes_ - (byte_offset_ + BitUtil::Ceil(bit_offset_, 8)); }
const uint8_t* current_ptr() { return buffer_ + byte_offset_; }
void SkipBytes(int num_bytes) {
byte_offset_ += num_bytes;
num_bytes = std::min(8, max_bytes_ - byte_offset_);
memcpy(&buffered_values_, buffer_ + byte_offset_, num_bytes);
}
// Maximum byte length of a vlq encoded int
static const int MAX_VLQ_BYTE_LEN = 5;
private:
const uint8_t* buffer_;
int max_bytes_;
// Bytes are memcpy'd from buffer_ and values are read from this variable. This is
// faster than reading values byte by byte directly from buffer_.
uint64_t buffered_values_;
int byte_offset_; // Offset in buffer_
int bit_offset_; // Offset in buffered_values_
};
}
#endif