blob: 7745055bd454f08d341d9a8828e96cc3ade3c035 [file] [log] [blame]
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Lucene.Net.Index
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using ThreadState = Lucene.Net.Index.DocumentsWriterPerThreadPool.ThreadState; //javadoc
/// <summary>
/// A <seealso cref="DocumentsWriterPerThreadPool"/> implementation that tries to assign an
/// indexing thread to the same <seealso cref="ThreadState"/> each time the thread tries to
/// obtain a <seealso cref="ThreadState"/>. Once a new <seealso cref="ThreadState"/> is created it is
/// associated with the creating thread. Subsequently, if the threads associated
/// <seealso cref="ThreadState"/> is not in use it will be associated with the requesting
/// thread. Otherwise, if the <seealso cref="ThreadState"/> is used by another thread
/// <seealso cref="ThreadAffinityDocumentsWriterThreadPool"/> tries to find the currently
/// minimal contended <seealso cref="ThreadState"/>.
/// </summary>
public class ThreadAffinityDocumentsWriterThreadPool : DocumentsWriterPerThreadPool
{
private IDictionary<Thread, ThreadState> ThreadBindings = new ConcurrentDictionary<Thread, ThreadState>();
/// <summary>
/// Creates a new <seealso cref="ThreadAffinityDocumentsWriterThreadPool"/> with a given maximum of <seealso cref="ThreadState"/>s.
/// </summary>
public ThreadAffinityDocumentsWriterThreadPool(int maxNumPerThreads)
: base(maxNumPerThreads)
{
Debug.Assert(MaxThreadStates >= 1);
}
public override ThreadState GetAndLock(Thread requestingThread, DocumentsWriter documentsWriter)
{
ThreadState threadState;
ThreadBindings.TryGetValue(requestingThread, out threadState);
if (threadState != null && threadState.TryLock())
{
return threadState;
}
ThreadState minThreadState = null;
/* TODO -- another thread could lock the minThreadState we just got while
we should somehow prevent this. */
// Find the state that has minimum number of threads waiting
minThreadState = MinContendedThreadState();
if (minThreadState == null || minThreadState.HasQueuedThreads)
{
ThreadState newState = NewThreadState(); // state is already locked if non-null
if (newState != null)
{
//Debug.Assert(newState.HeldByCurrentThread);
ThreadBindings[requestingThread] = newState;
return newState;
}
else if (minThreadState == null)
{
/*
* no new threadState available we just take the minContented one
* this must return a valid thread state since we accessed the
* synced context in newThreadState() above.
*/
minThreadState = MinContendedThreadState();
}
}
Debug.Assert(minThreadState != null, "ThreadState is null");
minThreadState.@Lock();
return minThreadState;
}
public override object Clone()
{
ThreadAffinityDocumentsWriterThreadPool clone = (ThreadAffinityDocumentsWriterThreadPool)base.Clone();
clone.ThreadBindings = new ConcurrentDictionary<Thread, ThreadState>();
return clone;
}
}
}