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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Class that Posting and PostingVector use to write byte
* streams into shared fixed-size byte[] arrays. The idea
* is to allocate slices of increasing lengths For
* example, the first slice is 5 bytes, the next slice is
* 14, etc. We start by writing our bytes into the first
* 5 bytes. When we hit the end of the slice, we allocate
* the next slice and then write the address of the new
* slice into the last 4 bytes of the previous slice (the
* "forwarding address").
*
* Each slice is filled with 0's initially, and we mark
* the end with a non-zero byte. This way the methods
* that are writing into the slice don't need to record
* its length and instead allocate a new slice once they
* hit a non-zero byte. */
using System;
using System.Collections.Generic;
using Lucene.Net.Support;
namespace Lucene.Net.Index
{
sealed public class ByteBlockPool
{
private void InitBlock()
{
byteUpto = DocumentsWriter.BYTE_BLOCK_SIZE;
}
public /*internal*/ abstract class Allocator
{
public /*internal*/ abstract void RecycleByteBlocks(byte[][] blocks, int start, int end);
public /*internal*/ abstract void RecycleByteBlocks(IList<byte[]> blocks);
public /*internal*/ abstract byte[] GetByteBlock(bool trackAllocations);
}
public byte[][] buffers = new byte[10][];
internal int bufferUpto = - 1; // Which buffer we are upto
public int byteUpto; // Where we are in head buffer
public byte[] buffer; // Current head buffer
public int byteOffset = - DocumentsWriter.BYTE_BLOCK_SIZE; // Current head offset
private readonly bool trackAllocations;
private readonly Allocator allocator;
public ByteBlockPool(Allocator allocator, bool trackAllocations)
{
InitBlock();
this.allocator = allocator;
this.trackAllocations = trackAllocations;
}
public void Reset()
{
if (bufferUpto != - 1)
{
// We allocated at least one buffer
for (int i = 0; i < bufferUpto; i++)
// Fully zero fill buffers that we fully used
System.Array.Clear(buffers[i], 0, buffers[i].Length);
// Partial zero fill the final buffer
System.Array.Clear(buffers[bufferUpto], 0, byteUpto);
if (bufferUpto > 0)
// Recycle all but the first buffer
allocator.RecycleByteBlocks(buffers, 1, 1 + bufferUpto);
// Re-use the first buffer
bufferUpto = 0;
byteUpto = 0;
byteOffset = 0;
buffer = buffers[0];
}
}
public void NextBuffer()
{
if (1 + bufferUpto == buffers.Length)
{
var newBuffers = new byte[(int) (buffers.Length * 1.5)][];
Array.Copy(buffers, 0, newBuffers, 0, buffers.Length);
buffers = newBuffers;
}
buffer = buffers[1 + bufferUpto] = allocator.GetByteBlock(trackAllocations);
bufferUpto++;
byteUpto = 0;
byteOffset += DocumentsWriter.BYTE_BLOCK_SIZE;
}
public int NewSlice(int size)
{
if (byteUpto > DocumentsWriter.BYTE_BLOCK_SIZE - size)
NextBuffer();
int upto = byteUpto;
byteUpto += size;
buffer[byteUpto - 1] = 16;
return upto;
}
// Size of each slice. These arrays should be at most 16
// elements (index is encoded with 4 bits). First array
// is just a compact way to encode X+1 with a max. Second
// array is the length of each slice, ie first slice is 5
// bytes, next slice is 14 bytes, etc.
internal static readonly int[] nextLevelArray = new int[]{1, 2, 3, 4, 5, 6, 7, 8, 9, 9};
internal static readonly int[] levelSizeArray = new int[]{5, 14, 20, 30, 40, 40, 80, 80, 120, 200};
internal static readonly int FIRST_LEVEL_SIZE = levelSizeArray[0];
public readonly static int FIRST_LEVEL_SIZE_For_NUnit_Test = levelSizeArray[0];
public int AllocSlice(byte[] slice, int upto)
{
int level = slice[upto] & 15;
int newLevel = nextLevelArray[level];
int newSize = levelSizeArray[newLevel];
// Maybe allocate another block
if (byteUpto > DocumentsWriter.BYTE_BLOCK_SIZE - newSize)
NextBuffer();
int newUpto = byteUpto;
int offset = newUpto + byteOffset;
byteUpto += newSize;
// Copy forward the past 3 bytes (which we are about
// to overwrite with the forwarding address):
buffer[newUpto] = slice[upto - 3];
buffer[newUpto + 1] = slice[upto - 2];
buffer[newUpto + 2] = slice[upto - 1];
// Write forwarding address at end of last slice:
slice[upto - 3] = (byte) (Number.URShift(offset, 24));
slice[upto - 2] = (byte) (Number.URShift(offset, 16));
slice[upto - 1] = (byte) (Number.URShift(offset, 8));
slice[upto] = (byte) offset;
// Write new level:
buffer[byteUpto - 1] = (byte) (16 | newLevel);
return newUpto + 3;
}
public static int FIRST_LEVEL_SIZE_ForNUnit
{
get { return FIRST_LEVEL_SIZE; }
}
}
}