Updated readme for current times/standards
diff --git a/README.md b/README.md
index 40147cb..a380143 100755
--- a/README.md
+++ b/README.md
@@ -1,49 +1,46 @@
 Cordova webOS

 =====================================================

-Cordova webOS is a skeleton HP webOS application, along with JavaScript wrapper libraries, which allow a developer to build an application for an HP webOS device using web technologies. This same code can be built for iPhone, BlackBerry, Symbian, and more to come ...

+Cordova webOS is a skeleton webOS application, along with JavaScript wrapper libraries, which allow a developer to build an application for an LG webOS device using web technologies. This same code can be built for iPhone, BlackBerry, Symbian, and more to come ...

+

 

 Pre-requisites

 -----------------------------------------------------

-You should have VirtualBox (virtual machine software which runs the Palm emulator) and the webOS SDK installed. Both of these can be found at [Palm's Developer Site](https://developer.palm.com/content/resources/develop/sdk_pdk_download.html).

+You should have the [webOS TV SDK](http://developer.lge.com/webOSTV/sdk/web-sdk/) installed, which installs the ares-sdk-tools which are used for packaging and device installation. For a detailed step-by-step installation and setup guide, see [here](http://developer.lge.com/webOSTV/sdk/web-sdk/sdk-installation/).

 

-Set up your environment and install the skeleton app

+

+Project Management with Cordova webOS

 -----------------------------------------------------

-Open a terminal, and navigate to the root Cordova webOS folder (where this readme.md file is located). A Makefile resides here; running make here will package your application, and install it to either the emulator, or the device. Or you can run make on individual target tasks:

+This cordova-webos template tool includes 3 main commands to create and manage your cordova projects. Open a terminal, and navigate to the root Cordova webOS folder (where this readme.md file is located). If you don't see the node_modules folder, run `npm install .`, and now you all ready to use the commands:

 

-   - `make copy_js` - copies libs/Cordova.js to framework/Cordova.js - modify this path if you want Cordova.js in another location

-   - `make package` - builds the webOS app (located in framework/) into an webOS .ipk installer package in the Cordova_root/palm/ folder

-   - `make deploy` - installs the .ipk package to a device if detected, otherwise the emulator if its running 

-

-If a connected webOS device is detected, the application will be installed to the device. If not, and the emulator is running, the application will be installed to the emulator. To run the emulator, search for Palm Emulator.app in the finder, and run it. 

+   - `bin/check_reqs` - Checks to verify your system is configured for webOS build environment tools

+   - `bin/create <path> <appid> <appname>` - Creates a new Cordova webOS project at the path you specify

+   - `bin/update <path>` - Updates an existing project to current version of Cordova and cordova-webos utilities while leaving your code intact

 

 

-Build your Cordova app

+Cordova Project Utilities

 -----------------------------------------------------

-Navigate to `Cordova_root/webOS_new/framework/`; this is where your application will reside. If you have already built a Cordova application on another platform, drop your html,js, css and assets into this folder (starting with the required index.html). Don't forget Cordova.js!

+Included with each generated Cordova webOS project template are a set of useful tools.

 

-Just open framework/ in your favourite editor, build your web app, and run the appropriate make command indicated above. Edit appinfo.json to set your app id (see Notes below), version, etc.

+   - `cordova/build` - Packages the application into a .ipk file (The options --debug and --no-minify will skip any minification process)

+   - `cordova/emulate` - Starts up the webOS emulator bundled in the LG TV SDK or any other known webOS emulator

+   - `cordova/run` - Installs and run the latest built webOS .ipk for your application on to any connected device or active emulator

+   - `cordova/version` - Displays the version of cordova-webos that created your project template

 

-Cordova-webOS doesn't need to do any native initialization, but it does fire a `deviceready` that guarantees all the Cordova APIs are in place. You can run your code at `deviceready` like so:

+

+Developing Cordova Apps

+-----------------------------------------------------

+Just open the project in your favourite editor, build your web app, and run the appropriate make command indicated above. Edit appinfo.json to set your app version, etc.

+

+Cordova-webOS fires a `deviceready` that guarantees all the Cordova APIs are in place. You can run your code at `deviceready` like so:

 

     document.addEventListener('deviceready', function() {

         // do cool Cordova things

     }, false);

 

-To enable a javascript debug console, open a new terminal window and type:

-    Cordova-log app_id

-Where the app id is your app id as set in `appinfo.json`

-This will tail your log file; it will default to the device if detected, otherwise it will read logs from the emulator.

-To log from your JS code, use `console.log`

-

-Notes & Caveats

------------------------------------------------------

- - In order to use the vibration API on webOS, your application needs to have a "com.palm.*" namespace, as vibration on webOS is a private API. The caveat of doing this is that you are essentially indicating that your app should pretend to be a "Palm app" (rather than a Nitobi app, for example) ... and as a result your app will be denied from the App Catalog.

- - If using Lawnchair, the only supported adaptor is webkitsqlite.

- - html select boxes are implemented by Cordova, not supported natively (believe it or not). only the most basic functionality is implemented, so be aware using this control could cause problems.

- - To enable verbose logging, add the file framework_config.json to your framework/www/ folder, containing the following json content: { "logLevel": 99 }

+The rest is just like any other webapp, with the benefit of  Cordova's standardized [APIs](http://cordova.apache.org/docs/en/edge/index.html) available to use.

 

 

 Helpful Links

 -----------------------------------------------------

-  - Cordova Wiki: 				[wiki.apache.org/cordova](http://wiki.apache.org/cordova/)

-  - HP webOS developer site: 	[developer.palm.com](http://developer.palm.com)

+  - Apache Cordova website		[cordova.apache.org](http://cordova.apache.org/)

+  - LG webOS developer website: 	[developer.lge.com/webOSTV](http://developer.lge.com/webOSTV/)