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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.numbers.core;
import java.io.Serializable;
import java.math.BigDecimal;
import java.util.function.DoubleUnaryOperator;
/**
* Computes double-double floating-point operations.
*
* <p>A double-double is an unevaluated sum of two IEEE double precision numbers capable of
* representing at least 106 bits of significand. A normalized double-double number {@code (x, xx)}
* satisfies the condition that the parts are non-overlapping in magnitude such that:
* <pre>
* |x| &gt; |xx|
* x == x + xx
* </pre>
*
* <p>This implementation assumes a normalized representation during operations on a {@code DD}
* number and computes results as a normalized representation. Any double-double number
* can be normalized by summation of the parts (see {@link #ofSum(double, double) ofSum}).
* Note that the number {@code (x, xx)} may also be referred to using the labels high and low
* to indicate the magnitude of the parts as
* {@code (x}<sub>hi</sub>{@code , x}<sub>lo</sub>{@code )}, or using a numerical suffix for the
* parts as {@code (x}<sub>0</sub>{@code , x}<sub>1</sub>{@code )}. The numerical suffix is
* typically used when the number has an arbitrary number of parts.
*
* <p>The double-double class is immutable.
*
* <p><b>Construction</b>
*
* <p>Factory methods to create a {@code DD} that are exact use the prefix {@code of}. Methods
* that create the closest possible representation use the prefix {@code from}. These methods
* may suffer a possible loss of precision during conversion.
*
* <p>Primitive values of type {@code double}, {@code int} and {@code long} are
* converted exactly to a {@code DD}.
*
* <p>The {@code DD} class can also be created as the result of an arithmetic operation on a pair
* of {@code double} operands. The resulting {@code DD} has the IEEE754 {@code double} result
* of the operation in the first part, and the second part contains the round-off lost from the
* operation due to rounding. Construction using add ({@code +}), subtract ({@code -}) and
* multiply ({@code *}) operators are exact. Construction using division ({@code /}) may be
* inexact if the quotient is not representable.
*
* <p>Note that it is more efficient to create a {@code DD} from a {@code double} operation than
* to create two {@code DD} values and combine them with the same operation. The result will be
* the same for add, subtract and multiply but may lose precision for divide.
* <pre>{@code
* // Inefficient
* DD a = DD.of(1.23).add(DD.of(4.56));
* // Optimal
* DD b = DD.ofSum(1.23, 4.56);
*
* // Inefficient and may lose precision
* DD c = DD.of(1.23).divide(DD.of(4.56));
* // Optimal
* DD d = DD.fromQuotient(1.23, 4.56);
* }</pre>
*
* <p>It is not possible to directly specify the two parts of the number.
* The two parts must be added using {@link #ofSum(double, double) ofSum}.
* If the two parts already represent a number {@code (x, xx)} such that {@code x == x + xx}
* then the magnitudes of the parts will be unchanged; any signed zeros may be subject to a sign
* change.
*
* <p><b>Primitive operands</b>
*
* <p>Operations are provided using a {@code DD} operand or a {@code double} operand.
* Implicit type conversion allows methods with a {@code double} operand to be used
* with other primitives such as {@code int} or {@code long}. Note that casting of a {@code long}
* to a {@code double} may result in loss of precision.
* To maintain the full precision of a {@code long} first convert the value to a {@code DD} using
* {@link #of(long)} and use the same arithmetic operation using the {@code DD} operand.
*
* <p><b>Accuracy</b>
*
* <p>Add and multiply operations using two {@code double} values operands are computed to an
* exact {@code DD} result (see {@link #ofSum(double, double) ofSum} and
* {@link #ofProduct(double, double) ofProduct}). Operations involving a {@code DD} and another
* operand, either {@code double} or {@code DD}, are not exact.
*
* <p>This class is not intended to perform exact arithmetic. Arbitrary precision arithmetic is
* available using {@link BigDecimal}. Single operations will compute the {@code DD} result within
* a tolerance of the 106-bit exact result. This far exceeds the accuracy of {@code double}
* arithmetic. The reduced accuracy is a compromise to deliver increased performance.
* The class is intended to reduce error in equivalent {@code double} arithmetic operations where
* the {@code double} valued result is required to high accuracy. Although it
* is possible to reduce error to 2<sup>-106</sup> for all operations, the additional computation
* would impact performance and would require multiple chained operations to potentially
* observe a different result when the final {@code DD} is converted to a {@code double}.
*
* <p><b>Canonical representation</b>
*
* <p>The double-double number is the sum of its parts. The canonical representation of the
* number is the explicit value of the parts. The {@link #toString()} method is provided to
* convert to a String representation of the parts formatted as a tuple.
*
* <p>The class implements {@link #equals(Object)} and {@link #hashCode()} and allows usage as
* a key in a Set or Map. Equality requires <em>binary</em> equivalence of the parts. Note that
* representations of zero using different combinations of +/- 0.0 are not considered equal.
* Also note that many non-normalized double-double numbers can represent the same number.
* Double-double numbers can be normalized before operations that involve {@link #equals(Object)}
* by {@link #ofSum(double, double) adding} the parts; this is exact for a finite sum
* and provides equality support for non-zero numbers. Alternatively exact numerical equality
* and comparisons are supported by conversion to a {@link #bigDecimalValue() BigDecimal}
* representation. Note that {@link BigDecimal} does not support non-finite values.
*
* <p><b>Overflow, underflow and non-finite support</b>
*
* <p>A double-double number is limited to the same finite range as a {@code double}
* ({@value Double#MIN_VALUE} to {@value Double#MAX_VALUE}). This class is intended for use when
* the ultimate result is finite and intermediate values do not approach infinity or zero.
*
* <p>This implementation does not support IEEE standards for handling infinite and NaN when used
* in arithmetic operations. Computations may split a 64-bit double into two parts and/or use
* subtraction of intermediate terms to compute round-off parts. These operations may generate
* infinite values due to overflow which then propagate through further operations to NaN,
* for example computing the round-off using {@code Inf - Inf = NaN}.
*
* <p>Operations that involve splitting a double (multiply, divide) are safe
* when the base 2 exponent is below 996. This puts an upper limit of approximately +/-6.7e299 on
* any values to be split; in practice the arguments to multiply and divide operations are further
* constrained by the expected finite value of the product or quotient.
*
* <p>Likewise the smallest value that can be represented is {@link Double#MIN_VALUE}. The full
* 106-bit accuracy will be lost when intermediates are within 2<sup>53</sup> of
* {@link Double#MIN_NORMAL}.
*
* <p>The {@code DD} result can be verified by checking it is a {@link #isFinite() finite}
* evaluated sum. Computations expecting to approach over or underflow must use scaling of
* intermediate terms (see {@link #frexp(int[]) frexp} and {@link #scalb(int) scalb}) and
* appropriate management of the current base 2 scale.
*
* <p>References:
* <ol>
* <li>
* Dekker, T.J. (1971)
* <a href="https://doi.org/10.1007/BF01397083">
* A floating-point technique for extending the available precision</a>
* Numerische Mathematik, 18:224–242.
* <li>
* Shewchuk, J.R. (1997)
* <a href="https://www-2.cs.cmu.edu/afs/cs/project/quake/public/papers/robust-arithmetic.ps">
* Arbitrary Precision Floating-Point Arithmetic</a>.
* <li>
* Hide, Y, Li, X.S. and Bailey, D.H. (2008)
* <a href="https://www.davidhbailey.com/dhbpapers/qd.pdf">
* Library for Double-Double and Quad-Double Arithmetic</a>.
* </ol>
*
* @since 1.2
*/
public final class DD
extends Number
implements NativeOperators<DD>,
Serializable {
// Caveat:
//
// The code below uses many additions/subtractions that may
// appear redundant. However, they should NOT be simplified, as they
// do use IEEE754 floating point arithmetic rounding properties.
//
// Algorithms are based on computing the product or sum of two values x and y in
// extended precision. The standard result is stored using a double (high part z) and
// the round-off error (or low part zz) is stored in a second double, e.g:
// x * y = (z, zz); z + zz = x * y
// x + y = (z, zz); z + zz = x + y
//
// The building blocks for double-double arithmetic are:
//
// Fast-Two-Sum: Addition of two doubles (ordered |x| > |y|) to a double-double
// Two-Sum: Addition of two doubles (unordered) to a double-double
// Two-Prod: Multiplication of two doubles to a double-double
//
// These are used to create functions operating on double and double-double numbers.
//
// To sum multiple (z, zz) results ideally the parts are sorted in order of
// non-decreasing magnitude and summed. This is exact if each number's most significant
// bit is below the least significant bit of the next (i.e. does not
// overlap). Creating non-overlapping parts requires a rebalancing
// of adjacent pairs using a summation z + zz = (z1, zz1) iteratively through the parts
// (see Shewchuk (1997) Grow-Expansion and Expansion-Sum [2]).
//
// Accurate summation of an expansion (more than one double value) to a double-double
// performs a two-sum through the expansion e (length m).
// The single pass with two-sum ensures that the final term e_m is a good approximation
// for e: |e - e_m| < ulp(e_m); and the sum of the parts to
// e_(m-1) is within 1 ULP of the round-off ulp(|e - e_m|).
// These final two terms create the double-double result using two-sum.
//
// Maintenance of 1 ULP precision in the round-off component for all double-double
// operations is a performance burden. This class avoids this requirement to provide
// a compromise between accuracy and performance.
/**
* A double-double number representing one.
*/
public static final DD ONE = new DD(1, 0);
/**
* A double-double number representing zero.
*/
public static final DD ZERO = new DD(0, 0);
/**
* The multiplier used to split the double value into high and low parts. From
* Dekker (1971): "The constant should be chosen equal to 2^(p - p/2) + 1,
* where p is the number of binary digits in the mantissa". Here p is 53
* and the multiplier is {@code 2^27 + 1}.
*/
private static final double MULTIPLIER = 1.0 + 0x1.0p27;
/** The mask to extract the raw 11-bit exponent.
* The value must be shifted 52-bits to remove the mantissa bits. */
private static final int EXP_MASK = 0x7ff;
/** The value 2046 converted for use if using {@link Integer#compareUnsigned(int, int)}.
* This requires adding {@link Integer#MIN_VALUE} to 2046. */
private static final int CMP_UNSIGNED_2046 = Integer.MIN_VALUE + 2046;
/** The value -1 converted for use if using {@link Integer#compareUnsigned(int, int)}.
* This requires adding {@link Integer#MIN_VALUE} to -1. */
private static final int CMP_UNSIGNED_MINUS_1 = Integer.MIN_VALUE - 1;
/** The value 1022 converted for use if using {@link Integer#compareUnsigned(int, int)}.
* This requires adding {@link Integer#MIN_VALUE} to 1022. */
private static final int CMP_UNSIGNED_1022 = Integer.MIN_VALUE + 1022;
/** 2^512. */
private static final double TWO_POW_512 = 0x1.0p512;
/** 2^-512. */
private static final double TWO_POW_M512 = 0x1.0p-512;
/** 2^53. Any double with a magnitude above this is an even integer. */
private static final double TWO_POW_53 = 0x1.0p53;
/** Mask to extract the high 32-bits from a long. */
private static final long HIGH32_MASK = 0xffff_ffff_0000_0000L;
/** Mask to remove the sign bit from a long. */
private static final long UNSIGN_MASK = 0x7fff_ffff_ffff_ffffL;
/** Mask to extract the 52-bit mantissa from a long representation of a double. */
private static final long MANTISSA_MASK = 0x000f_ffff_ffff_ffffL;
/** Exponent offset in IEEE754 representation. */
private static final int EXPONENT_OFFSET = 1023;
/** 0.5. */
private static final double HALF = 0.5;
/** The limit for safe multiplication of {@code x*y}, assuming values above 1.
* Used to maintain positive values during the power computation. */
private static final double SAFE_MULTIPLY = 0x1.0p500;
/**
* The size of the buffer for {@link #toString()}.
*
* <p>The longest double will require a sign, a maximum of 17 digits, the decimal place
* and the exponent, e.g. for max value this is 24 chars: -1.7976931348623157e+308.
* Set the buffer size to twice this and round up to a power of 2 thus
* allowing for formatting characters. The size is 64.
*/
private static final int TO_STRING_SIZE = 64;
/** {@link #toString() String representation}. */
private static final char FORMAT_START = '(';
/** {@link #toString() String representation}. */
private static final char FORMAT_END = ')';
/** {@link #toString() String representation}. */
private static final char FORMAT_SEP = ',';
/** Serializable version identifier. */
private static final long serialVersionUID = 20230701L;
/** The high part of the double-double number. */
private final double x;
/** The low part of the double-double number. */
private final double xx;
/**
* Create a double-double number {@code (x, xx)}.
*
* @param x High part.
* @param xx Low part.
*/
private DD(double x, double xx) {
this.x = x;
this.xx = xx;
}
// Conversion constructors
/**
* Creates the double-double number as the value {@code (x, 0)}.
*
* @param x Value.
* @return the double-double
*/
public static DD of(double x) {
return new DD(x, 0);
}
/**
* Creates the double-double number as the value {@code (x, xx)}.
*
* <p><strong>Warning</strong>
*
* <p>The arguments are used directly. No checks are made that they represent
* a normalized double-double number: {@code x == x + xx}.
*
* <p>This method is exposed for testing.
*
* @param x High part.
* @param xx Low part.
* @return the double-double
* @see #twoSum(double, double)
*/
static DD of(double x, double xx) {
return new DD(x, xx);
}
/**
* Creates the double-double number as the value {@code (x, 0)}.
*
* <p>Note this method exists to avoid using {@link #of(long)} for {@code integer}
* arguments; the {@code long} variation is slower as it preserves all 64-bits
* of information.
*
* @param x Value.
* @return the double-double
* @see #of(long)
*/
public static DD of(int x) {
return new DD(x, 0);
}
/**
* Creates the double-double number with the high part equal to {@code (double) x}
* and the low part equal to any remaining bits.
*
* <p>Note this method preserves all 64-bits of precision. Faster construction can be
* achieved using up to 53-bits of precision using {@code of((double) x)}.
*
* @param x Value.
* @return the double-double
* @see #of(double)
*/
public static DD of(long x) {
// Note: Casting the long to a double can lose bits due to rounding.
// These are not recoverable using lo = x - (long)((double) x)
// if the double is rounded outside the range of a long (i.e. 2^53).
// Split the long into two 32-bit numbers that are exactly representable
// and add them.
final long a = x & HIGH32_MASK;
final long b = x - a;
// When x is positive: a > b or a == 0
// When x is negative: |a| > |b|
return fastTwoSum(a, b);
}
/**
* Creates the double-double number {@code (z, zz)} using the {@code double} representation
* of the argument {@code x}; the low part is the {@code double} representation of the
* round-off error.
* <pre>
* double z = x.doubleValue();
* double zz = x.subtract(new BigDecimal(z)).doubleValue();
* </pre>
* <p>If the value cannot be represented as a finite value the result will have an
* infinite high part and the low part is undefined.
*
* <p>Note: This conversion can lose information about the precision of the BigDecimal value.
* The result is the closest double-double representation to the value.
*
* @param x Value.
* @return the double-double
*/
public static DD from(BigDecimal x) {
final double z = x.doubleValue();
// Guard against an infinite throwing a exception
final double zz = Double.isInfinite(z) ? 0 : x.subtract(new BigDecimal(z)).doubleValue();
// No normalisation here
return new DD(z, zz);
}
// Arithmetic constructors:
/**
* Returns a {@code DD} whose value is {@code (x + y)}.
* The values are not required to be ordered by magnitude,
* i.e. the result is commutative: {@code x + y == y + x}.
*
* <p>This method ignores special handling of non-normal numbers and
* overflow within the extended precision computation.
* This creates the following special cases:
*
* <ul>
* <li>If {@code x + y} is infinite then the low part is NaN.
* <li>If {@code x} or {@code y} is infinite or NaN then the low part is NaN.
* <li>If {@code x + y} is sub-normal or zero then the low part is +/-0.0.
* </ul>
*
* <p>An invalid result can be identified using {@link #isFinite()}.
*
* <p>The result is the exact double-double representation of the sum.
*
* @param x Addend.
* @param y Addend.
* @return the sum {@code x + y}.
* @see #ofDifference(double, double)
*/
public static DD ofSum(double x, double y) {
return twoSum(x, y);
}
/**
* Returns a {@code DD} whose value is {@code (x - y)}.
* The values are not required to be ordered by magnitude,
* i.e. the result matches a negation and addition: {@code x - y == -y + x}.
*
* <p>Computes the same results as {@link #ofSum(double, double) ofSum(a, -b)}.
* See that method for details of special cases.
*
* <p>An invalid result can be identified using {@link #isFinite()}.
*
* <p>The result is the exact double-double representation of the difference.
*
* @param x Minuend.
* @param y Subtrahend.
* @return {@code x - y}.
* @see #ofSum(double, double)
*/
public static DD ofDifference(double x, double y) {
return twoDiff(x, y);
}
/**
* Returns a {@code DD} whose value is {@code (x * y)}.
*
* <p>This method ignores special handling of non-normal numbers and intermediate
* overflow within the extended precision computation.
* This creates the following special cases:
*
* <ul>
* <li>If either {@code |x|} or {@code |y|} multiplied by {@code 1 + 2^27}
* is infinite (intermediate overflow) then the low part is NaN.
* <li>If {@code x * y} is infinite then the low part is NaN.
* <li>If {@code x} or {@code y} is infinite or NaN then the low part is NaN.
* <li>If {@code x * y} is sub-normal or zero then the low part is +/-0.0.
* </ul>
*
* <p>An invalid result can be identified using {@link #isFinite()}.
*
* <p>Note: Ignoring special cases is a design choice for performance. The
* method is therefore not a drop-in replacement for
* {@code roundOff = Math.fma(x, y, -x * y)}.
*
* <p>The result is the exact double-double representation of the product.
*
* @param x Factor.
* @param y Factor.
* @return the product {@code x * y}.
*/
public static DD ofProduct(double x, double y) {
return twoProd(x, y);
}
/**
* Returns a {@code DD} whose value is {@code (x * x)}.
*
* <p>This method is an optimisation of {@link #ofProduct(double, double) multiply(x, x)}.
* See that method for details of special cases.
*
* <p>An invalid result can be identified using {@link #isFinite()}.
*
* <p>The result is the exact double-double representation of the square.
*
* @param x Factor.
* @return the square {@code x * x}.
* @see #ofProduct(double, double)
*/
public static DD ofSquare(double x) {
return twoSquare(x);
}
/**
* Returns a {@code DD} whose value is {@code (x / y)}.
* If {@code y = 0} the result is undefined.
*
* <p>This method ignores special handling of non-normal numbers and intermediate
* overflow within the extended precision computation.
* This creates the following special cases:
*
* <ul>
* <li>If either {@code |x / y|} or {@code |y|} multiplied by {@code 1 + 2^27}
* is infinite (intermediate overflow) then the low part is NaN.
* <li>If {@code x / y} is infinite then the low part is NaN.
* <li>If {@code x} or {@code y} is infinite or NaN then the low part is NaN.
* <li>If {@code x / y} is sub-normal or zero, excluding the previous cases,
* then the low part is +/-0.0.
* </ul>
*
* <p>An invalid result can be identified using {@link #isFinite()}.
*
* <p>The result is the closest double-double representation to the quotient.
*
* @param x Dividend.
* @param y Divisor.
* @return the quotient {@code x / y}.
*/
public static DD fromQuotient(double x, double y) {
// Long division
// quotient q0 = x / y
final double q0 = x / y;
// remainder r = x - q0 * y
final double p0 = q0 * y;
final double p1 = twoProductLow(q0, y, p0);
final double r0 = x - p0;
final double r1 = twoDiffLow(x, p0, r0) - p1;
// correction term q1 = r0 / y
final double q1 = (r0 + r1) / y;
return new DD(q0, q1);
}
// Properties
/**
* Gets the first part {@code x} of the double-double number {@code (x, xx)}.
* In a normalized double-double number this part will have the greatest magnitude.
*
* <p>This is equivalent to returning the high-part {@code x}<sub>hi</sub> for the number
* {@code (x}<sub>hi</sub>{@code , x}<sub>lo</sub>{@code )}.
*
* @return the first part
*/
public double hi() {
return x;
}
/**
* Gets the second part {@code xx} of the double-double number {@code (x, xx)}.
* In a normalized double-double number this part will have the smallest magnitude.
*
* <p>This is equivalent to returning the low part {@code x}<sub>lo</sub> for the number
* {@code (x}<sub>hi</sub>{@code , x}<sub>lo</sub>{@code )}.
*
* @return the second part
*/
public double lo() {
return xx;
}
/**
* Returns {@code true} if the evaluated sum of the parts is finite.
*
* <p>This method is provided as a utility to check the result of a {@code DD} computation.
* Note that for performance the {@code DD} class does not follow IEEE754 arithmetic
* for infinite and NaN, and does not protect from overflow of intermediate values in
* multiply and divide operations. If this method returns {@code false} following
* {@code DD} arithmetic then the computation is not supported to extended precision.
*
* <p>Note: Any number that returns {@code true} may be converted to the exact
* {@link BigDecimal} value.
*
* @return {@code true} if this instance represents a finite {@code double} value.
* @see Double#isFinite(double)
* @see #bigDecimalValue()
*/
public boolean isFinite() {
return Double.isFinite(x + xx);
}
// Number conversions
/**
* Get the value as a {@code double}. This is the evaluated sum of the parts.
*
* <p>Note that even when the return value is finite, this conversion can lose
* information about the precision of the {@code DD} value.
*
* <p>Conversion of a finite {@code DD} can also be performed using the
* {@link #bigDecimalValue() BigDecimal} representation.
*
* @return the value converted to a {@code double}
* @see #bigDecimalValue()
*/
@Override
public double doubleValue() {
return x + xx;
}
/**
* Get the value as a {@code float}. This is the narrowing primitive conversion of the
* {@link #doubleValue()}. This conversion can lose range, resulting in a
* {@code float} zero from a nonzero {@code double} and a {@code float} infinity from
* a finite {@code double}. A {@code double} NaN is converted to a {@code float} NaN
* and a {@code double} infinity is converted to the same-signed {@code float}
* infinity.
*
* <p>Note that even when the return value is finite, this conversion can lose
* information about the precision of the {@code DD} value.
*
* <p>Conversion of a finite {@code DD} can also be performed using the
* {@link #bigDecimalValue() BigDecimal} representation.
*
* @return the value converted to a {@code float}
* @see #bigDecimalValue()
*/
@Override
public float floatValue() {
return (float) doubleValue();
}
/**
* Get the value as an {@code int}. This conversion discards the fractional part of the
* number and effectively rounds the value to the closest whole number in the direction
* of zero. This is the equivalent of a cast of a floating-point number to an integer, for
* example {@code (int) -2.75 => -2}.
*
* <p>Note that this conversion can lose information about the precision of the
* {@code DD} value.
*
* <p>Special cases:
* <ul>
* <li>If the {@code DD} value is infinite the result is {@link Integer#MAX_VALUE}.
* <li>If the {@code DD} value is -infinite the result is {@link Integer#MIN_VALUE}.
* <li>If the {@code DD} value is NaN the result is 0.
* </ul>
*
* <p>Conversion of a finite {@code DD} can also be performed using the
* {@link #bigDecimalValue() BigDecimal} representation. Note that {@link BigDecimal}
* conversion rounds to the {@link java.math.BigInteger BigInteger} whole number
* representation and returns the low-order 32-bits. Numbers too large for an {@code int}
* may change sign. This method ensures the sign is correct by directly rounding to
* an {@code int} and returning the respective upper or lower limit for numbers too
* large for an {@code int}.
*
* @return the value converted to an {@code int}
* @see #bigDecimalValue()
*/
@Override
public int intValue() {
// Clip the long value
return (int) Math.max(Integer.MIN_VALUE, Math.min(Integer.MAX_VALUE, longValue()));
}
/**
* Get the value as a {@code long}. This conversion discards the fractional part of the
* number and effectively rounds the value to the closest whole number in the direction
* of zero. This is the equivalent of a cast of a floating-point number to an integer, for
* example {@code (long) -2.75 => -2}.
*
* <p>Note that this conversion can lose information about the precision of the
* {@code DD} value.
*
* <p>Special cases:
* <ul>
* <li>If the {@code DD} value is infinite the result is {@link Long#MAX_VALUE}.
* <li>If the {@code DD} value is -infinite the result is {@link Long#MIN_VALUE}.
* <li>If the {@code DD} value is NaN the result is 0.
* </ul>
*
* <p>Conversion of a finite {@code DD} can also be performed using the
* {@link #bigDecimalValue() BigDecimal} representation. Note that {@link BigDecimal}
* conversion rounds to the {@link java.math.BigInteger BigInteger} whole number
* representation and returns the low-order 64-bits. Numbers too large for a {@code long}
* may change sign. This method ensures the sign is correct by directly rounding to
* a {@code long} and returning the respective upper or lower limit for numbers too
* large for a {@code long}.
*
* @return the value converted to an {@code int}
* @see #bigDecimalValue()
*/
@Override
public long longValue() {
// Assume |hi| > |lo|, i.e. the low part is the round-off
final long a = (long) x;
// The cast will truncate the value to the range [Long.MIN_VALUE, Long.MAX_VALUE].
// If the long converted back to a double is the same value then the high part
// was a representable integer and we must use the low part.
// Note: The floating-point comparison is intentional.
if (a == x) {
// Edge case: Any double value above 2^53 is even. To workaround representation
// of 2^63 as Long.MAX_VALUE (which is 2^63-1) we can split a into two parts.
long a1;
long a2;
if (Math.abs(x) > TWO_POW_53) {
a1 = (long) (x * 0.5);
a2 = a1;
} else {
a1 = a;
a2 = 0;
}
// To truncate the fractional part of the double-double towards zero we
// convert the low part to a whole number. This must be rounded towards zero
// with respect to the sign of the high part.
final long b = (long) (a < 0 ? Math.ceil(xx) : Math.floor(xx));
final long sum = a1 + b + a2;
// Avoid overflow. If the sum has changed sign then an overflow occurred.
// This happens when high == 2^63 and the low part is additional magnitude.
// The xor operation creates a negative if the signs are different.
if ((sum ^ a) >= 0) {
return sum;
}
}
// Here the high part had a fractional part, was non-finite or was 2^63.
// Ignore the low part.
return a;
}
/**
* Get the value as a {@code BigDecimal}. This is the evaluated sum of the parts;
* the conversion is exact.
*
* <p>The conversion will raise a {@link NumberFormatException} if the number
* is non-finite.
*
* @return the double-double as a {@code BigDecimal}.
* @throws NumberFormatException if any part of the number is {@code infinite} or {@code NaN}
* @see BigDecimal
*/
public BigDecimal bigDecimalValue() {
return new BigDecimal(x).add(new BigDecimal(xx));
}
// Static extended precision methods for computing the round-off component
// for double addition and multiplication
/**
* Compute the sum of two numbers {@code a} and {@code b} using
* Dekker's two-sum algorithm. The values are required to be ordered by magnitude:
* {@code |a| >= |b|}.
*
* <p>If {@code a} is zero and {@code b} is non-zero the returned value is {@code (b, 0)}.
*
* @param a First part of sum.
* @param b Second part of sum.
* @return the sum
* @see #fastTwoDiff(double, double)
* @see <a href="http://www-2.cs.cmu.edu/afs/cs/project/quake/public/papers/robust-arithmetic.ps">
* Shewchuk (1997) Theorum 6</a>
*/
static DD fastTwoSum(double a, double b) {
final double x = a + b;
return new DD(x, fastTwoSumLow(a, b, x));
}
/**
* Compute the round-off of the sum of two numbers {@code a} and {@code b} using
* Dekker's two-sum algorithm. The values are required to be ordered by magnitude:
* {@code |a| >= |b|}.
*
* <p>If {@code a} is zero and {@code b} is non-zero the returned value is zero.
*
* @param a First part of sum.
* @param b Second part of sum.
* @param x Sum.
* @return the sum round-off
* @see #fastTwoSum(double, double)
*/
static double fastTwoSumLow(double a, double b, double x) {
// (x, xx) = a + b
// bVirtual = x - a
// xx = b - bVirtual
return b - (x - a);
}
/**
* Compute the difference of two numbers {@code a} and {@code b} using
* Dekker's two-sum algorithm. The values are required to be ordered by magnitude:
* {@code |a| >= |b|}.
*
* <p>Computes the same results as {@link #fastTwoSum(double, double) fastTwoSum(a, -b)}.
*
* @param a Minuend.
* @param b Subtrahend.
* @return the difference
* @see #fastTwoSum(double, double)
* @see <a href="http://www-2.cs.cmu.edu/afs/cs/project/quake/public/papers/robust-arithmetic.ps">
* Shewchuk (1997) Theorum 6</a>
*/
static DD fastTwoDiff(double a, double b) {
final double x = a - b;
return new DD(x, fastTwoDiffLow(a, b, x));
}
/**
* Compute the round-off of the difference of two numbers {@code a} and {@code b} using
* Dekker's two-sum algorithm. The values are required to be ordered by magnitude:
* {@code |a| >= |b|}.
*
* @param a Minuend.
* @param b Subtrahend.
* @param x Difference.
* @return the difference round-off
* @see #fastTwoDiff(double, double)
*/
private static double fastTwoDiffLow(double a, double b, double x) {
// (x, xx) = a - b
// bVirtual = a - x
// xx = bVirtual - b
return (a - x) - b;
}
/**
* Compute the sum of two numbers {@code a} and {@code b} using
* Knuth's two-sum algorithm. The values are not required to be ordered by magnitude,
* i.e. the result is commutative {@code s = a + b == b + a}.
*
* @param a First part of sum.
* @param b Second part of sum.
* @return the sum
* @see #twoDiff(double, double)
* @see <a href="http://www-2.cs.cmu.edu/afs/cs/project/quake/public/papers/robust-arithmetic.ps">
* Shewchuk (1997) Theorum 7</a>
*/
static DD twoSum(double a, double b) {
final double x = a + b;
return new DD(x, twoSumLow(a, b, x));
}
/**
* Compute the round-off of the sum of two numbers {@code a} and {@code b} using
* Knuth two-sum algorithm. The values are not required to be ordered by magnitude,
* i.e. the result is commutative {@code s = a + b == b + a}.
*
* @param a First part of sum.
* @param b Second part of sum.
* @param x Sum.
* @return the sum round-off
* @see #twoSum(double, double)
*/
static double twoSumLow(double a, double b, double x) {
// (x, xx) = a + b
// bVirtual = x - a
// aVirtual = x - bVirtual
// bRoundoff = b - bVirtual
// aRoundoff = a - aVirtual
// xx = aRoundoff + bRoundoff
final double bVirtual = x - a;
return (a - (x - bVirtual)) + (b - bVirtual);
}
/**
* Compute the difference of two numbers {@code a} and {@code b} using
* Knuth's two-sum algorithm. The values are not required to be ordered by magnitude.
*
* <p>Computes the same results as {@link #twoSum(double, double) twoSum(a, -b)}.
*
* @param a Minuend.
* @param b Subtrahend.
* @return the difference
* @see #twoSum(double, double)
*/
static DD twoDiff(double a, double b) {
final double x = a - b;
return new DD(x, twoDiffLow(a, b, x));
}
/**
* Compute the round-off of the difference of two numbers {@code a} and {@code b} using
* Knuth two-sum algorithm. The values are not required to be ordered by magnitude,
*
* @param a Minuend.
* @param b Subtrahend.
* @param x Difference.
* @return the difference round-off
* @see #twoDiff(double, double)
*/
private static double twoDiffLow(double a, double b, double x) {
// (x, xx) = a - b
// bVirtual = a - x
// aVirtual = x + bVirtual
// bRoundoff = b - bVirtual
// aRoundoff = a - aVirtual
// xx = aRoundoff - bRoundoff
final double bVirtual = a - x;
return (a - (x + bVirtual)) - (b - bVirtual);
}
/**
* Compute the double-double number {@code (z,zz)} for the exact
* product of {@code x} and {@code y}.
*
* <p>The high part of the number is equal to the product {@code z = x * y}.
* The low part is set to the round-off of the {@code double} product.
*
* <p>This method ignores special handling of non-normal numbers and intermediate
* overflow within the extended precision computation.
* This creates the following special cases:
*
* <ul>
* <li>If {@code x * y} is sub-normal or zero then the low part is +/-0.0.
* <li>If {@code x * y} is infinite then the low part is NaN.
* <li>If {@code x} or {@code y} is infinite or NaN then the low part is NaN.
* <li>If either {@code |x|} or {@code |y|} multiplied by {@code 1 + 2^27}
* is infinite (intermediate overflow) then the low part is NaN.
* </ul>
*
* <p>Note: Ignoring special cases is a design choice for performance. The
* method is therefore not a drop-in replacement for
* {@code round_off = Math.fma(x, y, -x * y)}.
*
* @param x First factor.
* @param y Second factor.
* @return the product
*/
static DD twoProd(double x, double y) {
final double xy = x * y;
// No checks for non-normal xy, or overflow during the split of the arguments
return new DD(xy, twoProductLow(x, y, xy));
}
/**
* Compute the low part of the double length number {@code (z,zz)} for the exact
* product of {@code x} and {@code y} using Dekker's mult12 algorithm. The standard
* precision product {@code x*y} must be provided. The numbers {@code x} and {@code y}
* are split into high and low parts using Dekker's algorithm.
*
* <p>Warning: This method does not perform scaling in Dekker's split and large
* finite numbers can create NaN results.
*
* @param x First factor.
* @param y Second factor.
* @param xy Product of the factors (x * y).
* @return the low part of the product double length number
* @see #highPart(double)
*/
static double twoProductLow(double x, double y, double xy) {
// Split the numbers using Dekker's algorithm without scaling
final double hx = highPart(x);
final double lx = x - hx;
final double hy = highPart(y);
final double ly = y - hy;
return twoProductLow(hx, lx, hy, ly, xy);
}
/**
* Compute the low part of the double length number {@code (z,zz)} for the exact
* product of {@code x} and {@code y} using Dekker's mult12 algorithm. The standard
* precision product {@code x*y}, and the high and low parts of the factors must be
* provided.
*
* @param hx High-part of first factor.
* @param lx Low-part of first factor.
* @param hy High-part of second factor.
* @param ly Low-part of second factor.
* @param xy Product of the factors (x * y).
* @return the low part of the product double length number
*/
static double twoProductLow(double hx, double lx, double hy, double ly, double xy) {
// Compute the multiply low part:
// err1 = xy - hx * hy
// err2 = err1 - lx * hy
// err3 = err2 - hx * ly
// low = lx * ly - err3
return lx * ly - (((xy - hx * hy) - lx * hy) - hx * ly);
}
/**
* Compute the double-double number {@code (z,zz)} for the exact
* square of {@code x}.
*
* <p>The high part of the number is equal to the square {@code z = x * x}.
* The low part is set to the round-off of the {@code double} square.
*
* <p>This method is an optimisation of {@link #twoProd(double, double) twoProd(x, x)}.
* See that method for details of special cases.
*
* @param x Factor.
* @return the square
* @see #twoProd(double, double)
*/
static DD twoSquare(double x) {
final double xx = x * x;
// No checks for non-normal xy, or overflow during the split of the arguments
return new DD(xx, twoSquareLow(x, xx));
}
/**
* Compute the low part of the double length number {@code (z,zz)} for the exact
* square of {@code x} using Dekker's mult12 algorithm. The standard
* precision square {@code x*x} must be provided. The number {@code x}
* is split into high and low parts using Dekker's algorithm.
*
* <p>Warning: This method does not perform scaling in Dekker's split and large
* finite numbers can create NaN results.
*
* @param x Factor.
* @param x2 Square of the factor (x * x).
* @return the low part of the square double length number
* @see #highPart(double)
* @see #twoProductLow(double, double, double)
*/
static double twoSquareLow(double x, double x2) {
// See productLowUnscaled
final double hx = highPart(x);
final double lx = x - hx;
return twoSquareLow(hx, lx, x2);
}
/**
* Compute the low part of the double length number {@code (z,zz)} for the exact
* square of {@code x} using Dekker's mult12 algorithm. The standard
* precision square {@code x*x}, and the high and low parts of the factors must be
* provided.
*
* @param hx High-part of factor.
* @param lx Low-part of factor.
* @param x2 Square of the factor (x * x).
* @return the low part of the square double length number
*/
static double twoSquareLow(double hx, double lx, double x2) {
return lx * lx - ((x2 - hx * hx) - 2 * lx * hx);
}
/**
* Implement Dekker's method to split a value into two parts. Multiplying by (2^s + 1) creates
* a big value from which to derive the two split parts.
* <pre>
* c = (2^s + 1) * a
* a_big = c - a
* a_hi = c - a_big
* a_lo = a - a_hi
* a = a_hi + a_lo
* </pre>
*
* <p>The multiplicand allows a p-bit value to be split into
* (p-s)-bit value {@code a_hi} and a non-overlapping (s-1)-bit value {@code a_lo}.
* Combined they have (p-1) bits of significand but the sign bit of {@code a_lo}
* contains a bit of information. The constant is chosen so that s is ceil(p/2) where
* the precision p for a double is 53-bits (1-bit of the mantissa is assumed to be
* 1 for a non sub-normal number) and s is 27.
*
* <p>This conversion does not use scaling and the result of overflow is NaN. Overflow
* may occur when the exponent of the input value is above 996.
*
* <p>Splitting a NaN or infinite value will return NaN.
*
* @param value Value.
* @return the high part of the value.
* @see Math#getExponent(double)
*/
static double highPart(double value) {
final double c = MULTIPLIER * value;
return c - (c - value);
}
// Public API operations
/**
* Returns a {@code DD} whose value is the negation of both parts of double-double number.
*
* @return the negation
*/
@Override
public DD negate() {
return new DD(-x, -xx);
}
/**
* Returns a {@code DD} whose value is the absolute value of the number {@code (x, xx)}
* This method assumes that the low part {@code xx} is the smaller magnitude.
*
* <p>Cases:
* <ul>
* <li>If the {@code x} value is negative the result is {@code (-x, -xx)}.
* <li>If the {@code x} value is +/- 0.0 the result is {@code (0.0, 0.0)}; this
* will remove sign information from the round-off component assumed to be zero.
* <li>Otherwise the result is {@code this}.
* </ul>
*
* @return the absolute value
* @see #negate()
* @see #ZERO
*/
public DD abs() {
// Assume |hi| > |lo|, i.e. the low part is the round-off
if (x < 0) {
return negate();
}
// NaN, positive or zero
// return a canonical absolute of zero
return x == 0 ? ZERO : this;
}
/**
* Returns the largest (closest to positive infinity) {@code DD} value that is less
* than or equal to {@code this} number {@code (x, xx)} and is equal to a mathematical integer.
*
* <p>This method may change the representation of zero and non-finite values; the
* result is equivalent to {@code Math.floor(x)} and the {@code xx} part is ignored.
*
* <p>Cases:
* <ul>
* <li>If {@code x} is NaN, then the result is {@code (NaN, 0)}.
* <li>If {@code x} is infinite, then the result is {@code (x, 0)}.
* <li>If {@code x} is +/-0.0, then the result is {@code (x, 0)}.
* <li>If {@code x != Math.floor(x)}, then the result is {@code (Math.floor(x), 0)}.
* <li>Otherwise the result is the {@code DD} value equal to the sum
* {@code Math.floor(x) + Math.floor(xx)}.
* </ul>
*
* <p>The result may generate a high part smaller (closer to negative infinity) than
* {@code Math.floor(x)} if {@code x} is a representable integer and the {@code xx} value
* is negative.
*
* @return the largest (closest to positive infinity) value that is less than or equal
* to {@code this} and is equal to a mathematical integer
* @see Math#floor(double)
* @see #isFinite()
*/
public DD floor() {
return floorOrCeil(x, xx, Math::floor);
}
/**
* Returns the smallest (closest to negative infinity) {@code DD} value that is greater
* than or equal to {@code this} number {@code (x, xx)} and is equal to a mathematical integer.
*
* <p>This method may change the representation of zero and non-finite values; the
* result is equivalent to {@code Math.ceil(x)} and the {@code xx} part is ignored.
*
* <p>Cases:
* <ul>
* <li>If {@code x} is NaN, then the result is {@code (NaN, 0)}.
* <li>If {@code x} is infinite, then the result is {@code (x, 0)}.
* <li>If {@code x} is +/-0.0, then the result is {@code (x, 0)}.
* <li>If {@code x != Math.ceil(x)}, then the result is {@code (Math.ceil(x), 0)}.
* <li>Otherwise the result is the {@code DD} value equal to the sum
* {@code Math.ceil(x) + Math.ceil(xx)}.
* </ul>
*
* <p>The result may generate a high part larger (closer to positive infinity) than
* {@code Math.ceil(x)} if {@code x} is a representable integer and the {@code xx} value
* is positive.
*
* @return the smallest (closest to negative infinity) value that is greater than or equal
* to {@code this} and is equal to a mathematical integer
* @see Math#ceil(double)
* @see #isFinite()
*/
public DD ceil() {
return floorOrCeil(x, xx, Math::ceil);
}
/**
* Implementation of the floor and ceiling functions.
*
* <p>Cases:
* <ul>
* <li>If {@code x} is non-finite or zero, then the result is {@code (x, 0)}.
* <li>If {@code x} is rounded by the operator to a new value {@code y}, then the
* result is {@code (y, 0)}.
* <li>Otherwise the result is the {@code DD} value equal to the sum {@code op(x) + op(xx)}.
* </ul>
*
* @param x High part of x.
* @param xx Low part of x.
* @param op Floor or ceiling operator.
* @return the result
*/
private static DD floorOrCeil(double x, double xx, DoubleUnaryOperator op) {
// Assume |hi| > |lo|, i.e. the low part is the round-off
final double y = op.applyAsDouble(x);
// Note: The floating-point comparison is intentional
if (y == x) {
// Handle non-finite and zero by ignoring the low part
if (isNotNormal(y)) {
return new DD(y, 0);
}
// High part is an integer, use the low part.
// Any rounding must propagate to the high part.
// Note: add 0.0 to convert -0.0 to 0.0. This is required to ensure
// the round-off component of the fastTwoSum result is always 0.0
// when yy == 0. This only applies in the ceiling operator when
// xx is in (-1, 0] and will be converted to -0.0.
final double yy = op.applyAsDouble(xx) + 0;
return fastTwoSum(y, yy);
}
// NaN or already rounded.
// xx has no effect on the rounding.
return new DD(y, 0);
}
/**
* Returns a {@code DD} whose value is {@code (this + y)}.
*
* <p>This computes the same result as
* {@link #add(DD) add(DD.of(y))}.
*
* <p>The computed result is within 2 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Value to be added to this number.
* @return {@code this + y}.
* @see #add(DD)
*/
public DD add(double y) {
// (s0, s1) = x + y
final double s0 = x + y;
final double s1 = twoSumLow(x, y, s0);
// Note: if x + y cancel to a non-zero result then s.x is >= 1 ulp of x.
// This is larger than xx so fast-two-sum can be used.
return fastTwoSum(s0, s1 + xx);
}
/**
* Returns a {@code DD} whose value is {@code (this + y)}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Value to be added to this number.
* @return {@code this + y}.
*/
@Override
public DD add(DD y) {
return add(x, xx, y.x, y.xx);
}
/**
* Compute the sum of {@code (x, xx)} and {@code (y, yy)}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @param yy Low part of y.
* @return the sum
* @see #accurateAdd(double, double, double, double)
*/
static DD add(double x, double xx, double y, double yy) {
// Sum parts and save
// (s0, s1) = x + y
final double s0 = x + y;
final double s1 = twoSumLow(x, y, s0);
// (t0, t1) = xx + yy
final double t0 = xx + yy;
final double t1 = twoSumLow(xx, yy, t0);
// result = s + t
// |s1| is >= 1 ulp of max(|x|, |y|)
// |t0| is >= 1 ulp of max(|xx|, |yy|)
final DD zz = fastTwoSum(s0, s1 + t0);
return fastTwoSum(zz.x, zz.xx + t1);
}
/**
* Compute the sum of {@code (x, xx)} and {@code y}.
*
* <p>This computes the same result as
* {@link #accurateAdd(double, double, double, double) accurateAdd(x, xx, y, 0)}.
*
* <p>Note: This is an internal helper method used when accuracy is required.
* The computed result is within 1 eps of the exact result where eps is 2<sup>-106</sup>.
* The performance is approximately 1.5-fold slower than {@link #add(double)}.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y y.
* @return the sum
*/
static DD accurateAdd(double x, double xx, double y) {
// Grow expansion (Schewchuk): (x, xx) + y -> (s0, s1, s2)
DD s = twoSum(xx, y);
double s2 = s.xx;
s = twoSum(x, s.x);
final double s0 = s.x;
final double s1 = s.xx;
// Compress (Schewchuk Fig. 15): (s0, s1, s2) -> (s0, s1)
s = fastTwoSum(s1, s2);
s2 = s.xx;
s = fastTwoSum(s0, s.x);
// Here (s0, s1) = s
// e = exact 159-bit result
// |e - s0| <= ulp(s0)
// |s1 + s2| <= ulp(e - s0)
return fastTwoSum(s.x, s2 + s.xx);
}
/**
* Compute the sum of {@code (x, xx)} and {@code (y, yy)}.
*
* <p>The high-part of the result is within 1 ulp of the true sum {@code e}.
* The low-part of the result is within 1 ulp of the result of the high-part
* subtracted from the true sum {@code e - hi}.
*
* <p>Note: This is an internal helper method used when accuracy is required.
* The computed result is within 1 eps of the exact result where eps is 2<sup>-106</sup>.
* The performance is approximately 2-fold slower than {@link #add(DD)}.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @param yy Low part of y.
* @return the sum
*/
static DD accurateAdd(double x, double xx, double y, double yy) {
// Expansion sum (Schewchuk Fig 7): (x, xx) + (x, yy) -> (s0, s1, s2, s3)
DD s = twoSum(xx, yy);
double s3 = s.xx;
s = twoSum(x, s.x);
// (s0, s1, s2) == (s.x, s.xx, s3)
double s0 = s.x;
s = twoSum(s.xx, y);
double s2 = s.xx;
s = twoSum(s0, s.x);
// s1 = s.xx
s0 = s.x;
// Compress (Schewchuk Fig. 15) (s0, s1, s2, s3) -> (s0, s1)
s = fastTwoSum(s.xx, s2);
final double s1 = s.x;
s = fastTwoSum(s.xx, s3);
// s2 = s.x
s3 = s.xx;
s = fastTwoSum(s1, s.x);
s2 = s.xx;
s = fastTwoSum(s0, s.x);
// Here (s0, s1) = s
// e = exact 212-bit result
// |e - s0| <= ulp(s0)
// |s1 + s2 + s3| <= ulp(e - s0) (Sum magnitudes small to high)
return fastTwoSum(s.x, s3 + s2 + s.xx);
}
/**
* Returns a {@code DD} whose value is {@code (this - y)}.
*
* <p>This computes the same result as {@link #add(DD) add(-y)}.
*
* <p>The computed result is within 2 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Value to be subtracted from this number.
* @return {@code this - y}.
* @see #subtract(DD)
*/
public DD subtract(double y) {
return add(-y);
}
/**
* Returns a {@code DD} whose value is {@code (this - y)}.
*
* <p>This computes the same result as {@link #add(DD) add(y.negate())}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Value to be subtracted from this number.
* @return {@code this - y}.
*/
@Override
public DD subtract(DD y) {
return add(x, xx, -y.x, -y.xx);
}
/**
* Returns a {@code DD} whose value is {@code this * y}.
*
* <p>This computes the same result as
* {@link #multiply(DD) multiply(DD.of(y))}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Factor.
* @return {@code this * y}.
* @see #multiply(DD)
*/
public DD multiply(double y) {
return multiply(x, xx, y);
}
/**
* Compute the multiplication product of {@code (x, xx)} and {@code y}.
*
* <p>This computes the same result as
* {@link #multiply(double, double, double, double) multiply(x, xx, y, 0)}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @return the product
* @see #multiply(double, double, double, double)
*/
private static DD multiply(double x, double xx, double y) {
// Dekker mul2 with yy=0
// (Alternative: Scale expansion (Schewchuk Fig 13))
final double hi = x * y;
final double lo = twoProductLow(x, y, hi);
// Save 2 FLOPS compared to multiply(x, xx, y, 0).
// This is reused in divide to save more FLOPS so worth the optimisation.
return fastTwoSum(hi, lo + xx * y);
}
/**
* Returns a {@code DD} whose value is {@code this * y}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Factor.
* @return {@code this * y}.
*/
@Override
public DD multiply(DD y) {
return multiply(x, xx, y.x, y.xx);
}
/**
* Compute the multiplication product of {@code (x, xx)} and {@code (y, yy)}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @param yy Low part of y.
* @return the product
*/
private static DD multiply(double x, double xx, double y, double yy) {
// Dekker mul2
// (Alternative: Scale expansion (Schewchuk Fig 13))
final double hi = x * y;
final double lo = twoProductLow(x, y, hi);
return fastTwoSum(hi, lo + (x * yy + xx * y));
}
/**
* Returns a {@code DD} whose value is {@code this * this}.
*
* <p>This method is an optimisation of {@link #multiply(DD) multiply(this)}.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @return {@code this}<sup>2</sup>
* @see #multiply(DD)
*/
public DD square() {
return square(x, xx);
}
/**
* Compute the square of {@code (x, xx)}.
*
* @param x High part of x.
* @param xx Low part of x.
* @return the square
*/
private static DD square(double x, double xx) {
// Dekker mul2
final double hi = x * x;
final double lo = twoSquareLow(x, hi);
return fastTwoSum(hi, lo + (2 * x * xx));
}
/**
* Returns a {@code DD} whose value is {@code (this / y)}.
* If {@code y = 0} the result is undefined.
*
* <p>The computed result is within 1 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Divisor.
* @return {@code this / y}.
*/
public DD divide(double y) {
return divide(x, xx, y);
}
/**
* Compute the division of {@code (x, xx)} by {@code y}.
* If {@code y = 0} the result is undefined.
*
* <p>The computed result is within 1 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @return the quotient
*/
private static DD divide(double x, double xx, double y) {
// Long division
// quotient q0 = x / y
final double q0 = x / y;
// remainder r0 = x - q0 * y
DD p = twoProd(y, q0);
// High accuracy add required
DD r = accurateAdd(x, xx, -p.x, -p.xx);
// next quotient q1 = r0 / y
final double q1 = r.x / y;
// remainder r1 = r0 - q1 * y
p = twoProd(y, q1);
// accurateAdd not used as we do not need r1.xx
r = add(r.x, r.xx, -p.x, -p.xx);
// next quotient q2 = r1 / y
final double q2 = r.x / y;
// Collect (q0, q1, q2)
final DD q = fastTwoSum(q0, q1);
return twoSum(q.x, q.xx + q2);
}
/**
* Returns a {@code DD} whose value is {@code (this / y)}.
* If {@code y = 0} the result is undefined.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y Divisor.
* @return {@code this / y}.
*/
@Override
public DD divide(DD y) {
return divide(x, xx, y.x, y.xx);
}
/**
* Compute the division of {@code (x, xx)} by {@code (y, yy)}.
* If {@code y = 0} the result is undefined.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param x High part of x.
* @param xx Low part of x.
* @param y High part of y.
* @param yy Low part of y.
* @return the quotient
*/
private static DD divide(double x, double xx, double y, double yy) {
// Long division
// quotient q0 = x / y
final double q0 = x / y;
// remainder r0 = x - q0 * y
DD p = multiply(y, yy, q0);
// High accuracy add required
DD r = accurateAdd(x, xx, -p.x, -p.xx);
// next quotient q1 = r0 / y
final double q1 = r.x / y;
// remainder r1 = r0 - q1 * y
p = multiply(y, yy, q1);
// accurateAdd not used as we do not need r1.xx
r = add(r.x, r.xx, -p.x, -p.xx);
// next quotient q2 = r1 / y
final double q2 = r.x / y;
// Collect (q0, q1, q2)
final DD q = fastTwoSum(q0, q1);
return twoSum(q.x, q.xx + q2);
}
/**
* Compute the reciprocal of {@code this}.
* If {@code this} value is zero the result is undefined.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @return {@code this}<sup>-1</sup>
*/
@Override
public DD reciprocal() {
return reciprocal(x, xx);
}
/**
* Compute the inverse of {@code (y, yy)}.
* If {@code y = 0} the result is undefined.
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @param y High part of y.
* @param yy Low part of y.
* @return the inverse
*/
private static DD reciprocal(double y, double yy) {
// As per divide using (x, xx) = (1, 0)
// quotient q0 = x / y
final double q0 = 1 / y;
// remainder r0 = x - q0 * y
DD p = multiply(y, yy, q0);
// High accuracy add required
// This add saves 2 twoSum and 3 fastTwoSum (24 FLOPS) by ignoring the zero low part
DD r = accurateAdd(-p.x, -p.xx, 1);
// next quotient q1 = r0 / y
final double q1 = r.x / y;
// remainder r1 = r0 - q1 * y
p = multiply(y, yy, q1);
// accurateAdd not used as we do not need r1.xx
r = add(r.x, r.xx, -p.x, -p.xx);
// next quotient q2 = r1 / y
final double q2 = r.x / y;
// Collect (q0, q1, q2)
final DD q = fastTwoSum(q0, q1);
return twoSum(q.x, q.xx + q2);
}
/**
* Compute the square root of {@code this} number {@code (x, xx)}.
*
* <p>Uses the result {@code Math.sqrt(x)}
* if that result is not a finite normalized {@code double}.
*
* <p>Special cases:
* <ul>
* <li>If {@code x} is NaN or less than zero, then the result is {@code (NaN, 0)}.
* <li>If {@code x} is positive infinity, then the result is {@code (+infinity, 0)}.
* <li>If {@code x} is positive zero or negative zero, then the result is {@code (x, 0)}.
* </ul>
*
* <p>The computed result is within 4 eps of the exact result where eps is 2<sup>-106</sup>.
*
* @return {@code sqrt(this)}
* @see Math#sqrt(double)
* @see Double#MIN_NORMAL
*/
public DD sqrt() {
// Standard sqrt
final double c = Math.sqrt(x);
// Here we support {negative, +infinity, nan and zero} edge cases.
// This is required to avoid a divide by zero in the following
// computation, otherwise (0, 0).sqrt() = (NaN, NaN).
if (isNotNormal(c)) {
return new DD(c, 0);
}
// Here hi is positive, non-zero and finite; assume lo is also finite
// Dekker's double precision sqrt2 algorithm.
// See Dekker, 1971, pp 242.
final double hc = highPart(c);
final double lc = c - hc;
final double u = c * c;
final double uu = twoSquareLow(hc, lc, u);
final double cc = (x - u - uu + xx) * 0.5 / c;
// Extended precision result:
// y = c + cc
// yy = c - y + cc
return fastTwoSum(c, cc);
}
/**
* Checks if the number is not normal. This is functionally equivalent to:
* <pre>{@code
* final double abs = Math.abs(a);
* return (abs <= Double.MIN_NORMAL || !(abs <= Double.MAX_VALUE));
* }</pre>
*
* @param a The value.
* @return true if the value is not normal
*/
static boolean isNotNormal(double a) {
// Sub-normal numbers have a biased exponent of 0.
// Inf/NaN numbers have a biased exponent of 2047.
// Catch both cases by extracting the raw exponent, subtracting 1
// and compare unsigned (so 0 underflows to a unsigned large value).
final int baisedExponent = ((int) (Double.doubleToRawLongBits(a) >>> 52)) & EXP_MASK;
// Pre-compute the additions used by Integer.compareUnsigned
return baisedExponent + CMP_UNSIGNED_MINUS_1 >= CMP_UNSIGNED_2046;
}
/**
* Multiply {@code this} number {@code (x, xx)} by an integral power of two.
* <pre>
* (y, yy) = (x, xx) * 2^exp
* </pre>
*
* <p>The result is rounded as if performed by a single correctly rounded floating-point
* multiply. This performs the same result as:
* <pre>
* y = Math.scalb(x, exp);
* yy = Math.scalb(xx, exp);
* </pre>
*
* <p>The implementation computes using a single multiplication if {@code exp}
* is in {@code [-1022, 1023]}. Otherwise the parts {@code (x, xx)} are scaled by
* repeated multiplication by power-of-two factors. The result is exact unless the scaling
* generates sub-normal parts; in this case precision may be lost by a single rounding.
*
* @param exp Power of two scale factor.
* @return the result
* @see Math#scalb(double, int)
* @see #frexp(int[])
*/
public DD scalb(int exp) {
// Handle scaling when 2^n can be represented with a single normal number
// n >= -1022 && n <= 1023
// Using unsigned compare => n + 1022 <= 1023 + 1022
if (exp + CMP_UNSIGNED_1022 < CMP_UNSIGNED_2046) {
final double s = twoPow(exp);
return new DD(x * s, xx * s);
}
// Scale by multiples of 2^512 (largest representable power of 2).
// Scaling requires max 5 multiplications to under/overflow any normal value.
// Break this down into e.g.: 2^512^(exp / 512) * 2^(exp % 512)
// Number of multiples n = exp / 512 : exp >>> 9
// Remainder m = exp % 512 : exp & 511 (exp must be positive)
int n;
int m;
double p;
if (exp < 0) {
// Downscaling
// (Note: Using an unsigned shift handles negation of min value: -2^31)
n = -exp >>> 9;
// m = exp % 512
m = -(-exp & 511);
p = TWO_POW_M512;
} else {
// Upscaling
n = exp >>> 9;
m = exp & 511;
p = TWO_POW_512;
}
// Multiply by the remainder scaling factor first. The remaining multiplications
// are either 2^512 or 2^-512.
// Down-scaling to sub-normal will use the final multiplication into a sub-normal result.
// Note here that n >= 1 as the n in [-1022, 1023] case has been handled.
double z0;
double z1;
// Handle n : 1, 2, 3, 4, 5
if (n >= 5) {
// n >= 5 will be over/underflow. Use an extreme scale factor.
// Do not use +/- infinity as this creates NaN if x = 0.
// p -> 2^1023 or 2^-1025
p *= p * 0.5;
z0 = x * p * p * p;
z1 = xx * p * p * p;
return new DD(z0, z1);
}
final double s = twoPow(m);
if (n == 4) {
z0 = x * s * p * p * p * p;
z1 = xx * s * p * p * p * p;
} else if (n == 3) {
z0 = x * s * p * p * p;
z1 = xx * s * p * p * p;
} else if (n == 2) {
z0 = x * s * p * p;
z1 = xx * s * p * p;
} else {
// n = 1. Occurs only if exp = -1023.
z0 = x * s * p;
z1 = xx * s * p;
}
return new DD(z0, z1);
}
/**
* Create a normalized double with the value {@code 2^n}.
*
* <p>Warning: Do not call with {@code n = -1023}. This will create zero.
*
* @param n Exponent (in the range [-1022, 1023]).
* @return the double
*/
static double twoPow(int n) {
return Double.longBitsToDouble(((long) (n + 1023)) << 52);
}
/**
* Convert {@code this} number {@code x} to fractional {@code f} and integral
* {@code 2^exp} components.
* <pre>
* x = f * 2^exp
* </pre>
*
* <p>The combined fractional part (f, ff) is in the range {@code [0.5, 1)}.
*
* <p>Special cases:
* <ul>
* <li>If {@code x} is zero, then the normalized fraction is zero and the exponent is zero.
* <li>If {@code x} is NaN, then the normalized fraction is NaN and the exponent is unspecified.
* <li>If {@code x} is infinite, then the normalized fraction is infinite and the exponent is unspecified.
* <li>If high-part {@code x} is an exact power of 2 and the low-part {@code xx} has an opposite
* signed non-zero magnitude then fraction high-part {@code f} will be {@code +/-1} such that
* the double-double number is in the range {@code [0.5, 1)}.
* </ul>
*
* <p>This is named using the equivalent function in the standard C math.h library.
*
* @param exp Power of two scale factor (integral exponent).
* @return Fraction part.
* @see Math#getExponent(double)
* @see #scalb(int)
* @see <a href="https://www.cplusplus.com/reference/cmath/frexp/">C math.h frexp</a>
*/
public DD frexp(int[] exp) {
exp[0] = getScale(x);
// Handle non-scalable numbers
if (exp[0] == Double.MAX_EXPONENT + 1) {
// Returns +/-0.0, inf or nan
// Maintain the fractional part unchanged.
// Do not change the fractional part of inf/nan, and assume
// |xx| < |x| thus if x == 0 then xx == 0 (otherwise the double-double is invalid)
// Unspecified for NaN/inf so just return zero exponent.
exp[0] = 0;
return this;
}
// The scale will create the fraction in [1, 2) so increase by 1 for [0.5, 1)
exp[0] += 1;
DD f = scalb(-exp[0]);
// Return |(hi, lo)| = (1, -eps) if required.
// f.x * f.xx < 0 detects sign change unless the product underflows.
// Handle extreme case of |f.xx| being min value by doubling f.x to 1.
if (Math.abs(f.x) == HALF && 2 * f.x * f.xx < 0) {
f = new DD(f.x * 2, f.xx * 2);
exp[0] -= 1;
}
return f;
}
/**
* Returns a scale suitable for use with {@link Math#scalb(double, int)} to normalise
* the number to the interval {@code [1, 2)}.
*
* <p>In contrast to {@link Math#getExponent(double)} this handles
* sub-normal numbers by computing the number of leading zeros in the mantissa
* and shifting the unbiased exponent. The result is that for all finite, non-zero,
* numbers, the magnitude of {@code scalb(x, -getScale(x))} is
* always in the range {@code [1, 2)}.
*
* <p>This method is a functional equivalent of the c function ilogb(double).
*
* <p>The result is to be used to scale a number using {@link Math#scalb(double, int)}.
* Hence the special case of a zero argument is handled using the return value for NaN
* as zero cannot be scaled. This is different from {@link Math#getExponent(double)}.
*
* <p>Special cases:
* <ul>
* <li>If the argument is NaN or infinite, then the result is {@link Double#MAX_EXPONENT} + 1.
* <li>If the argument is zero, then the result is {@link Double#MAX_EXPONENT} + 1.
* </ul>
*
* @param a Value.
* @return The unbiased exponent of the value to be used for scaling, or 1024 for 0, NaN or Inf
* @see Math#getExponent(double)
* @see Math#scalb(double, int)
* @see <a href="https://www.cplusplus.com/reference/cmath/ilogb/">ilogb</a>
*/
private static int getScale(double a) {
// Only interested in the exponent and mantissa so remove the sign bit
final long bits = Double.doubleToRawLongBits(a) & UNSIGN_MASK;
// Get the unbiased exponent
int exp = ((int) (bits >>> 52)) - EXPONENT_OFFSET;
// No case to distinguish nan/inf (exp == 1024).
// Handle sub-normal numbers
if (exp == Double.MIN_EXPONENT - 1) {
// Special case for zero, return as nan/inf to indicate scaling is not possible
if (bits == 0) {
return Double.MAX_EXPONENT + 1;
}
// A sub-normal number has an exponent below -1022. The amount below
// is defined by the number of shifts of the most significant bit in
// the mantissa that is required to get a 1 at position 53 (i.e. as
// if it were a normal number with assumed leading bit)
final long mantissa = bits & MANTISSA_MASK;
exp -= Long.numberOfLeadingZeros(mantissa << 12);
}
return exp;
}
/**
* Compute {@code this} number {@code (x, xx)} raised to the power {@code n}.
*
* <p>Special cases:
* <ul>
* <li>If {@code x} is not a finite normalized {@code double}, the low part {@code xx}
* is ignored and the result is {@link Math#pow(double, double) Math.pow(x, n)}.
* <li>If {@code n = 0} the result is {@code (1, 0)}.
* <li>If {@code n = 1} the result is {@code (x, xx)}.
* <li>If {@code n = -1} the result is the {@link #reciprocal() reciprocal}.
* <li>If the computation overflows the result is undefined.
* </ul>
*
* <p>Computation uses multiplication by factors generated by repeat squaring of the value.
* These multiplications have no special case handling for overflow; in the event of overflow
* the result is undefined. The {@link #pow(int, long[])} method can be used to
* generate a scaled fraction result for any finite {@code DD} number and exponent.
*
* <p>The computed result is approximately {@code 16 * (n - 1) * eps} of the exact result
* where eps is 2<sup>-106</sup>.
*
* @param n Exponent.
* @return {@code this}<sup>n</sup>
* @see Math#pow(double, double)
* @see #pow(int, long[])
* @see #isFinite()
*/
@Override
public DD pow(int n) {
// Edge cases.
if (n == 1) {
return this;
}
if (n == 0) {
return ONE;
}
// Handles {infinity, nan and zero} cases
if (isNotNormal(x)) {
// Assume the high part has the greatest magnitude
// so here the low part is irrelevant
return new DD(Math.pow(x, n), 0);
}
// Here hi is finite; assume lo is also finite
if (n == -1) {
return reciprocal();
}
// Extended precision computation is required.
// No checks for overflow.
if (n < 0) {
// Note: Correctly handles negating -2^31
return computePow(x, xx, -n).reciprocal();
}
return computePow(x, xx, n);
}
/**
* Compute the number {@code x} (non-zero finite) raised to the power {@code n}.
*
* <p>The input power is treated as an unsigned integer. Thus the negative value
* {@link Integer#MIN_VALUE} is 2^31.
*
* @param x Fractional high part of x.
* @param xx Fractional low part of x.
* @param n Power (in [2, 2^31]).
* @return x^n.
*/
private static DD computePow(double x, double xx, int n) {
// Compute the power by multiplication (keeping track of the scale):
// 13 = 1101
// x^13 = x^8 * x^4 * x^1
// = ((x^2 * x)^2)^2 * x
// 21 = 10101
// x^21 = x^16 * x^4 * x^1
// = (((x^2)^2 * x)^2)^2 * x
// 1. Find highest set bit in n (assume n != 0)
// 2. Initialise result as x
// 3. For remaining bits (0 or 1) below the highest set bit:
// - square the current result
// - if the current bit is 1 then multiply by x
// In this scheme the factors to multiply by x can be pre-computed.
// Split b
final double xh = highPart(x);
final double xl = x - xh;
// Initialise the result as x^1
double f0 = x;
double f1 = xx;
double u;
double v;
double w;
// Shift the highest set bit off the top.
// Any remaining bits are detected in the sign bit.
final int shift = Integer.numberOfLeadingZeros(n) + 1;
int bits = n << shift;
// Multiplication is done without object allocation of DD intermediates.
// The square can be optimised.
// Process remaining bits below highest set bit.
for (int i = 32 - shift; i != 0; i--, bits <<= 1) {
// Square the result
// Inline multiply(f0, f1, f0, f1), adapted for squaring
u = f0 * f0;
v = twoSquareLow(f0, u);
// Inline (f0, f1) = fastTwoSum(hi, lo + (2 * f0 * f1))
w = v + (2 * f0 * f1);
f0 = u + w;
f1 = fastTwoSumLow(u, w, f0);
if (bits < 0) {
// Inline multiply(f0, f1, x, xx)
u = highPart(f0);
v = f0 - u;
w = f0 * x;
v = twoProductLow(u, v, xh, xl, w);
// Inline (f0, f1) = fastTwoSum(w, v + (f0 * xx + f1 * x))
u = v + (f0 * xx + f1 * x);
f0 = w + u;
f1 = fastTwoSumLow(w, u, f0);
}
}
return new DD(f0, f1);
}
/**
* Compute {@code this} number {@code x} raised to the power {@code n}.
*
* <p>The value is returned as fractional {@code f} and integral
* {@code 2^exp} components.
* <pre>
* (x+xx)^n = (f+ff) * 2^exp
* </pre>
*
* <p>The combined fractional part (f, ff) is in the range {@code [0.5, 1)}.
*
* <p>Special cases:
* <ul>
* <li>If {@code (x, xx)} is zero the high part of the fractional part is
* computed using {@link Math#pow(double, double) Math.pow(x, n)} and the exponent is 0.
* <li>If {@code n = 0} the fractional part is 0.5 and the exponent is 1.
* <li>If {@code (x, xx)} is an exact power of 2 the fractional part is 0.5 and the exponent
* is the power of 2 minus 1.
* <li>If the result high-part is an exact power of 2 and the low-part has an opposite
* signed non-zero magnitude then the fraction high-part {@code f} will be {@code +/-1} such that
* the double-double number is in the range {@code [0.5, 1)}.
* <li>If the argument is not finite then a fractional representation is not possible.
* In this case the fraction and the scale factor is undefined.
* </ul>
*
* <p>The computed result is approximately {@code 16 * (n - 1) * eps} of the exact result
* where eps is 2<sup>-106</sup>.
*
* @param n Power.
* @param exp Result power of two scale factor (integral exponent).
* @return Fraction part.
* @see #frexp(int[])
*/
public DD pow(int n, long[] exp) {
// Edge cases.
if (n == 0) {
exp[0] = 1;
return new DD(0.5, 0);
}
// IEEE result for non-finite or zero
if (!Double.isFinite(x) || x == 0) {
exp[0] = 0;
return new DD(Math.pow(x, n), 0);
}
// Here the number is non-zero finite
final int[] ie = {0};
DD f = frexp(ie);
final long b = ie[0];
// Handle exact powers of 2
if (Math.abs(f.x) == HALF && f.xx == 0) {
// (f * 2^b)^n = (2f)^n * 2^(b-1)^n
// Use Math.pow to create the sign.
// Note the result must be scaled to the fractional representation
// by multiplication by 0.5 and addition of 1 to the exponent.
final double y0 = 0.5 * Math.pow(2 * f.x, n);
// Propagate sign change (y0*f.x) to the original zero (this.xx)
final double y1 = Math.copySign(0.0, y0 * f.x * this.xx);
exp[0] = 1 + (b - 1) * n;
return new DD(y0, y1);
}
if (n < 0) {
f = computePowScaled(b, f.x, f.xx, -n, exp);
// Result is a non-zero fraction part so inversion is safe
f = reciprocal(f.x, f.xx);
// Rescale to [0.5, 1.0)
f = f.frexp(ie);
exp[0] = ie[0] - exp[0];
return f;
}
return computePowScaled(b, f.x, f.xx, n, exp);
}
/**
* Compute the number {@code x} (non-zero finite) raised to the power {@code n}.
*
* <p>The input power is treated as an unsigned integer. Thus the negative value
* {@link Integer#MIN_VALUE} is 2^31.
*
* @param b Integral component 2^exp of x.
* @param x Fractional high part of x.
* @param xx Fractional low part of x.
* @param n Power (in [2, 2^31]).
* @param exp Result power of two scale factor (integral exponent).
* @return Fraction part.
*/
private static DD computePowScaled(long b, double x, double xx, int n, long[] exp) {
// Compute the power by multiplication (keeping track of the scale):
// 13 = 1101
// x^13 = x^8 * x^4 * x^1
// = ((x^2 * x)^2)^2 * x
// 21 = 10101
// x^21 = x^16 * x^4 * x^1
// = (((x^2)^2 * x)^2)^2 * x
// 1. Find highest set bit in n (assume n != 0)
// 2. Initialise result as x
// 3. For remaining bits (0 or 1) below the highest set bit:
// - square the current result
// - if the current bit is 1 then multiply by x
// In this scheme the factors to multiply by x can be pre-computed.
// Scale the input in [0.5, 1) to be above 1. Represented as 2^be * b.
final long be = b - 1;
final double b0 = x * 2;
final double b1 = xx * 2;
// Split b
final double b0h = highPart(b0);
final double b0l = b0 - b0h;
// Initialise the result as x^1. Represented as 2^fe * f.
long fe = be;
double f0 = b0;
double f1 = b1;
double u;
double v;
double w;
// Shift the highest set bit off the top.
// Any remaining bits are detected in the sign bit.
final int shift = Integer.numberOfLeadingZeros(n) + 1;
int bits = n << shift;
// Multiplication is done without using DD.multiply as the arguments
// are always finite and the product will not overflow. The square can be optimised.
// Process remaining bits below highest set bit.
for (int i = 32 - shift; i != 0; i--, bits <<= 1) {
// Square the result
// Inline multiply(f0, f1, f0, f1, f), adapted for squaring
fe <<= 1;
u = f0 * f0;
v = twoSquareLow(f0, u);
// Inline fastTwoSum(hi, lo + (2 * f0 * f1), f)
w = v + (2 * f0 * f1);
f0 = u + w;
f1 = fastTwoSumLow(u, w, f0);
// Rescale
if (Math.abs(f0) > SAFE_MULTIPLY) {
// Scale back to the [1, 2) range. As safe multiply is 2^500
// the exponent should be < 1001 so the twoPow scaling factor is supported.
final int e = Math.getExponent(f0);
final double s = twoPow(-e);
fe += e;
f0 *= s;
f1 *= s;
}
if (bits < 0) {
// Multiply by b
fe += be;
// Inline multiply(f0, f1, b0, b1, f)
u = highPart(f0);
v = f0 - u;
w = f0 * b0;
v = twoProductLow(u, v, b0h, b0l, w);
// Inline fastTwoSum(w, v + (f0 * b1 + f1 * b0), f)
u = v + (f0 * b1 + f1 * b0);
f0 = w + u;
f1 = fastTwoSumLow(w, u, f0);
// Avoid rescale as x2 is in [1, 2)
}
}
final int[] e = {0};
final DD f = new DD(f0, f1).frexp(e);
exp[0] = fe + e[0];
return f;
}
/**
* Test for equality with another object. If the other object is a {@code DD} then a
* comparison is made of the parts; otherwise {@code false} is returned.
*
* <p>If both parts of two double-double numbers
* are exactly the same the two {@code DD} objects are considered to be equal.
* For this purpose, two {@code double} values are considered to be
* the same if and only if the method {@link Double #doubleToLongBits(double)}
* returns the identical {@code long} value when applied to each.
*
* <p>Note that in most cases, for two instances of class
* {@code DD}, {@code x} and {@code y}, the
* value of {@code x.equals(y)} is {@code true} if and only if
*
* <pre>
* {@code x.hi()() == y.hi() && x.lo() == y.lo()}</pre>
*
* <p>also has the value {@code true}. However, there are exceptions:
*
* <ul>
* <li>Instances that contain {@code NaN} values in the same part
* are considered to be equal for that part, even though {@code Double.NaN == Double.NaN}
* has the value {@code false}.
* <li>Instances that share a {@code NaN} value in one part
* but have different values in the other part are <em>not</em> considered equal.
* <li>Instances that contain different representations of zero in the same part
* are <em>not</em> considered to be equal for that part, even though {@code -0.0 == 0.0}
* has the value {@code true}.
* </ul>
*
* <p>The behavior is the same as if the components of the two double-double numbers were passed
* to {@link java.util.Arrays#equals(double[], double[]) Arrays.equals(double[], double[])}:
*
* <pre>
* Arrays.equals(new double[]{x.hi(), x.lo()},
* new double[]{y.hi(), y.lo()}); </pre>
*
* @param other Object to test for equality with this instance.
* @return {@code true} if the objects are equal, {@code false} if object
* is {@code null}, not an instance of {@code DD}, or not equal to
* this instance.
* @see Double#doubleToLongBits(double)
* @see java.util.Arrays#equals(double[], double[])
*/
@Override
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (other instanceof DD) {
final DD c = (DD) other;
return equals(x, c.x) && equals(xx, c.xx);
}
return false;
}
/**
* Gets a hash code for the double-double number.
*
* <p>The behavior is the same as if the parts of the double-double number were passed
* to {@link java.util.Arrays#hashCode(double[]) Arrays.hashCode(double[])}:
*
* <pre>
* {@code Arrays.hashCode(new double[] {hi(), lo()})}</pre>
*
* @return A hash code value for this object.
* @see java.util.Arrays#hashCode(double[]) Arrays.hashCode(double[])
*/
@Override
public int hashCode() {
return 31 * (31 + Double.hashCode(x)) + Double.hashCode(xx);
}
/**
* Returns {@code true} if the values are equal according to semantics of
* {@link Double#equals(Object)}.
*
* @param x Value
* @param y Value
* @return {@code Double.valueof(x).equals(Double.valueOf(y))}.
*/
private static boolean equals(double x, double y) {
return Double.doubleToLongBits(x) == Double.doubleToLongBits(y);
}
/**
* Returns a string representation of the double-double number.
*
* <p>The string will represent the numeric values of the parts.
* The values are split by a separator and surrounded by parentheses.
*
* <p>The format for a double-double number is {@code "(x,xx)"}, with {@code x} and
* {@code xx} converted as if using {@link Double#toString(double)}.
*
* <p>Note: A numerical string representation of a finite double-double number can be
* generated by conversion to a {@link BigDecimal} before formatting.
*
* @return A string representation of the double-double number.
* @see Double#toString(double)
* @see #bigDecimalValue()
*/
@Override
public String toString() {
return new StringBuilder(TO_STRING_SIZE)
.append(FORMAT_START)
.append(x).append(FORMAT_SEP)
.append(xx)
.append(FORMAT_END)
.toString();
}
/**
* {@inheritDoc}
*
* <p>Note: Addition of this value with any element {@code a} may not create an
* element equal to {@code a} if the element contains sign zeros. In this case the
* magnitude of the result will be identical.
*/
@Override
public DD zero() {
return ZERO;
}
/**
* {@inheritDoc}
*
* <p>Note: Multiplication of this value with any element {@code a} may not create an
* element equal to {@code a} if the element contains sign zeros. In this case the
* magnitude of the result will be identical.
*/
@Override
public DD one() {
return ONE;
}
/**
* {@inheritDoc}
*
* <p>This computes the same result as {@link #multiply(double) multiply((double) y)}.
*
* @see #multiply(double)
*/
@Override
public DD multiply(int n) {
// Note: This method exists to support the NativeOperators interface
return multiply(x, xx, n);
}
}