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<title>Advanced Control Flow</title>
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<meta content="Tony Collen" name="DC.Creator">
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<h1>Tutorial: A Gentle Introduction to Cocoon Control Flow</h1>
<p>In this tutorial, we will create a simple number guessing game using
Cocoon's Control Flow engine.</p>
<p>After you have Cocoon 2.1 deployed and running, go to where you have
Cocoon deployed and create a new subdirectory named <span class="codefrag">game</span>.
Cocoon's default main sitemap will automatically mount the sitemap in
the subdirectory.</p>
<p>Create the following <span class="codefrag">sitemap.xmap</span> in the new subdirectory:</p>
<pre class="code">
&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;map:sitemap xmlns:map="http://apache.org/cocoon/sitemap/1.0"&gt;
&lt;map:components&gt;
&lt;map:generators default="file"&gt;
&lt;!-- in this example we use JXTemplateGenerator to insert
Flow variables in page content --&gt;
&lt;map:generator label="content,data" logger="sitemap.generator.jx"
name="jx" src="org.apache.cocoon.generation.JXTemplateGenerator"/&gt;
&lt;/map:generators&gt;
&lt;map:transformers default="xslt"/&gt;
&lt;map:serializers default="html"/&gt;
&lt;map:matchers default="wildcard"/&gt;
&lt;map:selectors default="browser"&gt;
&lt;map:selector name="exception" src="org.apache.cocoon.selection.XPathExceptionSelector"&gt;
&lt;exception name="invalid-continuation"
class="org.apache.cocoon.components.flow.InvalidContinuationException"/&gt;
&lt;exception class="java.lang.Throwable" unroll="true"/&gt;
&lt;/map:selector&gt;
&lt;/map:selectors&gt;
&lt;map:actions/&gt;
&lt;map:pipes default="caching"/&gt;
&lt;/map:components&gt;
&lt;map:views/&gt;
&lt;map:resources/&gt;
&lt;map:action-sets/&gt;
&lt;map:flow language="javascript"&gt;
&lt;!-- Flow will use the javascript functions defined in game.js --&gt;
&lt;map:script src="flow/game.js"/&gt;
&lt;/map:flow&gt;
&lt;map:pipelines&gt;
&lt;map:component-configurations&gt;
&lt;global-variables/&gt;
&lt;/map:component-configurations&gt;
&lt;map:pipeline&gt;
&lt;!-- no filename: call main() in game.js --&gt;
&lt;map:match pattern=""&gt;
&lt;map:call function="main"/&gt;
&lt;/map:match&gt;
&lt;!-- use JXtemplate to generate page content --&gt;
&lt;map:match pattern="*.jx"&gt;
&lt;map:generate type="jx" src="documents/{1}.jx"/&gt;
&lt;map:serialize type="xhtml"/&gt;
&lt;/map:match&gt;
&lt;!-- .kont URLs are generated by the Flow system for continuations --&gt;
&lt;map:match pattern="*.kont"&gt;
&lt;map:call continuation="{1}"/&gt;
&lt;/map:match&gt;
&lt;!-- handle invalid continuations --&gt;
&lt;!-- this style of handling invalidContinuation is now deprecated: --&gt;
&lt;!-- this URI will never be called automatically anymore. --&gt;
&lt;!-- see handle-errors below --&gt;
&lt;map:match pattern="invalidContinuation"&gt;
&lt;map:generate src="documents/invalidContinuation.xml"/&gt;
&lt;map:serialize type="xml"/&gt;
&lt;/map:match&gt;
&lt;!-- the new non-hardcoded way of handling invalidContinuation --&gt;
&lt;map:handle-errors&gt;
&lt;map:select type="exception"&gt;
&lt;map:when test="invalid-continuation"&gt;
&lt;map:generate src="documents/invalidContinuation.html"/&gt;
&lt;map:serialize type="xhtml"/&gt;
&lt;/map:when&gt;
&lt;/map:select&gt;
&lt;/map:handle-errors&gt;
&lt;/map:pipeline&gt;
&lt;/map:pipelines&gt;
&lt;/map:sitemap&gt;
</pre>
<p>Inside the new subdirectory, create two more directories,
<span class="codefrag">documents/</span> and <span class="codefrag">flow/</span>.</p>
<p>Inside <span class="codefrag">documents/</span>, you will store the "views" -- pages to
send to the player. Create the file <span class="codefrag">guess.jx</span>, which will
be the page the player will enter their guess:</p>
<pre class="code">
&lt;?xml version="1.0"?&gt;
&lt;html xmlns:jx="http://apache.org/cocoon/templates/jx/1.0"&gt;
&lt;head&gt;
&lt;title&gt;cocoon flow number guessing game&lt;/title&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;h1&gt;Guess the Number Between 1 and 10&lt;/h1&gt;
&lt;h2&gt;${hint}&lt;/h2&gt;
&lt;h3&gt;You've guessed ${guesses} times.&lt;/h3&gt;
&lt;form method="post" action="${cocoon.continuation.id}.kont"&gt;
&lt;input type="text" name="guess"/&gt;
&lt;input type="submit"/&gt;
&lt;/form&gt;
&lt;/body&gt;
&lt;/html&gt;
</pre>
<p>
You'll also need a page to display when the person chooses the correct
number. Name it <span class="codefrag">success.jx</span> (Again in <span class="codefrag">documents/</span>):
</p>
<pre class="code">
&lt;?xml version="1.0"?&gt;
&lt;html xmlns:jx="http://apache.org/cocoon/templates/jx/1.0"&gt;
&lt;head&gt;
&lt;title&gt;cocoon flow number guessing game&lt;/title&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;h1&gt;Success!&lt;/h1&gt;
&lt;h2&gt;The number was: ${random}&lt;/h2&gt;
&lt;h3&gt;It took you ${guesses} tries.&lt;/h3&gt;
&lt;p&gt;&lt;a href="./"&gt;Play again&lt;/a&gt;&lt;/p&gt;
&lt;/body&gt;
&lt;/html&gt;
</pre>
<p>
You may notice some strange codes inside the files -- namely things like
<span class="codefrag">${random}</span> and <span class="codefrag">${guesses}</span>. They look like
variables and they will be replaced with values when the pages are
sent to the client. This is where the
<a href="jxtemplate.html">JXTemplateGenerator</a> comes in.
</p>
<p>
Inside <span class="codefrag">flow/</span> you will store the code that actually controls
how this application runs. In the "MVC" pattern the Flow is the
"Controller" and it is very powerful.
</p>
<p>
Create the following file named <span class="codefrag">game.js</span>:
</p>
<pre class="code">
function main() {
var random = Math.round( Math.random() * 9 ) + 1;
var hint = "No hint for you!"
var guesses = 0;
while (true) {
cocoon.sendPageAndWait("guess.jxt", { "random" : random, "hint" : hint,
"guesses" : guesses} );
var guess = parseInt( cocoon.request.get("guess") );
guesses++;
if (guess) {
if (guess &gt; random) {
hint = "Nope, lower!"
} else if (guess &lt; random) {
hint = "Nope, higher!"
} else {
break;
}
}
}
cocoon.sendPage("success.jx", {"random" : random, "guess" : guess,
"guesses" : guesses} );
}
</pre>
<p>
Alright, now let's follow the execution of this Flow and pipeline: The
player accesses the URL <span class="codefrag">http://host/cocoon/game/</span> and the
&lt;map:match pattern=""&gt; matches, and starts the pipeline.
</p>
<p>
The function <span class="codefrag">main()</span> which is referenced in
<span class="codefrag">flow/game.js</span> is called and a new Continuation object is
created. Without getting into too much detail the state of the Javascript
code is saved and can be recalled any number of times.
</p>
<p>We now enter the code in <span class="codefrag">game.js</span>:</p>
<p>A random number between 1 and 10 is chosen.</p>
<p>
Variables containing a hint for the player and the player's current
number of guesses are initialized. The Flow now enters the
<span class="codefrag">while(true)</span> loop which basically keeps the game going until
the player guesses the correct number.
</p>
<p>We now get to the following line, where things start to get interesting:</p>
<pre class="code">
cocoon.sendPageAndWait("guess.jxt", { "random" : random, "hint" : hint, "guesses" : guesses} );
</pre>
<p>
The Flow layer sends the contents of the URI "guess.jx" which is matched
in the sitemap (see above). We also pass an inline Javascript object,
containing three key/value pairs, one named "random" which contains the
value of the variable random as initialized above, and so on for hint and
guesses. The keys are substituted later down the line, when the
<span class="codefrag">JXTemplateGenerator</span> comes into play.
</p>
<p>We could also do the following:</p>
<pre class="code">
cocoon.sendPageAndWait("guess.jx", { "foo" : random } );
</pre>
<p>
In this case, the value of random would be able to be substituted in our
JXTemplate, but under the name "foo" instead -- we'd just have to make
sure we have the correct keyname in our template.
</p>
<p>
The Flow Layer also does another interesting thing: it halts the
execution of the Javascript! Through the magic of continuations the Flow
Layer is able to resume execution of the script at the exact line in
which it left off. This creates some very powerful situations with
respect to web programming, and forces the reader to think very
differently about how web applications are designed.
</p>
<p>
Picking back up in the script execution, the client is sent through
the pipeline matching "guess.jx". Referring back to the sitemap, we
match *.jx, and run the file through the JXTemplateGenerator, which
substitutes the keynames for the values sent from the
<a href="api.html#sendPageAndWait">cocoon.sendPageAndWait()</a>
function.
</p>
<p>
One thing to note is in the form which is sent back to Cocoon when the
player submits the guess:
</p>
<pre class="code">
&lt;form method="post" action="${cocoon.continuation.id}.kont"&gt;
</pre>
<p>
Here, ${cocoon.continuation.id} is resolved to a unique identifier which points
to the current continuation. One can think of this somewhat of a session ID.
</p>
<p>
When the player submits the form, it is submitted to a unique URL which
contains the continuation ID, plus ".kont", which we end up matching in
the sitemap:
</p>
<pre class="code">
&lt;map:match pattern="*.kont"&gt;
&lt;map:call continuation="{1}"/&gt;
&lt;/map:match&gt;
</pre>
<p>
When Cocoon sees a URL like this, it attempts to restart the continuation
with the specified ID and we re-enter the Javascript code where we left
off previously.
</p>
<p>
We are now back in the Javascript at the line after
<a href="api.html#sendPageAndWait">sendPageAndWait()</a>. We create
a new variable (an int), which we get from the POST request that was sent
by the form. Notice in the form we had
<span class="codefrag">&lt;input type="text" name="guess"/&gt;</span> and in the Javascript
we get the request parameter by using <span class="codefrag">cocoon.request.get("guess");</span>.
</p>
<p>
Now we increment the player's guess count and we test to see if they
guessed the correct number. If the guess was too high, we set the hint
variable telling them to guess lower, we fall through the bottom of
the while loop and we send the guess form back to the player.
</p>
<p>
If the guess was too low, we tell them to guess higher, we fall through
the loop as well sending the player the form again.
</p>
<p>
If the guess was correct, we break out of the main loop and send the
player to a different view, this time to "success.jx", and we give the
template not only their number and the random number (pointless, yes,
because they were the same), but also the number of guesses to tell the
player how good or bad at guessing numbers they are.
</p>
<p>
The main point of interest in the Flow script at this point is the use of
<span class="codefrag">sendPage()</span> instead of <span class="codefrag">sendPageAndWait()</span>.
<span class="codefrag">sendPage()</span> works exactly the same, except, yes, you guessed
it, we don't halt execution of code and keep processing.
</p>
<p>At this point there's no more code left and the game is over and the Flow stops.</p>
<p>
Another thing to note is the &lt;map:handle-errors&gt; tag in the sitemap.
Previously, when a continuation which did not exist was called, the Flow
layer would automatically redirect to the URI "invalidContinuation". Now,
the Flow layer throws an <span class="codefrag">InvalidContinuationException</span> and
you can now handle it as described in the handle-errors tag.
</p>
<p>
And that's it! You have now just made your very first application using
the Flow layer.
</p>
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