blob: 2ac50fa13aea7dcbe27cc80d4d7438d002b96fc5 [file] [log] [blame]
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!-- ========================================================================= -->
<!-- A star field -->
<!-- -->
<!-- @author shillion@ilog.fr -->
<!-- @version $Id$ -->
<!-- ========================================================================= -->
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="450" height="500" viewBox="0 0 450 500">
<title>Starfield</title>
<defs>
<!-- ######################################################################### -->
<style type="text/css">
<![CDATA[
.title {
font-size: 52;
font-style: italic;
font-weight: bolder
}
/* Colors */
#background {
fill: #080014
}
.fps-label, .fps-unit, .help, .title {
fill: #ddf
}
.button-back, .gauge-back {
fill: #edf
}
.button-fore, .gauge-fore {
fill: #769
}
.panel-back {
fill: #347;
fill-opacity:0.3
}
.star {
fill: white /*url(#star-fill)*/
}
.stop-c1 {
stop-color: white
}
.stop-c2 {
stop-color: #ffc
}
.stop-c3 {
stop-color: #aa8
}
/* <text/> default property values */
text {
font-size: 9;
text-anchor: middle
}
/* The property values for a <text/> preceded by another <text/> */
text + text {
text-anchor: start
}
]]>
</style>
<!-- ######################################################################### -->
<radialGradient id="star-fill" gradientUnits="userSpaceOnUse"
cx="0" cy="0" fx="-5" fy="-5" r="30">
<stop class="stop-c1" offset="0%"/>
<stop class="stop-c2" offset="20%"/>
<stop class="stop-c3" offset="100%"/>
</radialGradient>
<!-- ######################################################################### -->
<g id="plus-button">
<circle class="button-back" cx="10" cy="10" r="10"/>
<rect class="button-fore" x="8" y="4" width="4" height="12"/>
<rect class="button-fore" x="4" y="8" width="12" height="4"/>
</g>
<!-- ######################################################################### -->
<g id="minus-button">
<circle class="button-back" cx="10" cy="10" r="10"/>
<rect class="button-fore" x="4" y="8" width="12" height="4"/>
</g>
<!-- ######################################################################### -->
<g id="gauge">
<rect class="gauge-back" x="0" y="0" width="150" height="20"/>
</g>
<!-- ######################################################################### -->
<script type="text/ecmascript">
<![CDATA[
//
// Global declarations
//
var starIncrement = 5
var numberOfStars = starIncrement
var unitCount = 1
var units = document.getElementById("units")
var stars = new Array()
var controlPanelMoving = false;
var showControlPanel = false
var helpText1 = "Click on the title to show the control panel"
var helpText2 = "Click on the title to hide the control panel"
var startDate;
var nframe;
//
// Decreases the number of stars. If numberOfStars is at his min value,
// do nothing.
//
function decreaseNumberOfStars(evt) {
if (numberOfStars == 0) {
return
}
for (var i = 0; i < starIncrement; i++) {
stars[--numberOfStars].freeze();
}
updateText("number-label", numberOfStars)
unitCount--
units.setAttributeNS(null, "width", unitCount * 10)
}
//
// Increases the number of stars. If numberOfStars is at his max value,
// do nothing.
//
function increaseNumberOfStars(evt) {
if (numberOfStars == starIncrement * 15) {
return
}
for (var i = 0; i < starIncrement; i++) {
stars[numberOfStars++].activate();
}
updateText("number-label", numberOfStars)
unitCount++
units.setAttributeNS(null, "width", unitCount * 10)
}
//
// Updates a text element content.
//
function updateText(id, lbl) {
var elt = document.getElementById(id)
var grp = elt.parentNode;
var newelt = elt.cloneNode(true)
if (newelt.firstChild == null) {
newelt.appendChild(document.createTextNode(lbl))
} else {
newelt.replaceChild(document.createTextNode(lbl), newelt.firstChild)
}
grp.replaceChild(newelt, elt)
}
var itv;
//
// Starts the animation loops.
//
function initAnimations(evt) {
for (var i = 0; i < starIncrement * 15; i++) {
stars[i] = new Star()
}
for (var i = 0; i < starIncrement; i++) {
stars[i].activate()
}
updateText("help", helpText1)
itv = setInterval("animateStars()", 10)
startDate = new Date()
nframe = 0
}
//
// Animates the stars.
//
function animateStars() {
for (var i = 0; i < starIncrement * 10; i++) {
stars[i].update()
}
if (nframe < 10) {
nframe++
} else {
var d = new Date()
var dt = d - startDate
var val = Math.round(10000 / dt)
updateText("fps1", val);
updateText("fps2", val);
// System.err.println("FPS: " + val);
startDate = d
nframe = 0
}
}
var controlPanelDy;
var controlPanelSgn;
//
// Shows/hides the control panel.
//
function animateControlPanel(evt) {
if (!controlPanelMoving) {
controlPanelMoving = true;
showControlPanel = !showControlPanel
if (showControlPanel) {
updateText("help", helpText2)
controlPanelDy = 20
controlPanelSgn = 1
setTimeout("controlPanelAnimation()", 50)
} else {
updateText("help", helpText1)
controlPanelDy = 0
controlPanelSgn = -1
setTimeout("controlPanelAnimation()", 50)
}
}
}
//
// Animates the control panel.
//
function controlPanelAnimation() {
var elt = document.getElementById("control-panel");
elt.setAttributeNS(null, "transform", "translate(0 " + ((controlPanelDy - 100) * controlPanelSgn) + ")");
if (controlPanelDy < 200) {
controlPanelDy += 20
setTimeout("controlPanelAnimation()", 50)
} else {
controlPanelMoving = false;
}
}
//
// The star object.
//
function Star() {
this.element = document.createElementNS("http://www.w3.org/2000/svg",
"circle")
//
// This method activates the star.
//
this.activate = function() {
this.isActive = true
this.dx = (Math.random() - 0.5) * 100 + 1
this.dy = (Math.random() - 0.5) * 100 + 1
this.dr = Math.random() / 5
}
//
// This method freezes the star.
//
this.freeze = function() {
this.x = 225
this.y = 225
this.r = 0.01
this.isActive = false
this.updateElement()
}
//
// This method updates the star size and position, if
// the star has been activated.
//
this.update = function() {
if (this.isActive) {
this.x += this.dx
this.y += this.dy
this.r += this.dr
this.dx += (this.dx > 0) ? 1 : -1
this.dy += (this.dy > 0) ? 1 : -1
this.dr += 0.04
if ((this.x < -20 || this.x > 470) ||
(this.y < -20 || this.y > 470) ||
this.r > 30) {
this.freeze()
this.activate()
return
}
this.updateElement()
}
}
this.updateElement = function() {
this.element.setAttributeNS(null, "transform",
"translate("+this.x+" "+this.y+")")
this.element.setAttributeNS(null, "r", this.r)
}
// Start as inactive...
this.element.setAttributeNS(null, "class", "star")
this.freeze()
var stars = document.getElementById("stars")
stars.insertBefore(this.element, stars.firstChild)
}
]]>
</script>
</defs>
<!-- ######################################################################### -->
<!-- ######################################################################### -->
<g id="body" onload="initAnimations(evt)">
<rect id="background" x="0" y="0" width="100%" height="100%"/>
<g id="stars"><!-- Used to store the stars --></g>
<!-- The control panel -->
<g id="control-panel" style="opacity: 0.7" transform="translate(0, -100)">
<text class="help" id="help" x="50%" y="170"/> <!-- set by script -->
<rect class="panel-back" x="0" y="-190" width="100%" height="70%"/>
<!-- The title -->
<text class="title" x="50%" y="150" onclick="animateControlPanel(evt)">
Starfield
</text>
<!-- The controls -->
<use xlink:href="#minus-button" transform="translate(90 20)"
onclick="decreaseNumberOfStars(evt)"/>
<use xlink:href="#gauge" transform="translate(150 20)"/>
<rect id="units" class="gauge-fore" x="150" y="20" width="10" height="20"/>
<text id="number-label" x="195" y="33">5</text>
<text x="205" y="33">Stars at a time</text>
<use xlink:href="#plus-button" transform="translate(340 20)"
onclick="increaseNumberOfStars(evt)"/>
<!-- The frame rate labels -->
<text class="fps-label" id="fps1" x="20" y="-80"/> <!-- set by script -->
<text class="fps-unit" x="30" y="-80">Frames per second</text>
<rect class="panel-back" x="0" y="560" width="100%" height="70%"/>
<text class="fps-label" id="fps2" x="20" y="583">0</text>
<text class="fps-unit" x="30" y="583">Frames per second</text>
</g>
</g>
<!-- ============================================================= -->
<!-- Batik sample mark -->
<!-- ============================================================= -->
<use xlink:href="batikLogo.svg#Batik_Tag_Box" />
</svg>