| /* |
| * The Apache Software License, Version 1.1 |
| * |
| * |
| * Copyright (c) 1999-2001 The Apache Software Foundation. All rights |
| * reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in |
| * the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * 3. The end-user documentation included with the redistribution, |
| * if any, must include the following acknowledgment: |
| * "This product includes software developed by the |
| * Apache Software Foundation (http://www.apache.org/)." |
| * Alternately, this acknowledgment may appear in the software itself, |
| * if and wherever such third-party acknowledgments normally appear. |
| * |
| * 4. The names "Xerces" and "Apache Software Foundation" must |
| * not be used to endorse or promote products derived from this |
| * software without prior written permission. For written |
| * permission, please contact apache@apache.org. |
| * |
| * 5. Products derived from this software may not be called "Apache", |
| * nor may "Apache" appear in their name, without prior written |
| * permission of the Apache Software Foundation. |
| * |
| * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR |
| * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
| * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| * ==================================================================== |
| * |
| * This software consists of voluntary contributions made by many |
| * individuals on behalf of the Apache Software Foundation and was |
| * originally based on software copyright (c) 1999, International |
| * Business Machines, Inc., http://www.apache.org. For more |
| * information on the Apache Software Foundation, please see |
| * <http://www.apache.org/>. |
| */ |
| |
| package org.apache.xerces.impl.xs.models; |
| |
| import org.apache.xerces.impl.msg.ImplementationMessages; |
| import org.apache.xerces.xni.QName; |
| import org.apache.xerces.impl.dtd.models.CMNode; |
| import org.apache.xerces.impl.dtd.models.CMStateSet; |
| import org.apache.xerces.impl.xs.SubstitutionGroupHandler; |
| import org.apache.xerces.impl.xs.XSElementDecl; |
| import org.apache.xerces.impl.xs.XSParticleDecl; |
| import org.apache.xerces.impl.xs.XSWildcardDecl; |
| import org.apache.xerces.impl.xs.XMLSchemaException; |
| import org.apache.xerces.impl.xs.XSConstraints; |
| |
| /** |
| * DFAContentModel is the implementation of XSCMValidator that does |
| * all of the non-trivial element content validation. This class does |
| * the conversion from the regular expression to the DFA that |
| * it then uses in its validation algorithm. |
| * |
| * @author Neil Graham, IBM |
| * @version $Id$ |
| */ |
| public class XSDFACM |
| implements XSCMValidator { |
| |
| // |
| // Constants |
| // |
| private static final boolean DEBUG = false; |
| |
| // special strings |
| |
| // debugging |
| |
| /** Set to true to debug content model validation. */ |
| private static final boolean DEBUG_VALIDATE_CONTENT = false; |
| |
| // |
| // Data |
| // |
| |
| /** |
| * This is the map of unique input symbol elements to indices into |
| * each state's per-input symbol transition table entry. This is part |
| * of the built DFA information that must be kept around to do the |
| * actual validation. Note tat since either XSElementDecl or XSParticleDecl object |
| * can live here, we've got to use an Object. |
| */ |
| private XSParticleDecl fElemMap[] = null; |
| |
| /** |
| * This is a map of whether the element map contains information |
| * related to ANY models. |
| */ |
| private int fElemMapType[] = null; |
| |
| /** The element map size. */ |
| private int fElemMapSize = 0; |
| |
| /* Used to indicate a mixed model */ |
| private boolean fMixed; |
| |
| /** |
| * The string index for the 'end of content' string that we add to |
| * the string pool. This is used as the special name of an element |
| * that represents the end of the syntax tree. |
| */ |
| private static final XSParticleDecl fEOCParticle = new XSParticleDecl(); |
| static { |
| fEOCParticle.fType = XSParticleDecl.PARTICLE_ELEMENT; |
| } |
| |
| /** |
| * The NFA position of the special EOC (end of content) node. This |
| * is saved away since it's used during the DFA build. |
| */ |
| private int fEOCPos = 0; |
| |
| /** |
| * This is an array of booleans, one per state (there are |
| * fTransTableSize states in the DFA) that indicates whether that |
| * state is a final state. |
| */ |
| private boolean fFinalStateFlags[] = null; |
| |
| /** |
| * The list of follow positions for each NFA position (i.e. for each |
| * non-epsilon leaf node.) This is only used during the building of |
| * the DFA, and is let go afterwards. |
| */ |
| private CMStateSet fFollowList[] = null; |
| |
| /** |
| * This is the head node of our intermediate representation. It is |
| * only non-null during the building of the DFA (just so that it |
| * does not have to be passed all around.) Once the DFA is built, |
| * this is no longer required so its nulled out. |
| */ |
| private CMNode fHeadNode = null; |
| |
| /** |
| * The count of leaf nodes. This is an important number that set some |
| * limits on the sizes of data structures in the DFA process. |
| */ |
| private int fLeafCount = 0; |
| |
| /** |
| * An array of non-epsilon leaf nodes, which is used during the DFA |
| * build operation, then dropped. |
| */ |
| private XSCMLeaf fLeafList[] = null; |
| |
| /** Array mapping ANY types to the leaf list. */ |
| private int fLeafListType[] = null; |
| |
| /** |
| * This is the transition table that is the main by product of all |
| * of the effort here. It is an array of arrays of ints. The first |
| * dimension is the number of states we end up with in the DFA. The |
| * second dimensions is the number of unique elements in the content |
| * model (fElemMapSize). Each entry in the second dimension indicates |
| * the new state given that input for the first dimension's start |
| * state. |
| * <p> |
| * The fElemMap array handles mapping from element indexes to |
| * positions in the second dimension of the transition table. |
| */ |
| private int fTransTable[][] = null; |
| |
| /** |
| * The number of valid entries in the transition table, and in the other |
| * related tables such as fFinalStateFlags. |
| */ |
| private int fTransTableSize = 0; |
| |
| /** |
| * Flag that indicates that even though we have a "complicated" |
| * content model, it is valid to have no content. In other words, |
| * all parts of the content model are optional. For example: |
| * <pre> |
| * <!ELEMENT AllOptional (Optional*,NotRequired?)> |
| * </pre> |
| */ |
| private boolean fEmptyContentIsValid = false; |
| |
| // temp variables |
| |
| // |
| // Constructors |
| // |
| |
| /** |
| * Constructs a DFA content model. |
| * |
| * @param symbolTable The symbol table. |
| * @param syntaxTree The syntax tree of the content model. |
| * @param leafCount The number of leaves. |
| * |
| * @exception RuntimeException Thrown if DFA can't be built. |
| */ |
| |
| public XSDFACM(CMNode syntaxTree, |
| int leafCount) { |
| this(syntaxTree, leafCount, false); |
| } |
| |
| /** |
| * Constructs a DFA content model. |
| * |
| * @param symbolTable The symbol table. |
| * @param syntaxTree The syntax tree of the content model. |
| * @param leafCount The number of leaves. |
| * |
| * @exception RuntimeException Thrown if DFA can't be built. |
| */ |
| |
| public XSDFACM(CMNode syntaxTree, |
| int leafCount, boolean mixed) { |
| |
| // Store away our index and pools in members |
| fLeafCount = leafCount; |
| |
| // |
| // Create some string pool indexes that represent the names of some |
| // magical nodes in the syntax tree. |
| // (already done in static initialization... |
| // |
| |
| fMixed = mixed; |
| |
| // |
| // Ok, so lets grind through the building of the DFA. This method |
| // handles the high level logic of the algorithm, but it uses a |
| // number of helper classes to do its thing. |
| // |
| // In order to avoid having hundreds of references to the error and |
| // string handlers around, this guy and all of his helper classes |
| // just throw a simple exception and we then pass it along. |
| // |
| |
| if(DEBUG_VALIDATE_CONTENT) { |
| XSDFACM.time -= System.currentTimeMillis(); |
| } |
| |
| buildDFA(syntaxTree); |
| |
| if(DEBUG_VALIDATE_CONTENT) { |
| XSDFACM.time += System.currentTimeMillis(); |
| System.out.println("DFA build: " + XSDFACM.time + "ms"); |
| } |
| } |
| |
| private static long time = 0; |
| |
| // |
| // XSCMValidator methods |
| // |
| |
| /** |
| * check whether the given state is one of the final states |
| * |
| * @param state the state to check |
| * |
| * @return whether it's a final state |
| */ |
| public boolean isFinalState (int state) { |
| return (state < 0)? false : |
| fFinalStateFlags[state]; |
| } |
| |
| /** |
| * one transition only |
| * |
| * @param curElem The current element's QName |
| * @param stateStack stack to store the previous state |
| * @param curPos the current position of the stack |
| * |
| * @return: null if transition is invalid; otherwise the Object corresponding to the |
| * XSElementDecl or XSWildcardDecl identified. Also, the |
| * state array will be modified to include the new state; this so that the validator can |
| * store it away. |
| * |
| * @exception RuntimeException thrown on error |
| */ |
| public Object oneTransition(QName curElem, int[] state, SubstitutionGroupHandler subGroupHandler) { |
| int curState = state[0]; |
| |
| if(curState == XSCMValidator.FIRST_ERROR || curState == XSCMValidator.SUBSEQUENT_ERROR) { |
| // there was an error last time; so just go find correct Object in fElemmMap. |
| // ... after resetting state[0]. |
| if(curState == XSCMValidator.FIRST_ERROR) |
| state[0] = XSCMValidator.SUBSEQUENT_ERROR; |
| |
| return findMatchingDecl(curElem, subGroupHandler); |
| } |
| |
| int nextState = 0; |
| int elemIndex = 0; |
| Object matchingDecl = null; |
| |
| for (; elemIndex < fElemMapSize; elemIndex++) { |
| int type = fElemMapType[elemIndex] ; |
| if (type == XSParticleDecl.PARTICLE_ELEMENT) { |
| matchingDecl = subGroupHandler.getMatchingElemDecl(curElem, (XSElementDecl)fElemMap[elemIndex].fValue); |
| |
| if (matchingDecl != null) { |
| nextState = fTransTable[curState][elemIndex]; |
| if (nextState != -1) |
| break; |
| } |
| } |
| else if (type == XSParticleDecl.PARTICLE_WILDCARD) { |
| if(((XSWildcardDecl)fElemMap[elemIndex].fValue).allowNamespace(curElem.uri)) { |
| matchingDecl = fElemMap[elemIndex].fValue; |
| nextState = fTransTable[curState][elemIndex]; |
| if (nextState != -1) |
| break; |
| } |
| } |
| } |
| |
| // if we still can't find a match, set the state to first_error |
| // and return null |
| if (elemIndex == fElemMapSize) { |
| state[0] = XSCMValidator.FIRST_ERROR; |
| return findMatchingDecl(curElem, subGroupHandler); |
| } |
| |
| state[0] = nextState; |
| return matchingDecl; |
| } // oneTransition(QName, int[], SubstitutionGroupHandler): Object |
| |
| Object findMatchingDecl(QName curElem, SubstitutionGroupHandler subGroupHandler) { |
| Object matchingDecl = null; |
| |
| for (int elemIndex = 0; elemIndex < fElemMapSize; elemIndex++) { |
| int type = fElemMapType[elemIndex] ; |
| if (type == XSParticleDecl.PARTICLE_ELEMENT) { |
| matchingDecl = subGroupHandler.getMatchingElemDecl(curElem, (XSElementDecl)fElemMap[elemIndex].fValue); |
| if (matchingDecl != null) { |
| return matchingDecl; |
| } |
| } |
| else if (type == XSParticleDecl.PARTICLE_WILDCARD) { |
| if(((XSWildcardDecl)fElemMap[elemIndex].fValue).allowNamespace(curElem.uri)) |
| return fElemMap[elemIndex].fValue; |
| } |
| } |
| |
| return null; |
| } |
| |
| // This method returns the start states of the content model. |
| public int[] startContentModel() { |
| int[] val = new int[1]; |
| val[0]=0; |
| return val; |
| } // startContentModel():int[] |
| |
| // this method returns whether the last state was a valid final state |
| public boolean endContentModel(int[] state) { |
| return fFinalStateFlags[state[0]]; |
| } // endContentModel(int[]): boolean |
| |
| // Killed off whatCanGoHere; we may need it for DOM canInsert(...) etc., |
| // but we can put it back later. |
| |
| // |
| // Private methods |
| // |
| |
| /** |
| * Builds the internal DFA transition table from the given syntax tree. |
| * |
| * @param syntaxTree The syntax tree. |
| * |
| * @exception RuntimeException Thrown if DFA cannot be built. |
| */ |
| private void buildDFA(CMNode syntaxTree) { |
| // |
| // The first step we need to take is to rewrite the content model |
| // using our CMNode objects, and in the process get rid of any |
| // repetition short cuts, converting them into '*' style repetitions |
| // or getting rid of repetitions altogether. |
| // |
| // The conversions done are: |
| // |
| // x+ -> (x|x*) |
| // x? -> (x|epsilon) |
| // |
| // This is a relatively complex scenario. What is happening is that |
| // we create a top level binary node of which the special EOC value |
| // is set as the right side node. The the left side is set to the |
| // rewritten syntax tree. The source is the original content model |
| // info from the decl pool. The rewrite is done by buildSyntaxTree() |
| // which recurses the decl pool's content of the element and builds |
| // a new tree in the process. |
| // |
| // Note that, during this operation, we set each non-epsilon leaf |
| // node's DFA state position and count the number of such leafs, which |
| // is left in the fLeafCount member. |
| // |
| // The nodeTmp object is passed in just as a temp node to use during |
| // the recursion. Otherwise, we'd have to create a new node on every |
| // level of recursion, which would be piggy in Java (as is everything |
| // for that matter.) |
| // |
| |
| /* MODIFIED (Jan, 2001) |
| * |
| * Use following rules. |
| * nullable(x+) := nullable(x), first(x+) := first(x), last(x+) := last(x) |
| * nullable(x?) := true, first(x?) := first(x), last(x?) := last(x) |
| * |
| * The same computation of follow as x* is applied to x+ |
| * |
| * The modification drastically reduces computation time of |
| * "(a, (b, a+, (c, (b, a+)+, a+, (d, (c, (b, a+)+, a+)+, (b, a+)+, a+)+)+)+)+" |
| */ |
| |
| XSCMLeaf nodeEOC = new XSCMLeaf(fEOCParticle); |
| fHeadNode = new XSCMBinOp( |
| XSParticleDecl.PARTICLE_SEQUENCE |
| , syntaxTree |
| , nodeEOC |
| ); |
| |
| // |
| // And handle specially the EOC node, which also must be numbered |
| // and counted as a non-epsilon leaf node. It could not be handled |
| // in the above tree build because it was created before all that |
| // started. We save the EOC position since its used during the DFA |
| // building loop. |
| // |
| fEOCPos = fLeafCount; |
| nodeEOC.setPosition(fLeafCount++); |
| |
| // |
| // Ok, so now we have to iterate the new tree and do a little more |
| // work now that we know the leaf count. One thing we need to do is |
| // to calculate the first and last position sets of each node. This |
| // is cached away in each of the nodes. |
| // |
| // Along the way we also set the leaf count in each node as the |
| // maximum state count. They must know this in order to create their |
| // first/last pos sets. |
| // |
| // We also need to build an array of references to the non-epsilon |
| // leaf nodes. Since we iterate it in the same way as before, this |
| // will put them in the array according to their position values. |
| // |
| fLeafList = new XSCMLeaf[fLeafCount]; |
| fLeafListType = new int[fLeafCount]; |
| postTreeBuildInit(fHeadNode, 0); |
| |
| // |
| // And, moving onward... We now need to build the follow position |
| // sets for all the nodes. So we allocate an array of state sets, |
| // one for each leaf node (i.e. each DFA position.) |
| // |
| fFollowList = new CMStateSet[fLeafCount]; |
| for (int index = 0; index < fLeafCount; index++) |
| fFollowList[index] = new CMStateSet(fLeafCount); |
| calcFollowList(fHeadNode); |
| // |
| // And finally the big push... Now we build the DFA using all the |
| // states and the tree we've built up. First we set up the various |
| // data structures we are going to use while we do this. |
| // |
| // First of all we need an array of unique element names in our |
| // content model. For each transition table entry, we need a set of |
| // contiguous indices to represent the transitions for a particular |
| // input element. So we need to a zero based range of indexes that |
| // map to element types. This element map provides that mapping. |
| // |
| fElemMap = new XSParticleDecl[fLeafCount]; |
| fElemMapType = new int[fLeafCount]; |
| fElemMapSize = 0; |
| for (int outIndex = 0; outIndex < fLeafCount; outIndex++) { |
| // optimization from Henry Zongaro: |
| //fElemMap[outIndex] = new Object (); |
| fElemMap[outIndex] = null; |
| |
| int inIndex = 0; |
| final XSParticleDecl decl = fLeafList[outIndex].getLeaf(); |
| for (; inIndex < fElemMapSize; inIndex++) { |
| if (decl == fElemMap[inIndex]) |
| break; |
| } |
| |
| // If it was not in the list, then add it, if not the EOC node |
| if (inIndex == fElemMapSize) { |
| fElemMap[fElemMapSize] = decl; |
| fElemMapType[fElemMapSize] = fLeafListType[outIndex]; |
| fElemMapSize++; |
| } |
| } |
| |
| // the last entry in the element map must be the EOC element. |
| // remove it from the map. |
| if (DEBUG) { |
| if (fElemMap[fElemMapSize-1] != fEOCParticle) |
| System.err.println("interal error in DFA: last element is not EOC."); |
| } |
| fElemMapSize--; |
| |
| /*** |
| * Optimization(Jan, 2001); We sort fLeafList according to |
| * elemIndex which is *uniquely* associated to each leaf. |
| * We are *assuming* that each element appears in at least one leaf. |
| **/ |
| |
| int[] fLeafSorter = new int[fLeafCount + fElemMapSize]; |
| int fSortCount = 0; |
| |
| for (int elemIndex = 0; elemIndex < fElemMapSize; elemIndex++) { |
| final XSParticleDecl decl = fElemMap[elemIndex]; |
| for (int leafIndex = 0; leafIndex < fLeafCount; leafIndex++) { |
| if (decl == fLeafList[leafIndex].getLeaf()) |
| fLeafSorter[fSortCount++] = leafIndex; |
| } |
| fLeafSorter[fSortCount++] = -1; |
| } |
| |
| /* Optimization(Jan, 2001) */ |
| |
| // |
| // Next lets create some arrays, some that hold transient |
| // information during the DFA build and some that are permament. |
| // These are kind of sticky since we cannot know how big they will |
| // get, but we don't want to use any Java collections because of |
| // performance. |
| // |
| // Basically they will probably be about fLeafCount*2 on average, |
| // but can be as large as 2^(fLeafCount*2), worst case. So we start |
| // with fLeafCount*4 as a middle ground. This will be very unlikely |
| // to ever have to expand, though it if does, the overhead will be |
| // somewhat ugly. |
| // |
| int curArraySize = fLeafCount * 4; |
| CMStateSet[] statesToDo = new CMStateSet[curArraySize]; |
| fFinalStateFlags = new boolean[curArraySize]; |
| fTransTable = new int[curArraySize][]; |
| |
| // |
| // Ok we start with the initial set as the first pos set of the |
| // head node (which is the seq node that holds the content model |
| // and the EOC node.) |
| // |
| CMStateSet setT = fHeadNode.firstPos(); |
| |
| // |
| // Init our two state flags. Basically the unmarked state counter |
| // is always chasing the current state counter. When it catches up, |
| // that means we made a pass through that did not add any new states |
| // to the lists, at which time we are done. We could have used a |
| // expanding array of flags which we used to mark off states as we |
| // complete them, but this is easier though less readable maybe. |
| // |
| int unmarkedState = 0; |
| int curState = 0; |
| |
| // |
| // Init the first transition table entry, and put the initial state |
| // into the states to do list, then bump the current state. |
| // |
| fTransTable[curState] = makeDefStateList(); |
| statesToDo[curState] = setT; |
| curState++; |
| |
| /* Optimization(Jan, 2001); This is faster for |
| * a large content model such as, "(t001+|t002+|.... |t500+)". |
| */ |
| |
| java.util.Hashtable stateTable = new java.util.Hashtable(); |
| |
| /* Optimization(Jan, 2001) */ |
| |
| // |
| // Ok, almost done with the algorithm... We now enter the |
| // loop where we go until the states done counter catches up with |
| // the states to do counter. |
| // |
| while (unmarkedState < curState) { |
| // |
| // Get the first unmarked state out of the list of states to do. |
| // And get the associated transition table entry. |
| // |
| setT = statesToDo[unmarkedState]; |
| int[] transEntry = fTransTable[unmarkedState]; |
| |
| // Mark this one final if it contains the EOC state |
| fFinalStateFlags[unmarkedState] = setT.getBit(fEOCPos); |
| |
| // Bump up the unmarked state count, marking this state done |
| unmarkedState++; |
| |
| // Loop through each possible input symbol in the element map |
| CMStateSet newSet = null; |
| /* Optimization(Jan, 2001) */ |
| int sorterIndex = 0; |
| /* Optimization(Jan, 2001) */ |
| for (int elemIndex = 0; elemIndex < fElemMapSize; elemIndex++) { |
| // |
| // Build up a set of states which is the union of all of |
| // the follow sets of DFA positions that are in the current |
| // state. If we gave away the new set last time through then |
| // create a new one. Otherwise, zero out the existing one. |
| // |
| if (newSet == null) |
| newSet = new CMStateSet(fLeafCount); |
| else |
| newSet.zeroBits(); |
| |
| /* Optimization(Jan, 2001) */ |
| int leafIndex = fLeafSorter[sorterIndex++]; |
| |
| while (leafIndex != -1) { |
| // If this leaf index (DFA position) is in the current set... |
| if (setT.getBit(leafIndex)) { |
| // |
| // If this leaf is the current input symbol, then we |
| // want to add its follow list to the set of states to |
| // transition to from the current state. |
| // |
| newSet.union(fFollowList[leafIndex]); |
| } |
| |
| leafIndex = fLeafSorter[sorterIndex++]; |
| } |
| /* Optimization(Jan, 2001) */ |
| |
| // |
| // If this new set is not empty, then see if its in the list |
| // of states to do. If not, then add it. |
| // |
| if (!newSet.isEmpty()) { |
| // |
| // Search the 'states to do' list to see if this new |
| // state set is already in there. |
| // |
| |
| /* Optimization(Jan, 2001) */ |
| Integer stateObj = (Integer)stateTable.get(newSet); |
| int stateIndex = (stateObj == null ? curState : stateObj.intValue()); |
| /* Optimization(Jan, 2001) */ |
| |
| // If we did not find it, then add it |
| if (stateIndex == curState) { |
| // |
| // Put this new state into the states to do and init |
| // a new entry at the same index in the transition |
| // table. |
| // |
| statesToDo[curState] = newSet; |
| fTransTable[curState] = makeDefStateList(); |
| |
| /* Optimization(Jan, 2001) */ |
| stateTable.put(newSet, new Integer(curState)); |
| /* Optimization(Jan, 2001) */ |
| |
| // We now have a new state to do so bump the count |
| curState++; |
| |
| // |
| // Null out the new set to indicate we adopted it. |
| // This will cause the creation of a new set on the |
| // next time around the loop. |
| // |
| newSet = null; |
| } |
| |
| // |
| // Now set this state in the transition table's entry |
| // for this element (using its index), with the DFA |
| // state we will move to from the current state when we |
| // see this input element. |
| // |
| transEntry[elemIndex] = stateIndex; |
| |
| // Expand the arrays if we're full |
| if (curState == curArraySize) { |
| // |
| // Yikes, we overflowed the initial array size, so |
| // we've got to expand all of these arrays. So adjust |
| // up the size by 50% and allocate new arrays. |
| // |
| final int newSize = (int)(curArraySize * 1.5); |
| CMStateSet[] newToDo = new CMStateSet[newSize]; |
| boolean[] newFinalFlags = new boolean[newSize]; |
| int[][] newTransTable = new int[newSize][]; |
| |
| // Copy over all of the existing content |
| for (int expIndex = 0; expIndex < curArraySize; expIndex++) { |
| newToDo[expIndex] = statesToDo[expIndex]; |
| newFinalFlags[expIndex] = fFinalStateFlags[expIndex]; |
| newTransTable[expIndex] = fTransTable[expIndex]; |
| } |
| |
| // Store the new array size |
| curArraySize = newSize; |
| statesToDo = newToDo; |
| fFinalStateFlags = newFinalFlags; |
| fTransTable = newTransTable; |
| } |
| } |
| } |
| } |
| |
| // Check to see if we can set the fEmptyContentIsValid flag. |
| fEmptyContentIsValid = ((XSCMBinOp)fHeadNode).getLeft().isNullable(); |
| |
| // |
| // And now we can say bye bye to the temp representation since we've |
| // built the DFA. |
| // |
| if (DEBUG_VALIDATE_CONTENT) |
| dumpTree(fHeadNode, 0); |
| fHeadNode = null; |
| fLeafList = null; |
| fFollowList = null; |
| |
| } |
| |
| /** |
| * Calculates the follow list of the current node. |
| * |
| * @param nodeCur The curent node. |
| * |
| * @exception RuntimeException Thrown if follow list cannot be calculated. |
| */ |
| private void calcFollowList(CMNode nodeCur) { |
| // Recurse as required |
| if (nodeCur.type() == XSParticleDecl.PARTICLE_CHOICE) { |
| // Recurse only |
| calcFollowList(((XSCMBinOp)nodeCur).getLeft()); |
| calcFollowList(((XSCMBinOp)nodeCur).getRight()); |
| } |
| else if (nodeCur.type() == XSParticleDecl.PARTICLE_SEQUENCE) { |
| // Recurse first |
| calcFollowList(((XSCMBinOp)nodeCur).getLeft()); |
| calcFollowList(((XSCMBinOp)nodeCur).getRight()); |
| |
| // |
| // Now handle our level. We use our left child's last pos |
| // set and our right child's first pos set, so go ahead and |
| // get them ahead of time. |
| // |
| final CMStateSet last = ((XSCMBinOp)nodeCur).getLeft().lastPos(); |
| final CMStateSet first = ((XSCMBinOp)nodeCur).getRight().firstPos(); |
| |
| // |
| // Now, for every position which is in our left child's last set |
| // add all of the states in our right child's first set to the |
| // follow set for that position. |
| // |
| for (int index = 0; index < fLeafCount; index++) { |
| if (last.getBit(index)) |
| fFollowList[index].union(first); |
| } |
| } |
| else if (nodeCur.type() == XSParticleDecl.PARTICLE_ZERO_OR_MORE |
| || nodeCur.type() == XSParticleDecl.PARTICLE_ONE_OR_MORE) { |
| // Recurse first |
| calcFollowList(((XSCMUniOp)nodeCur).getChild()); |
| |
| // |
| // Now handle our level. We use our own first and last position |
| // sets, so get them up front. |
| // |
| final CMStateSet first = nodeCur.firstPos(); |
| final CMStateSet last = nodeCur.lastPos(); |
| |
| // |
| // For every position which is in our last position set, add all |
| // of our first position states to the follow set for that |
| // position. |
| // |
| for (int index = 0; index < fLeafCount; index++) { |
| if (last.getBit(index)) |
| fFollowList[index].union(first); |
| } |
| } |
| |
| else if (nodeCur.type() == XSParticleDecl.PARTICLE_ZERO_OR_ONE) { |
| // Recurse only |
| calcFollowList(((XSCMUniOp)nodeCur).getChild()); |
| } |
| |
| } |
| |
| /** |
| * Dumps the tree of the current node to standard output. |
| * |
| * @param nodeCur The current node. |
| * @param level The maximum levels to output. |
| * |
| * @exception RuntimeException Thrown on error. |
| */ |
| private void dumpTree(CMNode nodeCur, int level) { |
| for (int index = 0; index < level; index++) |
| System.out.print(" "); |
| |
| int type = nodeCur.type(); |
| |
| switch(type ) { |
| |
| case XSParticleDecl.PARTICLE_CHOICE: |
| case XSParticleDecl.PARTICLE_SEQUENCE: { |
| if (type == XSParticleDecl.PARTICLE_CHOICE) |
| System.out.print("Choice Node "); |
| else |
| System.out.print("Seq Node "); |
| |
| if (nodeCur.isNullable()) |
| System.out.print("Nullable "); |
| |
| System.out.print("firstPos="); |
| System.out.print(nodeCur.firstPos().toString()); |
| System.out.print(" lastPos="); |
| System.out.println(nodeCur.lastPos().toString()); |
| |
| dumpTree(((XSCMBinOp)nodeCur).getLeft(), level+1); |
| dumpTree(((XSCMBinOp)nodeCur).getRight(), level+1); |
| break; |
| } |
| case XSParticleDecl.PARTICLE_ZERO_OR_MORE: |
| case XSParticleDecl.PARTICLE_ONE_OR_MORE: |
| case XSParticleDecl.PARTICLE_ZERO_OR_ONE: { |
| System.out.print("Rep Node "); |
| |
| if (nodeCur.isNullable()) |
| System.out.print("Nullable "); |
| |
| System.out.print("firstPos="); |
| System.out.print(nodeCur.firstPos().toString()); |
| System.out.print(" lastPos="); |
| System.out.println(nodeCur.lastPos().toString()); |
| |
| dumpTree(((XSCMUniOp)nodeCur).getChild(), level+1); |
| break; |
| } |
| case XSParticleDecl.PARTICLE_ELEMENT: { |
| System.out.print |
| ( |
| "Leaf: (pos=" |
| + ((XSCMLeaf)nodeCur).getPosition() |
| + "), " |
| + ((XSCMLeaf)nodeCur).getLeaf().fValue |
| + "(elemIndex=" |
| + ((XSCMLeaf)nodeCur).getLeaf().fValue |
| + ") " |
| ); |
| |
| if (nodeCur.isNullable()) |
| System.out.print(" Nullable "); |
| |
| System.out.print("firstPos="); |
| System.out.print(nodeCur.firstPos().toString()); |
| System.out.print(" lastPos="); |
| System.out.println(nodeCur.lastPos().toString()); |
| break; |
| } |
| case XSParticleDecl.PARTICLE_WILDCARD: |
| System.out.print("Any Node: "); |
| |
| System.out.print("firstPos="); |
| System.out.print(nodeCur.firstPos().toString()); |
| System.out.print(" lastPos="); |
| System.out.println(nodeCur.lastPos().toString()); |
| break; |
| default: { |
| throw new RuntimeException("ImplementationMessages.VAL_NIICM"); |
| } |
| } |
| |
| } |
| |
| |
| /** |
| * -1 is used to represent bad transitions in the transition table |
| * entry for each state. So each entry is initialized to an all -1 |
| * array. This method creates a new entry and initializes it. |
| */ |
| private int[] makeDefStateList() |
| { |
| int[] retArray = new int[fElemMapSize]; |
| for (int index = 0; index < fElemMapSize; index++) |
| retArray[index] = -1; |
| return retArray; |
| } |
| |
| /** Post tree build initialization. */ |
| private int postTreeBuildInit(CMNode nodeCur, int curIndex) throws RuntimeException { |
| // Set the maximum states on this node |
| nodeCur.setMaxStates(fLeafCount); |
| |
| // Recurse as required |
| if (nodeCur.type() == XSParticleDecl.PARTICLE_WILDCARD) { |
| fLeafList[curIndex] = (XSCMLeaf)nodeCur; |
| fLeafListType[curIndex] = XSParticleDecl.PARTICLE_WILDCARD; |
| curIndex++; |
| } |
| else if ((nodeCur.type() == XSParticleDecl.PARTICLE_CHOICE) |
| || (nodeCur.type() == XSParticleDecl.PARTICLE_SEQUENCE)) |
| { |
| curIndex = postTreeBuildInit(((XSCMBinOp)nodeCur).getLeft(), curIndex); |
| curIndex = postTreeBuildInit(((XSCMBinOp)nodeCur).getRight(), curIndex); |
| } |
| else if (nodeCur.type() == XSParticleDecl.PARTICLE_ZERO_OR_MORE |
| || nodeCur.type() == XSParticleDecl.PARTICLE_ONE_OR_MORE |
| || nodeCur.type() == XSParticleDecl.PARTICLE_ZERO_OR_ONE) |
| { |
| curIndex = postTreeBuildInit(((XSCMUniOp)nodeCur).getChild(), curIndex); |
| } |
| else if (nodeCur.type() == XSParticleDecl.PARTICLE_ELEMENT) { |
| // |
| // Put this node in the leaf list at the current index if its |
| // a non-epsilon leaf. |
| // |
| fLeafList[curIndex] = (XSCMLeaf)nodeCur; |
| fLeafListType[curIndex] = XSParticleDecl.PARTICLE_ELEMENT; |
| curIndex++; |
| } |
| else |
| { |
| throw new RuntimeException("ImplementationMessages.VAL_NIICM"); |
| } |
| return curIndex; |
| } |
| |
| /** |
| * check whether this content violates UPA constraint. |
| * |
| * @param errors to hold the UPA errors |
| * @return true if this content model contains other or list wildcard |
| */ |
| public boolean checkUniqueParticleAttribution(SubstitutionGroupHandler subGroupHandler) throws XMLSchemaException { |
| // Unique Particle Attribution |
| // store the conflict results between any two elements in fElemMap |
| // 0: not compared; -1: no conflict; 1: conflict |
| // initialize the conflict table (all 0 initially) |
| byte conflictTable[][] = new byte[fElemMapSize][fElemMapSize]; |
| |
| // for each state, check whether it has overlap transitions |
| for (int i = 0; i < fTransTable.length && fTransTable[i] != null; i++) { |
| for (int j = 0; j < fElemMapSize; j++) { |
| for (int k = j+1; k < fElemMapSize; k++) { |
| if (fTransTable[i][j] != -1 && |
| fTransTable[i][k] != -1) { |
| if (conflictTable[j][k] == 0) { |
| conflictTable[j][k] = XSConstraints.overlapUPA |
| (fElemMap[j].fValue,fElemMap[k].fValue, |
| subGroupHandler) ? |
| (byte)1 : (byte)-1; |
| } |
| } |
| } |
| } |
| } |
| |
| // report all errors |
| for (int i = 0; i < fElemMapSize; i++) { |
| for (int j = 0; j < fElemMapSize; j++) { |
| if (conflictTable[i][j] == 1) { |
| //errors.newError("cos-nonambig", new Object[]{fElemMap[i].toString(), |
| // fElemMap[j].toString()}); |
| // REVISIT: do we want to report all errors? or just one? |
| throw new XMLSchemaException("cos-nonambig", new Object[]{fElemMap[i].toString(), |
| fElemMap[j].toString()}); |
| } |
| } |
| } |
| |
| // if there is a other or list wildcard, we need to check this CM |
| // again, if this grammar is cached. |
| for (int i = 0; i < fElemMapSize; i++) { |
| if (fElemMapType[i] == XSParticleDecl.PARTICLE_WILDCARD) { |
| XSWildcardDecl wildcard = (XSWildcardDecl)fElemMap[i].fValue; |
| if (wildcard.fType == XSWildcardDecl.WILDCARD_LIST || |
| wildcard.fType == XSWildcardDecl.WILDCARD_OTHER) { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| } // class DFAContentModel |