blob: 18d6765ca46a5060e55a1658e60b6fea62b2c62a [file] [log] [blame]
/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/**
* $Log$
* Revision 1.2 1999/11/30 21:16:25 roddey
* Changes to add the transcode() method to DOMString, which returns a transcoded
* version (to local code page) of the DOM string contents. And I changed all of the
* exception 'throw by pointer' to 'throw by value' style.
*
* Revision 1.1.1.1 1999/11/09 01:09:09 twl
* Initial checkin
*
* Revision 1.2 1999/11/08 20:44:27 rahul
* Swat for adding in Product name and CVS comment log variable.
*
*/
/**
* EntityReference models the XML &entityname; syntax, when used for
* entities defined by the DOM. Entities hardcoded into XML, such as
* character entities, should instead have been translated into text
* by the code which generated the DOM tree.
* <P>
* An XML processor has the alternative of fully expanding Entities
* into the normal document tree. If it does so, no EntityReference nodes
* will appear.
* <P>
* Similarly, non-validating XML processors are not required to read
* or process entity declarations made in the external subset or
* declared in external parameter entities. Hence, some applications
* may not make the replacement value available for Parsed Entities
* of these types.
* <P>
* EntityReference behaves as a read-only node, and the children of
* the EntityReference (which reflect those of the Entity, and should
* also be read-only) give its replacement value, if any. They are
* supposed to automagically stay in synch if the DocumentType is
* updated with new values for the Entity.
* <P>
* The defined behavior makes efficient storage difficult for the DOM
* implementor. We can't just look aside to the Entity's definition
* in the DocumentType since those nodes have the wrong parent (unless
* we can come up with a clever "imaginary parent" mechanism). We
* must at least appear to clone those children... which raises the
* issue of keeping the reference synchronized with its parent.
* This leads me back to the "cached image of centrally defined data"
* solution, much as I dislike it.
* <P>
* For now I have decided, since REC-DOM-Level-1-19980818 doesn't
* cover this in much detail, that synchronization doesn't have to be
* considered while the user is deep in the tree. That is, if you're
* looking within one of the EntityReferennce's children and the Entity
* changes, you won't be informed; instead, you will continue to access
* the same object -- which may or may not still be part of the tree.
* This is the same behavior that obtains elsewhere in the DOM if the
* subtree you're looking at is deleted from its parent, so it's
* acceptable here. (If it really bothers folks, we could set things
* up so deleted subtrees are walked and marked invalid, but that's
* not part of the DOM's defined behavior.)
* <P>
* As a result, only the EntityReference itself has to be aware of
* changes in the Entity. And it can take advantage of the same
* structure-change-monitoring code I implemented to support
* DeepNodeList.
*
* @author Rania Y. Khalaf
* @author Joseph Kesselman
* @since PR-DOM-Level-1-19980818.
*/
#include "DocumentImpl.hpp"
#include "DocumentTypeImpl.hpp"
#include "EntityImpl.hpp"
#include "EntityReferenceImpl.hpp"
#include "DOM_DOMException.hpp"
#include "DOM_Node.hpp"
#include "NamedNodeMapImpl.hpp"
#include "NodeImpl.hpp"
EntityReferenceImpl::EntityReferenceImpl(DocumentImpl *ownerDoc, const DOMString &entityName) :
NodeImpl(ownerDoc, entityName, DOM_Node::ENTITY_REFERENCE_NODE, false, null)
{
// EntityReference behaves as a read-only node, since its contents
// reflect the Entity it refers to -- but see setNodeName().
readOnly = false;
entityChanges=-1;
}
EntityReferenceImpl::EntityReferenceImpl(const EntityReferenceImpl &other, bool deep)
: NodeImpl(other, deep)
{
entityChanges = other.entityChanges;
}
EntityReferenceImpl::~EntityReferenceImpl()
{
}
NodeImpl *EntityReferenceImpl::cloneNode(bool deep)
{
// Note #971. Unclear what a shallow clone should mean/do.
synchronize();
return new EntityReferenceImpl(*this, deep);
}
/**
* Perform synchronize() before accessing children.
*
* @return org.w3c.dom.NodeList
*/
NodeListImpl *EntityReferenceImpl::getChildNodes()
{
synchronize();
return NodeImpl::getChildNodes();
}
/**
* Perform synchronize() before accessing children.
*
* @return org.w3c.dom.NodeList
*/
NodeImpl *EntityReferenceImpl::getFirstChild()
{
synchronize();
return NodeImpl::getFirstChild();
}
/**
* Perform synchronize() before accessing children.
*
* @return org.w3c.dom.NodeList
*/
NodeImpl *EntityReferenceImpl::getLastChild()
{
synchronize();
return NodeImpl::getLastChild();
}
/**
* Query the number of children in the entity definition.
* (A bit more work than asking locally, but may be able to avoid
* or defer building the clone subtree.)
*
* @return org.w3c.dom.NodeList
*/
int EntityReferenceImpl::getLength()
{
int length = NodeImpl::getLength();
#if (0) // Till we add entity nodes to the doc root element.
DocumentTypeImpl *doctype;
NamedNodeMapImpl *entities;
EntityImpl *entDef;
if (null != (doctype = ownerDocument->getDoctype()) &&
null != (entities = doctype->getEntities()) &&
null != (entDef = (EntityImpl *)entities->getNamedItem(name))
)
length=entDef->getChildNodes()->getLength();
#endif
return length;
}
/**
* Query the presence of children in the entity definition.
* (A bit more work than asking locally, but may be able to avoid
* or defer building the clone subtree.)
*
* @return boolean
*/
bool EntityReferenceImpl::hasChildNodes()
{
bool haskids=false;
DocumentTypeImpl *doctype;
NamedNodeMapImpl *entities;
EntityImpl *entDef;
if (null != (doctype = ownerDocument->getDoctype()) &&
null != (entities = doctype->getEntities()) &&
null != (entDef = (EntityImpl *)entities->getNamedItem(name))
)
haskids=entDef->hasChildNodes();
return haskids;
}
bool EntityReferenceImpl::isEntityReference()
{
return true;
}
/**
* Perform synchronize() before accessing children.
* ????? Should just ask the Entity instead!
* (Though if we discover 0, we can flush)
*
* @return org.w3c.dom.NodeList
*/
NodeImpl *EntityReferenceImpl::item(int index) {
synchronize();
return NodeImpl::item(index);
}
/**
* EntityReferences never have a nodeValue.
* @throws DOMException(NO_MODIFICATION_ALLOWED_ERR)
*/
void EntityReferenceImpl::setNodeValue(const DOMString &x)
{
throw DOM_DOMException(DOM_DOMException::NO_MODIFICATION_ALLOWED_ERR, null);
}
/**
* EntityRef is already, and must be, a read-only node. Attempts to change
* that will throw a NO_MODIFICATION_ALLOWED_ERR DOMException.
* <P>
* If you want to alter its contents, edit the Entity definition.
*
* @param readOnly boolean
*/
void EntityReferenceImpl::setReadOnly(bool readOnl,bool deep)
{
if(readOnl==false)
throw DOM_DOMException(DOM_DOMException::NO_MODIFICATION_ALLOWED_ERR,null);
NodeImpl::setReadOnly(readOnl,deep);
}
/**
* EntityReference's children are a reflection of those defined in the
* named Entity. This method updates them if the Entity is changed.
* <P>
* It is unclear what the least-cost resynch mechanism is.
* If we expect the kids to be shallow, and/or expect changes
* to the Entity contents to be rare, wiping them all out
* and recloning is simplest.
* <P>
* If we expect them to be deep,
* it might be better to first decide which kids (if any)
* persist, and keep the ones (if any) that are unchanged
* rather than doing all the work of cloning them again.
* But that latter gets into having to convolve the two child lists,
* insert new information in the right order (and possibly reorder
* the existing kids), and a few other complexities that I really
* don't want to deal with in this implementation.
* <P>
* Note that if we decide that we need to update the EntityReference's
* contents, we have to turn off the readOnly flag temporarily to do so.
* When we get around to adding multitasking support, this whole method
* should probably be an atomic operation.
*
* @see DocumentTypeImpl
* @see EntityImpl
*/
void EntityReferenceImpl::synchronize()
{
DocumentTypeImpl *doctype;
NamedNodeMapImpl *entities;
EntityImpl *entDef;
if (null != (doctype = ownerDocument->getDoctype()) &&
null != (entities = doctype->getEntities())
)
{
entDef = (EntityImpl *)entities->getNamedItem(name);
// No Entity by this name. If we had a change count, reset it.
if(null==entDef)
entityChanges=-1;
// If no kids availalble, wipe any pre-existing children.
// (See discussion above.)
// Note that we have to use the superclass to avoid recursion
// through Synchronize.
readOnly=false;
if(null==entDef || !entDef->hasChildNodes())
for(NodeImpl *kid=NodeImpl::getFirstChild();
kid!=null;
kid=NodeImpl::getFirstChild())
removeChild(kid);
// If entity's definition changed, clone its kids
// (See discussion above.)
if(null!=entDef && entDef->changes!=entityChanges)
{
for(NodeImpl *defkid=entDef->getFirstChild();
defkid!=null;
defkid=defkid->getNextSibling())
{
NodeImpl *newkid=(NodeImpl *) defkid->cloneNode(true);
newkid->setReadOnly(true,true);
insertBefore(newkid,null);
readOnly=true;
}
entityChanges=entDef->changes;
}
readOnly=true;
}
}