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/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/**
* $Log$
* Revision 1.1 1999/11/09 01:08:59 twl
* Initial revision
*
* Revision 1.4 1999/11/08 20:44:19 rahul
* Swat for adding in Product name and CVS comment log variable.
*
*/
#ifndef DOM_Node_HEADER_GUARD_
#define DOM_Node_HEADER_GUARD_
#include <util/XML4CDefs.hpp>
#include <dom/DOMString.hpp>
class DOM_NodeList;
class DOM_NamedNodeMap;
class DOM_Document;
class NodeImpl;
class DOM_NullPtr; // A dummy class, with no implementation, that is
// used as in overloaded functions as a way to
// pass 0 or null.
/**
* The <code>Node</code> interface is the primary datatype for the entire
* Document Object Model.
*
* It represents a single node in the document tree.
* While all objects implementing the <code>Node</code> interface expose
* methods for dealing with children, not all objects implementing the
* <code>Node</code> interface may have children. For example,
* <code>Text</code> nodes may not have children, and adding children to such
* nodes results in a <code>DOMException</code> being raised.
* <p>The attributes <code>nodeName</code>, <code>nodeValue</code> and
* <code>attributes</code> are included as a mechanism to get at node
* information without casting down to the specific derived interface. In
* cases where there is no obvious mapping of these attributes for a specific
* <code>nodeType</code> (e.g., <code>nodeValue</code> for an Element or
* <code>attributes</code> for a Comment), this returns <code>null</code>.
* Note that the specialized interfaces may contain additional and more
* convenient mechanisms to get and set the relevant information.
*/
class CDOM_EXPORT DOM_Node {
public:
/** @name Constructors and assignment operators */
//@{
/**
* Default constructor for DOM_Node. The resulting object does not
* refer to an actual node; it will compare == to 0, and is similar
* to a null object reference variable in Java. It may subsequently be
* assigned to refer to an actual node. "Acutal Nodes" will always
* be of some derived type, such as Element or Attr.
*
*/
DOM_Node();
/**
* Copy constructor.
*
* @param other The object to be copied.
*/
DOM_Node(const DOM_Node &other);
/**
* Assignment operator.
*
* @param other The source to be assigned.
*/
DOM_Node & operator = (const DOM_Node &other);
/**
* Assignment operator. This overloaded variant is provided for
* the sole purpose of setting a DOM_Node reference variable to
* zero. Nulling out a reference variable in this way will decrement
* the reference count on the underlying Node object that the variable
* formerly referenced. This effect is normally obtained when reference
* variable goes out of scope, but zeroing them can be useful for
* global instances, or for local instances that will remain in scope
* for an extended time, when the storage belonging to the underlying
* node needs to be reclaimed.
*
* @param val. Only a value of 0, or null, is allowed.
*/
DOM_Node & operator = (const DOM_NullPtr *val);
//@}
/** @name Destructor. */
//@{
/**
* Destructor for DOM_Node. The object being destroyed is the reference
* object, not the underlying node itself.
*
*/
~DOM_Node();
//@}
/** @name Equality and Inequality operators. */
//@{
/**
* The equality operator. This compares to references to nodes, and
* returns true if they both refer to the same underlying node. It
* is exactly analogous to Java's operator == on object reference
* variables. This operator can not be used to compare the values
* of two different nodes in the document tree.
*
* @param other The object reference with which <code>this</code> object is compared
* @returns True if both <code>DOM_Node</code>s refer to the same
* actual node, or are both null; return false otherwise.
*/
bool operator == (const DOM_Node & other)const;
/**
* Compare with a pointer. Intended only to allow a convenient
* comparison with null.
*
*/
bool operator == (const DOM_NullPtr *other) const;
/**
* The inequality operator. See operator ==.
*
*/
bool operator != (const DOM_Node & other) const;
/**
* Compare with a pointer. Intended only to allow a convenient
* comparison with null.
*
*/
bool operator != (const DOM_NullPtr * other) const;
enum NodeType {
ELEMENT_NODE = 1,
ATTRIBUTE_NODE = 2,
TEXT_NODE = 3,
CDATA_SECTION_NODE = 4,
ENTITY_REFERENCE_NODE = 5,
ENTITY_NODE = 6,
PROCESSING_INSTRUCTION_NODE = 7,
COMMENT_NODE = 8,
DOCUMENT_NODE = 9,
DOCUMENT_TYPE_NODE = 10,
DOCUMENT_FRAGMENT_NODE = 11,
NOTATION_NODE = 12
};
//@}
/** @name Get functions. */
//@{
/**
* The name of this node, depending on its type; see the table above.
*/
DOMString getNodeName() const;
/**
* Gets the value of this node, depending on its type.
*
* @exception DOMException
* NO_MODIFICATION_ALLOWED_ERR: Raised when the node is readonly.
* @exception DOMException
* DOMSTRING_SIZE_ERR: Raised when it would return more characters than
* fit in a <code>DOMString</code> variable on the implementation
* platform.
*/
DOMString getNodeValue() const;
/**
* An enum value representing the type of the underlying object.
*/
short getNodeType() const;
/**
* Gets the parent of this node.
*
* All nodes, except <code>Document</code>,
* <code>DocumentFragment</code>, and <code>Attr</code> may have a parent.
* However, if a node has just been created and not yet added to the tree,
* or if it has been removed from the tree, a <code>null</code> DOM_Node
* is returned.
*/
DOM_Node getParentNode() const;
/**
* Gets a <code>NodeList</code> that contains all children of this node.
*
* If there
* are no children, this is a <code>NodeList</code> containing no nodes.
* The content of the returned <code>NodeList</code> is "live" in the sense
* that, for instance, changes to the children of the node object that
* it was created from are immediately reflected in the nodes returned by
* the <code>NodeList</code> accessors; it is not a static snapshot of the
* content of the node. This is true for every <code>NodeList</code>,
* including the ones returned by the <code>getElementsByTagName</code>
* method.
*/
DOM_NodeList getChildNodes() const;
/**
* Gets the first child of this node.
*
* If there is no such node, this returns <code>null</code>.
*/
DOM_Node getFirstChild() const;
/**
* Gets the last child of this node.
*
* If there is no such node, this returns <code>null</code>.
*/
DOM_Node getLastChild() const;
/**
* Gets the node immediately preceding this node.
*
* If there is no such node, this returns <code>null</code>.
*/
DOM_Node getPreviousSibling() const;
/**
* Gets the node immediately following this node.
*
* If there is no such node, this returns <code>null</code>.
*/
DOM_Node getNextSibling() const;
/**
* Gets a <code>NamedNodeMap</code> containing the attributes of this node (if it
* is an <code>Element</code>) or <code>null</code> otherwise.
*/
DOM_NamedNodeMap getAttributes() const;
/**
* Gets the <code>Document</code> object associated with this node.
*
* This is also
* the <code>Document</code> object used to create new nodes. When this
* node is a <code>Document</code> or a <code>DocumentType</code>,
* which is not used with any <code>Document</code> yet, this is
* <code>null</code>.
*/
DOM_Document getOwnerDocument() const;
/**
* Return the user data pointer.
*
* User data allows application programs
* to attach extra data to DOM nodes, and can be set using the
* function <code>DOM_Node::setUserData(p)</code>.
* @return The user data pointer.
*/
void *getUserData() const;
//@}
/** @name Cloning function. */
//@{
/**
* Returns a duplicate of this node.
*
* This function serves as a generic copy constructor for nodes.
*
* The duplicate node has no parent (
* <code>parentNode</code> returns <code>null</code>.).
* <br>Cloning an <code>Element</code> copies all attributes and their
* values, including those generated by the XML processor to represent
* defaulted attributes, but this method does not copy any text it contains
* unless it is a deep clone, since the text is contained in a child
* <code>Text</code> node. Cloning any other type of node simply returns a
* copy of this node.
* @param deep If <code>true</code>, recursively clone the subtree under the
* specified node; if <code>false</code>, clone only the node itself (and
* its attributes, if it is an <code>Element</code>).
* @return The duplicate node.
*/
DOM_Node cloneNode(bool deep) const;
//@}
/** @name Functions to modify the DOM Node. */
//@{
/**
* Inserts the node <code>newChild</code> before the existing child node
* <code>refChild</code>.
*
* If <code>refChild</code> is <code>null</code>,
* insert <code>newChild</code> at the end of the list of children.
* <br>If <code>newChild</code> is a <code>DocumentFragment</code> object,
* all of its children are inserted, in the same order, before
* <code>refChild</code>. If the <code>newChild</code> is already in the
* tree, it is first removed. Note that a <code>DOM_Node</code> that
* has never been assigned to refer to an actual node is == null.
* @param newChild The node to insert.
* @param refChild The reference node, i.e., the node before which the new
* node must be inserted.
* @return The node being inserted.
* @exception DOMException
* HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not
* allow children of the type of the <code>newChild</code> node, or if
* the node to insert is one of this node's ancestors.
* <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created
* from a different document than the one that created this node.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>NOT_FOUND_ERR: Raised if <code>refChild</code> is not a child of
* this node.
*/
DOM_Node insertBefore(const DOM_Node &newChild,
const DOM_Node &refChild);
/**
* Replaces the child node <code>oldChild</code> with <code>newChild</code>
* in the list of children, and returns the <code>oldChild</code> node.
*
* If the <code>newChild</code> is already in the tree, it is first removed.
* @param newChild The new node to put in the child list.
* @param oldChild The node being replaced in the list.
* @return The node replaced.
* @exception DOMException
* HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not
* allow children of the type of the <code>newChild</code> node, or it
* the node to put in is one of this node's ancestors.
* <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created
* from a different document than the one that created this node.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>NOT_FOUND_ERR: Raised if <code>oldChild</code> is not a child of
* this node.
*/
DOM_Node replaceChild(const DOM_Node &newChild,
const DOM_Node &oldChild);
/**
* Removes the child node indicated by <code>oldChild</code> from the list
* of children, and returns it.
*
* @param oldChild The node being removed.
* @return The node removed.
* @exception DOMException
* NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>NOT_FOUND_ERR: Raised if <code>oldChild</code> is not a child of
* this node.
*/
DOM_Node removeChild(const DOM_Node &oldChild);
/**
* Adds the node <code>newChild</code> to the end of the list of children of
* this node.
*
* If the <code>newChild</code> is already in the tree, it is
* first removed.
* @param newChild The node to add.If it is a <code>DocumentFragment</code>
* object, the entire contents of the document fragment are moved into
* the child list of this node
* @return The node added.
* @exception DOMException
* HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not
* allow children of the type of the <code>newChild</code> node, or if
* the node to append is one of this node's ancestors.
* <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created
* from a different document than the one that created this node.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
DOM_Node appendChild(const DOM_Node &newChild);
//@}
/** @name Query functions. */
//@{
/**
* This is a convenience method to allow easy determination of whether a
* node has any children.
*
* @return <code>true</code> if the node has any children,
* <code>false</code> if the node has no children.
*/
bool hasChildNodes() const;
/**
* Test whether this node is null.
*
* This C++ class, <code>DOM_Node<code>
* functions much like an object reference to an underlying Node, and
* this function tests for that reference being null. Several DOM
* APIs, <code>Node.getNextSibling()</code> for example, can return null, and
* this function is used to test for that condition.
*
* <p>Operator == provides another way to perform this null test on a
* DOM_Node.
*/
bool isNull() const;
//@}
/** @name Set functions. */
//@{
/**
* Sets the value of the node.
*
* Any node which can have a nodeValue (@see getNodeValue) will
* also accept requests to set it to a string. The exact response to
* this varies from node to node -- Attribute, for example, stores
* its values in its children and has to replace them with a new Text
* holding the replacement value.
*
* For most types of Node, value is null and attempting to set it
* will throw DOMException(NO_MODIFICATION_ALLOWED_ERR). This will
* also be thrown if the node is read-only.
*/
void setNodeValue(const DOMString &nodeValue);
/**
* Set the user data for a node.
*
* User data allows application programs
* to attach extra data to DOM nodes, and can be retrieved using the
* function <code>DOM_Node::getUserData(p)</code>.
* <p>
* Deletion of the user data remains the responsibility of the
* application program; it will not be automatically deleted when
* the nodes themselves are reclaimed.
*
* <p> Because DOM_Node is not designed to be subclassed, userdata
* provides an alternative means for extending the the information
* kept with nodes by an application program.
*
* @param p The pointer to be kept with the node.
*/
void setUserData(void *p);
//@}
/** @name Functions introduced in DOM Level 2. */
//@{
/**
* Tests whether the DOM implementation implements a specific
* feature and that feature is supported by this node.
* @param feature The string of the feature to test. This is the same
* name as what can be passed to the method <code>hasFeature</code> on
* <code>DOMImplementation</code>.
* @param version This is the version number of the feature to test. In
* Level 2, version 1, this is the string "2.0". If the version is not
* specified, supporting any version of the feature will cause the
* method to return <code>true</code>.
* @return Returns <code>true</code> if the specified feature is supported
* on this node, <code>false</code> otherwise.
*/
bool supports(const DOMString &feature,
const DOMString &version) const;
/**
* Get the <em>namespace URI</em> of
* this node, or <code>null</code> if it is unspecified. When this node is
* of any type other than <code>ELEMENT_NODE</code> and
* <code>ATTRIBUTE_NODE</code>, this is always <code>null</code> and
* setting it has no effect.
* <p>
* This is not a computed value that is the result of a namespace lookup
* based on an examination of the namespace declarations in scope. It is
* merely the namespace URI given at creation time.
* <p>
* For nodes created with a DOM Level 1 method, such as
* <code>createElement</code> from the <code>DOM_Document</code> interface,
* this is <code>null</code>.
*/
DOMString getNamespaceURI() const;
/**
* Get the <em>namespace prefix</em>
* of this node, or <code>null</code> if it is unspecified. When this node
* is of any type other than <code>ELEMENT_NODE</code> and
* <code>ATTRIBUTE_NODE</code> this is always <code>null</code> and
* setting it has no effect.
* <p>
* For nodes created with a DOM Level 1 method, such as
* <code>createElement</code> from the <code>DOM_Document</code> interface,
* this is <code>null</code>.
*/
DOMString getPrefix() const;
/**
* Returns the local part of the <em>qualified name</em> of this node.
* <p>
* For nodes created with a DOM Level 1 method, such as
* <code>createElement</code> from the <code>DOM_Document</code> interface,
* and for nodes of any type other than <code>ELEMENT_NODE</code> and
* <code>ATTRIBUTE_NODE</code> this is the same as the
* <code>nodeName</code> attribute.
*/
DOMString getLocalName() const;
/**
* Get the <em>namespace prefix</em> of this node.
* <p>
* Note that setting this attribute changes the <code>nodeName</code>
* attribute, which holds the <em>qualified name</em>,
* as well as the <code>tagName</code> and
* <code>name</code> attributes of the <code>Element</code> and
* <code>Attr</code> interfaces, when applicable.
*
* @param prefix The prefix of this node.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified prefix contains
* an invalid character.
* <br>
* NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
void setPrefix(const DOMString &prefix);
//@}
protected:
NodeImpl *fImpl;
DOM_Node(NodeImpl *);
friend class DOM_Document;
friend class DocumentImpl;
friend class TreeWalkerImpl;
friend class NodeIteratorImpl;
friend class DOM_NamedNodeMap;
friend class DOM_NodeList;
};
#endif