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/*
* Copyright 1999-2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !defined(XPATHFACTORY_HEADER_GUARD_1357924680)
#define XPATHFACTORY_HEADER_GUARD_1357924680
// Base include file. Must be first.
#include <xalanc/XPath/XPathDefinitions.hpp>
#include <cassert>
#include <functional>
XALAN_CPP_NAMESPACE_BEGIN
class XPath;
class XALAN_XPATH_EXPORT XPathFactory
{
public:
explicit
XPathFactory();
virtual
~XPathFactory();
/**
* Return an XPath to the factory.
*
* @param theXPath The XPath to be returned
* @return true if the object belongs to the factory, false if not.
*/
bool
returnObject(const XPath* theXPath)
{
return doReturnObject(theXPath);
}
/**
* Reset the instance. This invalidates all existing instances created
* with this XPathFactory.
*/
virtual void
reset() = 0;
/**
* Create an XPath. The XPath instance is owned by the factory, and should
* not be deleted. The factory will manage the lifetime.
*
*/
virtual XPath*
create() = 0;
/**
*
* A functor for use with stl algorithms.
*
*/
#if defined(XALAN_NO_STD_NAMESPACE)
struct DeleteXPathFunctor : public unary_function<const XPath*, void>
#else
struct DeleteXPathFunctor : public std::unary_function<const XPath*, void>
#endif
{
public:
DeleteXPathFunctor(
XPathFactory& theFactoryInstance,
bool fInReset = false) :
m_factoryInstance(theFactoryInstance),
m_fInReset(fInReset)
{
}
result_type
operator()(argument_type theXPath) const
{
if (m_fInReset == true)
{
m_factoryInstance.doReturnObject(theXPath,
true);
}
else
{
m_factoryInstance.returnObject(theXPath);
}
}
private:
XPathFactory& m_factoryInstance;
const bool m_fInReset;
};
friend struct DeleteXPathFunctor;
protected:
virtual bool
doReturnObject(
const XPath* theXPath,
bool fInReset = false) = 0;
};
/**
* Manages the lifetime of an XPath instance.
*/
class XPathGuard
{
public:
/**
* Construct an XPathGuard instance from a factory object and an XPath.
*
* @param theFactory object that manages lifetime of XPaths
* @param theXPath pointer to XPath managed
*/
XPathGuard(
XPathFactory& theFactory,
const XPath* theXPath) :
m_factory(&theFactory),
m_object(theXPath)
{
}
// Note that copy construction transfers ownership, just
// as std::auto_ptr.
XPathGuard(XPathGuard& theRHS)
{
// Release the current object...
release();
// Copy the factory and object pointers...
m_factory = theRHS.m_factory;
m_object = theRHS.m_object;
// The source object no longer points to
// the object...
theRHS.m_factory = 0;
theRHS.m_object = 0;
}
~XPathGuard()
{
reset();
}
/**
* Retrieve the object pointer (must not be null)
*
* @return pointer to XPath
*/
const XPath*
operator->() const
{
assert(m_object != 0);
return m_object;
}
/**
* Retrieve the object pointer (may be null)
*
* @return pointer to XPath
*/
const XPath*
get() const
{
return m_object;
}
/**
* Return the referenced object to the factory and set pointers to null.
*/
void
reset()
{
if (m_object != 0)
{
assert(m_factory != 0);
m_factory->returnObject(m_object);
m_object = 0;
}
m_factory = 0;
}
/**
* Transfers ownership of XPath to caller
*
* @return pointer to XPath
*/
const XPath*
release()
{
const XPath* const theTemp = m_object;
m_object = 0;
return theTemp;
}
private:
XPathGuard&
operator=(const XPathGuard&);
bool
operator==(const XPathGuard&) const;
// Data members...
XPathFactory* m_factory;
const XPath* m_object;
};
XALAN_CPP_NAMESPACE_END
#endif // XPATHFACTORY_HEADER_GUARD_1357924680