Gremlin-Go Design

Entities

Gremlin-Go, named gremlingo as a package, consists of two main groups of entities at a high level: Driver-related and Gremlin-related entities.

Driver

Driver-related entities are used to handle the processing, parsing, and sending of Gremlin traversal queries. They are also responsible for deserializing responses from a Gremlin Server and the API for consuming the responses.

The entities are as follows, from the highest level to the lowest:

Client

A Client represents the entry point to interaction with a Gremlin-supported server. A URL parameter is required for construction, with additional configuration options such as HTTP headers and TLS configuration available.

Cardinalities
  • One connection
Lifecycle and States
  • The Client does not track or have any real state.
  • However, Close() can be invoked on a Client in order to close any instances client resources.
classDiagram
	class Client
	Client: conn *connection
	Client: NewClient(host, configurations) Client
	Client: Close()
	Client: Submit(traversal) ResultSet
	Client: SubmitWithOptions(traversalString, options) ResultSet
sequenceDiagram
	autonumber
	User->>gremlingo: NewClient()
	gremlingo-->>User: *Client
	User->>Client: Submit()
	Client-->>User: ResultSet
	

connection

The connection entity is the unified HTTP communication layer that handles serialization, HTTP request/response, and streaming deserialization. It manages the lifecycle of requests sent to and responses received from a Gremlin Server. Upon sending a request, the connection starts a goroutine to asynchronously stream and populate data into a ResultSet.

Cardinalities
  • One serializer
  • One http.Client
Lifecycle and States
  • When close() is invoked, idle HTTP connections are closed.
classDiagram
	class connection
	connection: httpClient *http.Client
	connection: serializer *GraphBinarySerializer
	connection: connSettings *connectionSettings
	connection: close()
	connection: submit(request) ResultSet
sequenceDiagram
    Client->>connection: submit(request)
    connection-->>Client: ResultSet
	connection->>serializer: SerializeMessage(request)
	serializer-->>connection: bytes
	connection->>httpClient: Do(httpRequest)
	httpClient-->>connection: httpResponse
    connection->>connection: streamToResultSet (async)
	

serializer

A serializer is responsible for translating the traversal into binary format for sending and vice versa for receiving data from a Gremlin server. It is also responsible for identifying the data types of arguments and responses to properly delegate them to the appropriate internal type serializer.

Cardinalities
  • N/A
Lifecycle and States
  • N/A
classDiagram
	class serializer
	serializer: serializeMessage(request) []byte
	serializer: deserializeMessage([]byte) response

Result

A Result represents an individual output from a Gremlin traversal query. Its interface provides the ability to transform the output into Go data types for use.

Cardinalities
  • N/A

Lifecycle and States

  • N/A
classDiagram
	class Result
	Result: GetString() string
	Result: GetInt() int
	Result: GetByte() byte
	Result: Get...() ...

ResultSet

A ResultSet is the immediate output of executing a Gremlin traversal. It contains a set of the individual Result types. ResultSet is populated asynchronously by a goroutine and thus also handles the providing of Result as they are available transparently to the user.

Cardinalities
  • One or more Result
Lifecycle and States
  • States

    • closed bool
  • ResultSet has method Close() which can be used to stop the asynchronous generation of Result if it is no longer required. Sets closed to true.

classDiagram
	class ResultSet
	ResultSet: GetAggregateTo() string
	ResultSet: GetStatusAttributes() map[string]interface{}
	ResultSet: GetAggregateTo() string
	ResultSet: GetRequestID() string
	ResultSet: IsEmpty() bool
	ResultSet: Close()
	ResultSet: Channel() chan
	ResultSet: All() []Result
	ResultSet: GetError() error

Gremlin

Gremlin-related entities are for the purpose of enabling the Gremlin query language to be used programmatically in Go. They responsible for integration with the Driver components, as well as translating the query language to a format that can be sent and consumed by a Gremlin-supported server. Most importantly, these entities are what allow the actual writing of Gremlin traversals in Go.

DriverRemoteConnection

A DriverRemoteConnection is an entity that represents a connection to a remote Gremlin Server, and is consumed as a parameter when creating a traversal. It wraps a Client in order to provide the proper context and interface for a traversal to communicate with the Driver-related entities. Like the Client, it can take in configuration, which is passed through to the Client it owns.

Cardinalities
  • One Client
Lifecycle and States
  • DriverRemoteConnection does not keep track of state, but it exports method Close() which invokes Close() on the Client it owns.
classDiagram
	class DriverRemoteConnection
	DriverRemoteConnection: client *Client
	DriverRemoteConnection: NewDriverRemoteConnection(host, configurations) DriverRemoteConnection
	DriverRemoteConnection: Close()
	DriverRemoteConnection: Submit(traversal) ResultSet
	DriverRemoteConnection: SubmitBytecode(bytecode) ResultSet
	
sequenceDiagram
	User->>gremlingo: NewDriverRemoteConnection()
	gremlingo-->>User: DriverRemoteConnection
	User->>Traversal_: WithRemote(DriverRemoteConnection)
	Traversal_-->>User: g GraphTraversal
	User->>GraphTraversal: g.V()...
	GraphTraversal->>DriverRemoteConnection: bytecode
	DriverRemoteConnection->>Client: SubmitBytecode(bytecode)
	Client-->>DriverRemoteConnection: ResultSet
	DriverRemoteConnection-->>GraphTraversal: ResultSet
	GraphTraversal-->>User: ResultSet

GraphTraversal

The GraphTraversal is the programmatic representation of a Gremlin traversal. It is the entity that methods are invoked and chained off of to build a traversal.

Cardinalities
  • One bytecode
Lifecycle and States
  • As a programmatic representation of a traversal, this is not applicable.
classDiagram
	class GraphTraversal
	GraphTraversal: bytecode *bytecode
	GraphTraversal: V() GraphTraversal
	GraphTraversal: AddE() GraphTraversal
	GraphTraversal: AddV() GraphTraversal
	GraphTraversal: GremlinSteps...() GraphTraversal

bytecode

bytecode is the byte representation of a traversal that a Gremlin Server consumes and understands. Each GraphTraversal owns one of these, and builds it up to represent the GraphTraversal.

Cardinalities
  • N/A
Lifecycle and States
  • N/A

Errors

For a list of driver-side errors that may occur and common fixes, see:

TODO