tree: 7c754d551b0eecd92fd47bb9d3db379efeb19388 [path history] [tgz]
  1. src/
  2. test/
  3. CMakeLists.txt
  4. coding_standards.md
  5. compiler.sln
  6. compiler.vcxproj
  7. compiler.vcxproj.filters
  8. Makefile.am
  9. README.md
compiler/cpp/README.md

Build compiler using CMake

Use the following steps to build using cmake:

mkdir cmake-build
cd cmake-build
cmake ..
make

Create an eclipse project

mkdir cmake-ec && cd cmake-ec
cmake -G "Eclipse CDT4 - Unix Makefiles" ..
make

Now open the folder cmake-ec using eclipse.

Cross compile using mingw32 and generate a Windows Installer with CPack

mkdir cmake-mingw32 && cd cmake-mingw32
cmake -DCMAKE_TOOLCHAIN_FILE=../build/cmake/mingw32-toolchain.cmake -DBUILD_COMPILER=ON -DBUILD_LIBRARIES=OFF -DBUILD_TESTING=OFF -DBUILD_EXAMPLES=OFF ..
cpack

Build on windows

using Git Bash

Git Bash provides flex and bison, so you just need to do this:

mkdir cmake-vs && cd cmake-vs
cmake -DWITH_SHARED_LIB=off ..

using Win flex-bison

In order to build on windows with winflexbison a few additional steps are necessary:

  1. Download winflexbison from http://sourceforge.net/projects/winflexbison/
  2. Extract the winflex bison files to for e.g. C:\winflexbison
  3. Make the CMake variables point to the correct binaries.
  • FLEX_EXECUTABLE = C:/winbuild/win_flex.exe
  • BISON_EXECUTABLE = C:/winbuild/win_bison.exe
  1. Generate a Visual Studio project:
mkdir cmake-vs && cd cmake-vs
cmake -G "Visual Studio 12" -DWITH_SHARED_LIB=off ..
  1. Now open the folder build_vs using Visual Studio 2013.

Building the Thrift IDL compiler in Windows

If you don't want to use CMake you can use the already available Visual Studio 2010 solution. The Visual Studio project contains pre-build commands to generate the thriftl.cc, thrifty.cc and thrifty.hh files which are necessary to build the compiler. These depend on bison, flex and their dependencies to work properly. Download flex & bison as described above. Place these binaries somewhere in the path and rename win_flex.exe and win_bison.exe to flex.exe and bison.exe respectively.

If this doesn't work on a system, try these manual pre-build steps.

Open compiler.sln and remove the Pre-build commands under the project's Properties -> Build Events -> Pre-Build Events.

From a command prompt:

cd thrift/compiler/cpp flex -osrc\thrift\thriftl.cc src\thrift\thriftl.ll In the generated thriftl.cc, comment out #include <unistd.h>

Place a copy of bison.simple in thrift/compiler/cpp

bison -y -o “src/thrift/thrifty.cc” --defines src/thrift/thrifty.yy move src\thrift\thrifty.cc.hh src\thrift\thrifty.hh

Bison might generate the yacc header file “thrifty.cc.h” with just one h “.h” extension; in this case you'll have to rename to “thrifty.h”.

move src\thrift\version.h.in src\thrift\version.h

Download inttypes.h from the interwebs and place it in an include path location (e.g. thrift/compiler/cpp/src).

Build the compiler in Visual Studio.