| %----------------------------------------------------------------------------- |
| % |
| % Thrift whitepaper |
| % |
| % Name: thrift.tex |
| % |
| % Authors: Mark Slee (mcslee@facebook.com) |
| % |
| % Created: 05 March 2007 |
| % |
| % You will need a copy of sigplanconf.cls to format this document. |
| % It is available at <http://www.sigplan.org/authorInformation.htm>. |
| % |
| %----------------------------------------------------------------------------- |
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| |
| \documentclass[nocopyrightspace,blockstyle]{sigplanconf} |
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| \usepackage{amssymb} |
| \usepackage{amsfonts} |
| \usepackage{amsmath} |
| \usepackage{url} |
| |
| \begin{document} |
| |
| % \conferenceinfo{WXYZ '05}{date, City.} |
| % \copyrightyear{2007} |
| % \copyrightdata{[to be supplied]} |
| |
| % \titlebanner{banner above paper title} % These are ignored unless |
| % \preprintfooter{short description of paper} % 'preprint' option specified. |
| |
| \title{Thrift: Scalable Cross-Language Services Implementation} |
| \subtitle{} |
| |
| \authorinfo{Mark Slee, Aditya Agarwal and Marc Kwiatkowski} |
| {Facebook, 156 University Ave, Palo Alto, CA} |
| {\{mcslee,aditya,marc\}@facebook.com} |
| |
| \maketitle |
| |
| \begin{abstract} |
| Thrift is a software library and set of code-generation tools developed at |
| Facebook to expedite development and implementation of efficient and scalable |
| backend services. Its primary goal is to enable efficient and reliable |
| communication across programming languages by abstracting the portions of each |
| language that tend to require the most customization into a common library |
| that is implemented in each language. Specifically, Thrift allows developers to |
| define datatypes and service interfaces in a single language-neutral file |
| and generate all the necessary code to build RPC clients and servers. |
| |
| This paper details the motivations and design choices we made in Thrift, as |
| well as some of the more interesting implementation details. It is not |
| intended to be taken as research, but rather it is an exposition on what we did |
| and why. |
| \end{abstract} |
| |
| % \category{D.3.3}{Programming Languages}{Language constructs and features} |
| |
| %\terms |
| %Languages, serialization, remote procedure call |
| |
| %\keywords |
| %Data description language, interface definition language, remote procedure call |
| |
| \section{Introduction} |
| As Facebook's traffic and network structure have scaled, the resource |
| demands of many operations on the site (i.e. search, |
| ad selection and delivery, event logging) have presented technical requirements |
| drastically outside the scope of the LAMP framework. In our implementation of |
| these services, various programming languages have been selected to |
| optimize for the right combination of performance, ease and speed of |
| development, availability of existing libraries, etc. By and large, |
| Facebook's engineering culture has tended towards choosing the best |
| tools and implementations available over standardizing on any one |
| programming language and begrudgingly accepting its inherent limitations. |
| |
| Given this design choice, we were presented with the challenge of building |
| a transparent, high-performance bridge across many programming languages. |
| We found that most available solutions were either too limited, did not offer |
| sufficient datatype freedom, or suffered from subpar performance. |
| \footnote{See Appendix A for a discussion of alternative systems.} |
| |
| The solution that we have implemented combines a language-neutral software |
| stack implemented across numerous programming languages and an associated code |
| generation engine that transforms a simple interface and data definition |
| language into client and server remote procedure call libraries. |
| Choosing static code generation over a dynamic system allows us to create |
| validated code that can be run without the need for |
| any advanced introspective run-time type checking. It is also designed to |
| be as simple as possible for the developer, who can typically define all |
| the necessary data structures and interfaces for a complex service in a single |
| short file. |
| |
| Surprised that a robust open solution to these relatively common problems |
| did not yet exist, we committed early on to making the Thrift implementation |
| open source. |
| |
| In evaluating the challenges of cross-language interaction in a networked |
| environment, some key components were identified: |
| |
| \textit{Types.} A common type system must exist across programming languages |
| without requiring that the application developer use custom Thrift datatypes |
| or write their own serialization code. That is, |
| a C++ programmer should be able to transparently exchange a strongly typed |
| STL map for a dynamic Python dictionary. Neither |
| programmer should be forced to write any code below the application layer |
| to achieve this. Section 2 details the Thrift type system. |
| |
| \textit{Transport.} Each language must have a common interface to |
| bidirectional raw data transport. The specifics of how a given |
| transport is implemented should not matter to the service developer. |
| The same application code should be able to run against TCP stream sockets, |
| raw data in memory, or files on disk. Section 3 details the Thrift Transport |
| layer. |
| |
| \textit{Protocol.} Datatypes must have some way of using the Transport |
| layer to encode and decode themselves. Again, the application |
| developer need not be concerned by this layer. Whether the service uses |
| an XML or binary protocol is immaterial to the application code. |
| All that matters is that the data can be read and written in a consistent, |
| deterministic matter. Section 4 details the Thrift Protocol layer. |
| |
| \textit{Versioning.} For robust services, the involved datatypes must |
| provide a mechanism for versioning themselves. Specifically, |
| it should be possible to add or remove fields in an object or alter the |
| argument list of a function without any interruption in service (or, |
| worse yet, nasty segmentation faults). Section 5 details Thrift's versioning |
| system. |
| |
| \textit{Processors.} Finally, we generate code capable of processing data |
| streams to accomplish remote procedure calls. Section 6 details the generated |
| code and TProcessor paradigm. |
| |
| Section 7 discusses implementation details, and Section 8 describes |
| our conclusions. |
| |
| \section{Types} |
| |
| The goal of the Thrift type system is to enable programmers to develop using |
| completely natively defined types, no matter what programming language they |
| use. By design, the Thrift type system does not introduce any special dynamic |
| types or wrapper objects. It also does not require that the developer write |
| any code for object serialization or transport. The Thrift IDL (Interface |
| Definition Language) file is |
| logically a way for developers to annotate their data structures with the |
| minimal amount of extra information necessary to tell a code generator |
| how to safely transport the objects across languages. |
| |
| \subsection{Base Types} |
| |
| The type system rests upon a few base types. In considering which types to |
| support, we aimed for clarity and simplicity over abundance, focusing |
| on the key types available in all programming languages, omitting any |
| niche types available only in specific languages. |
| |
| The base types supported by Thrift are: |
| \begin{itemize} |
| \item \texttt{bool} A boolean value, true or false |
| \item \texttt{byte} A signed byte |
| \item \texttt{i16} A 16-bit signed integer |
| \item \texttt{i32} A 32-bit signed integer |
| \item \texttt{i64} A 64-bit signed integer |
| \item \texttt{double} A 64-bit floating point number |
| \item \texttt{string} An encoding-agnostic text or binary string |
| \item \texttt{binary} A byte array representation for blobs |
| \end{itemize} |
| |
| Of particular note is the absence of unsigned integer types. Because these |
| types have no direct translation to native primitive types in many languages, |
| the advantages they afford are lost. Further, there is no way to prevent the |
| application developer in a language like Python from assigning a negative value |
| to an integer variable, leading to unpredictable behavior. From a design |
| standpoint, we observed that unsigned integers were very rarely, if ever, used |
| for arithmetic purposes, but in practice were much more often used as keys or |
| identifiers. In this case, the sign is irrelevant. Signed integers serve this |
| same purpose and can be safely cast to their unsigned counterparts (most |
| commonly in C++) when absolutely necessary. |
| |
| \subsection{Structs} |
| |
| A Thrift struct defines a common object to be used across languages. A struct |
| is essentially equivalent to a class in object oriented programming |
| languages. A struct has a set of strongly typed fields, each with a unique |
| name identifier. The basic syntax for defining a Thrift struct looks very |
| similar to a C struct definition. Fields may be annotated with an integer field |
| identifier (unique to the scope of that struct) and optional default values. |
| Field identifiers will be automatically assigned if omitted, though they are |
| strongly encouraged for versioning reasons discussed later. |
| |
| \subsection{Containers} |
| |
| Thrift containers are strongly typed containers that map to the most commonly |
| used containers in common programming languages. They are annotated using |
| the C++ template (or Java Generics) style. There are three types available: |
| \begin{itemize} |
| \item \texttt{list<type>} An ordered list of elements. Translates directly into |
| an STL \texttt{vector}, Java \texttt{ArrayList}, or native array in scripting languages. May |
| contain duplicates. |
| \item \texttt{set<type>} An unordered set of unique elements. Translates into |
| an STL \texttt{set}, Java \texttt{HashSet}, \texttt{set} in Python, or native |
| dictionary in PHP/Ruby. |
| \item \texttt{map<type1,type2>} A map of strictly unique keys to values |
| Translates into an STL \texttt{map}, Java \texttt{HashMap}, PHP associative |
| array, or Python/Ruby dictionary. |
| \end{itemize} |
| |
| While defaults are provided, the type mappings are not explicitly fixed. Custom |
| code generator directives have been added to substitute custom types in |
| destination languages (i.e. |
| \texttt{hash\_map} or Google's sparse hash map can be used in C++). The |
| only requirement is that the custom types support all the necessary iteration |
| primitives. Container elements may be of any valid Thrift type, including other |
| containers or structs. |
| |
| \begin{verbatim} |
| struct Example { |
| 1:i32 number=10, |
| 2:i64 bigNumber, |
| 3:double decimals, |
| 4:string name="thrifty" |
| }\end{verbatim} |
| |
| In the target language, each definition generates a type with two methods, |
| \texttt{read} and \texttt{write}, which perform serialization and transport |
| of the objects using a Thrift TProtocol object. |
| |
| \subsection{Exceptions} |
| |
| Exceptions are syntactically and functionally equivalent to structs except |
| that they are declared using the \texttt{exception} keyword instead of the |
| \texttt{struct} keyword. |
| |
| The generated objects inherit from an exception base class as appropriate |
| in each target programming language, in order to seamlessly |
| integrate with native exception handling in any given |
| language. Again, the design emphasis is on making the code familiar to the |
| application developer. |
| |
| \subsection{Services} |
| |
| Services are defined using Thrift types. Definition of a service is |
| semantically equivalent to defining an interface (or a pure virtual abstract |
| class) in object oriented |
| programming. The Thrift compiler generates fully functional client and |
| server stubs that implement the interface. Services are defined as follows: |
| |
| \begin{verbatim} |
| service <name> { |
| <returntype> <name>(<arguments>) |
| [throws (<exceptions>)] |
| ... |
| }\end{verbatim} |
| |
| An example: |
| |
| \begin{verbatim} |
| service StringCache { |
| void set(1:i32 key, 2:string value), |
| string get(1:i32 key) throws (1:KeyNotFound knf), |
| void delete(1:i32 key) |
| } |
| \end{verbatim} |
| |
| Note that \texttt{void} is a valid type for a function return, in addition to |
| all other defined Thrift types. Additionally, an \texttt{async} modifier |
| keyword may be added to a \texttt{void} function, which will generate code that does |
| not wait for a response from the server. Note that a pure \texttt{void} |
| function will return a response to the client which guarantees that the |
| operation has completed on the server side. With \texttt{async} method calls |
| the client will only be guaranteed that the request succeeded at the |
| transport layer. (In many transport scenarios this is inherently unreliable |
| due to the Byzantine Generals' Problem. Therefore, application developers |
| should take care only to use the async optimization in cases where dropped |
| method calls are acceptable or the transport is known to be reliable.) |
| |
| Also of note is the fact that argument lists and exception lists for functions |
| are implemented as Thrift structs. All three constructs are identical in both |
| notation and behavior. |
| |
| \section{Transport} |
| |
| The transport layer is used by the generated code to facilitate data transfer. |
| |
| \subsection{Interface} |
| |
| A key design choice in the implementation of Thrift was to decouple the |
| transport layer from the code generation layer. Though Thrift is typically |
| used on top of the TCP/IP stack with streaming sockets as the base layer of |
| communication, there was no compelling reason to build that constraint into |
| the system. The performance tradeoff incurred by an abstracted I/O layer |
| (roughly one virtual method lookup / function call per operation) was |
| immaterial compared to the cost of actual I/O operations (typically invoking |
| system calls). |
| |
| Fundamentally, generated Thrift code only needs to know how to read and |
| write data. The origin and destination of the data are irrelevant; it may be a |
| socket, a segment of shared memory, or a file on the local disk. The Thrift |
| transport interface supports the following methods: |
| |
| \begin{itemize} |
| \item \texttt{open} Opens the transport |
| \item \texttt{close} Closes the transport |
| \item \texttt{isOpen} Indicates whether the transport is open |
| \item \texttt{read} Reads from the transport |
| \item \texttt{write} Writes to the transport |
| \item \texttt{flush} Forces any pending writes |
| \end{itemize} |
| |
| There are a few additional methods not documented here which are used to aid |
| in batching reads and optionally signaling the completion of a read or |
| write operation from the generated code. |
| |
| In addition to the above |
| \texttt{TTransport} interface, there is a\\ |
| \texttt{TServerTransport} interface |
| used to accept or create primitive transport objects. Its interface is as |
| follows: |
| |
| \begin{itemize} |
| \item \texttt{open} Opens the transport |
| \item \texttt{listen} Begins listening for connections |
| \item \texttt{accept} Returns a new client transport |
| \item \texttt{close} Closes the transport |
| \end{itemize} |
| |
| \subsection{Implementation} |
| |
| The transport interface is designed for simple implementation in any |
| programming language. New transport mechanisms can be easily defined as needed |
| by application developers. |
| |
| \subsubsection{TSocket} |
| |
| The \texttt{TSocket} class is implemented across all target languages. It |
| provides a common, simple interface to a TCP/IP stream socket. |
| |
| \subsubsection{TFileTransport} |
| |
| The \texttt{TFileTransport} is an abstraction of an on-disk file to a data |
| stream. It can be used to write out a set of incoming Thrift requests to a file |
| on disk. The on-disk data can then be replayed from the log, either for |
| post-processing or for reproduction and/or simulation of past events. |
| |
| \subsubsection{Utilities} |
| |
| The Transport interface is designed to support easy extension using common |
| OOP techniques, such as composition. Some simple utilities include the |
| \texttt{TBufferedTransport}, which buffers the writes and reads on an |
| underlying transport, the \texttt{TFramedTransport}, which transmits data with frame |
| size headers for chunking optimization or nonblocking operation, and the |
| \texttt{TMemoryBuffer}, which allows reading and writing directly from the heap |
| or stack memory owned by the process. |
| |
| \section{Protocol} |
| |
| A second major abstraction in Thrift is the separation of data structure from |
| transport representation. Thrift enforces a certain messaging structure when |
| transporting data, but it is agnostic to the protocol encoding in use. That is, |
| it does not matter whether data is encoded as XML, human-readable ASCII, or a |
| dense binary format as long as the data supports a fixed set of operations |
| that allow it to be deterministically read and written by generated code. |
| |
| \subsection{Interface} |
| |
| The Thrift Protocol interface is very straightforward. It fundamentally |
| supports two things: 1) bidirectional sequenced messaging, and |
| 2) encoding of base types, containers, and structs. |
| |
| \begin{verbatim} |
| writeMessageBegin(name, type, seq) |
| writeMessageEnd() |
| writeStructBegin(name) |
| writeStructEnd() |
| writeFieldBegin(name, type, id) |
| writeFieldEnd() |
| writeFieldStop() |
| writeMapBegin(ktype, vtype, size) |
| writeMapEnd() |
| writeListBegin(etype, size) |
| writeListEnd() |
| writeSetBegin(etype, size) |
| writeSetEnd() |
| writeBool(bool) |
| writeByte(byte) |
| writeI16(i16) |
| writeI32(i32) |
| writeI64(i64) |
| writeDouble(double) |
| writeString(string) |
| |
| name, type, seq = readMessageBegin() |
| readMessageEnd() |
| name = readStructBegin() |
| readStructEnd() |
| name, type, id = readFieldBegin() |
| readFieldEnd() |
| k, v, size = readMapBegin() |
| readMapEnd() |
| etype, size = readListBegin() |
| readListEnd() |
| etype, size = readSetBegin() |
| readSetEnd() |
| bool = readBool() |
| byte = readByte() |
| i16 = readI16() |
| i32 = readI32() |
| i64 = readI64() |
| double = readDouble() |
| string = readString() |
| \end{verbatim} |
| |
| Note that every \texttt{write} function has exactly one \texttt{read} counterpart, with |
| the exception of \texttt{writeFieldStop()}. This is a special method |
| that signals the end of a struct. The procedure for reading a struct is to |
| \texttt{readFieldBegin()} until the stop field is encountered, and then to |
| \texttt{readStructEnd()}. The |
| generated code relies upon this call sequence to ensure that everything written by |
| a protocol encoder can be read by a matching protocol decoder. Further note |
| that this set of functions is by design more robust than necessary. |
| For example, \texttt{writeStructEnd()} is not strictly necessary, as the end of |
| a struct may be implied by the stop field. This method is a convenience for |
| verbose protocols in which it is cleaner to separate these calls (e.g. a closing |
| \texttt{</struct>} tag in XML). |
| |
| \subsection{Structure} |
| |
| Thrift structures are designed to support encoding into a streaming |
| protocol. The implementation should never need to frame or compute the |
| entire data length of a structure prior to encoding it. This is critical to |
| performance in many scenarios. Consider a long list of relatively large |
| strings. If the protocol interface required reading or writing a list to be an |
| atomic operation, then the implementation would need to perform a linear pass over the |
| entire list before encoding any data. However, if the list can be written |
| as iteration is performed, the corresponding read may begin in parallel, |
| theoretically offering an end-to-end speedup of $(kN - C)$, where $N$ is the size |
| of the list, $k$ the cost factor associated with serializing a single |
| element, and $C$ is fixed offset for the delay between data being written |
| and becoming available to read. |
| |
| Similarly, structs do not encode their data lengths a priori. Instead, they are |
| encoded as a sequence of fields, with each field having a type specifier and a |
| unique field identifier. Note that the inclusion of type specifiers allows |
| the protocol to be safely parsed and decoded without any generated code |
| or access to the original IDL file. Structs are terminated by a field header |
| with a special \texttt{STOP} type. Because all the basic types can be read |
| deterministically, all structs (even those containing other structs) can be |
| read deterministically. The Thrift protocol is self-delimiting without any |
| framing and regardless of the encoding format. |
| |
| In situations where streaming is unnecessary or framing is advantageous, it |
| can be very simply added into the transport layer, using the |
| \texttt{TFramedTransport} abstraction. |
| |
| \subsection{Implementation} |
| |
| Facebook has implemented and deployed a space-efficient binary protocol which |
| is used by most backend services. Essentially, it writes all data |
| in a flat binary format. Integer types are converted to network byte order, |
| strings are prepended with their byte length, and all message and field headers |
| are written using the primitive integer serialization constructs. String names |
| for fields are omitted - when using generated code, field identifiers are |
| sufficient. |
| |
| We decided against some extreme storage optimizations (i.e. packing |
| small integers into ASCII or using a 7-bit continuation format) for the sake |
| of simplicity and clarity in the code. These alterations can easily be made |
| if and when we encounter a performance-critical use case that demands them. |
| |
| \section{Versioning} |
| |
| Thrift is robust in the face of versioning and data definition changes. This |
| is critical to enable staged rollouts of changes to deployed services. The |
| system must be able to support reading of old data from log files, as well as |
| requests from out-of-date clients to new servers, and vice versa. |
| |
| \subsection{Field Identifiers} |
| |
| Versioning in Thrift is implemented via field identifiers. The field header |
| for every member of a struct in Thrift is encoded with a unique field |
| identifier. The combination of this field identifier and its type specifier |
| is used to uniquely identify the field. The Thrift definition language |
| supports automatic assignment of field identifiers, but it is good |
| programming practice to always explicitly specify field identifiers. |
| Identifiers are specified as follows: |
| |
| \begin{verbatim} |
| struct Example { |
| 1:i32 number=10, |
| 2:i64 bigNumber, |
| 3:double decimals, |
| 4:string name="thrifty" |
| }\end{verbatim} |
| |
| To avoid conflicts between manually and automatically assigned identifiers, |
| fields with identifiers omitted are assigned identifiers |
| decrementing from -1, and the language only supports the manual assignment of |
| positive identifiers. |
| |
| When data is being deserialized, the generated code can use these identifiers |
| to properly identify the field and determine whether it aligns with a field in |
| its definition file. If a field identifier is not recognized, the generated |
| code can use the type specifier to skip the unknown field without any error. |
| Again, this is possible due to the fact that all datatypes are self |
| delimiting. |
| |
| Field identifiers can (and should) also be specified in function argument |
| lists. In fact, argument lists are not only represented as structs on the |
| backend, but actually share the same code in the compiler frontend. This |
| allows for version-safe modification of method parameters |
| |
| \begin{verbatim} |
| service StringCache { |
| void set(1:i32 key, 2:string value), |
| string get(1:i32 key) throws (1:KeyNotFound knf), |
| void delete(1:i32 key) |
| } |
| \end{verbatim} |
| |
| The syntax for specifying field identifiers was chosen to echo their structure. |
| Structs can be thought of as a dictionary where the identifiers are keys, and |
| the values are strongly-typed named fields. |
| |
| Field identifiers internally use the \texttt{i16} Thrift type. Note, however, |
| that the \texttt{TProtocol} abstraction may encode identifiers in any format. |
| |
| \subsection{Isset} |
| |
| When an unexpected field is encountered, it can be safely ignored and |
| discarded. When an expected field is not found, there must be some way to |
| signal to the developer that it was not present. This is implemented via an |
| inner \texttt{isset} structure inside the defined objects. (Isset functionality |
| is implicit with a \texttt{null} value in PHP, \texttt{None} in Python |
| and \texttt{nil} in Ruby.) Essentially, |
| the inner \texttt{isset} object of each Thrift struct contains a boolean value |
| for each field which denotes whether or not that field is present in the |
| struct. When a reader receives a struct, it should check for a field being set |
| before operating directly on it. |
| |
| \begin{verbatim} |
| class Example { |
| public: |
| Example() : |
| number(10), |
| bigNumber(0), |
| decimals(0), |
| name("thrifty") {} |
| |
| int32_t number; |
| int64_t bigNumber; |
| double decimals; |
| std::string name; |
| |
| struct __isset { |
| __isset() : |
| number(false), |
| bigNumber(false), |
| decimals(false), |
| name(false) {} |
| bool number; |
| bool bigNumber; |
| bool decimals; |
| bool name; |
| } __isset; |
| ... |
| } |
| \end{verbatim} |
| |
| \subsection{Case Analysis} |
| |
| There are four cases in which version mismatches may occur. |
| |
| \begin{enumerate} |
| \item \textit{Added field, old client, new server.} In this case, the old |
| client does not send the new field. The new server recognizes that the field |
| is not set, and implements default behavior for out-of-date requests. |
| \item \textit{Removed field, old client, new server.} In this case, the old |
| client sends the removed field. The new server simply ignores it. |
| \item \textit{Added field, new client, old server.} The new client sends a |
| field that the old server does not recognize. The old server simply ignores |
| it and processes as normal. |
| \item \textit{Removed field, new client, old server.} This is the most |
| dangerous case, as the old server is unlikely to have suitable default |
| behavior implemented for the missing field. It is recommended that in this |
| situation the new server be rolled out prior to the new clients. |
| \end{enumerate} |
| |
| \subsection{Protocol/Transport Versioning} |
| The \texttt{TProtocol} abstractions are also designed to give protocol |
| implementations the freedom to version themselves in whatever manner they |
| see fit. Specifically, any protocol implementation is free to send whatever |
| it likes in the \texttt{writeMessageBegin()} call. It is entirely up to the |
| implementor how to handle versioning at the protocol level. The key point is |
| that protocol encoding changes are safely isolated from interface definition |
| version changes. |
| |
| Note that the exact same is true of the \texttt{TTransport} interface. For |
| example, if we wished to add some new checksumming or error detection to the |
| \texttt{TFileTransport}, we could simply add a version header into the |
| data it writes to the file in such a way that it would still accept old |
| log files without the given header. |
| |
| \section{RPC Implementation} |
| |
| \subsection{TProcessor} |
| |
| The last core interface in the Thrift design is the \texttt{TProcessor}, |
| perhaps the most simple of the constructs. The interface is as follows: |
| |
| \begin{verbatim} |
| interface TProcessor { |
| bool process(TProtocol in, TProtocol out) |
| throws TException |
| } |
| \end{verbatim} |
| |
| The key design idea here is that the complex systems we build can fundamentally |
| be broken down into agents or services that operate on inputs and outputs. In |
| most cases, there is actually just one input and output (an RPC client) that |
| needs handling. |
| |
| \subsection{Generated Code} |
| |
| When a service is defined, we generate a |
| \texttt{TProcessor} instance capable of handling RPC requests to that service, |
| using a few helpers. The fundamental structure (illustrated in pseudo-C++) is |
| as follows: |
| |
| \begin{verbatim} |
| Service.thrift |
| => Service.cpp |
| interface ServiceIf |
| class ServiceClient : virtual ServiceIf |
| TProtocol in |
| TProtocol out |
| class ServiceProcessor : TProcessor |
| ServiceIf handler |
| |
| ServiceHandler.cpp |
| class ServiceHandler : virtual ServiceIf |
| |
| TServer.cpp |
| TServer(TProcessor processor, |
| TServerTransport transport, |
| TTransportFactory tfactory, |
| TProtocolFactory pfactory) |
| serve() |
| \end{verbatim} |
| |
| From the Thrift definition file, we generate the virtual service interface. |
| A client class is generated, which implements the interface and |
| uses two \texttt{TProtocol} instances to perform the I/O operations. The |
| generated processor implements the \texttt{TProcessor} interface. The generated |
| code has all the logic to handle RPC invocations via the \texttt{process()} |
| call, and takes as a parameter an instance of the service interface, as |
| implemented by the application developer. |
| |
| The user provides an implementation of the application interface in separate, |
| non-generated source code. |
| |
| \subsection{TServer} |
| |
| Finally, the Thrift core libraries provide a \texttt{TServer} abstraction. |
| The \texttt{TServer} object generally works as follows. |
| |
| \begin{itemize} |
| \item Use the \texttt{TServerTransport} to get a \texttt{TTransport} |
| \item Use the \texttt{TTransportFactory} to optionally convert the primitive |
| transport into a suitable application transport (typically the |
| \texttt{TBufferedTransportFactory} is used here) |
| \item Use the \texttt{TProtocolFactory} to create an input and output protocol |
| for the \texttt{TTransport} |
| \item Invoke the \texttt{process()} method of the \texttt{TProcessor} object |
| \end{itemize} |
| |
| The layers are appropriately separated such that the server code needs to know |
| nothing about any of the transports, encodings, or applications in play. The |
| server encapsulates the logic around connection handling, threading, etc. |
| while the processor deals with RPC. The only code written by the application |
| developer lives in the definitional Thrift file and the interface |
| implementation. |
| |
| Facebook has deployed multiple \texttt{TServer} implementations, including |
| the single-threaded \texttt{TSimpleServer}, thread-per-connection |
| \texttt{TThreadedServer}, and thread-pooling \texttt{TThreadPoolServer}. |
| |
| The \texttt{TProcessor} interface is very general by design. There is no |
| requirement that a \texttt{TServer} take a generated \texttt{TProcessor} |
| object. Thrift allows the application developer to easily write any type of |
| server that operates on \texttt{TProtocol} objects (for instance, a server |
| could simply stream a certain type of object without any actual RPC method |
| invocation). |
| |
| \section{Implementation Details} |
| \subsection{Target Languages} |
| Thrift currently supports five target languages: C++, Java, Python, Ruby, and |
| PHP. At Facebook, we have deployed servers predominantly in C++, Java, and |
| Python. Thrift services implemented in PHP have also been embedded into the |
| Apache web server, providing transparent backend access to many of our |
| frontend constructs using a \texttt{THttpClient} implementation of the |
| \texttt{TTransport} interface. |
| |
| Though Thrift was explicitly designed to be much more efficient and robust |
| than typical web technologies, as we were designing our XML-based REST web |
| services API we noticed that Thrift could be easily used to define our |
| service interface. Though we do not currently employ SOAP envelopes (in the |
| authors' opinions there is already far too much repetitive enterprise Java |
| software to do that sort of thing), we were able to quickly extend Thrift to |
| generate XML Schema Definition files for our service, as well as a framework |
| for versioning different implementations of our web service. Though public |
| web services are admittedly tangential to Thrift's core use case and design, |
| Thrift facilitated rapid iteration and affords us the ability to quickly |
| migrate our entire XML-based web service onto a higher performance system |
| should the need arise. |
| |
| \subsection{Generated Structs} |
| We made a conscious decision to make our generated structs as transparent as |
| possible. All fields are publicly accessible; there are no \texttt{set()} and |
| \texttt{get()} methods. Similarly, use of the \texttt{isset} object is not |
| enforced. We do not include any \texttt{FieldNotSetException} construct. |
| Developers have the option to use these fields to write more robust code, but |
| the system is robust to the developer ignoring the \texttt{isset} construct |
| entirely and will provide suitable default behavior in all cases. |
| |
| This choice was motivated by the desire to ease application development. Our stated |
| goal is not to make developers learn a rich new library in their language of |
| choice, but rather to generate code that allow them to work with the constructs |
| that are most familiar in each language. |
| |
| We also made the \texttt{read()} and \texttt{write()} methods of the generated |
| objects public so that the objects can be used outside of the context |
| of RPC clients and servers. Thrift is a useful tool simply for generating |
| objects that are easily serializable across programming languages. |
| |
| \subsection{RPC Method Identification} |
| Method calls in RPC are implemented by sending the method name as a string. One |
| issue with this approach is that longer method names require more bandwidth. |
| We experimented with using fixed-size hashes to identify methods, but in the |
| end concluded that the savings were not worth the headaches incurred. Reliably |
| dealing with conflicts across versions of an interface definition file is |
| impossible without a meta-storage system (i.e. to generate non-conflicting |
| hashes for the current version of a file, we would have to know about all |
| conflicts that ever existed in any previous version of the file). |
| |
| We wanted to avoid too many unnecessary string comparisons upon |
| method invocation. To deal with this, we generate maps from strings to function |
| pointers, so that invocation is effectively accomplished via a constant-time |
| hash lookup in the common case. This requires the use of a couple interesting |
| code constructs. Because Java does not have function pointers, process |
| functions are all private member classes implementing a common interface. |
| |
| \begin{verbatim} |
| private class ping implements ProcessFunction { |
| public void process(int seqid, |
| TProtocol iprot, |
| TProtocol oprot) |
| throws TException |
| { ...} |
| } |
| |
| HashMap<String,ProcessFunction> processMap_ = |
| new HashMap<String,ProcessFunction>(); |
| \end{verbatim} |
| |
| In C++, we use a relatively esoteric language construct: member function |
| pointers. |
| |
| \begin{verbatim} |
| std::map<std::string, |
| void (ExampleServiceProcessor::*)(int32_t, |
| facebook::thrift::protocol::TProtocol*, |
| facebook::thrift::protocol::TProtocol*)> |
| processMap_; |
| \end{verbatim} |
| |
| Using these techniques, the cost of string processing is minimized, and we |
| reap the benefit of being able to easily debug corrupt or misunderstood data by |
| inspecting it for known string method names. |
| |
| \subsection{Servers and Multithreading} |
| Thrift services require basic multithreading to handle simultaneous |
| requests from multiple clients. For the Python and Java implementations of |
| Thrift server logic, the standard threading libraries distributed with the |
| languages provide adequate support. For the C++ implementation, no standard multithread runtime |
| library exists. Specifically, robust, lightweight, and portable |
| thread manager and timer class implementations do not exist. We investigated |
| existing implementations, namely \texttt{boost::thread}, |
| \texttt{boost::threadpool}, \texttt{ACE\_Thread\_Manager} and |
| \texttt{ACE\_Timer}. |
| |
| While \texttt{boost::threads}\cite{boost.threads} provides clean, |
| lightweight and robust implementations of multi-thread primitives (mutexes, |
| conditions, threads) it does not provide a thread manager or timer |
| implementation. |
| |
| \texttt{boost::threadpool}\cite{boost.threadpool} also looked promising but |
| was not far enough along for our purposes. We wanted to limit the dependency on |
| third-party libraries as much as possible. Because\\ |
| \texttt{boost::threadpool} is |
| not a pure template library and requires runtime libraries and because it is |
| not yet part of the official Boost distribution we felt it was not ready for |
| use in Thrift. As \texttt{boost::threadpool} evolves and especially if it is |
| added to the Boost distribution we may reconsider our decision to not use it. |
| |
| ACE has both a thread manager and timer class in addition to multi-thread |
| primitives. The biggest problem with ACE is that it is ACE. Unlike Boost, ACE |
| API quality is poor. Everything in ACE has large numbers of dependencies on |
| everything else in ACE - thus forcing developers to throw out standard |
| classes, such as STL collections, in favor of ACE's homebrewed implementations. In |
| addition, unlike Boost, ACE implementations demonstrate little understanding |
| of the power and pitfalls of C++ programming and take no advantage of modern |
| templating techniques to ensure compile time safety and reasonable compiler |
| error messages. For all these reasons, ACE was rejected. Instead, we chose |
| to implement our own library, described in the following sections. |
| |
| \subsection{Thread Primitives} |
| |
| The Thrift thread libraries are implemented in the namespace\\ |
| \texttt{facebook::thrift::concurrency} and have three components: |
| \begin{itemize} |
| \item primitives |
| \item thread pool manager |
| \item timer manager |
| \end{itemize} |
| |
| As mentioned above, we were hesitant to introduce any additional dependencies |
| on Thrift. We decided to use \texttt{boost::shared\_ptr} because it is so |
| useful for multithreaded application, it requires no link-time or |
| runtime libraries (i.e. it is a pure template library) and it is due |
| to become part of the C++0x standard. |
| |
| We implement standard \texttt{Mutex} and \texttt{Condition} classes, and a |
| \texttt{Monitor} class. The latter is simply a combination of a mutex and |
| condition variable and is analogous to the \texttt{Monitor} implementation provided for |
| the Java \texttt{Object} class. This is also sometimes referred to as a barrier. We |
| provide a \texttt{Synchronized} guard class to allow Java-like synchronized blocks. |
| This is just a bit of syntactic sugar, but, like its Java counterpart, clearly |
| delimits critical sections of code. Unlike its Java counterpart, we still |
| have the ability to programmatically lock, unlock, block, and signal monitors. |
| |
| \begin{verbatim} |
| void run() { |
| {Synchronized s(manager->monitor); |
| if (manager->state == TimerManager::STARTING) { |
| manager->state = TimerManager::STARTED; |
| manager->monitor.notifyAll(); |
| } |
| } |
| } |
| \end{verbatim} |
| |
| We again borrowed from Java the distinction between a thread and a runnable |
| class. A \texttt{Thread} is the actual schedulable object. The |
| \texttt{Runnable} is the logic to execute within the thread. |
| The \texttt{Thread} implementation deals with all the platform-specific thread |
| creation and destruction issues, while the \texttt{Runnable} implementation deals |
| with the application-specific per-thread logic. The benefit of this approach |
| is that developers can easily subclass the Runnable class without pulling in |
| platform-specific super-classes. |
| |
| \subsection{Thread, Runnable, and shared\_ptr} |
| We use \texttt{boost::shared\_ptr} throughout the \texttt{ThreadManager} and |
| \texttt{TimerManager} implementations to guarantee cleanup of dead objects that can |
| be accessed by multiple threads. For \texttt{Thread} class implementations, |
| \texttt{boost::shared\_ptr} usage requires particular attention to make sure |
| \texttt{Thread} objects are neither leaked nor dereferenced prematurely while |
| creating and shutting down threads. |
| |
| Thread creation requires calling into a C library. (In our case the POSIX |
| thread library, \texttt{libpthread}, but the same would be true for WIN32 threads). |
| Typically, the OS makes few, if any, guarantees about when \texttt{ThreadMain}, a C thread's entry-point function, will be called. Therefore, it is |
| possible that our thread create call, |
| \texttt{ThreadFactory::newThread()} could return to the caller |
| well before that time. To ensure that the returned \texttt{Thread} object is not |
| prematurely cleaned up if the caller gives up its reference prior to the |
| \texttt{ThreadMain} call, the \texttt{Thread} object makes a weak reference to |
| itself in its \texttt{start} method. |
| |
| With the weak reference in hand the \texttt{ThreadMain} function can attempt to get |
| a strong reference before entering the \texttt{Runnable::run} method of the |
| \texttt{Runnable} object bound to the \texttt{Thread}. If no strong references to the |
| thread are obtained between exiting \texttt{Thread::start} and entering \texttt{ThreadMain}, the weak reference returns \texttt{null} and the function |
| exits immediately. |
| |
| The need for the \texttt{Thread} to make a weak reference to itself has a |
| significant impact on the API. Since references are managed through the |
| \texttt{boost::shared\_ptr} templates, the \texttt{Thread} object must have a reference |
| to itself wrapped by the same \texttt{boost::shared\_ptr} envelope that is returned |
| to the caller. This necessitated the use of the factory pattern. |
| \texttt{ThreadFactory} creates the raw \texttt{Thread} object and a |
| \texttt{boost::shared\_ptr} wrapper, and calls a private helper method of the class |
| implementing the \texttt{Thread} interface (in this case, \texttt{PosixThread::weakRef}) |
| to allow it to make add weak reference to itself through the |
| \texttt{boost::shared\_ptr} envelope. |
| |
| \texttt{Thread} and \texttt{Runnable} objects reference each other. A \texttt{Runnable} |
| object may need to know about the thread in which it is executing, and a Thread, obviously, |
| needs to know what \texttt{Runnable} object it is hosting. This interdependency is |
| further complicated because the lifecycle of each object is independent of the |
| other. An application may create a set of \texttt{Runnable} object to be reused in different threads, or it may create and forget a \texttt{Runnable} object |
| once a thread has been created and started for it. |
| |
| The \texttt{Thread} class takes a \texttt{boost::shared\_ptr} reference to the hosted |
| \texttt{Runnable} object in its constructor, while the \texttt{Runnable} class has an |
| explicit \texttt{thread} method to allow explicit binding of the hosted thread. |
| \texttt{ThreadFactory::newThread} binds the objects to each other. |
| |
| \subsection{ThreadManager} |
| |
| \texttt{ThreadManager} creates a pool of worker threads and |
| allows applications to schedule tasks for execution as free worker threads |
| become available. The \texttt{ThreadManager} does not implement dynamic |
| thread pool resizing, but provides primitives so that applications can add |
| and remove threads based on load. This approach was chosen because |
| implementing load metrics and thread pool size is very application |
| specific. For example some applications may want to adjust pool size based |
| on running-average of work arrival rates that are measured via polled |
| samples. Others may simply wish to react immediately to work-queue |
| depth high and low water marks. Rather than trying to create a complex |
| API abstract enough to capture these different approaches, we |
| simply leave it up to the particular application and provide the |
| primitives to enact the desired policy and sample current status. |
| |
| \subsection{TimerManager} |
| |
| \texttt{TimerManager} allows applications to schedule |
| \texttt{Runnable} objects for execution at some point in the future. Its specific task |
| is to allows applications to sample \texttt{ThreadManager} load at regular |
| intervals and make changes to the thread pool size based on application policy. |
| Of course, it can be used to generate any number of timer or alarm events. |
| |
| The default implementation of \texttt{TimerManager} uses a single thread to |
| execute expired \texttt{Runnable} objects. Thus, if a timer operation needs to |
| do a large amount of work and especially if it needs to do blocking I/O, |
| that should be done in a separate thread. |
| |
| \subsection{Nonblocking Operation} |
| Though the Thrift transport interfaces map more directly to a blocking I/O |
| model, we have implemented a high performance \texttt{TNonBlockingServer} |
| in C++ based on \texttt{libevent} and the \texttt{TFramedTransport}. We |
| implemented this by moving all I/O into one tight event loop using a |
| state machine. Essentially, the event loop reads framed requests into |
| \texttt{TMemoryBuffer} objects. Once entire requests are ready, they are |
| dispatched to the \texttt{TProcessor} object which can read directly from |
| the data in memory. |
| |
| \subsection{Compiler} |
| The Thrift compiler is implemented in C++ using standard \texttt{lex}/\texttt{yacc} |
| lexing and parsing. Though it could have been implemented with fewer |
| lines of code in another language (i.e. Python Lex-Yacc (PLY) or \texttt{ocamlyacc}), using C++ |
| forces explicit definition of the language constructs. Strongly typing the |
| parse tree elements (debatably) makes the code more approachable for new |
| developers. |
| |
| Code generation is done using two passes. The first pass looks only for |
| include files and type definitions. Type definitions are not checked during |
| this phase, since they may depend upon include files. All included files |
| are sequentially scanned in a first pass. Once the include tree has been |
| resolved, a second pass over all files is taken that inserts type definitions |
| into the parse tree and raises an error on any undefined types. The program is |
| then generated against the parse tree. |
| |
| Due to inherent complexities and potential for circular dependencies, |
| we explicitly disallow forward declaration. Two Thrift structs cannot |
| each contain an instance of the other. (Since we do not allow \texttt{null} |
| struct instances in the generated C++ code, this would actually be impossible.) |
| |
| \subsection{TFileTransport} |
| The \texttt{TFileTransport} logs Thrift requests/structs by |
| framing incoming data with its length and writing it out to disk. |
| Using a framed on-disk format allows for better error checking and |
| helps with the processing of a finite number of discrete events. The\\ |
| \texttt{TFileWriterTransport} uses a system of swapping in-memory buffers |
| to ensure good performance while logging large amounts of data. |
| A Thrift log file is split up into chunks of a specified size; logged messages |
| are not allowed to cross chunk boundaries. A message that would cross a chunk |
| boundary will cause padding to be added until the end of the chunk and the |
| first byte of the message are aligned to the beginning of the next chunk. |
| Partitioning the file into chunks makes it possible to read and interpret data |
| from a particular point in the file. |
| |
| \section{Facebook Thrift Services} |
| Thrift has been employed in a large number of applications at Facebook, including |
| search, logging, mobile, ads and the developer platform. Two specific usages are discussed below. |
| |
| \subsection{Search} |
| Thrift is used as the underlying protocol and transport layer for the Facebook Search service. |
| The multi-language code generation is well suited for search because it allows for application |
| development in an efficient server side language (C++) and allows the Facebook PHP-based web application |
| to make calls to the search service using Thrift PHP libraries. There is also a large |
| variety of search stats, deployment and testing functionality that is built on top |
| of generated Python code. Additionally, the Thrift log file format is |
| used as a redo log for providing real-time search index updates. Thrift has allowed the |
| search team to leverage each language for its strengths and to develop code at a rapid pace. |
| |
| \subsection{Logging} |
| The Thrift \texttt{TFileTransport} functionality is used for structured logging. Each |
| service function definition along with its parameters can be considered to be |
| a structured log entry identified by the function name. This log can then be used for |
| a variety of purposes, including inline and offline processing, stats aggregation and as a redo log. |
| |
| \section{Conclusions} |
| Thrift has enabled Facebook to build scalable backend |
| services efficiently by enabling engineers to divide and conquer. Application |
| developers can focus on application code without worrying about the |
| sockets layer. We avoid duplicated work by writing buffering and I/O logic |
| in one place, rather than interspersing it in each application. |
| |
| Thrift has been employed in a wide variety of applications at Facebook, |
| including search, logging, mobile, ads, and the developer platform. We have |
| found that the marginal performance cost incurred by an extra layer of |
| software abstraction is far eclipsed by the gains in developer efficiency and |
| systems reliability. |
| |
| \appendix |
| |
| \section{Similar Systems} |
| The following are software systems similar to Thrift. Each is (very!) briefly |
| described: |
| |
| \begin{itemize} |
| \item \textit{SOAP.} XML-based. Designed for web services via HTTP, excessive |
| XML parsing overhead. |
| \item \textit{CORBA.} Relatively comprehensive, debatably overdesigned and |
| heavyweight. Comparably cumbersome software installation. |
| \item \textit{COM.} Embraced mainly in Windows client software. Not an entirely |
| open solution. |
| \item \textit{Pillar.} Lightweight and high-performance, but missing versioning |
| and abstraction. |
| \item \textit{Protocol Buffers.} Closed-source, owned by Google. Described in |
| Sawzall paper. |
| \end{itemize} |
| |
| \acks |
| |
| Many thanks for feedback on Thrift (and extreme trial by fire) are due to |
| Martin Smith, Karl Voskuil and Yishan Wong. |
| |
| Thrift is a successor to Pillar, a similar system developed |
| by Adam D'Angelo, first while at Caltech and continued later at Facebook. |
| Thrift simply would not have happened without Adam's insights. |
| |
| \begin{thebibliography}{} |
| |
| \bibitem{boost.threads} |
| Kempf, William, |
| ``Boost.Threads'', |
| \url{http://www.boost.org/doc/html/threads.html} |
| |
| \bibitem{boost.threadpool} |
| Henkel, Philipp, |
| ``threadpool'', |
| \url{http://threadpool.sourceforge.net} |
| |
| \end{thebibliography} |
| |
| \end{document} |