blob: a5b8912152563330fffd7ceedec12ce28d16d4b7 [file] [log] [blame]
{"version":3,"sources":["webpack://lib/./node_modules/react-syntax-highlighter/node_modules/highlight.js/lib/languages/glsl.js"],"names":[],"mappings":";;;;;;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KAAK;AACL;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA","file":"react-syntax-highlighter_languages_highlight_glsl.render-page.js","sourcesContent":["/*\nLanguage: GLSL\nDescription: OpenGL Shading Language\nAuthor: Sergey Tikhomirov <sergey@tikhomirov.io>\nWebsite: https://en.wikipedia.org/wiki/OpenGL_Shading_Language\nCategory: graphics\n*/\n\nfunction glsl(hljs) {\n return {\n name: 'GLSL',\n keywords: {\n keyword:\n // Statements\n 'break continue discard do else for if return while switch case default ' +\n // Qualifiers\n 'attribute binding buffer ccw centroid centroid varying coherent column_major const cw ' +\n 'depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing ' +\n 'flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant ' +\n 'invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y ' +\n 'local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left ' +\n 'out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f '+\n 'r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict ' +\n 'rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 ' +\n 'rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 ' +\n 'rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip ' +\n 'triangles triangles_adjacency uniform varying vertices volatile writeonly',\n type:\n 'atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 ' +\n 'dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray ' +\n 'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer ' +\n 'iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray ' +\n 'image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray ' +\n 'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D ' +\n 'isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 ' +\n 'mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray ' +\n 'sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow ' +\n 'sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D ' +\n 'samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow ' +\n 'image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect ' +\n 'uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray ' +\n 'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D ' +\n 'samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void',\n built_in:\n // Constants\n 'gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes ' +\n 'gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms ' +\n 'gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers ' +\n 'gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits ' +\n 'gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize ' +\n 'gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters ' +\n 'gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors ' +\n 'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers ' +\n 'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents ' +\n 'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits ' +\n 'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents ' +\n 'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset ' +\n 'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms ' +\n 'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits ' +\n 'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents ' +\n 'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters ' +\n 'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents ' +\n 'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents ' +\n 'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits ' +\n 'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors ' +\n 'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms ' +\n 'gl_MaxVertexOutputComponents gl_MaxVertexOutputVectors gl_MaxVertexTextureImageUnits ' +\n 'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset ' +\n // Variables\n 'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial ' +\n 'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color ' +\n 'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord ' +\n 'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor ' +\n 'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial ' +\n 'gl_FrontSecondaryColor gl_GlobalInvocationID gl_InstanceID gl_InvocationID gl_Layer gl_LightModel ' +\n 'gl_LightSource gl_LocalInvocationID gl_LocalInvocationIndex gl_ModelViewMatrix ' +\n 'gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose ' +\n 'gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose ' +\n 'gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 ' +\n 'gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 ' +\n 'gl_Normal gl_NormalMatrix gl_NormalScale gl_NumSamples gl_NumWorkGroups gl_ObjectPlaneQ ' +\n 'gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_Point gl_PointCoord ' +\n 'gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse ' +\n 'gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask ' +\n 'gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter ' +\n 'gl_TexCoord gl_TextureEnvColor gl_TextureMatrix gl_TextureMatrixInverse gl_TextureMatrixInverseTranspose ' +\n 'gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_in gl_out ' +\n // Functions\n 'EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin ' +\n 'asinh atan atanh atomicAdd atomicAnd atomicCompSwap atomicCounter atomicCounterDecrement ' +\n 'atomicCounterIncrement atomicExchange atomicMax atomicMin atomicOr atomicXor barrier ' +\n 'bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross ' +\n 'dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB ' +\n 'floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan ' +\n 'greaterThanEqual groupMemoryBarrier imageAtomicAdd imageAtomicAnd imageAtomicCompSwap ' +\n 'imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad ' +\n 'imageSize imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset ' +\n 'interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log ' +\n 'log2 matrixCompMult max memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer ' +\n 'memoryBarrierImage memoryBarrierShared min mix mod modf noise1 noise2 noise3 noise4 ' +\n 'normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 ' +\n 'packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod ' +\n 'shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh ' +\n 'smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod ' +\n 'texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod ' +\n 'texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod ' +\n 'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset ' +\n 'textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset ' +\n 'textureProjLod textureProjLodOffset textureProjOffset textureQueryLevels textureQueryLod ' +\n 'textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 ' +\n 'unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow',\n literal: 'true false'\n },\n illegal: '\"',\n contains: [\n hljs.C_LINE_COMMENT_MODE,\n hljs.C_BLOCK_COMMENT_MODE,\n hljs.C_NUMBER_MODE,\n {\n className: 'meta',\n begin: '#', end: '$'\n }\n ]\n };\n}\n\nmodule.exports = glsl;\n"],"sourceRoot":""}