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/**************************************************************************
*
* deque.cpp - Example program for deque class.
*
* $Id$
*
***************************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* Copyright 1994-2006 Rogue Wave Software.
*
**************************************************************************/
#include <deque>
#include <iostream>
#include <string>
#include <examples.h>
typedef std::deque<std::string, std::allocator<std::string> > Deque;
Deque deck_of_cards;
Deque current_hand;
void initialize_cards (Deque &cards)
{
cards.push_front ("ace of spades");
cards.push_front ("king of spades");
cards.push_front ("queen of spades");
cards.push_front ("jack of spades");
cards.push_front ("ten of spades");
//
// etc.
//
}
template <class It, class It2>
void print_current_hand (It start, It2 end)
{
while (start < end)
std::cout << *start++ << std::endl;
}
template <class It, class It2>
void deal_cards (It, It2 end)
{
for (int i = 0; i < 5; i++) {
current_hand.insert (current_hand.begin (), *end);
deck_of_cards.erase (end++);
}
}
void play_poker ()
{
initialize_cards (deck_of_cards);
deal_cards (current_hand.begin (), deck_of_cards.begin ());
}
int main ()
{
play_poker ();
print_current_hand (current_hand.begin (), current_hand.end ());
return 0;
}