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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace DotPulsar.Tests.Internal
{
using DotPulsar.Internal;
using FluentAssertions;
using System.Buffers;
using System.Linq;
using Xunit;
public class SequenceBuilderTests
{
[Fact]
public void Append_GivenMultipleArrayInputs_ShouldArrangeInCorrectOrder()
{
//Arrange
var a = new byte[] { 0x00, 0x01, 0x02, 0x03 };
var b = new byte[] { 0x04, 0x05, 0x06, 0x07, 0x08 };
var c = new byte[] { 0x09 };
var builder = new SequenceBuilder<byte>().Append(a).Append(b).Append(c);
//Act
var actual = builder.Build().ToArray();
//Assert
var expected = Enumerable.Range(0, 10).ToArray();
actual.Should().Equal(expected);
}
[Fact]
public void Append_GivenMultipleArrayAndSequenceInputs_ShouldArrangeInCorrectOrder()
{
//Arrange
var a = new byte[] { 0x00, 0x01 };
var b = new byte[] { 0x02, 0x03 };
var c = new byte[] { 0x04, 0x05 };
var d = new byte[] { 0x06, 0x07 };
var e = new byte[] { 0x08, 0x09 };
var seq = new SequenceBuilder<byte>().Append(b).Append(c).Append(d).Build();
var builder = new SequenceBuilder<byte>().Append(a).Append(seq).Append(e);
//Act
var actual = builder.Build().ToArray();
//Assert
var expected = Enumerable.Range(0, 10).ToArray();
actual.Should().Equal(expected);
}
[Fact]
public void Prepend_GivenMultipleArrayInputs_ShouldArrangeInCorrectOrder()
{
//Arrange
var a = new byte[] { 0x00, 0x01, 0x02, 0x03 };
var b = new byte[] { 0x04, 0x05, 0x06, 0x07, 0x08 };
var c = new byte[] { 0x09 };
var builder = new SequenceBuilder<byte>().Prepend(c).Prepend(b).Prepend(a);
//Act
var actual = builder.Build().ToArray();
//Assert
var expected = Enumerable.Range(0, 10).ToArray();
actual.Should().Equal(expected);
}
[Fact]
public void Prepend_GivenMultipleArrayAndSequenceInputs_ShouldArrangeInCorrectOrder()
{
//Arrange
var a = new byte[] { 0x00, 0x01 };
var b = new byte[] { 0x02, 0x03 };
var c = new byte[] { 0x04, 0x05 };
var d = new byte[] { 0x06, 0x07 };
var e = new byte[] { 0x08, 0x09 };
var seq = new SequenceBuilder<byte>().Prepend(d).Prepend(c).Prepend(b).Build();
var builder = new SequenceBuilder<byte>().Prepend(e).Prepend(seq).Prepend(a);
//Act
var actual = builder.Build().ToArray();
//Assert
var expected = Enumerable.Range(0, 10).ToArray();
actual.Should().Equal(expected);
}
[Fact]
public void Build_GivenMultipleInvocations_ShouldCreateIdenticalSequences()
{
//Arrange
var a = new byte[] { 0x00, 0x01 };
var b = new byte[] { 0x02, 0x03 };
var builder = new SequenceBuilder<byte>().Append(a).Append(b);
//Act
var actual1 = builder.Build().ToArray();
var actual2 = builder.Build().ToArray();
//Assert
var expected = Enumerable.Range(0, 4).ToArray();
actual1.Should().Equal(expected);
actual2.Should().Equal(expected);
}
}
}